Rev's Rune Stones

Game Master Rev Rosey

Part 1 of the Rune Stones saga and where it all began.
What started as a one shot is now a multi-adventure epic.


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Female Human Wizard 11 / Master of Flame

CL Arcana (1d20 9=19)
No 35


Gobi joins in, helping as much as possible.

Arcana (1d20-1=14)


Male Longtooth Shifter Ranger 1

Baldrech feels uncomfortable with his role in the ritual -- perhaps with arcane magic itself? He watches the scene quietly, completely paralyzed...

Natural 1! http://invisiblecastle.com/roller/view/1676334/


Male Dragonborn Level 2 Fighter

Anarak can't make much sense of what Vel is doing and, still embarrassed from his earlier outburst, doesn't try to help out. Instead, he stands guard and tries to look imposing while keeping an eye out for anything untoward. He focuses mainly on the fish-people, not completely convinced they are friendly.

Sorry guys, didn't feel it was in character to help with the ritual. Don't think it would have mattered though...


Under the awed and intrigued eyes of the others, Vel completes her ritual. The fish man steps towards her. He speaks slowly and carefully.

Vel

Spoiler:

"Can you understand me now? It seems you mean us no harm. My family and I wish to leave this place. It is no longer safe for us."

He looks with enormous interest at Vel's collection of alchemical reagents and flaps his gills awkwardly.

Vel

Spoiler:

"Would you be prepared to barter with me? Knowledge for knowledge?"

Vel can now understand Primordial for the next 24 hours. I will assume that she will relay her conversation with the fish man to the others.

I'm ruling that you will need to roll Diplomacy checks to see how well your sign-language works. Gobi and Kia have already done this. Please can Baldrech and Whiteclaw use a DC 15, Anarak a DC 18 and if you succeed, I will assume that you can communicate.


Female Human Wizard 11 / Master of Flame
DM wrote:
"Can you understand me now? It seems you mean us no harm. My family and I wish to leave this place. It is no longer safe for us."

Vel smiles and nods, saying, "Yes." She gestures at the fish man, then at the ocean, and does her best to mime swimming motions, then puts on a questioning expression.

DM wrote:

He looks with enormous interest at Vel's collection of alchemical reagents and flaps his gills awkwardly.

"Would you be prepared to barter with me? Knowledge for knowledge?"

Vel nods and smiles again. She gestures at the remains of the ritual and makes another questioning gesture.

DM wrote:
Vel can now understand Primordial for the next 24 hours. I will assume that she will relay her conversation with the fish man to the others.

Diplomacy is not Vel's forte (surprise!).

Diplomacy (1d20=20) Woohoo!


Male Longtooth Shifter Ranger 1
Rev DM wrote:
I'm ruling that you will need to roll Diplomacy checks to see how well your sign-language works. Gobi and Kia have already done this. Please can Baldrech and Whiteclaw use a DC 15, Anarak a DC 18 and if you succeed, I will assume that you can communicate.

Baldrech is content to let Vel, Gobi and Kia communicate with the fish creatures and relay whatever information they obtain to the rest of the party. He does not intend to communicate with them via sign language. Not meaning to be anti-social for the sake of being anti-social or non-cooperative... it's just the way I picture Baldrech reacting...


Please don't feel I'm trying to railroad your characters. If this was 3.5 I wouldn't even offer the suggestions, it's with this being 4E and none of us really knowing it well yet (well - I sure don't) I'm just trying to keep you in the picture of how I'm working to find viable options for you all. Regard them as serving suggestions only.

The fish man follows Vel's gestures with some difficulty.

Vel

Spoiler:

"If you will teach me this magic, we can converse like civilised beings. Your companion with the beard is similar to some of the new ones here. Similar but different. The scaley man is almost familiar too, but again different. I have lived here many years with my family, but the stones will no longer protect us. The magic you used would help us to find a new home. May we engage in honourable barter?"


Female Human Wizard 11 / Master of Flame

Vel smiles and nods again (more smiles than the rest have seen out of her to date).

She sits down beside the silk square again and gestures to the fish man, indicating he should sit on the other side.

She begins the ritual again, this time carefully sorting out exactly how much of each ingredient the ritual calls for and clearly indicating them. If the fish man allows, she will move his (hand?) to select the ingredients as needed.

Spoiler:
Obviously, I'm trying to walk him through it, but not sure how that works, mechanics-wise. Anticipating significant spoilage of reagents :(


The fish man proves surprisingly deft at following Vel's instructions. Once he realises that Vel is trying to teach him, he calls to his companions.

Vel

Spoiler:

"Come out. You need to write this down so we keep the knowledge. Use the old book youngling found."

The smaller fish people emerge from the water. One of them is carrying an extremely battered book. She dutifully notes down the process as Vel takes the fish man through the ritual.

Mechanics wise I'm treating this as Vel creating a ritual scroll. This will take a while (one hour since it's per ritual level). Once created, the Fish man can read it and you can talk.

Vel

Spoiler:

"This will take time I think. Let us prepare fire and food for you. It will be a small token of comrade-ship."

The remaining fish people start to build a fire and produce various cooking implements. The young one dives below the waves and surfaces with an assortment of shellfish, which are coated in herbs and fried. Soon delicious smells waft over the beach. The family gestures to you all to join them and eat.


Male Longtooth Shifter Ranger 1

Realizing that the ritual and first encounter with the fish people could take some time, and that the strange beings pose no threat, the restless shifter decides to occupy himself with other tasks. "While you're busy making friends with the locals, I'll scout ahead up the trail..."

Nature: 8; Perception: 17; Stealth: 19. http://invisiblecastle.com/roller/view/1676610/


Baldrech slides easily between the trees and notices that the path seems completely un-used. There are no fresh tracks of any kind coming up or down from the beach apart from a few old marks. Close inspection suggests that they were made by the fish folk and not recently either.

Baldrech

Spoiler:

How far up the trail would you like to go? The forest is very dense at this point, so if you keep to the trees you have excellent cover, but you can't see more than about one square in front of you.


Female Eladrin Warlord/10

Kia eagerly joins in the feast and make 'mmmmm this is delicious' gestures.

"Where has Baldrech gone?" She finally asks.


Female Gnoll Warden 12 (Icewrought Sentinel)

Whiteclaw also joins in the meal, sitting by the fire. "Oh, I he went down the trail. I'm sure he'll be fine."


Female Human Wizard 11 / Master of Flame

Vel focuses on the tutoring while the others prepare to eat.


Male Longtooth Shifter Ranger 1

After inspecting the trail for a half hour or so, Baldrech returns in mid-feast. He raises an eyebrow, surprised to find this kind of camaraderie developing between his companions and the fish people. He sniffs at the air, clearly suspicious of the food that has been laid out by the strange creatures. "Vel, Kia, have you learned much during the time was away? The trail goes up for a ways, but no one has travelled upon it recently... As a matter of fact, the only tracks I did notice seem to have been made by these fish folk... so it's safe to guess that they may know what we may stumble across inland... But what exactly are these fish folk, anyway?"


Male Dragonborn Level 2 Fighter

Not that Anarak really intends to communicate via sign language, but here's my check just in case:
Diplomacy: 1d20+1 = 17

Anarak looks on with curiosity as Vel sits down with the fish-man. Once he realizes they'll be occupied for awhile, he returns to add the finishing touches to his skiff camouflage, walks up to the gnoll.

"Baldrech went to scout? If these fish-folk are friendly, we should find out what happened to the other boat, and whoever arrived on it. And if our boat will be safe. We could leave someone to guard it, but I think we're all eager to explore the island..."


Male Dragonborn Level 2 Fighter
Baldrech the Unkind wrote:
After inspecting the trail for a half hour or so, Baldrech returns in mid-feast. He raises an eyebrow, surprised to find this kind of camaraderie developing between his companions and the fish people. He sniffs at the air, clearly suspicious of the food that has been laid out by the strange creatures. "Vel, Kia, have you learned much during the time was away? The trail goes up for a ways, but no one has travelled upon it recently... As a matter of fact, the only tracks I did notice seem to have been made by these fish folk... so it's safe to guess that they may know what we may stumble across inland... But what exactly are these fish folk, anyway?"

Although he's been trying to atone for his outburst by sitting by the fire and nodding to the fish-folk whenever he catches their gaze, he's growing quite bored of this conversation he can't understand. He uses Baldrech's return as an excuse to get up.

"No tracks? I suppose that's a good sign. Are there any other access points to the beach? Also, I wonder how long that wrecked boat has been here..."

I'm not sure if I would need a Nature or Perception roll for finding another access point. Maybe Nature or Insight for determining how long the boat's been there? My modifiers for all of those are +1, so here are some generic rolls. I'm putting them in a spoiler in case Baldrech, Whiteclaw, or someone else wants to lead the investigation. Then just use my rolls to Aid Another.


With an expression that might be approval of Anarak's suggestions, Baldrech moves swiftly up the beach looking for other access points. Finally he returns to the longboat and looks at it for a long time before re-joining the picnic party.

Baldrech's rolls - nature/perception: beach access and wrecked longboat - (1d20 7=25, 1d20 7=20)

He can see no other way onto the beach apart from the route you've just taken through the reefs.

The wrecked longboat has been there at least 15 years and to his experienced eye the modifications have been made more recently by the fish people. Nothing about the wreck suggests that anything other than natural bad luck, the reefs or dangerous currents caused it to crash.

Vel concludes her tutoring. From the ease with which the fish man understands the ritual, she feels sure he has some familiarity with the principles of spellcasting. They can now communicate easily and the atmosphere around the fire has grown more convivial.

Please feel free to read spoilers for Vel's conversation with the fish man. I'll assume she's passing anything interesting on to you unless Vel herself says otherwise.

Vel

Spoiler:

"I thank you for this gift. My name is Matsendra and we are, I think part of a race called the Locathath. My father was a sea-guide for our people and he came to this island before I was spawned.

That was an accident, but he was a seeker of knowledge and curious. The stones on the hill fascinated him and so we stayed."

Matsendra pauses and looks at Anarak and Baldrech examining the beach and the longboat.

"This longboat sank years ago. We tried to rescue the survivors, but they feared us and we could not save them. The boat is shelter of a sort, nothing more."


Female Human Wizard 11 / Master of Flame
Rev DM wrote:
Please feel free to read spoilers for Vel's conversation with the fish man. I'll assume she's passing anything interesting on to you unless Vel herself says otherwise.

Yes. Just to be clear -- the fish man is speaking in his language and Vel is speaking in Common, right? So he can understand any of us speaking in Common, but only Vel can understand him.

"Matsendra, I am called Vel." Vel does not introduce the rest. "We cam here to examine the stones. What have you learned about them?"


Female Eladrin Warlord/10

Kia listens to the conversation.

"Don't forget to ask them about the strange beings that look like Gobi, and why they are so frightening."


Female Human Wizard 11 / Master of Flame
Kia Rubarka wrote:
"Don't forget to ask them about the strange beings that look like Gobi, and why they are so frightening."

"He understands you."


Vel wrote:

Yes. Just to be clear -- the fish man is speaking in his language and Vel is speaking in Common, right? So he can understand any of us speaking in Common, but only Vel can understand him.

That's correct. He can understand you all, only Vel can understand him.

"Matsendra, I am called Vel." Vel does not introduce the rest. "We cam here to examine the stones. What have you learned about them?"

Vel

Spoiler:

"There are six stones. They're very ancient, carved with the wisdom of the old gods. This one,"

Matsendra points at Gobi

"this one is like the strangers. They are grey and have fearsome beards, fiery eyes and no kindness in their souls. They and the small scaley creatures are making mischief here.

It was in my father's mind that the stones should be protected and kept from the eyes of all but the learned. I have tried to follow his path, but the strangers came last year. Nobody knows how. It was not by boat - we would have seen and known. But one day they arrived ..."


"They arrived? They just appeared out of nowhere?" Gobi says "Would have to be some magic to get a lot of them in at once, if that'd even be possible."


Matsendra shakes his head at Gobi.

Vel

Spoiler:

"We don't know. They arrived overnight. Long ago, there was a copper mine on this island. We have never explored it, but perhaps they came from there.

Something has been disturbed. The old barrows have woken as well. I will not go near them. Believe me when I say the stones have power. They should not be tampered with.

I do not know your purpose in coming here, but I hope that you respect the stones. I wanted to speak to you before we left to warn you. You will not be alone here. I think the mines are occupied again and the barrows are dangerous. Avoid the barrows if you can."


Female Human Wizard 11 / Master of Flame
Rev DM wrote:

Matsendra shakes his head at Gobi.

"We don't know. They arrived overnight. Long ago, there was a copper mine on this island. We have never explored it, but perhaps they came from there.

Something has been disturbed. The old barrows have woken as well. I will not go near them. Believe me when I say the stones have power. They should not be tampered with.

I do not know your purpose in coming here, but I hope that you respect the stones. I wanted to speak to you before we left to warn you. You will not be alone here. I think the mines are occupied again and the barrows are dangerous. Avoid the barrows if you can."

"We wish only to study the stones. We will not move or damage them.

"Could you draw a map for us, to help us find the stones and avoid the barrows?"


Matsendra thinks for a moment, smooths a patch of sand and draws the following for you.

Sand map

All

Spoiler:

Please can someone other than me check if this works - I've been fighting Photobucket most of the day


Female Gnoll Warden 12 (Icewrought Sentinel)

The map worked for me.

Whiteclaw listens to the translations from Vel, and doesn't add anything to the discussion for a while. When she does it's short and to the point. "We should get to the stones, get what we need, and get out as fast as we can. Worry about these mines and barrows another day."


Matsendra's gills widen with curiosity as the gnoll speaks.

Vel

Spoiler:

"This is very good sense. Forgive me, but what type of creature are you?"


Female Human Wizard 11 / Master of Flame
Rev DM wrote:
Matsendra's gills widen with curiosity as the gnoll speaks.

Vel translates the question.

Cave-openings to the south the mines? And hills to the north the barrows?


Other way round. Hills contain barrows. Dark lumps to the south are mines.


Vel wrote:
Rev DM wrote:
Matsendra's gills widen with curiosity as the gnoll speaks.

Vel translates the question.

Cave-openings to the south the mines? And hills to the north the barrows?

Ahem. I'm officially an idiot. You are correct. I am also correct in my supposed correction ... ignore my post just above this one will you and I'll go and bury my head with embarrassment.


Female Eladrin Warlord/10

Kia considers and, for a moment, looks as if she is going to opt to explore everywhere. Then she looks around, taking the fish men in:

"Well, we're only being paid to looks at the stones, so I guess that's what we should do. Are the beings you described near the stones? Can we get there without alerting them?"


Kia Rubarka wrote:

Kia considers and, for a moment, looks as if she is going to opt to explore everywhere. Then she looks around, taking the fish men in:

"Well, we're only being paid to looks at the stones, so I guess that's what we should do. Are the beings you described near the stones? Can we get there without alerting them?"

Matsendra flickers his fins uneasily.

Vel

Spoiler:

"I do not know. I have felt anger in the stones since the strangers came and will not visit them. You should be careful approaching them, they stand on a hilltop - if anyone is there they will see you approach."


Female Gnoll Warden 12 (Icewrought Sentinel)

"I am a gnoll." Whiteclaw says, wondering how that can be translated into whatever language the fishmen speak.


Matsendra seems to be processing this information. Finally he shrugs.

Vel

Spoiler:

"You are strange to me, but no doubt I and my family are strange to you."

Something makes him look inland and his fins flutter in alarm.

Vel

Spoiler:

"Your gift to us is beyond price. Trust that we will use it well. Allow us to give you a gift before we leave."

He turns to one of the smaller fish folk.

Vel

Spoiler:

"Bring the old flask and the blue stone. These people will know how to use them. We must leave now. May your spawning be fruitful and your catch great. May the tides guide you to your rightful destiny."

A small bag is brought from the longboat wreck and handed reverently to Vel. Then the fish folk turn, dive gracefully into the water and are seen no more.


Female Human Wizard 11 / Master of Flame
Rev DM wrote:

Something makes him look inland and his fins flutter in alarm.

A small bag is brought from the longboat wreck and handed reverently to Vel. Then the fish folk turn, dive gracefully into the water and are seen no more.

Vel accepts the bag graciously, then turns to where the locathah had been looking.

Perception (1d20 2=21)


Male Dragonborn Level 2 Fighter
Whiteclaw wrote:

The map worked for me.

Whiteclaw listens to the translations from Vel, and doesn't add anything to the discussion for a while. When she does it's short and to the point. "We should get to the stones, get what we need, and get out as fast as we can. Worry about these mines and barrows another day."

"Agreed," Anarak nods. He looks briefly at the sand-drawn map until he determines the path to the stones. Once the locathah take their leave, he begins to put out and cover the fire with sand. "Shall we be off then?"

Allowing Baldrech some time to take up a scouting position ahead, if he so chooses, Anarak sets off down the path, weapon drawn. He'll briefly stop every 30 paces or so to glance into the forest and listen for movement. Rev, please roll my Perception check(s) for me. My modifier is +1. I don't think I should know how high I rolled since that might give away the truth of whether something is actually out there.

Feel free to delay this action if others still have things they want to do on the beach, such as examining the locathah gifts.


Female Eladrin Warlord/10

"Well, that went well, I think. We should prepare for a fight though, given what the fish man said and did. What did he give you Vel? Do you know?"

She looks where the Locathah pointed.

Perception - what frightened the fish man? (1d20 1=15)

She will go with the party towards the stones, if that is where they are going.


Female Gnoll Warden 12 (Icewrought Sentinel)

Whiteclaw rises too, checking her weapons, just in case, and when we do head out, she'll slip in as the rear guard.


Gobi is still relaxing by the fire when he catches notice the fishman's sudden urge to leave and grabs for his weapon clumsily while looking back inland.

Perception (1d20 3=9)


Baldrech moves cautiously up the trail to the point that he's just within sight of the group. The path winds further inland, but his visibility is severely limited.

Sighing to himself, the brusque shifter climbs a tree and from this vantage point can just see that a further 30 squares will bring the party out into the open. As he waits in silence, he can hear something. A faint creaking noise and some voices. While he can't understand what they're saying, he does get a sense of urgency from them.

Baldrech's perception roll was very good

He gestures to the group to join him on the trail as quickly and quietly as possible.

All

Spoiler:

Once you're all sorted out with gifts and whatnot, can I have a marching order please - Whiteclaw at the rear as requested unless I hear otherwise. If you want to discuss that and and tactical plans you may wish to make, please use the discussion thread. The trail is overgrown and you will find it hard to move completely silently along it. I think you can move two abreast though. It is now early afternoon.


Female Human Wizard 11 / Master of Flame

Vel stows the pouch for the moment and follows up the trail.


Male Dragonborn Level 2 Fighter

Eager to leave the beach, Anarak will take the lead in the marching order (after Baldrech of course), perhaps with his pal Gobi. He won't stray to far ahead, however, thinking it best to stay close to the group - and also to get the Kia's initiative bonus.

Anarak recognizes the urgency in Baldrech's gestures and hurries to join him on the trail ahead. In his haste, his great axe accidentally knocks against a nearby boulder, making a loud noise and negating any attempts at stealth.

Stealth: 1d20+0 = 3


Baldrech waits for the rest of the group to catch him up and moves deftly further up the trail, effortlessly avoiding twigs and branches, a mere silent shadow. Stealth check (1d20 7=24)

He raises a cynical eyebrow at Anarak's attempts at stealth, but makes no comment.

Baldrech is currently 2 squares ahead of you. He won't move further away than that to take advantage of Kia's +2 to ally initiative. Gobi and Anarak are in front, Vel in the middle, with Kia and Whiteclaw bringing up the rear.

Stealth checks please from everyone excluding Anarak who's already done one.


Female Human Wizard 11 / Master of Flame

Computer troubles, but total Stealth was 4.


Female Eladrin Warlord/10

Muttering under her breath: "Try to be a little quiet please" as she daintily tippy-toes along the path.

Stealth (1d20 4=22)


Gobi stands in the front trying to move along as stealthy as he can.

Stealth (1d20 3=15)


Whiteclaw's stealth (1d20=19)

Despite Anarak and Vel's best efforts to attract attention, the party continues cautiously up the trail without interruption.

The tangle of trees in front of you and the brambles snagging at your legs make this difficult terrain and you make slow progress.

At the head of the group, Baldrech gestures to you all to halt.

"There's a clearing up ahead." he whispers.

Now you can all hear creaking sounds and voices. They're speaking in common, but with a heavy accent as if this is not their natural tongue.

"Get a move on. Can't this beast haul any faster?"

"You want faster, you pull beast."

All

Spoiler:

I would like another Stealth roll from you all and details of what actions you are taking.


Male Dragonborn Level 2 Fighter

Stealth: 1d20+0 = 13

Seeing Baldrech's signal, Anarak immediately stops in his tracks and motions to the others behind him. Staying as quiet and still as possible, he scans the forest around him, wary of a possible ambush. He also tries to listen in on the conversation ahead.

Perception: 1d20+1 = 19

He'll continue this action until he spots or hears something, or Baldrech provides further information.

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