Gold Dragon

Anarak's page

145 posts. Alias of Jonventus.


Full Name

Anarak

Race

Dragonborn

Classes/Levels

Level 2 Fighter

Gender

Male

Size

Medium

Age

15

Special Abilities

See below

Alignment

Good

Languages

Common, Draconic

Strength 18
Dexterity 10
Constitution 16
Intelligence 10
Wisdom 12
Charisma 12

About Anarak

Effects:
- None

Recent Changes:
- 100 xp (story)
- used 2 surges
- 342 xp

Combat Statistics:

HP: 37 of 37
Healing Surges: 12 of 12
Surge Value: 12

Initiative: +1 (modified rolls: 12, 4, 19, 8, 14, 20, 13, 20, 12, 16)
+2 extra if within 5 squares of Kia
Speed: 5 (incl -1 from Scale Armor)
Half-Level Modifier: +1
Action Points: 1

AC: 18
Fort: 17
Ref: 11
Will: 12

BASIC ATTACKS:
Great Axe: +8 vs AC (1d12+4, high crit)
Hand Axe: +7 vs AC (1d6+4, off-hand)
Opportunity Attack: +9 vs AC (1d12+4, high crit, +7 if marked)

Attack Roll Modifiers:
Level +1
Strength +4
Proficiency +2
Two-Handed Weapon Talent +1
Dragonborn Fury +1 (when bloodied)
Combat Superiority +1 (opportunity attacks)
Action Point +1 (using action point in view of Kia)

Damage Modifiers:
Strength +4
Potent Challenge +3 (opportunity attacks to marked foes)
Commander's Strike +3 (on Kia's command)
Dragonborn Frenzy +2 (when bloodied)

High Crit:
extra 1[W] on crit for 1d12+16 damage

Default Actions:

Spoiler:
Attack marked or nearest non-minion foe without provoking opportunity attacks if possible, using (use first option that satisfies criteria):

1. If below 10 hp:
Comeback Strike (+8 vs AC, hit: 2[W]+4 dmg and use healing surge)

2. If near multiple foes:
Cleave (+8 vs AC, hit: 1[W]+4 dmg on primary, 4 dmg on secondary)

3. If near only one foe:
Reaping Strike (+8 vs AC, hit: 1[W]+4 dmg, miss: 4 dmg)

Physical Description:

Spoiler:
Gender: Male
Size: Medium
Age: 15
Height: 6'4"
Weight: 250 lbs.

TBD: physical description

Powers:

Spoiler:
AT-WILL POWERS:

CLEAVE (FA 1)
You hit one enemy, then cleave into another.
At-Will, Martial, Weapon
Standard Action, Melee Weapon
Target: One creature
Attack: Strength vs AC
Hit: 1[W] + Strength modifier damage, and an enemy adjacent to you takes damage equal to your Strength modifier.
1d20+8 vs AC for 1d12+4 damage (high crit). Hit also does 4 damage to adjacent creature.

REAPING STRIKE (FA 1)
You punctuate your scything attacks with wicked jabs and small cutting blows that slip through your enemy's defenses.
At-Will, Martial, Weapon
Standard Action, Melee Weapon
Target: One creature
Attack: Strength vs AC
Hit: 1[W] + Strength modifier damage.
Miss: Half Strength modifier damage. If you're wielding a two-handed weapon, you deal damage equal to your Strength modifier.
1d20+8 vs AC for 1d12+4 damage (high crit). 4 damage on miss.

ENCOUNTER POWERS:

DRAGON BREATH (Racial)
As you open your mouth with a roar, the deadly power of your draconic kin blasts forth to engulf your foes.
Encounter, Lightning
Minor Action, Close blast 3
Targets: All creatures in area
Attack: Strength + 2 vs Reflex
Hit: 1d6 + Constitution modifier damage.
1d20+10 vs Reflex on all in area for 1d6+3 damage (elec).

PASSING ATTACK (FA 1)
You strike at one foe and allow your momentum to carry you forward into a second strike against a second foe.
Encounter, Martial, Weapon
Standard Action, Melee Weapon
Primary Target: One creature
Attack: Strength vs AC
Hit: 1[W] + Strength modifier damage, and you can shift 1 square and make a Secondary Attack.
Secondary Target: One creature other than the primary target
Secondary Attack: Strength + 2 vs AC
Secondary Hit: 1[W] + Strength modifier damage.
1d20+8 vs AC for 1d12+4 damage. On hit, can shift 1 and make secondary attack against another foe at 1d20+10 vs AC for 1d12+4 damage (high crit).

DAILY POWERS:

COMEBACK STRIKE (FA 1)
A timely strike against a hated foe invigorates you, giving you the strength and resolve to fight on.
Daily, Healing, Martial, Reliable*, Weapon
Standard Action, Melee Weapon
Target: One creature
Attack: Strength vs AC
Hit: 2[W] + Strength modifier damage, and you can spend a healing surge.
1d20+8 vs AC for 2d12+4 damage. On hit, can spend a healing surge. Power not expended on miss.

*Reliable: This power is not expended if you miss the attack roll.

UNSTOPPABLE (FU 2)
You let your adrenaline surge carry you through the battle.
Daily, Healing, Martial
Minor Action, Personal
Effect: You gain temporary hitpoints equal to 2d6 + your Constitution modifier.
Gain 2d6+3 temporary hit points.

Skills and Senses:

Spoiler:
Passive Insight: 12
Passive Perception: 12

Acrobatics: +1
Arcana: +1
Athletics: +10 (trained)
Bluff: +2
Diplomacy: +2
Dungeoneering: +2
Endurance: +9 (trained)
Heal: +2
History: +3
Insight: +2
Intimidate: +9 (trained)
Nature: +2
Perception: +2
Religion: +1
Stealth: +1
Streetwise: +2
Thievery: +1

Racial Features:

Spoiler:
+2 Strength, +2 Charisma
+2 History, +2 Intimidate
Languages: Common, Draconic

DRAGONBORN FURY
+1 to attack rolls when bloodied

DRACONIC HERITAGE
Add Constitution modifier to Healing Surge value

DRAGON BREATH
(see Encounter Powers)

Class Features:

Spoiler:
Simple Melee Weapon Proficiency
Military Melee Weapon Proficiency
Simple Ranged Weapon Proficiency
Military Ranged Weapon Proficiency
Cloth, Leather, Hide, Chainmail, and Scale Armor Proficiency
Light and Heavy Shield Proficiency

+2 Fortitude
HP at Level 1: 15 + Constitution score
HP per Level Gained: 6
Healing Surges per Day: 9 + Constitution modifier

COMBAT CHALLENGE
Whenever you attack an opponent, you can choose to mark that target (even on a miss). The mark lasts until the end of your next turn. Marked targets take a -2 penalty on attack rolls on targets other than you and an adjacent marked target provokes an opportunity attack as an immediate interrupt if it shifts or attacks a target other than you. Only one target can be marked at one time and a new mark supersedes a previous one.

COMBAT SUPERIORITY
Add Wisdom modifier to opportunity attack rolls. An enemy struck by an opportunity attack stops moving if the move provoked the attack.

TWO-HANDED FIGHTER WEAPON TALENT
+1 to attack rolls made with two-handed weapons

Feats:

Spoiler:
POTENT CHALLENGE
If you hit a foe with a two-handed weapon on an attack granted by the Combat Challenge class feature, add your Constitution modifier to the damage roll.

DRAGONBORN FRENZY
While you are bloodied, you gain a +2 bonus to damage rolls.

Equipment:

Spoiler:
WEAPONS (18 lbs):
Great Axe (12 lbs)
2x Hand Axe (6 lbs)

ARMOR (45 lbs):
Scale Armor (+7, no penalty, spd -1, 45 lbs)

MISCELLANEOUS (33.5 lbs):
Backpack (2 lbs)
Bedroll (5 lbs)
Flint & steel
Belt pouch (0.5 lbs)
10x Trail rations (10 lbs)
50' Hemp rope (10 lbs)
2x Sunrod (2 lbs)
Waterskin (4 lbs)

TOTAL ENCUMBRANCE: 96.5 lbs

Money:

Spoiler:
O cp
0 sp
30 gp

Experience:

Spoiler:
1604 xp
Needed: 2250