AT-WILL POWERS:
CLEAVE (FA 1)
You hit one enemy, then cleave into another.
At-Will, Martial, Weapon
Standard Action, Melee Weapon
Target: One creature
Attack: Strength vs AC
Hit: 1[W] + Strength modifier damage, and an enemy adjacent to you takes damage equal to your Strength modifier.
1d20+8 vs AC for 1d12+4 damage (high crit). Hit also does 4 damage to adjacent creature.
REAPING STRIKE (FA 1)
You punctuate your scything attacks with wicked jabs and small cutting blows that slip through your enemy's defenses.
At-Will, Martial, Weapon
Standard Action, Melee Weapon
Target: One creature
Attack: Strength vs AC
Hit: 1[W] + Strength modifier damage.
Miss: Half Strength modifier damage. If you're wielding a two-handed weapon, you deal damage equal to your Strength modifier.
1d20+8 vs AC for 1d12+4 damage (high crit). 4 damage on miss.
ENCOUNTER POWERS:
DRAGON BREATH (Racial)
As you open your mouth with a roar, the deadly power of your draconic kin blasts forth to engulf your foes.
Encounter, Lightning
Minor Action, Close blast 3
Targets: All creatures in area
Attack: Strength + 2 vs Reflex
Hit: 1d6 + Constitution modifier damage.
1d20+10 vs Reflex on all in area for 1d6+3 damage (elec).
PASSING ATTACK (FA 1)
You strike at one foe and allow your momentum to carry you forward into a second strike against a second foe.
Encounter, Martial, Weapon
Standard Action, Melee Weapon
Primary Target: One creature
Attack: Strength vs AC
Hit: 1[W] + Strength modifier damage, and you can shift 1 square and make a Secondary Attack.
Secondary Target: One creature other than the primary target
Secondary Attack: Strength + 2 vs AC
Secondary Hit: 1[W] + Strength modifier damage.
1d20+8 vs AC for 1d12+4 damage. On hit, can shift 1 and make secondary attack against another foe at 1d20+10 vs AC for 1d12+4 damage (high crit).
DAILY POWERS:
COMEBACK STRIKE (FA 1)
A timely strike against a hated foe invigorates you, giving you the strength and resolve to fight on.
Daily, Healing, Martial, Reliable*, Weapon
Standard Action, Melee Weapon
Target: One creature
Attack: Strength vs AC
Hit: 2[W] + Strength modifier damage, and you can spend a healing surge.
1d20+8 vs AC for 2d12+4 damage. On hit, can spend a healing surge. Power not expended on miss.
*Reliable: This power is not expended if you miss the attack roll.
UNSTOPPABLE (FU 2)
You let your adrenaline surge carry you through the battle.
Daily, Healing, Martial
Minor Action, Personal
Effect: You gain temporary hitpoints equal to 2d6 + your Constitution modifier.
Gain 2d6+3 temporary hit points.