
Herkymr the Silly |

bignumbers...I would love to have you in if you have a concept that works with the party. You have same requirements as everyone else to get in.
I wont play favorites if I can avoid it.
With that said ... you have always brought a cool flair to our RL games
@ALL I have someone who has expressed interest in a cleric for the gorup. I referred him to the pbp thread and told him to see if he is interested with the group we have going so far.HE also has no guarantee of a spot but did express interest.

Herkymr the Silly |

Discuss with the other players what is needed. Look at their backgrounds and strengths and find away to help make the party strong.
Also as a what works for the party....part of why i have left the recruitment open for a while is that I am looking at how well you all work together and help each other. The team play is just as important in roleplay as anything else.
As for what you play...that is completely up to you.

Ghorum Kraak |

GM I have had a good think about this and I think im going to change my PCS class to bard. It has a better fit and gives the group a second healer.
That works great since a trait I took for Ghorum gives him a damage bonus while under a morale bonus!
He'll most likely be humming along with Miya as he slices and dices...

DMBen |

Okay, so initial character concept:
Faagaki Heitoka (Fa-ang-aki): An undine cleric of unity (Domains: Community(Home) and Protection). Grew up in a small tribe of Undine who within the last generation had begun to settle in the Weiter Duus Islands (I couldn't read the map very well, but they're the ones in the middle of the Mie'r Sea). As Faagaki was growing up word about the settlement spread and there began to be a small influx of people. Only one or two families a year, but it was not long before the settlement started to become a village, with many different races and people.
As Faagaki was getting to adulthood it was getting time to start having a larger governing body. Faagaki started working with the magistrates and even became an apprentice, making peace and settling disputes, ultimately turning the island into a home. But as the village grew, so did the desire of outside tribes. Eventually his home was destroyed by a raiding party. He led the refugees away, to try to find a place of safety . . .
After that, kind of looking to see where we're atarting to complete his background. This is the preliminary background stuff. If it works for the group, I've got a lot more that I can add to expand on it. Let me know what you think. I know some of you were talking about meeting near the mithril mountains. It's possible that I could get there as well. I could have taken my people to that town for refuge then joined the group . . . ?

bignumbers |
Druid:
Heimdallr, a Tiefling saurian shaman, was born of circumstances that nobody in his village were fully aware of. His mother was a recluse and no one could identify who the father was. Even stranger still was his mothers disappearance shortly after his birth. The village soon discovered her absence when they found Heimdallr abandoned in his home. Realizing that not all was right when they saw the small undeveloped horns they felt a mix of pity and disgust at what they saw before them. After a great discussion as to what would become of the child a kobold who felt the child would grow up in a hostile environment if he stayed within the town took it upon herself to give the child the opportunity to have a loving upbringing. The little herbalist, being very familiar with the rune fated forest as her gathering ground for components, knew of a group of druids who would raise the little one without care for past circumstances. So she took Heimdallr to them and they raised him as their own. He flourished in the new environment he was placed and upon reaching full maturity was come over with the wanderlust, a strong desire to explore the world beyond his own forest.
My druid concept is one that is primarily melee and magic secondary, which we already seem to have enough of. Alternately, I remembered one of my character concepts I had a while ago that I discussed with our GM, the good aligned lich. The group completely lacks a full caster class, and appears to need one, and I would be eager to play this if allowed.
Magnus was known as being one of the most talented sorcerers of his time. Seemingly against all typical convention, there was no real trace of magic in his lineage. This did not seem to bother Magnus as he soon became known as one of the most talented sorcerers for his age, and thought to have the potential for true greatness within him. His instructors at the academy of magic convened with the Azlanti house of lords to discuss a new addition to the guardians of the Azlanti throne, and parliament known as the color guard. The color guard was a group of individuals in a position of great honor among the Azlanti who were charged with the defense of the seat of power of the Azlanti people against all who would try to harm it. The ritual required to become a color guard was long arduous affair wrought with significant risk for the one undergoing the transformation. When Magnus was invited to join the color guard he was thrilled at the prospect of serving his nation in a position so well regarded and jumped at the opportunity. Magnus survived the transformation and went on to serve the Azlanti empire until the day the continent was torn apart in a massive earthquake and lost to the sea. Magnus, who was in the capitol at the time, and the capitol itself being on the coast, was sent to the bottom of the ocean as well. (The official story is that the Aboleths did it, but the whole idea that an evil entity would create a human civilization to me is utter bullshit. So I say that the Aboleth story is a fairytale and that it was lost to geological forces.) Having lost his beloved empire, and with no greater cause to guide him. Magnus wandered the land aimlessly for what seemed like ages, lost in despair at the fall of Azlant. This despair came to an end when he came upon an upstart civilization that recognized his color guard uniform. A group of people gathered around excitedly at the sight of someone from the old empire of Azlant. Magnus soon discovered that the people before him were descendents of the survivors and Azlant, and that there were people like these all across the world as they scattered from the lost continent. Finding renewed hope that the old empire of Azlant was not truly lost, Magnus dedicated himself to defending the inheritors of the fallen empire of Azlant and to one day see the descendents of Azlant united in the old empire reborn.
So, since it will inevitably come up. My thoughts on changes to the lich template to make it thematically appropriate.
1. Color guard represent law and the forces that stand against evil. As such, the touch attack instead channels holy energy. (negative energy replaced by good, so heals good aligned and harms evil aligned. kinda like lay on hands.)
2. The Color guard scatter evil before them and any evil being who looks upon them is filled with fear at their presence. (fear aura only affects evil aligned.)
3. Paralyzing touch. replace with smite evil, progresses same as it would for a paladin.

Faagaki Heitoka |

I was had a quick question for you (This is DM Ben)
One of the concepts I had of this guy, is that he does most of his fighting with chakram, because it's an ancestral weapon for his clan. I can take the feat if necessary, but I was hoping that I might be able to get proficiency in that for free. My reasoning:
1. Cleric's normally get proficiency in deities favored weapon.
2. Only one deity in this world, with no favorite weapon.
3. Part of Faagaki's background is a major respect of ancestry, almost to the point of worship.
4. Like I said above it's an ancestral weapon for his clan.
If this doesn't work for you, I'll gladly take the feat, cause this is a major part of how I've conceptualized Faagaki. Let me know either way.
Either way, should have him done soon. Still working on filling in the details of his background, but it's coming along well.

Herkymr the Silly |

I would like group feed back on Faagaki and bignumbers please.
The rest are looking good. 1 more week til I make a final decision on players.. If we have a good group of 6 or 8 I would be ammendable to the whole group if we all work well as a group.
I have lots of ideas and lots more things to try and I really am looking forward to the positive I have seen so far from you all.

Ghorum Kraak |

Faagaki looks pretty good, and the backstory seems to fit well with the campaign theme. He'll be a good support character, with ranged attacks and spells to heal and buff as time goes on.
I also like the idea of one of the party acting as the "voice of reason"...may help keep Ghorum's violent impulses under control. :-)

Herkymr the Silly |

lol that is kinda what i was thinking as well. I know the guy as well as bignumbers in RL and both are more than competent players.
I however want the group to be coherent thus I will have final say but will seriously take feedback into consideration for each character.
Thus said...I would like information and feedback from you all on the possible characters proposed so far.

Herkymr the Silly |

So I have updated several things in the campaign information tab.
Just more information to help familiarize yourselves with the world you live in. I intend to make this world in such a way that you are "willing to suspend your disbelief" and allow your self to imagine and picture it as a real place.
I feel that if you all are giving me back stories to ground your character in the world that I had better give you a world in which you feel familiar enough with to make your character at home.

Ghorum Kraak |

Ghorum Kraak wrote:Nice. I'll have to update with Jim's side of the story...Alright, I think Ghorum is done. His background is still a little rough, but ties in with Jim. I will think on some more details, and add them when I can.
Thanks again for the opportunity.
I can adjust it where I need to if you have another idea. Just sayin'!
I'm looking forward to seeing how this comedy team will play out... :-)

Herkymr the Silly |

So far it looks like we have
[*}jim - fighter
[*}Ghorum - ranger
[*}miya - bard
[*}Faagaki - cleric
[*}Tesse - alchemist
[*}big#'s heimdallr - druid
[*}Kirsteen - ranger
Makes for a very heavy skill and combat based group.
Decent healing.
Shy on arcane magic but not terribly uncommon of a group for the is setting
So far I see a good group developing.

bignumbers |
dont think the sorcerer would be very easy on a pbp and would take more effort on my part. Also there is the concern of it being a new template or adjustment which then makes the balance come into play and need to be tested. So I would say no on the Lich thing for now.
Dang, I was all excited about it for a while. Rune fated druid should be good too though. But I need the stats for dark side rune fated before I can begin to make a character.