kitsune
Ninja-
Formless-
Nokizaru
BAB+4
Saves+2/+5/+2
HD 1d8
The formless ninja is an archetype of the ninja alternate class that is available to kitsune. Although all kitsune are shapechangers, a dedicated few master the art of transforming into a myriad forms. These kitsune often sell their talents others as assassins and spies.
Class Skills
Skill Ranks per Level: 8 + Int modifier.
The ninja’s class skills are Acrobatics (Dex), Appraise (Int), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disable Device (Dex), Disguise (Cha), Escape Artist (Dex), Intimidate (Cha), Knowledge (local) (Int), Knowledge (nobility) (Int), Linguistics (Int), Perception (Wis), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Stealth (Dex), Swim (Str), and Use Magic Device (Cha).
Class Features
The following are the class features of the ninja.
Weapon and Armor Proficiency
Nokizaru are proficient with all simple weapons, plus the kama, kusarigama, nunchaku, sai, shortbow, short sword, shuriken, siangham, and wakizashi. They are proficient with light armor but not with shields. A nokizaru can cast nokizaru spells while wearing light armor without incurring the normal arcane spell failure chance. Like any other arcane spellcaster, a nokizaru wearing medium or heavy armor incurs a chance of arcane spell failure. A multiclass nokizaru still incurs the normal arcane spell failure chance for arcane spells received from other classes.
Realistic Likeness
At 1st level, the formless ninja gains Realistic Likeness as a bonus feat.
This ability replaces poison use.
Ki Pool (Su) [6/day]
At 2nd level, a ninja [nokizaru] gains a pool of ki points, supernatural energy she can use to accomplish amazing feats. The number of points in the ninja’s ki pool is equal to 1/2 her ninja level + her Charisma modifier.
As long as she has at least 1 point in her ki pool, she treats any Acrobatics skill check made to jump as if she had a running start.
spending 1 point from her ki pool, a ninja can
1:-Increase her speed by 20 feet for 1 round.
2:-Give herself a +4 insight bonus on Stealth checks for 1 round.
3:-Cast a single nokizaru 1st level spell without meeting its somatic component.
4:-Can disappear for 1 round per level. This ability functions as invisibility.
Each of these powers is activated as a swift action.
A ninja The ki pool is replenished each morning after 8 hours of rest or meditation; these hours do not need to be consecutive.
The ninja can now use ki points from this pool to power the abilities of every class she possesses that grants a ki pool.
A nokizaru gains a ki pool, but has a slightly different selection of ki abilities than standard ninja. A nokizaru cannot spend 1 ki point to make one additional attack at her highest attack bonus when making a full attack. However, nokizaru can use their ki to assist in casting spells. By spending one ki point, a nokizaru may cast a single nokizaru spell without meeting its somatic component.
This ability is otherwise identical to the ninja ki pool.
Ninja Tricks
As a ninja continues her training, she learns a number of tricks that allow her to confuse her foes and grant her supernatural abilities. Starting at 2nd level, a ninja gains one ninja trick. She gains one additional ninja trick for every 2 levels attained after 2nd. Unless otherwise noted, a ninja cannot select an individual ninja trick more than once. Tricks marked with an asterisk (*) add effects to a ninja’s sneak attack. Only one of these tricks can be applied to an individual attack and the decision must be made before the attack is made.
1:Vanishing Trick (Su)[6 rounds +20 Stealth]
Benefit: As a swift action, the ninja can disappear for 1 round per level. This ability functions as invisibility. Using this ability uses up 1 ki point.
Unarmed Combat Training
Benefit: A ninja who selects this ninja trick gains Improved Unarmed Strike as a bonus feat
Ki Transformation (Su)
At 4th level, the formless ninja can spend 2 points from her ki pool when she uses her racial change shape ability in order to assume a form normally unavailable to her. She does not adjust her ability score modifiers while transformed, but gains any abilities granted by her new form. This transformation lasts 1 hour or until the formless ninja changes back. If the formless ninja’s ki pool is depleted while she is transformed into a creature whose form she could not normally assume using change shape, she immediately returns to her true form. At 4th level, this ability works as alter self. At 8th level, this ability works as alter self or beast shape I. At 12th level, this ability works as alter self, beast shape II, or plant shape I. At 16th level, this ability works as alter self, beast shape III, or plant shape II. At 20th level, this ability works as alter self, beast shape IV, form of the dragon I, or plant shape III.
This ability replaces the ninja tricks earned at 4th level, 8th level, 12th level, 16th level and 20th level.
No Trace (Ex) [+2]
At 3rd level, a ninja learns to cover her tracks, remain hidden, and conceal her presence. The DC to track a ninja using the Survival skill increases by +1. In addition, her training gives her a +1 insight bonus on Disguise skill checks and on opposed Stealth checks whenever she is stationary and does not take any action for at least 1 round. Every three levels thereafter, the increase to Survival DCs and the bonuses on Disguise and opposed Stealth checks increase by 1.
Uncanny Dodge (Ex)
Starting at 4th level, a ninja can react to danger before her senses would normally allow her to do so. She cannot be caught flat-footed, nor does she lose her Dexterity bonus to AC if the attacker is invisible. She still loses her Dexterity bonus to AC if immobilized. A ninja with this ability can still lose her Dexterity bonus to AC if an opponent successfully uses the feint action against her.
Spellcasting [CL4][Schools: Conjuration, illusion and divination, schools.]
A nokizaru casts arcane spells, using the caster level, spells per day, and spells known of a bard of the same level. A nokizaru’s spells are drawn from the sorcerer/wizard spell list, but only spells of specific schools may be selected. All nokizaru may learn and cast spells from the conjuration and illusions schools. Each nokizaru may select one additional school of sorcerer/wizard spells from the following list: abjuration, divination, or necromancy. The selection of a third school must be made when a character takes his first level of nokizaru, and once made it cannot be changed. A nokizaru can cast any spell he knows without preparing it ahead of time. Every nokizaru spell has a somatic component, representing the special hand-signs the nokizaru must use to focus his mystic power. Nokizaru cannot use the Still Spell feat to remove somatic components from their nokizaru spells (but see Ki, below).
To learn or cast a spell, a nokizaru must have a Charisma score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a nokizaru’s spell is 10 + the spell level + the nokizaru’s Charisma modifier.
Like the bard, a nokizaru receives bonus spells per day if he has a high Charisma score. The nokizaru’s selection of spells is extremely limited. A nokizaru begins play knowing four 0? level spells and two 1st? level spells of the nokizaru’s choice. The nokizaru gains spells known and spells per day at the same rate as a bard.
A nokizaru need not prepare his spells in advance. He can cast any spell he knows at any time, assuming he has not yet used up his allotment of spells per day for the spell’s level.
This ability replaces sneak attack. A nokizaru cannot select ninja tricks (or rogue talents) that add or augment sneak attacks.
Nokizaru Tricks
Nokizaru cannot take any ninja trick (or rogue talent) that augments or modifies sneak attacks. Nokizaru do gain access to new ninja tricks, outlined below.
Cannibalize Magic (Su) 1/day
A nokizaru has learned how to renew her own ki pool by draining off the mystic energy of her spells. Once per day, the nokizaru may expend a spell slot to regain a number of ki points equal to the slot’s level. This cannot allow the nokizaru to regain ki points above her maximum pool size.
Ki Blade (Su) [+2 Enchancement]
A nokizaru can expend 1 ki point as a swift action to grant any weapon he is holding a +1 enhancement bonus for 1 minute. For every four levels beyond 1st, the weapon gains another +1 enhancement bonus, to a maximum of +5 at 17th level.
These bonuses can be added to the weapon, stacking with existing weapon enhancement to a maximum of +5. Multiple uses of this ability do not stack with themselves. These bonuses do not function if the weapon is wielded by anyone other than the nokizaru.
A nokizaru can only enhance one weapon in this way at one time. If he uses this ability again, the first use immediately ends.
Ki Spell (Su)
The nokizaru can use his ki to cast nokizaru spells higher level than his remaining spell slots. By expending one ki point, the nokizaru may cast a 2nd level or higher spell known using a spell slot one level lower than normal.
Spells Known
Schools: Conjuration, Illusion and Divination, Schools.
Cantrips (At will) x6
1:Detect Magic[Divination][Cone 40']
2:Canny Effort[Divination][Self Only]
3:Elemental Sample[Conjuration][Range 30']
4:Conjurers Toolbelt[Conjuration][6mins]
5:spiders-thread[Conjuration][6r]
6:Read Magic[Divination][6mins]
1st Level Spells[Known 4][Day4+1] DC14
1:Infernal Healing[Conjuration][6mins]
2:Repair light damage[Conjuration]
3:Mage Armor[Conjuration][+4AC][6hours]
4:Animate Tattoo[ illusion (shadow)][Cast]
5:Shadow Weapon[illusion] [6mins][+1 Weapon] [Will Nagates DC15]
2nd Level Spells[Known 2][Day3+1] DC15
1:Dimension Hop[Conjuration][r35']
2:Detect Thoughts[divination][r60' Cone][6mins]
3:Summon Swarm[Conjuration][6r]
4:Invisibility[illusion][6mins]
Ninja Code
The eight pillars of the Ninja Code of Honor
-: To go against this Ninja code is to go against all things Ninja and to indicate unfitness to be a Ninja.
1. I will die before willingly Divulging my clan's Ninja Secrets, knowledge, or traditions.
2: I will respect at all times the Ninja way as decreed by my clan's elders.
3: I will be mindful of my true Ninja self, to do otherwise would be to lose focus in my Ninja craft and art, there is no other way but the way of the Ninja.
4: I will strive to keep order, logic and discipline at all times, the 1st battle is within the mind.
5: Have no enemies but only subjects of my Ninja art and craft.
6: I will strive for self-improvement in my Ninja art and craft, seeking education and improvement in all Ninja ways.
7. I will never cower from a necessary pain, nor rush to a pointless end, yet if ordered to certain death by my clan elders I shall go willingly.