Retaking the Stolen Lands (Inactive)

Game Master Corsario

Some characters entered the Stolen Lands looking for a guide, and they found him. Now he will guide them into an adventure that will leave them as rulers of their lives and lands... or lost forever in the wilderness.


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Male Human Cavalier 2, HP 22, Int +2, AC19, F/R/W +6, +2, -1

Sound of bear fight: Grab axe.
Surprise round: Move to Aithon.
First round: Mount.
Second round, which is current round yes? Charge!

At the first sound of danger, Salereon draws his ax. Once the worm and bear come into view, he rushes to mount Aithon. Bareback, unarmored, and armed with only a hand-axe is not his preferred method of fighting, but a knight must always be ready, and there are beasts to slay!

this round/round 2:

Ride1d20 + 7 - 5 ⇒ (8) + 7 - 5 = 10
Attack1d20 + 9 ⇒ (8) + 9 = 172d6 + 8 ⇒ (5, 5) + 8 = 18
Salereon urges Aithon forward with mighty shout, hoping to consecrate his new weapon in a worthy foe's blood.


Human Cleric 2 HP 15/15: AC 17:Tch 12: FF 15: Fort +3: Ref +2: W +6: Perc +9

If Tatzlwyrm is dead:
Garren calls to Erastil to calm the bears and allow them to leave the area. Mighty Erastil, please calm these children of the forest and allow them to survive the day.

Calm Animals HD: 2d4 + 2 ⇒ (3, 2) + 2 = 7

Garren calms 7 HD in bears. Prioritizing the mama.

If Tatzlwyrm is still up:
Garren looses once more at the Tatzlwyrm.

Attack: 1d20 + 1 + 1 ⇒ (16) + 1 + 1 = 18
Damage: 1d8 ⇒ 6

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From the darkness - behind Veroca, Garion and Garren - Aithon runs by, and with a mighty lunge Salereon, on his nightclothes, charges against the proto-drake and with his axe sends its head flying by.

The reptile body thrashes for almost a minute before surrendering to the mighty blow.

The bear roars and turns towards all of you, ready to keep defending her cubs, before Garren's ability calms her, and the cubs, so she breaks the attack.

The mother turns and looks for her cubs with desperation. She quickly finds one of them hurt under a fallen log, while the other passes the heroes running towards her mother. They all join, and a sense of love and happiness at having the family joined falls on the group of bears.

And then the mother bear collapses, while her cubs cry!


Female Changeling Witch (Dreamspeaker) 1

Veroca frowns, and silently runs over towards the bears. Or, she tries to anyway. She doesn't try to touch the mama bear instead literally tossing the small figure of her familiar towards her - the small creature has less of a chance of being noticed.

Casting Cure Light Wounds on the bear via the rat. I think you can do spells through the familiar, yes?


Human Cleric 2 HP 15/15: AC 17:Tch 12: FF 15: Fort +3: Ref +2: W +6: Perc +9

Garren approaches and attempts to sort out what might be the matter with the mama bear. As he evaluates her, he asks Erastil to guide her back to them.

Casting Guidance. He suspects it has something to do with the Tatzlwyrm's noxious breath.

Heal: 1d20 + 7 ⇒ (4) + 7 = 11

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The big mother bear is very hurt, and poisoned. Veroca's healing spell helps stabilize her, but she is unconscious, and hurt pretty badly.

Her small cubs keep crying and trying to arouse her with their small noses. One of them is bleeding too, probably from a bite from the Tatzlwyrm.


Human Cleric 2 HP 15/15: AC 17:Tch 12: FF 15: Fort +3: Ref +2: W +6: Perc +9

Without hesitation Garren channels his last spell into the mother bear as a cure.

CLW: 1d8 + 2 ⇒ (3) + 2 = 5


Male Human Cavalier 2, HP 22, Int +2, AC19, F/R/W +6, +2, -1

Circling back around, seeing that the bear is no longer a threat and Garren has things in hand, Salereon dismounts and gives Aithon an affectionate pat.

Taking hold of the beast's carcass, Salereon drags it closer to the fire where they can take a better look, and to move it away from the bears. Grinning through his gore splattered beard, A fine evening's entertainment! Now Garion, what is the foul beast?

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The horrible head is in a really good state, having being cut in one master stoke. You can almost imagine it over a chimney, in some palace or inn. Maybe you could sell it?

The bear start to rouse, moving heavily and slowly... her cubs seems almost to smile at seeing her mother alive.

The something magical happens. The mother bear licks Garren hand, before starting to walk into the trees, slowly. Her cubs follow her closely. You all enjoy the feeling of having saved a family, a bear one, but a family nevertheless.

So, do you want to do anything else in the night? Where to the next morning?


Female Changeling Witch (Dreamspeaker) 1

Veroca collects her rat again, talking to it quietly. Yeah, she's definitely an odd one.


Vital Stats/Skills:
HP: 19/19, - AC: 16/T: 13/FF: 13 – Perception +8 (+10 vs. humans) - Initiative: +5 - F: +4 / R: +6/ W: +1 - CMB: +4 - CMD: 17, Speed: 30
Other Skills:
Acrobatics +4, Bluff -1 (+1 vs. humans), Climb -1, Escape Artist +0, Knowledge (nature) +6 (+8 vs. humans), Ride +5, Sense Motive +6 (+8 vs. humans), Stealth +5, Survival +7 (+9 vs. humans, +8 to track), Swim -1

Garion does not want to do anything after the battle, feeling fulfilled in his role in helping the bear, even if he did miss twice. That next morning he tends to Séreméla and then looks to the group. "Well, I'm ready to go." Looking to their newest guide, Rupert "So, which way next?"

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Rupert, while cleaning and packing for the day, replies:

"We were going to finish the "hiding" of the cave, isn't it? It should take us half a day more, and after that we can go get near the Old Sycamore tree where the Mites have their lair."


Human Cleric 2 HP 15/15: AC 17:Tch 12: FF 15: Fort +3: Ref +2: W +6: Perc +9

No. Garren says forcefully. I'll not continue risking the lives of our friends for the sake of possible risk to possible monetary gain sometime in the distant future. If I have any word in it, we are moving on.

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Rupert looks at Garren with devotion and respect.

"I had never hear someone talk like that before, you are really a good and holy man."

If no one says otherwise, you leave the covering "half-done" and proceed towards the old sycamore tree (in exploration mode, trying not to be seen by the mites).


Male Human Cavalier 2, HP 22, Int +2, AC19, F/R/W +6, +2, -1

Works for me. Since you suggested it, I'll take the head.

At Rupert's comment, Salereon smiles. Indeed.

As they are breaking camp the next morning, Salereon asks Garion for help harvesting some of the creature's skin and talons. The hide ought to make fine grips for lances. So what's next? A random encounter? The tree?


Human Cleric 2 HP 15/15: AC 17:Tch 12: FF 15: Fort +3: Ref +2: W +6: Perc +9

Heading towards the tree. Exploring or making a b-line is up to the group. Spending another day on a gold mine instead of helping others just wasn't on Garren's to-do list.

I live a life of service to my people. At the moment many of them are anxiously awaiting an attack from this Stag Lord. The sooner we can return to them, the better.

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If no other opinion, Exploring...


Vital Stats/Skills:
HP: 19/19, - AC: 16/T: 13/FF: 13 – Perception +8 (+10 vs. humans) - Initiative: +5 - F: +4 / R: +6/ W: +1 - CMB: +4 - CMD: 17, Speed: 30
Other Skills:
Acrobatics +4, Bluff -1 (+1 vs. humans), Climb -1, Escape Artist +0, Knowledge (nature) +6 (+8 vs. humans), Ride +5, Sense Motive +6 (+8 vs. humans), Stealth +5, Survival +7 (+9 vs. humans, +8 to track), Swim -1

Garion nods in agreement with Garren and gears up Séreméla, ready to continue the exploration. He will take the time to help Sal to skin the beast as well before they take off.


Female Changeling Witch (Dreamspeaker) 1

Veroca is all for exploring. She geared up the next morning without comment, tucking her rat into her hood and perching herself precariously on her horse to head out with the others.

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Looming over all the hills in the northern Kamelands, a graying hulk of a sycamore tree clings precariously to its last years of life. The 100-foot-tall tree is a well-known landmark and is visible for miles around—but is also well known to be infested with mites.

While exploring the area around the tree you find a couple old Kobold Corpses and 7 Mites bodies, all stripped of all usable equipment and left out to rot, or buried in shallow graves. You don't see any living Mite or Kobolt, but you know they are usually nocturnal in their habits.

From afar the tree seems old and decayed, and no movement is visible around it. A sad image for an old tree about to die.

DM Roll: 1d100 ⇒ 36

Other than that you don't find anything else, and the night is approaching.

BTW: Besides the head you get some leather and the talons from the Tatzlwyrm.


Human Cleric 2 HP 15/15: AC 17:Tch 12: FF 15: Fort +3: Ref +2: W +6: Perc +9

Garren will get to setting up camp. Any fire built is shielded from the mites' tree with a wood and earthen wall. It seems we're best off approaching sometime after dawn. Perhaps two bells past?

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Who keeps watch? The ones that keep watch, please roll perception.


Human Cleric 2 HP 15/15: AC 17:Tch 12: FF 15: Fort +3: Ref +2: W +6: Perc +9

Presumably eveyone keeps watch. There's only 4 of us.

Garren will take the last watch of the night.

Perception: 1d20 + 9 ⇒ (18) + 9 = 27


Female Changeling Witch (Dreamspeaker) 1

Veroca sleeps right through it, unless someone assigns her to a watch.


Human Cleric 2 HP 15/15: AC 17:Tch 12: FF 15: Fort +3: Ref +2: W +6: Perc +9

To make sure that this doesn't go south and someone winds up Fatigued... Also to make sure the casters get their 6 hours.

Veroca, take the first watch. After two hours, wake Salereon. He will wake Garion, who will wake me.

@Corsario: If you're back around before the other three, it'd probably speed things up if you rolled for the party.

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Rolling for each watch:

DM Roll: 1d100 ⇒ 88

Veroca: 1d20 + 3 ⇒ (4) + 3 = 7
Garion: 1d20 + 7 ⇒ (14) + 7 = 21
Salereon: 1d20 - 1 ⇒ (11) - 1 = 10
Garren = 27 (in his post)

Just before dawn Garren manages to detect some 6 mites coming from the south, and approaching the tree, without having seen you. They are carrying two small sacks, and seem armed with very short swords or small daggers.


Human Cleric 2 HP 15/15: AC 17:Tch 12: FF 15: Fort +3: Ref +2: W +6: Perc +9

Is there any chance of us cutting them off from the tree or is this just Garren seeing them enter?

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If you want you have time to cut them off. Probably.


Human Cleric 2 HP 15/15: AC 17:Tch 12: FF 15: Fort +3: Ref +2: W +6: Perc +9

Garren mulls over the scenario for a few moments before rousing the others. After all, they do plan to assault the hive of evil fae either way...

Up and at 'em lads and lassie. We've got company approaching the tree at a decent clip. He points out the approaching mites and lets the others get as ready as they need. We can cut them off if we hurry.


Male Human Cavalier 2, HP 22, Int +2, AC19, F/R/W +6, +2, -1

Alas, no time for horse...

Salereon grasps ax and shield, groubling about creatures being inconvenient and cursing that his armor is too cumbersome to sleep carefully in. Should have kept that bandit's armor, even if it was for a woman.

Looking to Garion, Do you see an entrance they are heading for?
To Garren, We charge?

If Garion, or anyone else, sees the entrance, Salereon will rush to block it. Otherwise, just wait for the others to shoot before charging the closest.

attack, if relevant:

1d20 + 9 ⇒ (4) + 9 = 131d6 + 4 ⇒ (5) + 4 = 9
AC is currently 14, 12 on the charge round


Female Changeling Witch (Dreamspeaker) 1

Veroca crawls out of her bedroll, rat first as she usually does. She scowls some more. She's definitely grumpy when she doesn't get her sleep.

But, she doesn't say anything, just silently creeps with the others. As usual, she hangs in the back, holding onto the rat, ready to hex the nearest person.


Human Cleric 2 HP 15/15: AC 17:Tch 12: FF 15: Fort +3: Ref +2: W +6: Perc +9

We do. Garren says with a nod.

Swiftly they approach the scurrying mites. Garren hopes that Garion's working on flanking the beasts.

Before they engage the enemy he calls upon Erastil to bless their blades and their spirits.

Casting bless before the combat. lasts 2 minutes.


Vital Stats/Skills:
HP: 19/19, - AC: 16/T: 13/FF: 13 – Perception +8 (+10 vs. humans) - Initiative: +5 - F: +4 / R: +6/ W: +1 - CMB: +4 - CMD: 17, Speed: 30
Other Skills:
Acrobatics +4, Bluff -1 (+1 vs. humans), Climb -1, Escape Artist +0, Knowledge (nature) +6 (+8 vs. humans), Ride +5, Sense Motive +6 (+8 vs. humans), Stealth +5, Survival +7 (+9 vs. humans, +8 to track), Swim -1

Garion notches an arrow in his bow and heads to flank the mites, taking Garrens lead. He waits for a signal to make sure everyone is in position. He takes a quick look around to see where they might be headed.
Perception: 1d20 + 7 ⇒ (12) + 7 = 19
Survival: 1d20 + 7 ⇒ (11) + 7 = 18

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The mites are moving quickly towards the tangle mess of old branches and big roots at the base of the huge Old Sycamore tree.

Mites Perception: 1d20 + 5 ⇒ (17) + 5 = 22

They see you closing on them and run away screaming.

They are small, and slower than you, you feel you can catch them if you run after them.


Male Human Cavalier 2, HP 22, Int +2, AC19, F/R/W +6, +2, -1

GAVRIIL! Salereon charges forward, axe raised.

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The mites scream and try to run away as fast as they can! When they see Salereon running after them they drop the pair of sacks they were carrying.

While running Salereon realizes that with his armor on we would have been unable to gave chase of them, but now, without the burden, he rapidly gain on them.

So... do Salereon catch up with them (and what do he do when he catches them) or does he let them go, or do he goes for the small sacks?


Male Human Cavalier 2, HP 22, Int +2, AC19, F/R/W +6, +2, -1

This seems suspiciously like a choice...
Continuing forward, Salereon bellows, Surrender or Perish!

If the mites halt, Salereon demands to know if they have taken a ring, and waits for the others, rather unsure of what to do with them. If they don't freeze, off with their heads!

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Off with their heads! Roll attack...


Male Human Cavalier 2, HP 22, Int +2, AC19, F/R/W +6, +2, -1

1d20 + 9 ⇒ (13) + 9 = 221d6 + 4 ⇒ (1) + 4 = 5

Liberty's Edge

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Salereon swings and kills the first one... the rest, except one, keeps running.

That last one turns, see the carnage, trips, and falls to the ground.


Human Cleric 2 HP 15/15: AC 17:Tch 12: FF 15: Fort +3: Ref +2: W +6: Perc +9

Garren follows swiftly after Salereon, loosing an arrow as he goes. The arrows flight takes it ahead of the mites, trying to scare them off their path.

As he nears the sacks he gives them a cursory inspection.

perception: 1d20 + 9 ⇒ (12) + 9 = 21

Attack roll if necessary. He's mostly just trying to scare them from their direct course to the tree.

Attack: 1d20 + 3 ⇒ (4) + 3 = 7
Damage: 1d8 ⇒ 7


Male Human Cavalier 2, HP 22, Int +2, AC19, F/R/W +6, +2, -1

Probably shouldn't...

Salereon leaves the fallen one for his companions, rushing onward hoping to catch the others.

If applicable, axe attack! 1d20 + 9 ⇒ (9) + 9 = 181d6 + 4 ⇒ (3) + 4 = 7

Liberty's Edge

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At Garren arrow the Mites break the run towards the tree and start to run away from it. At the turn one of them gets into reach of Salereon's axe and that finishes his escape.

The one that fell remain in the floor, not moving nor making any sound.

The other 3 run wildly in different directions.


Vital Stats/Skills:
HP: 19/19, - AC: 16/T: 13/FF: 13 – Perception +8 (+10 vs. humans) - Initiative: +5 - F: +4 / R: +6/ W: +1 - CMB: +4 - CMD: 17, Speed: 30
Other Skills:
Acrobatics +4, Bluff -1 (+1 vs. humans), Climb -1, Escape Artist +0, Knowledge (nature) +6 (+8 vs. humans), Ride +5, Sense Motive +6 (+8 vs. humans), Stealth +5, Survival +7 (+9 vs. humans, +8 to track), Swim -1

Garion charges down after the group, marveling at Salereon and his mighty steed. As they break, Garion picks out one of the mites and notches an arrow, and let's it fly.

Attack: 1d20 + 6 ⇒ (20) + 6 = 26
Damage: 1d8 + 2 ⇒ (8) + 2 = 10
Confirm Crit
Attack: 1d20 + 6 ⇒ (11) + 6 = 17
Damage: 1d8 + 2 ⇒ (5) + 2 = 7
Damage: 1d8 + 2 ⇒ (1) + 2 = 3

Talk about overkill...


Male Human Cavalier 2, HP 22, Int +2, AC19, F/R/W +6, +2, -1

I swear, this is my last one. I mean it this time.

Salereon continues his chase, but breaks off to rejoin the others before straying too far. If another is within 60ft, Salereon attacks, 1d20 + 9 ⇒ (20) + 9 = 291d6 + 4 ⇒ (3) + 4 = 71d20 + 9 ⇒ (12) + 9 = 212d6 + 8 ⇒ (5, 3) + 8 = 16, then joins the others. If not, he immediately regroups to lean Garren's thoughts concerning the fallen mite. *Edit 23 damage to a mite! I love this axe! *Ninja'd by Garion. Dude! We rock! *Brofist!*

Liberty's Edge

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Garion kills one of the running mites, and Salereon destroys (for a lack of a better word) the other two with a powerful swing of his axe.

Garren quickly looks at the small sacks. They look dirty and old. Rags, really.


Male Human Cavalier 2, HP 22, Int +2, AC19, F/R/W +6, +2, -1

I get TWO!

Jogging back with a smile on his face, Friends, Gorum favors us! Garion, the Deadeye himself wields your bow tonight. So, gesturing with his axe to the cowering mite, What to do about this one? Anything of interest in their bags? The goodwife's ring perhaps?


Human Cleric 2 HP 15/15: AC 17:Tch 12: FF 15: Fort +3: Ref +2: W +6: Perc +9

Garren pores through the contents of the sack, hoping to find some kind of clue about those carrying it. Can one of you tie him up? He might be useful later and, in the least, will have to answer for crimes committed against those of this land.

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The Mite hoped to be forgotten about, and starts to make some hideous noises while you tie him up (the most perceptive of you could identify them as crying and begging).

The small sacks contain trash. That is the best way you can describe the meager food, rocks and branches in them. Nothing valuable or usable by you.


Male Human Cavalier 2, HP 22, Int +2, AC19, F/R/W +6, +2, -1

Certainly. Hold still creature. Salereon swiftly binds the mite hand and foot. Looking down at it, Can you speak? If you wish your life to be spared, tell us about your lair.'

Assuming the mite has nothing useful to offer, Salereon looks to his companions, It seems likely the ones inside are know aware of us. Let us gird ourselves and find the enterence before they have time to prepare us a welcoming.

Salereon heads back to the camp, doning his armor and making ready for battle. Once finished, Garion, your elf-eyes seem best suited to finding the entrance. I will follow you. Let's suit up and invade somebody's home.

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