Retaking the Stolen Lands (Inactive)

Game Master Corsario

Some characters entered the Stolen Lands looking for a guide, and they found him. Now he will guide them into an adventure that will leave them as rulers of their lives and lands... or lost forever in the wilderness.


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Human Cleric 2 HP 15/15: AC 17:Tch 12: FF 15: Fort +3: Ref +2: W +6: Perc +9

Garren whispers to his companions. Kobolds. They're wily beasts... Do we approach them or attack? Not all are necessarily evil.

He's obviously not sure on this one and looking to see how the others feel.


Vital Stats/Skills:
HP: 19/19, - AC: 16/T: 13/FF: 13 – Perception +8 (+10 vs. humans) - Initiative: +5 - F: +4 / R: +6/ W: +1 - CMB: +4 - CMD: 17, Speed: 30
Other Skills:
Acrobatics +4, Bluff -1 (+1 vs. humans), Climb -1, Escape Artist +0, Knowledge (nature) +6 (+8 vs. humans), Ride +5, Sense Motive +6 (+8 vs. humans), Stealth +5, Survival +7 (+9 vs. humans, +8 to track), Swim -1

Garion creeps over to Garren, keeping his voice low. "If you would like I can try and parle with them. Remember, I do know a bit of Draconic. But be ready to cover me, I've only ever traded with a select few of the Kobolds in the parts nearer the border where I lived. These might not be as receptive."


Human Cleric 2 HP 15/15: AC 17:Tch 12: FF 15: Fort +3: Ref +2: W +6: Perc +9

It depends entirely on who they are and who they worship. I've heard, on rare occasion, of societies of Kobolds dedicated to Law as opposed to Evil. If there's a dragon in the area, I think we'd like a bit of warning about it.

Garren quietly pleads with Erastil to assist Garion in the trial to come.

Casting Guidance when Garion is heading out. +1 on your next skill check / Attack within a minute.


Vital Stats/Skills:
HP: 19/19, - AC: 16/T: 13/FF: 13 – Perception +8 (+10 vs. humans) - Initiative: +5 - F: +4 / R: +6/ W: +1 - CMB: +4 - CMD: 17, Speed: 30
Other Skills:
Acrobatics +4, Bluff -1 (+1 vs. humans), Climb -1, Escape Artist +0, Knowledge (nature) +6 (+8 vs. humans), Ride +5, Sense Motive +6 (+8 vs. humans), Stealth +5, Survival +7 (+9 vs. humans, +8 to track), Swim -1

Diplomacy: 1d20 - 1 + 1 ⇒ (16) - 1 + 1 = 16

Stepping out into the clearing, Garion keep his hand in the air.

"Dostlar Hello! Necə bu gözəl gün var?"

Draconic:
"Hello friends! How are you this fine day?"

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Kingmaker Exploration Map

The alert Kobolt looks towards you and screams, in Draconic:

"Ana-yumurta!"

Draconic:
Mother-egg!

After alerting his companions he approaches you pointing with a spear, in a defensive posture, speaking in common:

"Go away! No coin! Go away!"

After a second he realizes you spoke draconic, and answers to you in kind:

"Siz danışmaq olar? Sən kimsən? Biz Haqq miqyaslı qəbiləsindən insanlardır. Biz delikateslər üçün gəldi, onlar bizim var. Bir oğru var?"

Draconic:
You can speak? Who are you? We are people from the Soothscale tribe. We came for the delicacies, they are ours. Are you a thief?

After you calm him down he, and his groggy friends, seems to take a liking of you, as you know how to "talk". They explain you they are on a mission to recollect Moon Radishes, and take them back to their lair. They are glad you are not thiefs, as they are a peril to them too, even if they do not get attacked much because of their lack of "valuables" while on the road. The name of the leader is Eepo. He is also glad you are nice "bigfeet".


Male Human Cavalier 2, HP 22, Int +2, AC19, F/R/W +6, +2, -1

Bah! A Gavriil does not 'stealth'. We charge with the tradition that has been passed down our family for generations!

Salereon stays back with the others, ready on Aithon with lance and shield should the creatures prove aggressive.

Seeing that this is not a time for bloodshed, Salereon asks Garion, This mention of thieves, could they mean our bandits? Perhaps they know where we might find a band? Pausing a moment, Ask if they know anything about the tree where the mites live.

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"Mites? Bah!"

Eepo spits on the floor, after answering in common.

"Yes bigfeet, I speak! We Fight-fight mites always. Egg suckers! You want to kill mites? Please Fight-Fight mites! Mites stole god statue! Mites cursed us! If you recover statue, you be Good-Good to us! We can pay!"

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Kingmaker Exploration Map

About the bandits Eepo mentions a camp next to a river. From his description sounds like Kressle's camp. He tells you they don't gvet near there, because of the "bigfeet bandits".


Vital Stats/Skills:
HP: 19/19, - AC: 16/T: 13/FF: 13 – Perception +8 (+10 vs. humans) - Initiative: +5 - F: +4 / R: +6/ W: +1 - CMB: +4 - CMD: 17, Speed: 30
Other Skills:
Acrobatics +4, Bluff -1 (+1 vs. humans), Climb -1, Escape Artist +0, Knowledge (nature) +6 (+8 vs. humans), Ride +5, Sense Motive +6 (+8 vs. humans), Stealth +5, Survival +7 (+9 vs. humans, +8 to track), Swim -1

Garion smiles big at Eepo "Thank you for your hospitality, and speaking our native tongue! If you would allow me I would like to speak to my comrades about your proposition."

Turning to Garren and speaking in hushed tones "They may be small but the Kobolts would be good allies. They know these woods better than any bandit would. I say we help them."


Human Cleric 2 HP 15/15: AC 17:Tch 12: FF 15: Fort +3: Ref +2: W +6: Perc +9

This is the second task that's called us to the tree. Perhaps we're receiving a sign that it's a source of unrest in the area.

He looks to the diminutive draconians in the clearing. Won't they just become a source of trouble if we remove their competition? I know little of Kobolds. Can they be redeemed?


Vital Stats/Skills:
HP: 19/19, - AC: 16/T: 13/FF: 13 – Perception +8 (+10 vs. humans) - Initiative: +5 - F: +4 / R: +6/ W: +1 - CMB: +4 - CMD: 17, Speed: 30
Other Skills:
Acrobatics +4, Bluff -1 (+1 vs. humans), Climb -1, Escape Artist +0, Knowledge (nature) +6 (+8 vs. humans), Ride +5, Sense Motive +6 (+8 vs. humans), Stealth +5, Survival +7 (+9 vs. humans, +8 to track), Swim -1

Garion scratches his head, taking a look back over his shoulder at the Kobolds. "Redeemed...? It's hard to say. Maybe not in the same way you are thinking. They are not the most intelligent of races. At most I think that we can come to an agreement of sorts. I can't vouch for the longevity of such and agreement."


Male Human Cavalier 2, HP 22, Int +2, AC19, F/R/W +6, +2, -1

I agree Garren. Twice circumstances have pointed to the tree, let us finish mapping this area and work our way towards it. If the Kobolds prove treacherous we can deal with them when the time comes.

Unless there is something else, let's finish up here and start heading towards the tree. I have a feeling a superior being seeks to guide our steps...

Liberty's Edge

Kingmaker Exploration Map

The Kobolts part ways with you, and go out in their way under the cover of dusk, in SE direction.

Unless you want to ask them something else...

You camp for the night, in the forest. Rupert has been foraging all day, and you find out you don't need to consume your daily rations as the food he managed to get is enough for all 5 of you.

He even got a couple Moon Radishes... Anyone wants to try them?

DM Roll:: 1d100 ⇒ 32

The next morning you get up and let him prepare breakfast and pack the camp, a nice change for what is worth, so you have a little more leisure time, to get ready for the day ahead.

He even takes some time to groom Aithon, Goat and Séreméla.

"Where to, my sires?" - he asks.


Human Cleric 2 HP 15/15: AC 17:Tch 12: FF 15: Fort +3: Ref +2: W +6: Perc +9

Garren wishes the Kobolds good day and safe travels.

Rupert, you are not a servant. You are still a free man. You do not need to bow and scrape to us. Garren tries to assure the man that service isn't necessary. His desire for restoration is all that Garren requires from him. The others may or may not disagree, but this behavior bothers the cleric.

Take us towards the tree then, Rupert.

Heading ESE towards the Old Sicamore Tree.

As they ride on Garren looks to Salereon, I've thought about what you said yesterday and it's true. Kobolds have a history of betrayal. I need to understand that we cannot save everyone. Perhaps they will prove different than kith and kin, but I cannot depend on that...

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Kingmaker Exploration Map

Rupert try to ease your worries. He tells you that he knows you have given him a new chance at life, and he wants to prove his worth to all of you.

"This makes me fell worthy of your forgiveness, Father."

So... You want to keep exploring the hexes you cross (1 day each, at least) or go fast to the old sycamore?


Human Cleric 2 HP 15/15: AC 17:Tch 12: FF 15: Fort +3: Ref +2: W +6: Perc +9

Yep. Exploration is the way to go. Also, posting a request in the disussion thread Re: The Map.

Perception: 1d20 + 9 ⇒ (18) + 9 = 27
Survival: 1d20 + 3 ⇒ (16) + 3 = 19
Knowledge: Nature: 1d20 + 2 ⇒ (12) + 2 = 14

Relevant rolls for the next hex.

Of course, Rupert. Thank you for being patient with me. I'm still getting used to not being a hermit. He cracks a smile at their guide.


Vital Stats/Skills:
HP: 19/19, - AC: 16/T: 13/FF: 13 – Perception +8 (+10 vs. humans) - Initiative: +5 - F: +4 / R: +6/ W: +1 - CMB: +4 - CMD: 17, Speed: 30
Other Skills:
Acrobatics +4, Bluff -1 (+1 vs. humans), Climb -1, Escape Artist +0, Knowledge (nature) +6 (+8 vs. humans), Ride +5, Sense Motive +6 (+8 vs. humans), Stealth +5, Survival +7 (+9 vs. humans, +8 to track), Swim -1

Geeze, I would roll but I think Garren's taken all the good ones. But, since it doesn't hurt...

Perception: 1d20 + 7 ⇒ (15) + 7 = 22
Survival: 1d20 + 6 ⇒ (18) + 6 = 24
Knowledge Nature: 1d20 + 5 ⇒ (14) + 5 = 19

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Kingmaker Exploration Map

Rupert rolls:
Knowledge Nature Aid Another: 1d20 + 5 ⇒ (6) + 5 = 11
Perception Aid Another: 1d20 + 7 ⇒ (14) + 7 = 21

I'll give you a +2 in your rolls because of Rupert's Aid Another.

DM Roll: 1d100 ⇒ 27

As you’re walking through this section of the Kamelands, you see something greyish caught on a shrub some distance away. Upon closer inspection, the greyish thing seems to be a section of the shed skin of a snake. The section is roughly three feet by four and appears to be just a fragment of the entire shed skin. As you continue on your explorations, you find five more pieces of the shed skin—all as large or larger than the one you found first—but no further sign of the giant snake.

A particularly rocky crag rises from the hills here. At the crag’s base is an overgrown 5-foot-wide crack, that leads down 20 feet to a 30-foot-diameter cave. The cave wall directly across from the entrance sparkles slightly.

Do you feel like exploring the cave?

BTW: I put the Map link in the "Main" campaign tab. I put the Map link here too.


Human Cleric 2 HP 15/15: AC 17:Tch 12: FF 15: Fort +3: Ref +2: W +6: Perc +9

Garren looks to the others, Anyone up for some spelunking?

Chances are we should mark this on the cave and ask one of our compatriots to explore the thing later. I'd say on to the tree and then back to Oleg's to ensure everything is well.


Female Changeling Witch (Dreamspeaker) 1

Veroca had stayed away from the lizards. She didn't appear overly fond of them, wrapping herself up in her cloak and staying to the back. Today, the changeling and her glossy rat ride in front, and she seems curious about the caves, "And relegate anything interesting to those that come after us?" Veroca nearly pouts.


Vital Stats/Skills:
HP: 19/19, - AC: 16/T: 13/FF: 13 – Perception +8 (+10 vs. humans) - Initiative: +5 - F: +4 / R: +6/ W: +1 - CMB: +4 - CMD: 17, Speed: 30
Other Skills:
Acrobatics +4, Bluff -1 (+1 vs. humans), Climb -1, Escape Artist +0, Knowledge (nature) +6 (+8 vs. humans), Ride +5, Sense Motive +6 (+8 vs. humans), Stealth +5, Survival +7 (+9 vs. humans, +8 to track), Swim -1

"I'm up for either choice! The cave does seem interesting, but I'm eager to get on with our mission as well. What do you think Sal?"

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Kingmaker Exploration Map

Rupert agrees that exploring the cave is the way to go:

"I don't think is very deep, my lords..."

As you enter you see is only a 30' by 20' chamber, the walls have some type of mineral in them...

Please try an DC 20 Appraise or Knowledge (dungeoneering) check

Rupert Aid Another Appraise Check: 1d20 ⇒ 1


Human Cleric 2 HP 15/15: AC 17:Tch 12: FF 15: Fort +3: Ref +2: W +6: Perc +9

Garren enters with Rupert keeping a wary eye about for any dangers. He considers the fact that this may be the kobold's warren. He looks at the wall of minerals with little idea of what he might be seeing.

Perception: 1d20 + 9 ⇒ (1) + 9 = 10
Appraise: 1d20 ⇒ 20

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Kingmaker Exploration Map

Garren eyes grow wide... This cannot be...

Gold... A vein of gold


Human Cleric 2 HP 15/15: AC 17:Tch 12: FF 15: Fort +3: Ref +2: W +6: Perc +9

Hmmm... This could be useful later...

Garren notes the cave's location on the map.

He takes a sample of the rock with him. I'm fairly sure this is auric ore... He doesn't want to hide the information from Rupert, and if the freshly minted man known the term, all the better.

If that's all that's in the hole in the ground, Garren will head back outside and stowe the sample. He'll spend a moment checking Goat's tack and allowing the others to speak up as need be.


Vital Stats/Skills:
HP: 19/19, - AC: 16/T: 13/FF: 13 – Perception +8 (+10 vs. humans) - Initiative: +5 - F: +4 / R: +6/ W: +1 - CMB: +4 - CMD: 17, Speed: 30
Other Skills:
Acrobatics +4, Bluff -1 (+1 vs. humans), Climb -1, Escape Artist +0, Knowledge (nature) +6 (+8 vs. humans), Ride +5, Sense Motive +6 (+8 vs. humans), Stealth +5, Survival +7 (+9 vs. humans, +8 to track), Swim -1

Garion's eyes grew wide as he saw the vein of gold. "I agree, this could become very useful!" As an orphan and a common person he had never seen this much gold in his life. It was exciting for him!

Liberty's Edge

Kingmaker Exploration Map

Well, the gold is not completely evident. The rocs have a certain yellow/brown color in them, but Garren has the idea that with the proper tools and labor this can be a source of good revenue.

Rupert, on the other hand, thinks it is not gold, but some kind of clay, but tells you it is a good idea to "mark" some kind of reclamation in the cave, just to be sure.

If you want to make some kind of marking or writing in the rock to reclaim the mine it will take a day, maybe more...


Human Cleric 2 HP 15/15: AC 17:Tch 12: FF 15: Fort +3: Ref +2: W +6: Perc +9

Rupert, do you think it likely someone will take the cave in the next few weeks if they haven't in the last few years? His tone isn't condescending. Rupert's suggestion was inspired by something and Garren truly want to know what that was.

Garion, what do you think our chances are of hiding the cave instead of just marking it as ours? I'm prety sure that, between the two of us, we can make a decent blind or mask...

Liberty's Edge

Kingmaker Exploration Map

Rupert shifts uncomftably...

"I mean, what if those, creatures, find the cave? Is not weird that they haven't found it already? Maybe someone should stay back guarding the cave. "


Vital Stats/Skills:
HP: 19/19, - AC: 16/T: 13/FF: 13 – Perception +8 (+10 vs. humans) - Initiative: +5 - F: +4 / R: +6/ W: +1 - CMB: +4 - CMD: 17, Speed: 30
Other Skills:
Acrobatics +4, Bluff -1 (+1 vs. humans), Climb -1, Escape Artist +0, Knowledge (nature) +6 (+8 vs. humans), Ride +5, Sense Motive +6 (+8 vs. humans), Stealth +5, Survival +7 (+9 vs. humans, +8 to track), Swim -1

Garion inspected the cave opening, thinking for a few minutes. "It's definitely possible, we could probably get something done in about a day. And besides, it doesn't appear that many people have been by here in quite some time. It wouldn't take much to make it seem as if there was nothing to see here."

Rolls to confirm my suspicion that not many people have been around here
Perception: 1d20 + 7 ⇒ (5) + 7 = 12 (+2 vs Humans)
Survival to track: 1d20 + 7 ⇒ (11) + 7 = 18 (+1 vs Humans)

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Kingmaker Exploration Map

People has not been around here for many years. Maybe ever. But there are tracks of several types of animals.

You get to work in creating some king of camouflage. I'll imagine you take 20, spending there the rest of the day.

DM Roll: 1d100 ⇒ 13

At the fall of the night you make camp and start to talk around the campfire.

Please roll perception.

Perception DC 20:
You hear some noise in a nearby tree cluster, and spot a Mother bear followed by two small bears. Tey seem to be looking for a place to sleep.


Vital Stats/Skills:
HP: 19/19, - AC: 16/T: 13/FF: 13 – Perception +8 (+10 vs. humans) - Initiative: +5 - F: +4 / R: +6/ W: +1 - CMB: +4 - CMD: 17, Speed: 30
Other Skills:
Acrobatics +4, Bluff -1 (+1 vs. humans), Climb -1, Escape Artist +0, Knowledge (nature) +6 (+8 vs. humans), Ride +5, Sense Motive +6 (+8 vs. humans), Stealth +5, Survival +7 (+9 vs. humans, +8 to track), Swim -1

Perception: 1d20 + 7 ⇒ (18) + 7 = 25 (+2 vs Humans)

Without a noise Garion points in the direction of the bear and her cubs, holding the party up. In a whisper he talks to the group. "We don't want her to think we're threatening her young. It appears they are just looking for shelter for the night."

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Kingmaker Exploration Map

Secret DM Roll: 1d100 ⇒ 33

One of the cubs runs into the trees, and the mother and other cub seems not to notice it. A couple seconds later a cry for help is heard! The cub is calling her mother! The bear runs quickly into the trees, roaring as only a bear mother protecting her young can. Sounds of fighting and cries from the cubs (one of which is outside of the trees, unsure if to follow her mother) pierce the night.


Vital Stats/Skills:
HP: 19/19, - AC: 16/T: 13/FF: 13 – Perception +8 (+10 vs. humans) - Initiative: +5 - F: +4 / R: +6/ W: +1 - CMB: +4 - CMD: 17, Speed: 30
Other Skills:
Acrobatics +4, Bluff -1 (+1 vs. humans), Climb -1, Escape Artist +0, Knowledge (nature) +6 (+8 vs. humans), Ride +5, Sense Motive +6 (+8 vs. humans), Stealth +5, Survival +7 (+9 vs. humans, +8 to track), Swim -1

Garion comes to full alert at the sound of the fight. He whips out his bow and notches an arrow, running towards the sounds without a word. He uses his low-light vision to look ahead and try and keep himself from getting entwined in the fight just yet, not before he could assess the situation for himself.

Perception: 1d20 + 7 ⇒ (11) + 7 = 18

Liberty's Edge

Kingmaker Exploration Map

On the moonlight Garion catches a shadow dropping from a big tree towards the mother bear, surrounding her and trying to constrict and bite her.

From the histories he has heard, he is seeing his first Tatzlwyrm.


Human Cleric 2 HP 15/15: AC 17:Tch 12: FF 15: Fort +3: Ref +2: W +6: Perc +9

Perception: 1d20 + 9 ⇒ (12) + 9 = 21

Garren snatches up his bow and heads out of camp quickly on hearing the mother bear being attacked. He nocks an arrow and aims his bow at the wurm with a prayer on his lips. He glances to Garion and waits for a nod indicating he's ready. In the back of his mind he wonders, Now, where are Salereon and Veroca?

Corsario, are Sal and Veroca going to be NPC'd (if their Players are still MIA) or are they sleeping at camp?


Female Changeling Witch (Dreamspeaker) 1

Veroca had fallen asleep as soon as she got there. She was tired and still a bit confused about the fixation on money. Once it became evident that the cave was not interesting in a magical or explory sort of way, she lost interest. And so she slept, still feeling uneasy, once back at the camp, only to be woken up by the roaring bear.

She startles awake, hair in a strange tangle around her head, scrambling for her rat. She looks grumpy. Casters need their rest! Sighing, though, the noise does not appear to be diminishing, and so she lugged herself out of her bedroll to look for the rest of the group near the source of the noise.

Liberty's Edge

Kingmaker Exploration Map

Veroca sees Garren and Garion ready to attack... something, fighting with a bear. She assumes defensive position, and gets ready to act.

Nice to have you around, post your actions, you are in the encounter


Human Cleric 2 HP 15/15: AC 17:Tch 12: FF 15: Fort +3: Ref +2: W +6: Perc +9

Rolling init. Let me know when we're good to proceed with actions.

Initiative: 1d20 + 2 ⇒ (17) + 2 = 19

Are we getting a map, or just attacking?

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Kingmaker Exploration Map

Just attacking, you surprise on the first round.

New rule - Initiative: By group, enemies or players go first. The order of players actions are the order they post, unless the player declares otherwise.

Players go first this time.


Human Cleric 2 HP 15/15: AC 17:Tch 12: FF 15: Fort +3: Ref +2: W +6: Perc +9

So we have a surprise round and the first action of the subsequent round then?

Garren concludes his prayer and Garion and Veroca feel Erastil's blessing shine on them like warm sun in a field of wildflowers.

Bless+1 to attack rolls and saving throws for the next 2 minutes.

Liberty's Edge

Kingmaker Exploration Map

Right, surprise round and then first on the next one. I will wait until tonight for Garion and Veroca's actions (and Salereon's) before going to the next round.


Vital Stats/Skills:
HP: 19/19, - AC: 16/T: 13/FF: 13 – Perception +8 (+10 vs. humans) - Initiative: +5 - F: +4 / R: +6/ W: +1 - CMB: +4 - CMD: 17, Speed: 30
Other Skills:
Acrobatics +4, Bluff -1 (+1 vs. humans), Climb -1, Escape Artist +0, Knowledge (nature) +6 (+8 vs. humans), Ride +5, Sense Motive +6 (+8 vs. humans), Stealth +5, Survival +7 (+9 vs. humans, +8 to track), Swim -1

Sorry for taking my sweet time, work an home have been busy.

Garion looks through the night at the beast he had only heard of in legend. Without hesitation he looses his arrow at it.

Am I within 30 ft? If not, subtract one from my attack/damage.

Point Blank Shot
Attack: 1d20 + 6 + 1 + 1 ⇒ (4) + 6 + 1 + 1 = 12
Damage: 1d8 + 2 + 1 ⇒ (1) + 2 + 1 = 4

Well, looks like it doesn't matter anyways...

Liberty's Edge

Kingmaker Exploration Map

As Veroca is looking for her companions Garren takes advantage that the Tatzlwyrm nor the bear has seen them, and cast Bless on his companions. A second later Garion approaches within 30' from the fight and let his arrow fly, missing both beasts.

They seems to involved in their combat, and not having realized you are closing by.

First round... Go!


Human Cleric 2 HP 15/15: AC 17:Tch 12: FF 15: Fort +3: Ref +2: W +6: Perc +9

Garren looses his arrow at the Tatzlwyrm, calling out to the others as he does. Leave the bear be.

Attack: 1d20 + 3 + 1 + 1 ⇒ (10) + 3 + 1 + 1 = 15
damage: 1d8 ⇒ 7

Liberty's Edge

Kingmaker Exploration Map

Garren arrow hits the Tatzlwyrm! It hisses and makes a glance towards them...


Vital Stats/Skills:
HP: 19/19, - AC: 16/T: 13/FF: 13 – Perception +8 (+10 vs. humans) - Initiative: +5 - F: +4 / R: +6/ W: +1 - CMB: +4 - CMD: 17, Speed: 30
Other Skills:
Acrobatics +4, Bluff -1 (+1 vs. humans), Climb -1, Escape Artist +0, Knowledge (nature) +6 (+8 vs. humans), Ride +5, Sense Motive +6 (+8 vs. humans), Stealth +5, Survival +7 (+9 vs. humans, +8 to track), Swim -1

Garion, frustrated with his miss, tries to take advantage of the Tatzlwyrms glance, and sends another arrow streaking in its direction.

Point Blank Shot
Attack: 1d20 + 6 + 1 + 1 ⇒ (5) + 6 + 1 + 1 = 13
Damage: 1d8 + 2 + 1 ⇒ (8) + 2 + 1 = 11

grrrr...

Liberty's Edge

Kingmaker Exploration Map

The reptile manages to climb in the back of the bear, and bites her shoulder. The bear tries to bite it but misses.

Next turn...


Female Changeling Witch (Dreamspeaker) 1

Veroca scowls, whispering quietly to her rat. Then she points at the worm thing with one point finger, and whispers to it in a quiet sing song.

Slumber hex!

Liberty's Edge

Kingmaker Exploration Map

The Tatzlwyrm start to lessen it's grip on the bear, as it starts to fall sleep!
Tatzlwyrm Will Save DC 15: 1d20 + 5 ⇒ (8) + 5 = 13
The mother bear takes advantage of it and turns around, hugging powerfully at the reptile, and trying to crush it...
... But that awakes the Tatzlwyrm!
In its desperation, the Tatzlwyrm breaths something noxious in the face of the bear, that loses its grip and falls down on all fours, shaking it's head.
The Tatzlwyrm sees you, and hisses. It has found some new, more powerful enemies, but it seems weakened from the powerful bear hug...

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