RelicBlackOUTs Old School Modules (Inactive)

Game Master RelicBlackOUT

Modules:
Scourge of the Howling Horde
Barrow of the Forgotten King
The Sinister Spire
XP: 7,991/10,000

Loot

Marching Order:
Single file:
1-Del
2-Dalron (unless he's scouting ahead, of course)
3-Scarlet (unless he's scouting ahead, of course)
4-Bozvrig
5-Truffels
6-Barnabus
7-Lanliss

Double file:
1/2
3/5
4/6
7

Maps:
Scourge of the Howling Horde:
Mine Map

Barrow of the Forgotten King
Barrow of the Forgotten King Map

The Sinister Spire


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Is that what you really want to do?

Sorry, autocorrect changed it the name. It is not Nora, it is Noak.

The goblin holds his hand out for you all to stay.

Goblinoid:
“Darax old chief, me replace. Noak is dragon. Me Rerk, you wait.”

The goblin goes inside and shuts the door. You hear the moving of whatever else might have been behind the door, then the goblin opens the door. He is holding a morning starand waves you in.

Assuming the party goes in?

You enter into this room and you see see the goblin you were talking to using his morning star pointing for you to go to the north side of the room. Behind him are four goblins wielding javelins and morningstars, behind them are ten goblins cowering in fear behind bunk beds. Scattered around this room are ten bunk beds. Two of those were what was holding the door shut.

As you enter you see long rectangle room, 25 ft x 55 ft. You see two doors to the south 10 ft away from the doors you just came in. You also see a rough dug tunnel 15 ft on the north side, and you also see another opening 40 ft on the north side.

Rerk is pointing north towards the rough dug tunner and begins to speak.

Goblinoid:
“You go that way;” Then points west; “Then that way”


Gnome Gun Chemist | HP:11/11 | AC:16 FF:14 T:13 | CMD:12 | +5 +4 +1 | Init:+2 Per:+6(+8) | 4/4 10/10

Dwarven:
"Careful ... they'll turn on us if we show any sign of weakness."


Male CG Human Rogue 4 | HP: 25/26 | AC: 17 (13T, 14F) *+1 vs Traps | CMB +5 CMD 18/15F | Fort +2 Ref +7* Will +3 (Evasion, +1 vs Traps)| Initiative: +2 | Perception +8 (+1 vs Traps) | Speed 30' | Disrupt Undead 3/3 | Shield (2/2) | Active Conditions: -1 Wis

Scarlet looks at the goblin speaking and then points to the doors with is rapier.

"Dar agaan oc daan okhaagerthaan or daan druur?"

Goblinoid:
"What are on the otherside of the doors?"


Is that what you really want to do?

Turning towards Scarlet it eyes the doors and then back to Scarlet and says;

Goblinoid:
“Mess room”

It then waves its hand near its back side.


Gnome Gun Chemist | HP:11/11 | AC:16 FF:14 T:13 | CMD:12 | +5 +4 +1 | Init:+2 Per:+6(+8) | 4/4 10/10

"Well it certainly is a mess...." Barnabus sniffs.


Female CG half-elf bard 1 | HP: 10/10 | AC:15 T:12 FF:13 | CMB:+1 CMD:13 | Saves F:+2 R:+5 W:+1 | Init:+3 | Per:+6 | SM: +0 | Bardic Performance: 4/7 | Active Conditions: none

How interesting! Never thought we would be aided by goblins here of all places!"

Evia skips along behind the others.


Male CG Human Rogue 4 | HP: 25/26 | AC: 17 (13T, 14F) *+1 vs Traps | CMB +5 CMD 18/15F | Fort +2 Ref +7* Will +3 (Evasion, +1 vs Traps)| Initiative: +2 | Perception +8 (+1 vs Traps) | Speed 30' | Disrupt Undead 3/3 | Shield (2/2) | Active Conditions: -1 Wis

Scarlet informs the other that can't speak goblinoid what the goblin said. "The goblin here said that behind these doors are their toilets. Not sure I believe them, especially on both. But I suppose we can deal with that later. Shall we head down the tunnel?"

Sense Motive on Goblin's 'Mess' answer: 1d20 + 5 ⇒ (10) + 5 = 15


Is that what you really want to do?

With his Sense Motive roll, Scarlet doesn’t suspect anything suspicious.


Elf Cleric of Fharlanghn 1 ~ AC 18 (t 13, ff 15) | F +3, R +3, W +4 (+2 vs. enchants) | Init +3 | Percep: 4 |BoL: 5/5 | AF: 2/5 | Channel: 3/5 | HP: 9/9

"Unless this is a trap. But at this point, I don't see a better option than to assume otherwise."


sense motive: 1d20 + 5 ⇒ (16) + 5 = 21
perception: 1d20 + 1 ⇒ (15) + 1 = 16

'Hmmm, I don't trust these goblins, They aren't known to be honest.' Studying the speaker as he talks to Scarlet, Brunner looks around the room trying to identify how many 'younglings' there really are. He then starts walking to the door that was identified as the 'prizy' "Weel laddies, Ah dornt troost th' gobo's. sae, aam nae leavin' onie closed doors behin' me."

As he moves to the doors he turns to Scarlet then Dalron, pointing back toward the hall they came from, "Teel th' gobo's we hae spared their life, sae they can gang. They probably need provisions frae th' scullery fur their joorney. They will need tae gang far awa' frae th' human toon."

'This one said 'please' in common so it understands what I'm saying.' He then looks directly at the speaker. "Yoo've got a lang joorney aheid ay ye, sae ye best be oan yer way."


Is that what you really want to do?

The main goblin in front looks at the party then towards Brunner. He points north toward the dug out tunnel using his morning star; and barks something in goblinoid.

Goblinoid:
“You go now, make me chief!”

With Brunner’s sense motive, he is getting the idea that maybe this goblin doesn’t know common. And possibly things to himself; was it please or peace?


'I should learn goblin, I wonder if it was please or peace.' Hearing the Goblin jabber on, Brunner looks to Scarlet then Dalron, as he continues to the doors, intent on opening them.

Liberty's Edge

Male Human Bard / 2HP 22 /22 AC 17 ( Touch 12 Flat 15) / Fort +3 | Ref +5 | Will +5 / CMB +1 | CMD 13 / Init +2/ Perception +5|

Dalron smiles at the goblin and tells him;

Den Drar tan o magaan akech daan haar kel daan kaarthaar duun kaagaan daan shagaan ac haalaan, dalaan dar dhuul tor ac o khraal. Daan Drar agaan shuulkec rhan duun daan shagaan ac daan druuc'd dac o maagaan. Tuun rhaan a huul kaarthaar khruul ac kaal or haakhaan duun dhaarthuul ac a khraal muulkaan.

Goblin:
This Dwarf says you have until we get rid the leaders to leave the caves in peace, take what food stuff and supplies you need. The Dwarfs are coming back to the cave and they don't want you here. So be a good leader now and lead your people to freedom and a new home

Just letting them know that they need to leave for their safety.


Is that what you really want to do?

Brunner makes his way to the two doors south. The line of goblins behind Rerk begin to chatter, Rerk speaks up and begins to waive his Morningstar around..

Goblinoid:
“No, not that way. You to that way. That way I tell you..

Brunner gets to the first door and opens it. It is indeed a toilet, stone cut seat with an overflowing bucket underneath. He opens the one next to it, it is the same scene as that one.

Rerk begins to chirp some more.

Goblinoid:
“We no leave. This our home. No dwarves are here. You kill chief, Rerk be new chief. Go, you shake.

Rerk points again with his Morningstar to the northern path that he has been pointing to this whole time.


are any of these goblins younglings within sight?

'Well it certainly looks and smells like a privy.' Wrinkling his nose, as he turns and looks at the goblin pointing the mace; then turning and looking at Dalron, "Sae whit ur they waitin' fur? Their alife, wi' scran an' water fur th' joorney."

He raises an eyebrow, "Ye didne offer them anythin' else did ye?"


Is that what you really want to do?

There is Rerk, the 4 goblins behind him holding weapons, then 10 hiding in fear. Those ten are the younglings.


Male CG Human Rogue 4 | HP: 25/26 | AC: 17 (13T, 14F) *+1 vs Traps | CMB +5 CMD 18/15F | Fort +2 Ref +7* Will +3 (Evasion, +1 vs Traps)| Initiative: +2 | Perception +8 (+1 vs Traps) | Speed 30' | Disrupt Undead 3/3 | Shield (2/2) | Active Conditions: -1 Wis

Not sure what to do and will decide to wait to see how things go. Either heading down the tunnel path right away or jumping the goblins now.

Liberty's Edge

Male Human Bard / 2HP 22 /22 AC 17 ( Touch 12 Flat 15) / Fort +3 | Ref +5 | Will +5 / CMB +1 | CMD 13 / Init +2/ Perception +5|

"That one holding the mace wants to be the new leader so I told him to take food and supplies an lead his people out of the cave or bad things might happen after we get rid of the Dragon Noak and Darax."

Dalron walks to the northern path and turn to look at Rerk

Drar agaan shuulkec, kuur or daal. Kaal or haakhaan duun taklaakhec.

Goblin:
Dwarfs are coming, lots of them. Please lead your people to safety.


Is that what you really want to do?

If I could get a bluff check from Dalron that would be great.

Liberty's Edge

Male Human Bard / 2HP 22 /22 AC 17 ( Touch 12 Flat 15) / Fort +3 | Ref +5 | Will +5 / CMB +1 | CMD 13 / Init +2/ Perception +5|

Bluff: 1d20 ⇒ 14


Is that what you really want to do?

While all of this is going on you begin to hear commotion coming from the pathway Kerk is pointing you towards. Sounds like something heavy being turned on end followed by the clanging of steel.

Assuming you all head this way? Should I use the marching order we originally talked about for the single file?

The party begins to head down this dug out tunnel. It is starting to get tight, almost causing you to squeeze through. 20 feet in you begin to see an opening into this pitch black room.

I am going to hold here to make sure the marching order is what everyone wants to do. And I would need to know if Dalron or scarlet is scouting ahead.

Marching Order:
Single file:
1-Brunner
2-Dalron (unless he's scouting ahead, of course)
3-Scarlet (unless he's scouting ahead, of course)
4-Barnabus
5-Evia
6-Lanliss

Double file:
1/2
3/4
5/6

or maybe:
1/2
4/5
3/6


Gnome Gun Chemist | HP:11/11 | AC:16 FF:14 T:13 | CMD:12 | +5 +4 +1 | Init:+2 Per:+6(+8) | 4/4 10/10

Barnabus holds up his warhammer and casts light on the head.


Elf Cleric of Fharlanghn 1 ~ AC 18 (t 13, ff 15) | F +3, R +3, W +4 (+2 vs. enchants) | Init +3 | Percep: 4 |BoL: 5/5 | AF: 2/5 | Channel: 3/5 | HP: 9/9

Marching order is fine. Scarlet scouts ahead when we're indoors, unless we know something is coming where he needs protection. Despite the noises we hear from the other end of that tunnel, I still think Scarlet should scout so that he can check for traps.


Male CG Human Rogue 4 | HP: 25/26 | AC: 17 (13T, 14F) *+1 vs Traps | CMB +5 CMD 18/15F | Fort +2 Ref +7* Will +3 (Evasion, +1 vs Traps)| Initiative: +2 | Perception +8 (+1 vs Traps) | Speed 30' | Disrupt Undead 3/3 | Shield (2/2) | Active Conditions: -1 Wis

Scarlet scouts about 5' ahead of the group, keeping an eye out for traps. When entering a new chamber/room he will fall back to allow some of the more martial team members to take the lead.

Perception (Traps): 1d20 + 6 ⇒ (16) + 6 = 22


Is that what you really want to do?

Scarlet and the rest of the team makes there way up a 20 foot dug out tunnel of a squeeze. Scarlet, taking the lead gets almost to the opening when he sees two huge hobgoblins that are engaged in a frantic duel. Steel clatters against steel, sweat flies freely, and insults and compliments are traded as often as sword blows. “Good practice,” one growls as a blow glances off his helmet. “Less talk more fight!” The other responds, amazingly doubling his efforts..

The light coming down the hall way lights up this room and catches the attention of the dueling hobgoblins. “Look what we have here, a human pup to play with. Come ere boy.” The hobgoblins spring into action.

Initiative:

Barnabus: 1d20 + 1 ⇒ (15) + 1 = 16
Scarlet: 1d20 + 2 ⇒ (5) + 2 = 7
Brunner: 1d20 + 1 ⇒ (4) + 1 = 5
Dalron: 1d20 + 3 ⇒ (10) + 3 = 13
Lanliss: 1d20 + 3 ⇒ (14) + 3 = 17
Evia: 1d20 + 3 ⇒ (17) + 3 = 20
Hobgoblins: 1d20 + 2 ⇒ (7) + 2 = 9

Marching Order: Scarlet 5 foot lead, Brunner, Dalron, Barnabus, Evia Lanliss at the rear.
If everyone else is lined up in a line, you have Scarlet, space, Brunner and Dalron in the tunnel. Barnabus, Evia, and Lanliss is in the room with the goblins. Remember, it is a squeeze.

Initiative Order:
Round 1
Evia
Lanliss
Barnabus
Dalron

Hobgoblins
Scarlet
Brunner


Elf Cleric of Fharlanghn 1 ~ AC 18 (t 13, ff 15) | F +3, R +3, W +4 (+2 vs. enchants) | Init +3 | Percep: 4 |BoL: 5/5 | AF: 2/5 | Channel: 3/5 | HP: 9/9

Doing his best to fire around Evia's and Scarlet's heads, Lanliss looses an arrow at the hobgoblin that looks closer to Scarlet.

Attack: 1d20 + 3 ⇒ (11) + 3 = 14
Damage: 1d8 ⇒ 4

"We need to push them back so we can get out of this tunnel!"


Is that what you really want to do?

Lanliss fires an arrow, as he carefully tries to fire it between the snug walls and his party it grazes the wall and flies wide of the hobgoblins.

Liberty's Edge

Male Human Bard / 2HP 22 /22 AC 17 ( Touch 12 Flat 15) / Fort +3 | Ref +5 | Will +5 / CMB +1 | CMD 13 / Init +2/ Perception +5|

Once Dalron gets a clear shot he fires an arrow.

Attack: 1d20 + 7 ⇒ (18) + 7 = 25

Damage: 1d8 + 3 ⇒ (3) + 3 = 6


Is that what you really want to do?

Somehow Dalron is able to fire an arrow through the close quarters and fighting and is able to strike one of the hobgoblins in the shoulder. It yells out in pain as it breaks off the end that is protruding from his body.

Still need Evia and Barnabus for this first part of the round.


Gnome Gun Chemist | HP:11/11 | AC:16 FF:14 T:13 | CMD:12 | +5 +4 +1 | Init:+2 Per:+6(+8) | 4/4 10/10

"Keep yer head down Scarlet!" Barnabus calls as he winds up a pitch with a glowing bal of energy in his right hand.

Barnabus throws the force missile down the corridor to hit the same hobgoblin that Dalron injured.

force missile: 1d4 + 1 ⇒ (1) + 1 = 2

(so we're back to that .....)


Elf Cleric of Fharlanghn 1 ~ AC 18 (t 13, ff 15) | F +3, R +3, W +4 (+2 vs. enchants) | Init +3 | Percep: 4 |BoL: 5/5 | AF: 2/5 | Channel: 3/5 | HP: 9/9
GM RelicBlackOUT wrote:
Lanliss fires an arrow, as he carefully tries to fire it between the snug walls and his party it grazes the wall and flies wide of the hobgoblins.

GM, did the truestrike spell that I proposed in this post ever get cast? I'm unclear if the conditions were met so that I would cast it.


Female CG half-elf bard 1 | HP: 10/10 | AC:15 T:12 FF:13 | CMB:+1 CMD:13 | Saves F:+2 R:+5 W:+1 | Init:+3 | Per:+6 | SM: +0 | Bardic Performance: 4/7 | Active Conditions: none

"Let us end them quickly!"

Evia begins her song and draws out her rapier.

"Through twisting halls
And blackened hearts,
We only greet the new day
When the night has gone away!"

Begin inspire courage (+1) and draw rapier.


Is that what you really want to do?

Barnabus lets a force missile fly and strikes the one that Dalrons arrow hit. Evia begins to inspire the party, even those who are in the front and could use some extra courage right now.

The hobgoblins close the short gap between Scarlet and them. “What do ya say boy, wanna play!” As the two move up to Scarlet and strike down with long swords looking for a kill. The first one swings and misses, but the second one strikes true. Dealing 11 points of damage to Scarlet, causing him to fall. The first one speaks out. “Thats all? Aww you broke it.... oh well, there’s more.”

attacks:
X1 attack: 1d20 + 6 ⇒ (3) + 6 = 9
X1 DMG: 1d8 + 4 ⇒ (1) + 4 = 5
X2 attack: 1d20 + 6 ⇒ (8) + 6 = 14
X2 DMG: 1d8 + 4 ⇒ (7) + 4 = 11

Initiative Order
Round 1
Brunner
Scarlet
(Fort Save please)
Round 2
Evia
Lanliss
Barnabus
Dalron
Hobgoblins

Unless I am somehow reading this incorrectly you cast the spell on Dalron. With the purposes of firing once the door was open. Since I knew it was going to be blocked I was going to allow the spell to linger a little bit longer than it normally would. Even against the Hobgoblins he hit regardless.

Lanliss Endarro wrote:

"Also, Dalron, let me cast truestrike for your next attack, again. Feel free to take the most difficult shot that would be beneficial, but do it quickly."

Holding his bow and a nocked arrow in one hand, Lanliss casts the spell on Dalron right as the doors start to open.

+20 to your next attack for the next round, Dalron.


Elf Cleric of Fharlanghn 1 ~ AC 18 (t 13, ff 15) | F +3, R +3, W +4 (+2 vs. enchants) | Init +3 | Percep: 4 |BoL: 5/5 | AF: 2/5 | Channel: 3/5 | HP: 9/9
GM RelicBlackOUT wrote:

Unless I am somehow reading this incorrectly you cast the spell on Dalron. With the purposes of firing once the door was open. Since I knew it was going to be blocked I was going to allow the spell to linger a little bit longer than it normally would. Even against the Hobgoblins he hit regardless.

Lanliss Endarro wrote:

"Also, Dalron, let me cast truestrike for your next attack, again. Feel free to take the most difficult shot that would be beneficial, but do it quickly."

Holding his bow and a nocked arrow in one hand, Lanliss casts the spell on Dalron right as the doors start to open.

+20 to your next attack for the next round, Dalron.

No, I can't argue that. Just making sure.


Male CG Human Rogue 4 | HP: 25/26 | AC: 17 (13T, 14F) *+1 vs Traps | CMB +5 CMD 18/15F | Fort +2 Ref +7* Will +3 (Evasion, +1 vs Traps)| Initiative: +2 | Perception +8 (+1 vs Traps) | Speed 30' | Disrupt Undead 3/3 | Shield (2/2) | Active Conditions: -1 Wis

Scarlet collapses with his blood splattering everywhere.

Fort Save: 1d20 + 0 ⇒ (9) + 0 = 9


'Oh no, I shouldn't have let him go first.' Seeing Scarlet fall, Brunner steps forward quickly, snarling. "He was nae threat tae ye. but yoo'll nae bide lang enaw tae regrit yer decision."

"Torag, gezz loch." Calling on his god to smite this goblin. He lifts his dwarven hammer, swinging it at the beast that harmed his burglar.

I probably should have cast 'detect evil' first so please add the +1 to the attack, damage and AC. if the hobgoblin is in fact evil
move action: into combat, 5 or 10 ft? Swift action: Smite evil, Attack (without SE modifiers): MW Dw Warhammer, hatred
attack: 1d20 + 5 ⇒ (11) + 5 = 16 for damage: 1d10 + 2 ⇒ (8) + 2 = 10


Is that what you really want to do?

X1 or X2:
I didn’t state which one stepped in front of the opening so I am going to do a random roll for it. On a 1 its X1 on a 2 its X2: 1d2 ⇒ 2

Brunner takes a few steps forward and stands over his fallen party member to protect him. He brings his hammer down on the Hobgoblin in front of the opening. As he hits he can hear a whisper from Torag as his hammer strikes truer and more deadly. X2 takes 11 damage.

Scarlet continues to bleed out, taking 1 more point of damage.

I went out of turn, saving everything I typed out until the hobgoblins go.:

Eyeing Brunner’s armor and shield; “Oh I know that symbol. Did you like the improvements we made to the temple. Haha” He begins to laugh as he strikes out with his long sword. Even with Torag’s blessing on him this hobgoblin finds an opening in the armor to strike Brunner. He takes 11 damage.

X1 attack: 1d20 + 6 ⇒ (18) + 6 = 24
X1 DMG: 1d8 + 4 ⇒ (7) + 4 = 11
X2 attack: 1d20 + 4 ⇒ (13) + 4 = 17 <- partial cover because of the corner
X2 DMG: 1d6 + 4 ⇒ (4) + 4 = 8

Initiative Order
Round 2
Evia
Lanliss
Barnabus
Dalron

Hobgoblins
Brunner
Scarlet


Elf Cleric of Fharlanghn 1 ~ AC 18 (t 13, ff 15) | F +3, R +3, W +4 (+2 vs. enchants) | Init +3 | Percep: 4 |BoL: 5/5 | AF: 2/5 | Channel: 3/5 | HP: 9/9

Lanliss steps back so that the rest of the party is within 30 feet of him, but the hobgoblins are not. After the hobgoblins attack, Lanliss will produce a burst of positive energy that will heal everyone in his party.

channel positive energy: 1d6 ⇒ 6

Lanliss is holding his action to go immediately after the hobgoblins' actions.

Liberty's Edge

Male Human Bard / 2HP 22 /22 AC 17 ( Touch 12 Flat 15) / Fort +3 | Ref +5 | Will +5 / CMB +1 | CMD 13 / Init +2/ Perception +5|

Knowing that a hole needs to be made so someone can help Scarlet. Dalron aims another arrow at a hobgoblin.

Attack: 1d20 + 8 ⇒ (9) + 8 = 17

Damage: 1d8 + 2 ⇒ (7) + 2 = 9


Gnome Gun Chemist | HP:11/11 | AC:16 FF:14 T:13 | CMD:12 | +5 +4 +1 | Init:+2 Per:+6(+8) | 4/4 10/10

"Tough blighter." Barnabus mutters.

He points his left index finger at the hobgoblin and utters some arcane syllables.

ray of frost: 1d20 + 1 - 4 ⇒ (13) + 1 - 4 = 10 (in combat, touch ac)

damage: 1d3 + 1 ⇒ (3) + 1 = 4


Is that what you really want to do?

I am going to assume Evia would continue her song.

Dalron and Barnabus sling ranged attacks towards the hobgoblins. Unfortunately, both attacks ricochet off the tight walls. There just isn’t enough room between Brunner and the walls to fire as easily as you normally would.

Eyeing Brunner’s armor and shield; “Oh I know that symbol. Did you like the improvements we made to the temple. Haha” He begins to laugh as he strikes out with his long sword. Even with Torag’s blessing on him this hobgoblin finds an opening in the armor to strike Brunner. He takes 11 damage.
X1 attack: 1d20 + 6 ⇒ (18) + 6 = 24
X1 DMG: 1d8 + 4 ⇒ (7) + 4 = 11
X2 attack: 1d20 + 4 ⇒ (13) + 4 = 17 <- partial cover because of the corner
X2 DMG: 1d6 + 4 ⇒ (4) + 4 = 8

See my spoiler on the last post for roll verification.

Lanliss moves into a safe position and channels an energy burst to heal everyone. Everyone heals 6 HP. Scarlet is awake and at 2 HP. Scarlet opens his eyes and sees Brunner the dwarf in a frenzy of combat standing over him.

Initiative Order
Round 2
Brunner
Scarlet

Round 3
Evia
Barnabus
Dalron
Hobgoblins
Lanliss


"Blast!" Cursing as the blade cuts deep, 'I need to focus on the blasphemer that struck me.' Brunner steps away from the hobgoblin attacking from around the corner. 'Ah, Lanliss must be praying.' Feeling the healing touch he snarls "Yer 'improvements' ur gain, gobo, as will ye be." then swings his hammer at the goblin that struck him.

5 ft step away from second attacker, Smite evil AC 21, Attack: MW Dw Warhammer, hatred, Smite evil
attack: 1d20 + 6 ⇒ (11) + 6 = 17 for damage: 1d10 + 3 ⇒ (3) + 3 = 6


Male CG Human Rogue 4 | HP: 25/26 | AC: 17 (13T, 14F) *+1 vs Traps | CMB +5 CMD 18/15F | Fort +2 Ref +7* Will +3 (Evasion, +1 vs Traps)| Initiative: +2 | Perception +8 (+1 vs Traps) | Speed 30' | Disrupt Undead 3/3 | Shield (2/2) | Active Conditions: -1 Wis

Scarlet opens his eyes, blood in his eyes clouding his vision some. Seeing Brunner standing over him and realizes he is still alive.

He glances up to see the two hobgoblins standing in front of him. Knowing he is still too weak to combat them and not wanting to get in his companions way. He pretends to still be out of it but keeps an eye open for him to thrust his rapier at one of the hobgoblin groin area.


Is that what you really want to do?

Brunner attacks out and downs the hobgoblin standing at the entry of the room. There is still one hobgoblin standing around the corner.

@Brunner I see you said that he steps away from the attacker. Are you stepping into the room 5 foot away, or are you moving back into the hall away 5 foot away? The one you downed was blocking the entry into the room and he is no longer blocking it. If you do move 5 foot back into the hall way it woud leave Scarlet on the floor out front of the blocked off party.

Initiative Order
Round 3
Evia
Barnabus
Dalron

Hobgoblin
Lanliss
Brunner
Scarlet


GM RelicBlackOUT wrote:

Brunner attacks out and downs the hobgoblin standing at the entry of the room. There is still one hobgoblin standing around the corner.

@Brunner I see you said that he steps away from the attacker. Are you stepping into the room 5 foot away, or are you moving back into the hall away 5 foot away? The one you downed was blocking the entry into the room and he is no longer blocking it. If you do move 5 foot back into the hall way it woud leave Scarlet on the floor out front of the blocked off party.

I'm having trouble picturing the attacks, I wasn't sure where the corner was. Not knowing if I would put the hobgoblin down, I just wanted to try and prevent being attack twice. Since the one is down ignore the 5 ft step and leave him over Scarlett


Female CG half-elf bard 1 | HP: 10/10 | AC:15 T:12 FF:13 | CMB:+1 CMD:13 | Saves F:+2 R:+5 W:+1 | Init:+3 | Per:+6 | SM: +0 | Bardic Performance: 4/7 | Active Conditions: none

Evia runs up behind Brunner and draws out her wand while she sings.

"A little more to make you feel better again!"

Wand of CLW: 1d8 + 1 ⇒ (8) + 1 = 9


Gnome Gun Chemist | HP:11/11 | AC:16 FF:14 T:13 | CMD:12 | +5 +4 +1 | Init:+2 Per:+6(+8) | 4/4 10/10

Barnabus moves to bring the other hobgoblin in view and directs a ray of frost at it.

ray of frost: 1d20 + 1 ⇒ (8) + 1 = 9 (touch ac)

damage: 1d3 + 1 ⇒ (1) + 1 = 2

Liberty's Edge

Male Human Bard / 2HP 22 /22 AC 17 ( Touch 12 Flat 15) / Fort +3 | Ref +5 | Will +5 / CMB +1 | CMD 13 / Init +2/ Perception +5|

Darn these tight spaces.

Scarlet stay down we got this

Looking to thread the the needle

Attack: 1d20 + 8 ⇒ (2) + 8 = 10

Damage: 1d8 + 4 ⇒ (6) + 4 = 10

"Brunner DUCK!" as an arrow flies right passed him
"Sorry about that Brunner it got away from me."


Evia Cloy wrote:

Evia runs up behind Brunner and draws out her wand while she sings.

"A little more to make you feel better again!"

[dice=Wand of CLW]1d8+1

Were you heeling Brunner at 11/16 or Scarlet whos at 2/8, Brunner is standing over Scarlet.


Male CG Human Rogue 4 | HP: 25/26 | AC: 17 (13T, 14F) *+1 vs Traps | CMB +5 CMD 18/15F | Fort +2 Ref +7* Will +3 (Evasion, +1 vs Traps)| Initiative: +2 | Perception +8 (+1 vs Traps) | Speed 30' | Disrupt Undead 3/3 | Shield (2/2) | Active Conditions: -1 Wis

I think you Brunner. Would make sense, since at the moment you are facing the hobgoblins directly and I'm still prone.

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