RelicBlackOUTs Old School Modules (Inactive)

Game Master RelicBlackOUT

Modules:
Scourge of the Howling Horde
Barrow of the Forgotten King
The Sinister Spire
XP: 7,991/10,000

Loot

Marching Order:
Single file:
1-Del
2-Dalron (unless he's scouting ahead, of course)
3-Scarlet (unless he's scouting ahead, of course)
4-Bozvrig
5-Truffels
6-Barnabus
7-Lanliss

Double file:
1/2
3/5
4/6
7

Maps:
Scourge of the Howling Horde:
Mine Map

Barrow of the Forgotten King
Barrow of the Forgotten King Map

The Sinister Spire


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Liberty's Edge

Male Human Bard / 2HP 22 /22 AC 17 ( Touch 12 Flat 15) / Fort +3 | Ref +5 | Will +5 / CMB +1 | CMD 13 / Init +2/ Perception +5|

Getting he bedroll picked up and stored away and readies his bow

"You're right were are here to stop the threat of goblins not spiders, no reason to get poisoned if we don't have to. the four way intersection it is.
Brrnabus did you get a chance to look over the scrolls?
We can take the holy symbol to the smith to ID what it is made from."


Is that what you really want to do?

Scarlet does a once over of the temple and there are no secret doors. Only one way in and out of this room.

Getting to the four way intersection you held north. This hall way is 10 ft wide and stretches north for 40 ft. Halfway down on the left side are a set of double doors. Scarlet can also see that at the end of the hallway on the right side are another set of double doors.

Liberty's Edge

Male Human Bard / 2HP 22 /22 AC 17 ( Touch 12 Flat 15) / Fort +3 | Ref +5 | Will +5 / CMB +1 | CMD 13 / Init +2/ Perception +5|

Dalron gets in to a spot to be able to see the double doors at the far end of the hall on the right.

No need for the rats to sneak up behind us when we are going thru the first door.


Male CG Human Rogue 4 | HP: 25/26 | AC: 17 (13T, 14F) *+1 vs Traps | CMB +5 CMD 18/15F | Fort +2 Ref +7* Will +3 (Evasion, +1 vs Traps)| Initiative: +2 | Perception +8 (+1 vs Traps) | Speed 30' | Disrupt Undead 3/3 | Shield (2/2) | Active Conditions: -1 Wis

Scarlet heads for the first double doors and listens for anything beyond and then checks to see if the door is locked.

Perception: 1d20 + 5 ⇒ (11) + 5 = 16


Is that what you really want to do?

Scarlet listens and hears nothing from within. The doors are not locked.


Male CG Human Rogue 4 | HP: 25/26 | AC: 17 (13T, 14F) *+1 vs Traps | CMB +5 CMD 18/15F | Fort +2 Ref +7* Will +3 (Evasion, +1 vs Traps)| Initiative: +2 | Perception +8 (+1 vs Traps) | Speed 30' | Disrupt Undead 3/3 | Shield (2/2) | Active Conditions: -1 Wis

Scarlet motions to the others that all is clear as far as he knows and waits for the others to gather around before opening the door.


Is that what you really want to do?

You open the door. The room appears to be empty. A beat up iron cauldron hangs over a fire pit in the northwest corner of the room, and the smell of a slow simmering stew fills the air. Water drips from a decrepit pipe in the west wall into an ancient stone cistern. A long, crude wooden table and several stools occupy the center of the room. Sacks of grain and piles of fur and leather fill the northeastern corner of the room. Doors in the north and west wall are closed.

Liberty's Edge

Male Human Bard / 2HP 22 /22 AC 17 ( Touch 12 Flat 15) / Fort +3 | Ref +5 | Will +5 / CMB +1 | CMD 13 / Init +2/ Perception +5|

Sorry for the late entry to ID the metal of the holy symbol....its bugging me.

Knowledge Dungeoneering: 1d20 + 5 ⇒ (6) + 5 = 11 I think thats the skill for metals

Dalron whispers"Brunner you want to try out that new armor of yours? I have a bad feeling about this room, that something it going to jump out at us from one of the doors maybe. Everyone stay alert."

Dalron glances between the open room and the closed doors down the hall.


ninja'd by Dalron, I will alter my post a little.
earlier
'Have a smith investigate the holy symbol of Torag, that seems only fair.' Nodding with Dalron's assessment, he adds, "Ance we figure a faur price, Ah will sae tae purchase th' holy symbol. efter Ah reimburse a' fowk fur th' armur 'at is."

Turning to Scarlet, Brunner smiles, "It feels guid, scarlit, feels reit, if ye ken whit Ah pure techt." Tucking his old armor into the backpack and tying his old shield and hammer to it, Brunner follows Scarlet down the hallway clad in his fancy new ancient armor, with the familiar weight of a Dwarven Hammer in his hand.

I'm assuming that unless Scarlet or Dalron (for when were outside) is attempting stealth that Brunner stays on their hip.

Now
Staying close to the burglar, Brunner shield high, steps into the doorway eager to test the new ancient armor. Not seeing any immediate threats he moves carefully into the room. Nodding his head in agreement with Dalron, he whispers, "We shoods inspect thes room canny. Ah dornt want onie surprises left behin' us an' someain did try th' duir lest nicht."

perception: 1d20 + 1 ⇒ (18) + 1 = 19


Male CG Human Rogue 4 | HP: 25/26 | AC: 17 (13T, 14F) *+1 vs Traps | CMB +5 CMD 18/15F | Fort +2 Ref +7* Will +3 (Evasion, +1 vs Traps)| Initiative: +2 | Perception +8 (+1 vs Traps) | Speed 30' | Disrupt Undead 3/3 | Shield (2/2) | Active Conditions: -1 Wis

Scarlet goes sniffing around for loot as the room seems to be empty.

Perception: 1d20 + 5 ⇒ (13) + 5 = 18


Gnome Gun Chemist | HP:11/11 | AC:16 FF:14 T:13 | CMD:12 | +5 +4 +1 | Init:+2 Per:+6(+8) | 4/4 10/10

At some point before leaving this morning, Barnabus breaks the wax seals on the scrolls and looks them over to see what information they contain.


Is that what you really want to do?

Before taking off Barnabus takes a look over the scrolls. As he is about to break the seals he notices that there is a simple of Torag pressed into the wax. They are written in dwarven.

Dwarven:
The scrolls detail the dwarf enclave that was once positioned here to guard the path to the somewhere evil below. The text presents this duty ambiguously. It’s unclear whether the dwarves were protecting what lies below from interlopers from the surfac world or protecting the surface world from some danger below.

Excerpt: This passage through the singing stones must be safeguarded at all cost. Our state of vigilance must not waiver. That which lies beyond must forever remain separate and apart.

As the group enters the kitchen

Everyone is starting to come into the room. Seeing that the room is empty, Scarlet decides to look around for useful items. He begins looking through the only place where things may be. Beginning to look through the leather and furs and the sack of grain, Scarlet hears a squeak as a brown furred creature with a slender body bounds forth with a loping gate, mouth open wide and filled with dozens of sharp teeth launches towards Scarlet ready to bite. Scarlet, quick on his feet, takes a quick sidestep back causing this creature to miss.

Attack:
Attack: 1d20 + 6 ⇒ (4) + 6 = 10
DMG: 1d6 + 3 ⇒ (1) + 3 = 4
CMB: 1d20 + 12 ⇒ (16) + 12 = 28

Initiative:
Barnabus: 1d20 + 1 ⇒ (5) + 1 = 6
Scarlet: 1d20 + 2 ⇒ (2) + 2 = 4
Brunner: 1d20 + 2 ⇒ (16) + 2 = 18
Dalron: 1d20 + 3 ⇒ (12) + 3 = 15
Lanliss: 1d20 + 3 ⇒ (13) + 3 = 16
Evia: 1d20 + 3 ⇒ (3) + 3 = 6
Dire Weasel: 1d20 + 4 ⇒ (12) + 4 = 16

Initiative Order
Round 1
Brunner
Furry Creature
Lanliss, Dalron, Evia, Barnabus, Scarlet

@Brunner it is your turn to go.


Elf Cleric of Fharlanghn 1 ~ AC 18 (t 13, ff 15) | F +3, R +3, W +4 (+2 vs. enchants) | Init +3 | Percep: 4 |BoL: 5/5 | AF: 2/5 | Channel: 3/5 | HP: 9/9
Brunner Hammerfell wrote:
"Ance we figure a faur price, Ah will sae tae purchase th' holy symbol. efter Ah reimburse a' fowk fur th' armur 'at is."

"You will do no such thing. Torag might have meant for you to find that armor and hammer. I will not curb that in any way. It's just like how I don't expect any of you to reimburse me for our matching cloaks! It must be--"

Lanliss' words are cut off by a surprised shout as the small creature lurches out at Scarlet. The elf raises his bow and waits for an opening to shoot.


'what creature is this? Dropping to a low guard, Brunner follows the movement of the creature, watching it's timing. He swings his Dwarven-made hammer as it comes past the dodging Scarlet. "Watch it laddie, thaur's a giant rat efter ye."

If he needs to move to attack it he would do so. Attack: MW Dw Warham.
attack: 1d20 + 4 ⇒ (17) + 4 = 21 for damage: 1d10 + 2 ⇒ (2) + 2 = 4


Is that what you really want to do?

Brunner swings down on the creature and strikes it in the mid section. This feels like a good weapon. Feel right in his hand. Sketching, it continues to attack the closest person to its layer.

Attack:
Attack: 1d20 + 6 ⇒ (8) + 6 = 14
DMG: 1d6 + 3 ⇒ (1) + 3 = 4
CMB: 1d20 + 12 ⇒ (16) + 12 = 28

Biting out, the creature attacks and latches onto Scarlet. Scarlet takes 4 damage.

Initiative Order
Lanliss, Dalron, Evia, Barnabus, Scarlet
Round 2
Brunner
Creature

Liberty's Edge

Male Human Bard / 2HP 22 /22 AC 17 ( Touch 12 Flat 15) / Fort +3 | Ref +5 | Will +5 / CMB +1 | CMD 13 / Init +2/ Perception +5|

Spinning to face the open room Dalron launches an arrow at the ball of fur and teeth.

Attack: 1d20 + 5 ⇒ (14) + 5 = 19

Damage: 1d8 + 1 ⇒ (7) + 1 = 8

"Goblins keep foul pets."


Elf Cleric of Fharlanghn 1 ~ AC 18 (t 13, ff 15) | F +3, R +3, W +4 (+2 vs. enchants) | Init +3 | Percep: 4 |BoL: 5/5 | AF: 2/5 | Channel: 3/5 | HP: 9/9

Bow drawn, Lanliss releases his arrow the moment he sees an opening.

Attack: 1d20 + 3 - 4 ⇒ (16) + 3 - 4 = 15
Damage: 1d8 ⇒ 6


Male CG Human Rogue 4 | HP: 25/26 | AC: 17 (13T, 14F) *+1 vs Traps | CMB +5 CMD 18/15F | Fort +2 Ref +7* Will +3 (Evasion, +1 vs Traps)| Initiative: +2 | Perception +8 (+1 vs Traps) | Speed 30' | Disrupt Undead 3/3 | Shield (2/2) | Active Conditions: -1 Wis

Wincing in paid as the giant rodent latches onto him, he attempts to skewer with his rapier.

Rapier: 1d20 + 2 ⇒ (5) + 2 = 7
Damage: 1d6 + 2 ⇒ (4) + 2 = 6


Is that what you really want to do?

This creature is latched onto Scarlet but Brunner and Dalron are able to quickly do a massive amount of damage to it, but it is still clinging on for dear life.

Evia needs to go then it will be top of the rounds with Brunner.


Gnome Gun Chemist | HP:11/11 | AC:16 FF:14 T:13 | CMD:12 | +5 +4 +1 | Init:+2 Per:+6(+8) | 4/4 10/10

"That's the ugliest cat I've ever seen!" Barnabus exclaims.

Stoat, his weasel familiar, sticks his head out of Barnabus's satchel and chitters on agreement.

Barnabus throws a force missile at the critter.

force missile: 1d4 + 1 ⇒ (3) + 1 = 4


Female CG half-elf bard 1 | HP: 10/10 | AC:15 T:12 FF:13 | CMB:+1 CMD:13 | Saves F:+2 R:+5 W:+1 | Init:+3 | Per:+6 | SM: +0 | Bardic Performance: 4/7 | Active Conditions: none

Evia continues her song of bravery to bolster her companions. She then draws out her rapier, intending to help set a flank.

"Take heart my fellows
Room by room, foe by foe
Our song will not die!"

Begin inspire courage (+1), draw rapier.


Is that what you really want to do?

Barnabus lets loose a powerful force missile that hits the creature. With a hit pitch screech it releases from Scarlet and topples to the ground. At the same time a goblin in a bakers hat and apron comes bursting from the west door with a meat cleaver in its hand and it charges towards Brunner. With a chop of a practice chef it strikes Brunner just above the knee taking 5 damage. Brunner does infact take a knee with this hit as it strikes a nerve and for a brief moment its leg from the knee down goes numb.

Goblin screaming out:
“Get away from stinky!!! GAAAAA!”

goblin attack:
Dalron 1 Brunner 2: 1d2 ⇒ 2
G attack: 1d20 + 6 ⇒ (15) + 6 = 21
G DMG: 1d4 + 1 ⇒ (4) + 1 = 5


Is that what you really want to do?

Still in rounds. All of you act, then ithe goblin will act.


Gnome Gun Chemist | HP:11/11 | AC:16 FF:14 T:13 | CMD:12 | +5 +4 +1 | Init:+2 Per:+6(+8) | 4/4 10/10

"Well isn't that the darndest thing?" Barnabus asks outloud.

He conjures a ray of frost and directs it at the goblin.

ray of frost: 1d20 + 1 - 4 ⇒ (8) + 1 - 4 = 5 (in combat)

But he's obviously distracted by the spectacle.


Male CG Human Rogue 4 | HP: 25/26 | AC: 17 (13T, 14F) *+1 vs Traps | CMB +5 CMD 18/15F | Fort +2 Ref +7* Will +3 (Evasion, +1 vs Traps)| Initiative: +2 | Perception +8 (+1 vs Traps) | Speed 30' | Disrupt Undead 3/3 | Shield (2/2) | Active Conditions: -1 Wis

With the giant rodent no longer chewing on him, Scarlet rushes to aid Brunner from the sudden appearance of the goblin chef. Unfortunately he sways a little bit from blood loss and his thrust impales the wrong goblin chef. "Darn double vision."

Rapier: 1d20 + 2 ⇒ (4) + 2 = 6
Damage: 1d6 + 2 ⇒ (2) + 2 = 4


Elf Cleric of Fharlanghn 1 ~ AC 18 (t 13, ff 15) | F +3, R +3, W +4 (+2 vs. enchants) | Init +3 | Percep: 4 |BoL: 5/5 | AF: 2/5 | Channel: 3/5 | HP: 9/9

Lanliss yelps in surprise at the new assailant. He tries to aim his arrow at least close to the goblin, but he lets go of his bowstring before he has fully turned in the direction of the goblin chef.

Attack: 1d20 + 3 - 4 + 1 ⇒ (1) + 3 - 4 + 1 = 1
Damage: 1d8 + 1 ⇒ (4) + 1 = 5

Liberty's Edge

Male Human Bard / 2HP 22 /22 AC 17 ( Touch 12 Flat 15) / Fort +3 | Ref +5 | Will +5 / CMB +1 | CMD 13 / Init +2/ Perception +5|

"I don't want to know what kind of meat your using.

Dalon nocks another arrow and launches it to the death cook.

Attack: 1d20 + 8 ⇒ (18) + 8 = 26

Damage: 1d8 + 4 ⇒ (4) + 4 = 8


'Got focused on the rat and didn't watch for the owner.' Hearing the goblin come into the room, Brunner doesn't turn in time to properly defend himself. the goblin slicing into the back of his knee, he goes to the ground. Pushing himself up with the hammer, he glares at the goblin, "Ye shoods hae ran th' other way, gobo." He then swings his hammer at the assailant.

Move action: Stand, Attack: MW Dw Warhammer
attack: 1d20 + 4 ⇒ (14) + 4 = 18 for damage: 1d10 + 2 ⇒ (8) + 2 = 10


Is that what you really want to do?

Almost in one fluid motion Dalrons arrow and Brunner’s hammer hit the goblin cook, and just as quickly as it charged out of the door way it flys back with an arrow in the chest and a hammer in the stomach.

Pausing for a moment, everything becomes still again in this kitchen.

Brunner, when I say things like he takes a knee or is pushed back or anything where I don’t do a CMB check, it is purely for flavor and you don’t need to use a move action to stand, step up, etc. I’m happy you are willing to do so, but it is not required.

Liberty's Edge

Male Human Bard / 2HP 22 /22 AC 17 ( Touch 12 Flat 15) / Fort +3 | Ref +5 | Will +5 / CMB +1 | CMD 13 / Init +2/ Perception +5|

As everyone steps into the room, Dalron closes the door most of the way so he can keep an eye on the other door and hall way.

"I will keep an eye out, if the rest of you want to look around. Oh, don't eat anything. It may not be what you think it is."


GM RelicBlackOUT wrote:
Brunner, when I say things like he takes a knee or is pushed back or anything where I don’t do a CMB check, it is purely for flavor and you don’t need to use a move action to stand, step up, etc. I’m happy you are willing to do so, but it is not required.

Cool

As combat comes to a close, Brunner exhales, Nudging the fallen goblin with his boot to make sure it's dead, "Waur nae bringin' thes a body back ur we?"

heal check: 1d20 + 5 ⇒ (1) + 5 = 6

Slowly, he tucks the hammer in his belt, and looking over his shoulder at the wound, he moans, "Och, Ah got bluid oan th' new armur, Ah didne mess it up tay badly did Ah?"

'Is he serious? I have trouble telling with these humans, they have such odd senses of humor.' He looks at Dalron, then at the kitchen, "Nae tae fash yerse laddie, nae tae fash yerse." However he does draw the hammer back out, and move to west door, making sure nothing else is headed their way.

perception @ west door: 1d20 + 1 ⇒ (1) + 1 = 2

wow, those are two awful rolls


Gnome Gun Chemist | HP:11/11 | AC:16 FF:14 T:13 | CMD:12 | +5 +4 +1 | Init:+2 Per:+6(+8) | 4/4 10/10

Barnabus will help search the room and cast Detect Magic

perception: 1d20 + 4 ⇒ (20) + 4 = 24


Elf Cleric of Fharlanghn 1 ~ AC 18 (t 13, ff 15) | F +3, R +3, W +4 (+2 vs. enchants) | Init +3 | Percep: 4 |BoL: 5/5 | AF: 2/5 | Channel: 3/5 | HP: 9/9

Hanging back with Dalron, bow ready, Lanliss tries to figure out what "Nae tae fash yerse" means.


Is that what you really want to do?

With people taking watch and looking through this room, Barnabus and Scarlet find something in the nest if the creature. You find a molded belt pouch holding two potions.

DC 16 spellcraft:
You discover what these two potions are. One is a Potion of Cure Light Wounds, the other is a Potion of Resist Energy(Acid)

Moving into what is safe to call a pantry you find all sorts of stuff. Most of the things in here have little value. Sacks of grain, bolts of cloth, bits of kindling,and all manner of items are stuffed into this storage area. You take sometime to sort things between what is useful and what is not. You find a bullseye lantern, 5 flask of oil, 10 tindertwigs, 2 vials of ink, 2 flask of acid, a magnifying glass, a masterworked flute, a small coin purse containing 22 gold, and a 50 ft length of silk rope.

Brunner putting his ear to the remaining door hears nothing but the dripping of water.

Be sure to track your HP in your top bars. I will be double checking my math here shortly.


Is that what you really want to do?

That is my bad, I had forgot that it was still early in the morning and you all healed up. Brunner is down 5, Scarlet is down 4


Male CG Human Rogue 4 | HP: 25/26 | AC: 17 (13T, 14F) *+1 vs Traps | CMB +5 CMD 18/15F | Fort +2 Ref +7* Will +3 (Evasion, +1 vs Traps)| Initiative: +2 | Perception +8 (+1 vs Traps) | Speed 30' | Disrupt Undead 3/3 | Shield (2/2) | Active Conditions: -1 Wis

Scarlet looks at the flasks of acid. He stores them, "Those both should prove useful."


'Acid, not very sporting, but he's right.' Nodding, Brunner points at the acid flask with his hammer. "Ye gang aheid an' keep them scarlit, Ah got mah hans foo."

He then turns to the door where he heard the water. "Shaa we continue oan?"


Gnome Gun Chemist | HP:11/11 | AC:16 FF:14 T:13 | CMD:12 | +5 +4 +1 | Init:+2 Per:+6(+8) | 4/4 10/10

"Let me see if I can tell what these potions are for."

spellcraft: 1d20 + 7 ⇒ (15) + 7 = 22

Liberty's Edge

Male Human Bard / 2HP 22 /22 AC 17 ( Touch 12 Flat 15) / Fort +3 | Ref +5 | Will +5 / CMB +1 | CMD 13 / Init +2/ Perception +5|

"Do we want a side trip back to the temple so you two can drink from the fountain?"

Looking at Brunner's wound.


Is that what you really want to do?

It is up to you all what you would like to do. There is still one room that has not been checked out. Brunner did give it a listen but outside of that nothing else has been decided.

@Barnabus you did identify the potions.


Male CG Human Rogue 4 | HP: 25/26 | AC: 17 (13T, 14F) *+1 vs Traps | CMB +5 CMD 18/15F | Fort +2 Ref +7* Will +3 (Evasion, +1 vs Traps)| Initiative: +2 | Perception +8 (+1 vs Traps) | Speed 30' | Disrupt Undead 3/3 | Shield (2/2) | Active Conditions: -1 Wis

"Perhaps the rest of you stay here while Brunner and I make a dash back to the holy fountain and take a sip before returning."

Scarlet looks at Brunner to see if he is up for it.


Elf Cleric of Fharlanghn 1 ~ AC 18 (t 13, ff 15) | F +3, R +3, W +4 (+2 vs. enchants) | Init +3 | Percep: 4 |BoL: 5/5 | AF: 2/5 | Channel: 3/5 | HP: 9/9

"There's no good reason we should split up for so short a distance. If either group encountered another bugbear, it could be disastrous. Let's all five of us go to the chapel and then come back here."

Liberty's Edge

Male Human Bard / 2HP 22 /22 AC 17 ( Touch 12 Flat 15) / Fort +3 | Ref +5 | Will +5 / CMB +1 | CMD 13 / Init +2/ Perception +5|

"I agree with Lanliss, we need to stick together."


'Teamwork, I knew there was a reason to like these lads, they think like dwarves.' Nodding his head in agreement, Brunner turns and begins trotting back to the fountain. "Skitin' frae th' foontain is a guid idea. stickin' together is tay. we'll aw gang thaur an' come reit back."

it is Brunner's intention to go drink from the fountain and come right back and open the door.


Male CG Human Rogue 4 | HP: 25/26 | AC: 17 (13T, 14F) *+1 vs Traps | CMB +5 CMD 18/15F | Fort +2 Ref +7* Will +3 (Evasion, +1 vs Traps)| Initiative: +2 | Perception +8 (+1 vs Traps) | Speed 30' | Disrupt Undead 3/3 | Shield (2/2) | Active Conditions: -1 Wis

Scarlet trots after Brunner, taking a quick drink from the fountain before heading back with him.

Liberty's Edge

Male Human Bard / 2HP 22 /22 AC 17 ( Touch 12 Flat 15) / Fort +3 | Ref +5 | Will +5 / CMB +1 | CMD 13 / Init +2/ Perception +5|

Dalron makes sure that nothing attacks them. Bow and arrow ready.


Is that what you really want to do?

The team makes it back safely to the temple room. Brunner and Scarlet takes a drink from the fountain.

Brunner Heals: 1d8 + 1 ⇒ (7) + 1 = 8
Scarlet Heals: 1d8 + 1 ⇒ (5) + 1 = 6

Other than some aches from the battle, both of them are feeling completely refreshed. Brunner looks at his leg and other than a hole cut in his pants, he is no longer bleeding.

You are back near the webbed up mine or you have the last room in the kitchen, or the last room on the north end of the four way interesection.


Male CG Human Rogue 4 | HP: 25/26 | AC: 17 (13T, 14F) *+1 vs Traps | CMB +5 CMD 18/15F | Fort +2 Ref +7* Will +3 (Evasion, +1 vs Traps)| Initiative: +2 | Perception +8 (+1 vs Traps) | Speed 30' | Disrupt Undead 3/3 | Shield (2/2) | Active Conditions: -1 Wis

Looking at the fountain, Scarlet suddenly takes his waterskin and pours the water out of it before filling it with the fountain's healing water. "I want to see if the healing property of this water will work away from the fountain."

He then looks at the others, "I suggest we head back to the kitchen and finish exploring it before investigating the other set of doors further down the intersection."


Elf Cleric of Fharlanghn 1 ~ AC 18 (t 13, ff 15) | F +3, R +3, W +4 (+2 vs. enchants) | Init +3 | Percep: 4 |BoL: 5/5 | AF: 2/5 | Channel: 3/5 | HP: 9/9

Kitchen, then north from the four way intersection.


'Lanliss is very logical, I know what he's thinking.' Making eye contact with Lanliss, Brunner nods at the unspoken answer to Scarlet's question. "Laddies, let's finish whit we started in th' scullery 'en open th' other doors."

He then marches to the kitchen hammer and shield in hand, he nods at the door on the north, ready for anything. "Gang aheid Scarlit, open th' duir waur ready."

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