
GM Mort |

Einar manages to gnash open its throat, then bites off its head.
Heal checks are for what you want to do with the rack at the back of the room. There are still some splayed remains of dozens of woodland creatures, some dead, some still twitching.
On each of the 3 folarrens, the party finds 4 doses of concentrated shadow essence poison on each body.(The save DC is 19, lasts for 9 rounds instead of 7)
They also find a mwk blowgun with 6 darts, alchemist’s kit, formula book on each of the bodies. On one of the tables is a curious potion that looks like part saliva, part greenish liquid. Mr Whiskers identified it as a potion of remove blindness/deafness.
In the formula book, there are the following extracts(Mr Whiskers can scribe):
blur, spider climb, expeditious retreat, true strike, darkvision.
The others Mr Whiskers can't are:
Alchemical allocation, deathwatch, cure light wounds
Decide where you guys want to go as a party and what you want to do with the creatures on the rack.
Edit- I forgot the important word!

Crummock-i-Phail |

Crummock looks at the rack, and shudders.
"Should we be puttin' these creatures out o' their misery?"
I am suggesting simply Fireballing the area, to grant them a quick death, and not risk exposing us to whatever filth is in the area.
As to where to go next, well, in this case, it would seem to be fairly straight-forward, since there is only one other exit besides the one we came in from... hence, I would assume that we go 'West'.
EDIT: Also, why the heck would anyone want a Potion of Blindness/Deafness!?

GM Mort |

You dun want go back the way you came? Since you didn't really care for going through this way?

Einar 'Kinslayer' Bjornson |
Lets keep an eye out for someplace we can spend the evening if we need to.
'Unless were taking those animals down so we can eat them, I have no interest in them, better not say it out loud, I'd get a dirty look from everyone but Greta.' Einar turns toward the door. "While you folks decide what to do with the fuzzy buddies I will check the exit."
Einar goes to the door and inspects it carefully, if it's clear He then opens the door to see what is behind it. Once the group is ready he will lead the team through the door to their next adventure, glaive in hand, keeping a keen eye out as he goes.
Einar will take 20 (35) on perception inspecting the door, he will take 20 (36) on Disable for any locks and take 10 (26) disable on any traps

GM Mort |

As you command
Greta walks into the vivisectionist's chambers. "Urgh the smell...that's disgusting." She furrows her eyebrows as she looks at the "Exhibits". Crummock ends their misery by throwing a fireball into the racks, destroying the rack by conflagarating it. Mercifully, the party does not hear anything other then the hiss of the flames.
West door
The air is still and rancid in this cavern, permeated with the scent of rotting flesh. At the first glance, the floors and walls appear curiously wrinkled, but closer inspections revealed they have been carpeted with some sort of dried flesh. In the center of the chamber, five wooden totems hold aloft a macabre canopy crafted from an untold number of poorly preserved shins crudely stitched together. The poles supporting the canopy are carved with the leering faces of old women. Each of the carved faces is slightly different, though all are hideous and disfigured with hooked noses, oversized warts, snaggletoothed maws, and other exaggerated features.
An emaciated, hunchbacked, porcupined-quilled creature, wearing a smock made of human skins stands among his pride of decayed hoarpanthers.
The passageway is you know, 8 ft wide by 8 ft high, so everyone large is squeezing

GM Mort |

Mr Whiskers Init: 1d20 + 6 ⇒ (11) + 6 = 17
Hirah Init: 1d20 + 6 ⇒ (2) + 6 = 8
Einar Init: 1d20 + 3 ⇒ (13) + 3 = 16
Crummock Init: 1d20 - 1 ⇒ (8) - 1 = 7
Decayed Hoarpanthers: 1d20 + 5 ⇒ (3) + 5 = 8
Porcupine man: 1d20 + 4 ⇒ (2) + 4 = 6
Mr Whiskers, Einar, Hirah, Hoarpanthers, Crummock, Porcupine man
Hirah knowledge religion hoarpanthers: 1d20 + 18 ⇒ (7) + 18 = 25
Mr Whiskers knowledge religion hoarpanthers: 1d20 + 12 ⇒ (13) + 12 = 25
Mr Whiskers and Hirah both know the decayed hoarpanthers as fast zombies. (Fast Leopard zombies to be exact for stats)
Mr Whiskers knowledge local porcupine man: 1d20 + 13 ⇒ (18) + 13 = 31
Greta knowledge local porcupine man: 1d20 + 5 ⇒ (12) + 5 = 17
Mr Whiskers recognizes the porcupine man as a Pukwudgie. It can fire poisonous quils from its back, and any creature attacking a pukwudgie with light or one-handed melee weapons, natural weapons, or an unarmed strike takes 1d3 points of piercing damage. A creature that grapples a pukwudgie takes 2d4 points of piercing damage. Anyone who takes damage from these quills is also exposed to the pukwudgie’s poison.
Quil poison
Quill—injury; save Fort DC 18; frequency 1/round for 6 rounds; effect 1d3 Con damage; cure 2 consecutive saves. The save DC is Constitution-based.

Mr. Whiskers |

Mr. Whiskers winces, then after a moment nods agreement at Crummock's suggestion to put the creatures out of their misery.
Seeing the approaching undead creatures, Mr. Whiskers lays down a layer of grease at the end of the passage. "If you stop them at the edge of the grease, you should have an easier time fighting them!"
Greenish box is grease, DC 17 Reflex or fall, half rate, denied Dex while in grease.
I would like to go back up and clear the first level after this!

Hirah Cheran |

With each graceful step, this leopard's steely muscles ripple beneath its spotted fur.
--------------------
Leopard (cat) CR 2
XP 600
Male primordial leopard (Pathfinder Player Companion: Monster Summoner's Handbook 19, Pathfinder RPG Bestiary 40)
N Medium animal
Init +4; Senses low-light vision, scent; Perception +5
--------------------
Defense
--------------------
AC 15, touch 14, flat-footed 11 (+4 Dex, +1 natural)
hp 25 (3d8+12)
Fort +7, Ref +7, Will +2
SR 8
--------------------
Offense
--------------------
Speed 30 ft., climb 30 ft.
Melee bite +7 (1d8+5 plus grab), 2 claws +7 (1d3+5)
Special Attacks pounce, rake (2 claws +7, 1d3+5)
Spell-Like Abilities (CL 3rd; concentration +1)
1/day—dancing lights
--------------------
Statistics
--------------------
Str 20, Dex 19, Con 19, Int 2, Wis 13, Cha 6
Base Atk +2; CMB +7 (+11 grapple); CMD 21 (25 vs. trip)
Feats Skill Focus (Stealth), Weapon Finesse
Skills Acrobatics +8, Climb +13, Perception +5, Stealth +11 (+15 in undergrowth); Racial Modifiers +4 Stealth in undergrowth
--------------------
Ecology
--------------------
Environment any forest
Organization solitary or pair
Treasure none
--------------------
Special Abilities
--------------------
Climb (30 feet) You have a Climb speed.
Grab: Bite (Medium) (Ex) You can start a grapple as a free action if you hit with the designated weapon.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Pounce (Ex) You can make a full attack as part of a charge.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Spell Resistance (8) You have Spell Resistance.
Augument Summoning
How Many: 1d3 + 1 ⇒ (1) + 1 = 2
Summoning these to get the Zombies
Unable to roll dice etc have to get to work so late.

Hirah Cheran |

Bite: 1d20 + 7 ⇒ (20) + 7 = 27Damage: 1d8 + 5 ⇒ (8) + 5 = 13
claw: 1d20 + 7 ⇒ (4) + 7 = 11Damage: 1d3 + 5 ⇒ (2) + 5 = 7
Claw: 1d20 + 7 ⇒ (4) + 7 = 11Damage: 1d3 + 5 ⇒ (2) + 5 = 7
Bite: 1d20 + 7 ⇒ (2) + 7 = 9Damage: 1d8 + 5 ⇒ (8) + 5 = 13
Claw: 1d20 + 7 ⇒ (4) + 7 = 11Damage: 1d3 + 5 ⇒ (2) + 5 = 7
Claw : 1d20 + 7 ⇒ (14) + 7 = 21Damage: 1d3 + 5 ⇒ (3) + 5 = 8

Hirah Cheran |

O.k got another break
Grab: 1d20 + 11 ⇒ (20) + 11 = 31
Grab: 1d20 + 11 ⇒ (1) + 11 = 12
Confirm: 1d20 + 7 ⇒ (15) + 7 = 22
Damage: 1d8 + 5 ⇒ (3) + 5 = 8

GM Mort |

Cool, thx for saving me the trouble of rolling those grabs and the confirm
reflex: 1d20 + 6 ⇒ (16) + 6 = 22
reflex: 1d20 + 6 ⇒ (1) + 6 = 7
The one at the bottom slips on the grease and falls.
I'll position the leopards later.
Both of Hirah's primodial leopards tear up the standing zombie hoarpanther

Einar 'Kinslayer' Bjornson |
shoot, I said glaive not +1 ranseur, I need to remember he has it.
'Stop them at the edge of the grease, I think I can do that.' Einar smiles a toothy smile at Mister Whiskers. "I can do that!" Glaive in hand he trots forward and waits for someone or something to come within reach of his polearm.
20 ft move. readied action: attack with ranseur. anything comes near, he swings at it. Attack: MW coldiron Glaive, PA
attack: 1d20 + 12 ⇒ (13) + 12 = 25 for damage: 1d10 + 9 + 9 ⇒ (8) + 9 + 9 = 26
hoping to use 'combat reflexes' here for the first time ;)

GM Mort |

The zombie hoarpanther stands up from the grease, then attempts to go through it.
Acrobatics: 1d20 + 5 ⇒ (13) + 5 = 18
Only to get its head lopped off by Einar's glaive, and topple to the ground, headless.
The rest of the zombie hoarpanther horde go after whatever they can reach(that isn't in the grease pile). Two of the zombie hoarpanthers manages to bite the top most leopard.
bite: 1d20 + 7 ⇒ (10) + 7 = 17
dmg: 1d6 + 4 ⇒ (5) + 4 = 9
bite: 1d20 + 7 ⇒ (1) + 7 = 8
bite: 1d20 + 7 ⇒ (5) + 7 = 12
bite: 1d20 + 7 ⇒ (18) + 7 = 25
dmg: 1d6 + 4 ⇒ (6) + 4 = 10
Crummock up

GM Mort |

"You killed my Kitties! And I stuffed them so beautifully too!" The pukwudgie curses, while shaking his fist angrily at Einar and Hirah. "Just you wait! My kitties will tear you up!" He threatens.
He fires off one of his porcupine quils at Einar, which glances off his armor.
Quill: 1d20 + 14 ⇒ (6) + 14 = 20
Party up

Mr. Whiskers |

Since they are so nicely placed...
Mr. Whiskers casts glitterdust, centering it on the post and pushing a point of arcane reservoir into it. He then moves up a little bit.
Looks like it gets all the enemies. DC 19 Will
"Don't watch then!"

Crummock-i-Phail |

@Mr Whiskers: Each square on the map is a 10' cube - I don't see how a 10' spread can hit all of them...
EDIT: Speaking of which, which of the four 10' cubes *actually* has the Grease covering it?

GM Mort |

Lol I didn't notice the grease being too big myself. Talk about derp moments.
If you're willing to friendly fire the summoned leopards,you can get 4
zombie will: 1d20 + 4 ⇒ (19) + 4 = 23
zombie will: 1d20 + 4 ⇒ (5) + 4 = 9
zombie will: 1d20 + 4 ⇒ (14) + 4 = 18
zombie will: 1d20 + 4 ⇒ (7) + 4 = 11
leopards will: 1d20 + 2 ⇒ (7) + 2 = 9
leopards will: 1d20 + 2 ⇒ (13) + 2 = 15
Both leopards, and all but one of the hoarpanther zombies are blinded.
Grease issues, ask the caster, or failing an answer, determine the grease square as you like, yourself

Einar 'Kinslayer' Bjornson |
'Quills did it just fire quills?' Dropping his glaive Einar yells at the thing with quills, "Quills, that's as insulting as darts." He draws his bow and a cold iron arrow and fires it at the quilled creature.
Attack: MW Longbow:
attack: 1d20 + 12 ⇒ (11) + 12 = 23 for damage: 1d8 + 4 ⇒ (8) + 4 = 12

GM Mort |

Einar manages to stick pukwudgie(I prefer porcupine man, really) in the knee pretty well with his bow.

Crummock-i-Phail |

Seeing that, apparently, it is okay to target the summoned creatures, Crummock shrugs, and dumps a Fireball on the area.
This will hit the Pukwudgie, five of its zombies, and both leopards.
Fireball: 8d6 ⇒ (6, 1, 6, 6, 1, 6, 1, 4) = 31 Fire damage, DC 21 Reflex for half.

GM Mort |

Cruelty to summoned creatures! =P
ref save zombie: 1d20 + 6 ⇒ (19) + 6 = 25
ref save zombie: 1d20 + 6 ⇒ (18) + 6 = 24
ref save zombie: 1d20 + 6 ⇒ (9) + 6 = 15
ref save zombie: 1d20 + 6 ⇒ (16) + 6 = 22
ref save zombie: 1d20 + 6 ⇒ (10) + 6 = 16
pukwudgie: 1d20 + 10 ⇒ (7) + 10 = 17
leopards ref: 1d20 + 7 ⇒ (18) + 7 = 25
leopards ref: 1d20 + 7 ⇒ (19) + 7 = 26
2 of the hoarpanther zombies are vaporised, and the pukwudgie looks fairly scorched. The leopards dodge the worst of the blast.
Primodial gives 8 SR, but Crummock has +8 for CL

Mr. Whiskers |

My apologies to Hirah. I hadn't realized that the kitties were her summons.
Sorry about the mistake on size. Fixed the box.

GM Mort |

*Amused GM* But on a more serious note, the leopards did do their job, if to bait their zombie counterparts into a bunch so they could be blinded and FBed

Hirah Cheran |

Delay
I cannot really enter melee and after they (leopards) got AOE'd I don't really want to use another limited resource to replace them. Technically they probably take Total Defense (if they can) and act as flanking buddies I guess, but being blind and crippled does give them much else to work with.
For my reference: 4 uses of SM left.

GM Mort |

end of round leopard will save: 1d20 + 2 ⇒ (11) + 2 = 13
end of round leopard will save: 1d20 + 2 ⇒ (7) + 2 = 9
Both are still blind
Leopard AC - 15 (+4 dex, +1 natural) - 4(losing dex) +total defence(+4) -2 for blinded condition = 13 AC
One zombie hoarpanther strikes at its non zombie counterpart.
Bite: 1d20 + 7 ⇒ (2) + 7 = 9
concealment, 1 hits, 2 misses: 1d2 ⇒ 1
Claw: 1d20 + 7 ⇒ (10) + 7 = 17
concealment, 1 hits, 2 misses: 1d2 ⇒ 1
dmg: 1d3 + 4 ⇒ (2) + 4 = 6
Claw: 1d20 + 7 ⇒ (15) + 7 = 22
concealment, 1 hits, 2 misses: 1d2 ⇒ 1
dmg: 1d3 + 4 ⇒ (1) + 4 = 5
Slam: 1d20 + 7 ⇒ (11) + 7 = 18
concealment, 1 hits, 2 misses: 1d2 ⇒ 1
dmg: 1d6 + 4 ⇒ (5) + 4 = 9
The claws connect and the singed leopard vanishes, leaving the slam to hit empty air.
zombie will save end of round: 1d20 + 4 ⇒ (8) + 4 = 12
The other shambles foward, until it meets resistance, then tries to ram what it meets, hitting only empty air.
slam: 1d20 + 7 ⇒ (19) + 7 = 26
concealment, 1 hits, 2 misses: 1d2 ⇒ 2
will save for Zombie leopard: 1d20 + 4 ⇒ (12) + 4 = 16
The pukwudgie fires two quils, one at Einar and the other at Hirah, then takes a step back after gesturing at his remaining zombie hoarleopards to go after Einar. "Just you wait, I'll tell Jadrenka on you for destroying my lovely, lovely kitties! She'll make you pay! She'll give me your dead bodies so you can be my next subjects!"
quill: 1d20 + 14 ⇒ (12) + 14 = 26
dmg: 1d4 + 2 ⇒ (1) + 2 = 3
quill: 1d20 + 12 ⇒ (12) + 12 = 24
dmg: 1d4 + 2 ⇒ (4) + 2 = 6
Einar Fort: 1d20 + 8 ⇒ (13) + 8 = 21
Hirah Fort: 1d20 + 11 ⇒ (5) + 11 = 16
Con dmg for Hirah: 1d3 ⇒ 1
Einar fights off the poison, but Hirah is less fortunate.
acro to move across grease: 1d20 + 5 ⇒ (14) + 5 = 19
Acro to move across grease: 1d20 + 5 ⇒ (3) + 5 = 8
One of the zombie hoarpanthers slips and falls on the grease, while the other tries to bite Einar.
bite: 1d20 + 7 ⇒ (5) + 7 = 12
It hits only Einar's armor.
Party up

Einar 'Kinslayer' Bjornson |
'Tell Jadrenka? what are we toddlers?' Frustrated that the quill creature has stepped back and the zombie animals have gotten in the way. dropping his bow, Einar rages, keeping his sized normal so he can still move around and attacks the undead with tooth and claws.
-1 str drn. Full Attack: maw, claw @ 2, Rage, Power attack, 1d6
Maw attack: 1d20 + 12 ⇒ (14) + 12 = 26 for damage: 1d6 + 7 + 6 + 1d6 ⇒ (3) + 7 + 6 + (3) = 19
Claw attack: 1d20 + 12 ⇒ (15) + 12 = 27 for damage: 1d8 + 7 + 6 + 1d6 ⇒ (2) + 7 + 6 + (4) = 19
Claw attack: 1d20 + 12 ⇒ (12) + 12 = 24 for damage: 1d8 + 7 + 6 + 1d6 ⇒ (3) + 7 + 6 + (3) = 19
if Einar drops the first one, and the grease is removed he will use the remaining attacks on the second one.

GM Mort |

The zombie hoarpanther tastes like a week old rotten body. It takes the bite and the claw to drop it.
What were you expecting?

Hirah Cheran |

Still delaying. Cannot do anything until Grease is removed, and even then I'm rethinking that since I'm now taking CON damage.

Crummock-i-Phail |

With a shrug, Crummock dumps another Fireball into the room.
Hitting everything apart from the panther closest to Einar.
Fireball: 8d6 ⇒ (6, 6, 1, 5, 3, 3, 4, 5) = 33 Fire damage, DC 21 Reflex for half.
He then directs Geist to go after the Pukwudgie, who pounces through the air (which will provoke an AoO from Einar's panther).
Bite: 1d20 + 11 + 2 + 1 ⇒ (4) + 11 + 2 + 1 = 18, for 1d8 + 7 ⇒ (2) + 7 = 9 damage.
Claw: 1d20 + 11 + 2 + 1 ⇒ (11) + 11 + 2 + 1 = 25, for 1d6 + 7 ⇒ (1) + 7 = 8 damage.
Claw: 1d20 + 11 + 2 + 1 ⇒ (19) + 11 + 2 + 1 = 33, for 1d6 + 7 ⇒ (4) + 7 = 11 damage.
Rake: 1d20 + 11 + 2 + 1 ⇒ (5) + 11 + 2 + 1 = 19, for 1d6 + 7 ⇒ (1) + 7 = 8 damage.
Rake: 1d20 + 11 + 2 + 1 ⇒ (9) + 11 + 2 + 1 = 23, for 1d6 + 7 ⇒ (1) + 7 = 8 damage.
Note: No grab attempts are being made, as Geist is smart enough to not want to grapple a porcupine ;-)

GM Mort |

You're squeezing in the passageway, no pounce. Airwalking or not. Lets not talk about everyone standing in front of you, when the passage is only 8 ft high.
A siberian tiger is about 3 ft in height, and I doubt Einar is 5 ft. I know how bloody short 5ft is for a human
zombie: 1d20 + 6 ⇒ (3) + 6 = 9
zombie: 1d20 + 6 ⇒ (19) + 6 = 25
pukwudgie reflex: 1d20 + 10 ⇒ (20) + 10 = 30
leopard: 1d20 + 7 ⇒ (3) + 7 = 10
Please retcon Geist's actions
2 hoarpanther zombies, as well as the leopard are vaporized in the large explosion. The pudwudgie looks burnt despite dodging the blast

Einar 'Kinslayer' Bjornson |
The zombie hoarpanther tastes like a week old rotten body. It takes the bite and the claw to drop it.
What were you expecting?
Hey with Einar biting all this nastiness you can understand why he likes the taste of even bad alcohol!
I'm going to bed, if we get to it, bot Einar attacking zombie-cat. If cat and grease are gone he will attack the quill-thingy. If he ever gets out of the 8 ft tunnel he will enlarge while raging.
Mr. Whiskers |

This text is out of character. I should not react to it.
"Do you want me to remove the grease now." Mr. Whiskers asks, looking at his friends.
The line above was in character. Something like that would have been the correct way to ask that the grease be removed.
Seeing the others indicate he should, he dismisses the grease spell.

Einar 'Kinslayer' Bjornson |
This text is out of character. I should not react to it.
"Do you want me to remove the grease now." Mr. Whiskers asks, looking at his friends.
The line above was in character. Something like that would have been the correct way to ask that the grease be removed.
Seeing the others indicate he should, he dismisses the grease spell.
Wasn't sure if it was best to remove the grease, didn't want to expose anyone unduly. So I was just covering options, no offence meant. I was happy to wait and crush anything that tried to get across or to move into the room. I was just waiting till Mister Whiskers thought it was safe ;)

GM Mort |

That, you can do. Please bear in mind height limitations of passages - there are a lot in the dungeon. Once youre in the chambers, you're free to pounce as you will, assuming nothing blocks your way(and airwalk lets you ignore a lot of obstacles)
I'll wait if Hirah wants to come out of delay now the grease and leopards are gone, then take my turn
Einar manages to snag the prone zombie hoarpanther with his claw but does not manage to kill it.
bite on Geist AOO: 1d20 + 3 ⇒ (7) + 3 = 10
The zombie hoarpanther tries to bite Geist as he goes past but Geist dodges.

Hirah Cheran |

Nah I'll still stick with delay for the moment. I kinda want to see what it does next.

GM Mort |

Seeing the grease removed, Greta moves into the chamber, and bites the hoarpanther zombie."Pui!"She hastily spits out the rotten zombie bits out of her mouth. "Even ice troll taste better."
bite: 1d20 + 10 ⇒ (18) + 10 = 28
dmg: 1d6 + 6 ⇒ (1) + 6 = 7
cold dmg: 1d6 ⇒ 2
The hoarpanther zombie is now really dead.
Hirah fort v quill poison: 1d20 + 11 ⇒ (19) + 11 = 30
Hirah fighs off the poison.
Seeing his zombie hoarpanthers dead, the pukwudgie curses at the party one last time. "Jadrenka will make you sorry! You'll see!"Then it dissappears.
Mr Whiskers spellcraft: 1d20 + 14 ⇒ (8) + 14 = 22
Mr Whiskers recognizes that the creature just turned invisible.
Party up

Einar 'Kinslayer' Bjornson |
'Oh no you don't' Einar, not willing to let the quill guy escape that easy, uses his magic ability for the first time. Calling up his ability to see the invisible. "You will not escape me that easily!" He then moves to where the invisible creature is, enlarging as he rages.
standard action: see invisibility, moves near the quill thingy

Mr. Whiskers |

Mr. Whiskers shouts out "Invisible!" as soon as the creature disappears.
Spellcraft: 1d20 + 17 ⇒ (1) + 17 = 18
Drat! I missed part of that spell! What spells does Einar know again?
He is momentarily distracted, but moves to follow Einar.
If someone can double move me 40', thanks!

GM Mort |

He used see invisibility. Now lets see where our little bugger ran.
The tent is filled with crates so moving through is considered as DT. And those crates give a -2 to hit due to partial cover. Other then that, we're good. Remember at this point of time, only Einar can see the creature. That being said, there's no law forbidding Einar from telling the party where it is.

GM Mort |

No difference. Everyone, including porcupine man gets to scramble through crates and all that, so its DT. Unless you can airwalk/fly then you could avoid the mess, but the crates still give -2 due to cover.
Imagine what it's like when you are in the middle of a house move. It's like that kind of situation. Things here, things there, things everywhere.

GM Mort |

Einar- enlarge is fine - when you get your AOO-would you want to hit for damage or do something else? If something else what would you want to do? Also - is your reach weapon out?

Einar 'Kinslayer' Bjornson |
Damage, No, he had dropped the bow, NA'd the zombie cats. I never said he drew the weapon. So when it's his turn he will move near the quill creature with the intent of using NA's. if it's running and he can't get to it with NA's he will draw the Ranseur and attack from a distance.

Crummock-i-Phail |

Assuming Einar indicated where the creature is...
Greta delicately strides into the room, and breathes a cone of icy frost over the creature.
Breath Weapon: 6d6 ⇒ (3, 1, 1, 5, 1, 5) = 16 Cold damage, DC 17 Reflex for half.
Meanwhile, Crummock dumps another Fireball on the creature.
Fireball: 8d6 ⇒ (2, 5, 6, 4, 5, 5, 4, 2) = 33 Fire damage, DC 21 Reflex for half.
Meanwhile, Geist moves to block the exit that the creature appears to be heading for.

GM Mort |

Will switch the order else there may be friendly fire(Greta) issues
reflex save Fireball: 1d20 + 10 ⇒ (15) + 10 = 25
reflex save breath: 1d20 + 10 ⇒ (3) + 10 = 13
After Greta's frost breath hits the spot, the party hears a loud thud and then Einar moves over to finish the job. On his body is a bone razor, and the assorted crates are filled with taxidermist supplies. The party finds 100 gp worth of salvageable pelts among the mess.
Back to where you came from?

Mr. Whiskers |

"Perhaps we should check more to the south of here?" Mr. Whiskers suggests.
I like to clear areas around the escape routes first. Try to avoid encounters on the way out if possible. That means back to the other slide to me. I will go with the group decision though.

Crummock-i-Phail |

Crummock looks thoughtful.
"The damn porcupine looked like it was retreatin' to the north; perhaps we should find out what is lyin' in wait in that direction?"
He then moves to heal Geist.
CLW: 1d8 + 1 ⇒ (4) + 1 = 5.
CLW: 1d8 + 1 ⇒ (3) + 1 = 4.
CLW: 1d8 + 1 ⇒ (3) + 1 = 4.