Reign of Winter (Inactive)

Game Master Just a Mort

ROW Book 6

Days on Triaxius - 20


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Strange Aeons Grp 2 |

Actually when I did it on the frost drake I didn't think about that point. I was like Oooh shinny and just blasted it - which technically shouldn't have worked. Sigh...


Male Bleachling (Gnome) Oracle (Spirit Guide) 18 (HP 219+5/219+5) (AC 49/27/38) (CMD 24) (Fort +17, Ref +25, Will +17) (Init +2) (Perception+32)

Heh. Are you saying that someone just cracked open the box, and started playing with it, instead of reading the fine print in the instruction manual?

;-)


Strange Aeons Grp 2 |

"On a successful hit, the ice immediately freezes around the target, trapping it within a 9-inch-thick solid block of pale blue ice. The ice blocks line of effect to the entrapped victim, who is helpless (but can still breathe) and takes 9 points of cold damage per round until freed. The ice has hardness 0 and 27 hit points; if the ice is broken, the creature is freed. A creature can break the ice as a full-round action with a successful DC 24 Strength check."

You see I'm reading it that the creature trapped inside is helpless. If you're helpless you have no actions so how can you make the DC 24 Strength check to break out?

Yes I do that occasionally, especially when I'm in a hurry, now don't rib me about it :(


Retired to Triaxius

I was all ready to explain my math on the hammer because someone asked...Now I can't find the question...


Retired to Triaxius
GM Mort wrote:

"On a successful hit, the ice immediately freezes around the target, trapping it within a 9-inch-thick solid block of pale blue ice. The ice blocks line of effect to the entrapped victim, who is helpless (but can still breathe) and takes 9 points of cold damage per round until freed. The ice has hardness 0 and 27 hit points; if the ice is broken, the creature is freed. A creature can break the ice as a full-round action with a successful DC 24 Strength check."

You see I'm reading it that the creature trapped inside is helpless. If you're helpless you have no actions so how can you make the DC 24 Strength check to break out?

Yes I do that occasionally, especially when I'm in a hurry, now don't rib me about it :(

so let me double check, can a creature captured in the ice free itself with a 24 strength check?


Strange Aeons Grp 2 |

No

This effect was made using the spell icy prison as a template. And a Dev has already clarified that the helpless creature cannot break itself free and needs to wait for someone to get it out.


Strange Aeons Grp 2 |

Actually my beef with the ability is it doesn't give a save to the creature being encased.

I mean if you failed a save, you deserve to get bad things happen to you - like anything.

But there's no save >.<

Touch attacks was built for wizards, so even at higher levels for a full BAB class to hit is pretty much automatic.

1/day is a thing but also in the AP there's no particular time crunch so to speak either.


Male Bleachling (Gnome) Oracle (Spirit Guide) 18 (HP 219+5/219+5) (AC 49/27/38) (CMD 24) (Fort +17, Ref +25, Will +17) (Init +2) (Perception+32)

Well, if Einar suggested resting for a day after *every* combat, Crummock would have a rather heated discussion with him ;-)


Strange Aeons Grp 2 |

You can technically do THAT, and of course it'd irritate the crap out of me. But not much I can do.

Also the thought of sleeping outside a BBEGs chambers...just so you can ice him up is...wtf?

I don't really mind it being to deal with some mooks, or worms overly much.


Female Half-Orc Inquisitor 11 | HP 70/70 | AC 21 Tch 13 Fl 19 | CMB +14 CMD 27 | F +12 R +8 W +15,| Init +7| Perc +19 | Sense Motive +24 | Intimidate +25 | # Rounds of Bane per day: 11 | # of SM III uses: 8 | # of Rage Rounds: 12

I don't like it rly.

Either it freezes something that ignores the ice damage (in which case we need to chip away at the ice and kinda slows things down), or gets trivilised by I bet most of the BBEG we might come across.

Single BBEG are bad anyway, idk why paizo prints them. Real BBEG's have minions around so you don't get screwed over by SoS or Slumber Hex or whatever.


Strange Aeons Grp 2 |

Yeah I don't know why paizo prints solo BBEGS either. Btw it hits for 51 damage per hit so how mookish it is....uh.You decide.

*Shifts around uncomfortably*

But yes I'll admit you have it on action economy. You'll win...


Female Half-Orc Inquisitor 11 | HP 70/70 | AC 21 Tch 13 Fl 19 | CMB +14 CMD 27 | F +12 R +8 W +15,| Init +7| Perc +19 | Sense Motive +24 | Intimidate +25 | # Rounds of Bane per day: 11 | # of SM III uses: 8 | # of Rage Rounds: 12

Its like one enemy against a full team. Its probably going to do a fair amount of damage and die quickly.


Strange Aeons Grp 2 |

Gimme a bit I forgot to roll for reach AOO on you.


Female Half-Orc Inquisitor 11 | HP 70/70 | AC 21 Tch 13 Fl 19 | CMB +14 CMD 27 | F +12 R +8 W +15,| Init +7| Perc +19 | Sense Motive +24 | Intimidate +25 | # Rounds of Bane per day: 11 | # of SM III uses: 8 | # of Rage Rounds: 12

See what I mean about Hirah in melee :)

I'm going to bed.


Strange Aeons Grp 2 |

Get a long spear ffs!


Female Half-Orc Inquisitor 11 | HP 70/70 | AC 21 Tch 13 Fl 19 | CMB +14 CMD 27 | F +12 R +8 W +15,| Init +7| Perc +19 | Sense Motive +24 | Intimidate +25 | # Rounds of Bane per day: 11 | # of SM III uses: 8 | # of Rage Rounds: 12

And do even less damage with lower to hit?

BTW if its AOOing me then I'm Raging for the extra hp and its going to add like 3 more damage.


Male Bleachling (Gnome) Oracle (Spirit Guide) 18 (HP 219+5/219+5) (AC 49/27/38) (CMD 24) (Fort +17, Ref +25, Will +17) (Init +2) (Perception+32)

Well, Hirah, even if you use a longspear, you will be doing more damage than Crummock, but that doesn't stop him from wading into melee on occasion.


Strange Aeons Grp 2 |

There's a +1 giant bane longspear someplace. Not that much lower damage. I'm seriously worried about you >.<

Or grace so you don't provoke...

Not on quis spell list. Gah.


Female Half-Orc Inquisitor 11 | HP 70/70 | AC 21 Tch 13 Fl 19 | CMB +14 CMD 27 | F +12 R +8 W +15,| Init +7| Perc +19 | Sense Motive +24 | Intimidate +25 | # Rounds of Bane per day: 11 | # of SM III uses: 8 | # of Rage Rounds: 12

Ehh

The real reason is more that its lame worshiping a god for Rage + GS and then have your primary weapon kinda neutered by the writers of the AP is all. Its not really a mechanical thing, but more of a T_T kinda thing. The actual damage loss isn't that big. it is a gold sink though if I'm upgrading multiple weapons at once and there's better things I could be buying.


Male Bleachling (Gnome) Oracle (Spirit Guide) 18 (HP 219+5/219+5) (AC 49/27/38) (CMD 24) (Fort +17, Ref +25, Will +17) (Init +2) (Perception+32)

Well, if you want to keep Greatsword, have you considered investing in Lunge/Monkey Lunge as feats?


Strange Aeons Grp 2 |

As creatures get bigger, their reach gets larger. Its a sad truth. At higher levels you're generally fighting large, huge, gargantuan creatures. Really.

I really strongly recommend you do use a reach weapon as primary else you'll be provoking left, right, centre.

If you want to lunge, thats fine too. But please don't go provoking on a creature that does 60+/tap ><


Female Half-Orc Inquisitor 11 | HP 70/70 | AC 21 Tch 13 Fl 19 | CMB +14 CMD 27 | F +12 R +8 W +15,| Init +7| Perc +19 | Sense Motive +24 | Intimidate +25 | # Rounds of Bane per day: 11 | # of SM III uses: 8 | # of Rage Rounds: 12

Ehh, its been reach for pretty much the entire AP tho.

Like I said, not getting a longspear, I'd just invest more in summon feats instead and contribute that way.

Lunge means I cannot make much use of Paired Opportunists / Hateful Retort :(


Retired to Triaxius
GM Mort wrote:

"On a successful hit, the ice immediately freezes around the target, trapping it within a 9-inch-thick solid block of pale blue ice. The ice blocks line of effect to the entrapped victim, who is helpless (but can still breathe) and takes 9 points of cold damage per round until freed. The ice has hardness 0 and 27 hit points; if the ice is broken, the creature is freed. A creature can break the ice as a full-round action with a successful DC 24 Strength check."

You see I'm reading it that the creature trapped inside is helpless. If you're helpless you have no actions so how can you make the DC 24 Strength check to break out?

Yes I do that occasionally, especially when I'm in a hurry, now don't rib me about it :(

when I read this I supposed that if someone outside the ice they had to attack it and do 27 hp damage to in, so the person inside would have to do the DC strength check...

@ Hirah, Einar has the +1 giantbane longspear if you want to use it.


Strange Aeons Grp 2 |

No, Einar. A dev already clarified it, on how it works.


Retired to Triaxius

like I said that's just how I read it, you know me and rules, not necessarily a great understanding of how they works.

By the way, if you want to screw what the dev, said we could play it that way, so whatever we had trapped could break out...

headed home, be back on in an hour or so


Strange Aeons Grp 2 |

I can't go against what a dev said :( My programming will not allow. I will enforce the only ground critters rule though.

*smacks self*


Male Bleachling (Gnome) Oracle (Spirit Guide) 18 (HP 219+5/219+5) (AC 49/27/38) (CMD 24) (Fort +17, Ref +25, Will +17) (Init +2) (Perception+32)

So... we are in hostile territory, in the middle of nowhere, literally hundreds of miles from the nearest friendly settlement...

I don't see how we can get Hirah raised :-/

Is the Adlet a playable race? Failing that, is there a good point soon where we can introduce a new character???


Strange Aeons Grp 2 |

Spurhorn can raise dead. Or she can reroll as a Triaxian.

I don't want exactly to let you play as an adlet since you'll probably be shooting yourself in the foot. They have monster racial dice, like Greta, so the result is...well...you'll have to pay for those monster levels.


Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank

If we had any time during the thrashing to act, Hirah could have Resist Energy (Cold) herself. I don't know if that would have been enough though.


Strange Aeons Grp 2 |

Triaxians don’t possess racial Hit Dice, gaining their capabilities instead from class levels.

All Triaxians have the following racial traits.+2 Constitution, +2 Wisdom, –2 Strength: Triaxians are a hardy and wily race, as befits their constantly changing environment, but their lean forms have trouble maintaining large amounts of muscle mass.

Low-Light Vision: In dim light, Triaxians can see twice as far as humans.

Keen Senses: Triaxians’ unique ear construction grants them a +2 bonus on Perception checks.

Bonus Feat: Triaxians select one extra feat at 1st level. Seasoned: Just saves you a cold weather outfit.

Languages: Triaxians speak Triaxian (the common trade language of Triaxus). Triaxians with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).


Strange Aeons Grp 2 |

Thrashing is sort of just fluff. When it dies, it kabooms in a spectacular fashion.


Male Bleachling (Gnome) Oracle (Spirit Guide) 18 (HP 219+5/219+5) (AC 49/27/38) (CMD 24) (Fort +17, Ref +25, Will +17) (Init +2) (Perception+32)

Yeah, the problem is, it all happened on my turn, so she didn't get a chance to act - I healed her to 2hp, then Geist killed it, causing the explosion :-/

----

*looks at Triaxian stats*

Well, it would be fairly uselessly as a melee monster, but you could build a decent ecclesitheurge, or Empyreal sorcerer (either of which would make solid blasters)... or a solid 'God' Sorceror. Another option would be the gatling gun known as the high-level Zen Archer...


Strange Aeons Grp 2 |

If you want to raise, return to Spurhorn. You'll need to provide the material component cost but spellcasting cost is FOC.

But it'll be her choice at the end of the day.

If rerolling as Triaxian, I suppose she could pop in at the end of the next encounter.


Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank

If rerolling, Mr. Whiskers teleports back to Spurhorn tomorrow with the body and picks up the new member. I suspect that he can teleport to the library with a reasonable chance of success.

Getting back is harder. We probably want to return to the entrance for that unless we think we are almost through. We would want to do something to make the area more unique though.


Strange Aeons Grp 2 |

Teleporting to Spurhorn library to pick up new member is fine. Teleporting back here you can either use Sarnok's sigil or the draconic words, "Whoever so enter this cave, death shall be his peril"

Do we want to talk about marching formations?

I was trying to spread you all apart so that no clump(except for the Einar, Crummock and Geist clump) could be caught by a single fireball.

I figure that Crummock, Geist and Einar don't mind getting fireballed together, since Geist has evasion, Crummock has phenomenal reflex saves.


Strange Aeons Grp 2 |

Alternatively you could free Ratibor from the geas then Hirah can pop in his body...

By mod he's a 10th level barbarian(you get to choose his 11th level feat):

Raging stats:

AC 21, touch 10, flat-footed 19 (+8 armor, +2 Dex, –2 rage, +3 shield)
hp 115 (10d12+45)
Fort +11, Ref +5 (+3 vs. traps), Will +5; +4 vs. magic
Defensive Abilities improved uncanny dodge, trap sense +3; DR 2/—

Speed 40 ft.
Melee +1 battleaxe +18/+13 (1d8+7/19–20/×3)
Ranged mwk composite longbow +13/+8 (1d8+4/×3)
Special Attacks rage (24 rounds/day), rage powers (clear mind, guarded stance [+2 dodge vs. melee, 4 rounds], quick reflexes, superstition +4, unexpected strike)

Str 22, Dex 14, Con 18, Int 12, Wis 10, Cha 8
BaseAtk +10; CMB +16; CMD 26

Feats Cleave, Great Cleave, Improved Critical (battleaxe), Improved Initiative, Power Attack, Weapon Focus (battleaxe)

Gear:I'm not saying as Einar might get greedy ;-)


Retired to Triaxius
GM Mort wrote:
Gear:I'm not saying as Einar might get greedy ;-)

I knew we should have killed him and took his stuff...

Headed to work will at least post some fluff when I get situated.


Strange Aeons Grp 2 |

Point is now it would not be equitable as his questline arc is complete. Gah...you'll make more work for me since I need to make sure you don't get his loot twice...


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Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank

Don't fret about the loot. If we get it twice, you take out something later -- or just make it size small so Einar can really pout!


Male Bleachling (Gnome) Oracle (Spirit Guide) 18 (HP 219+5/219+5) (AC 49/27/38) (CMD 24) (Fort +17, Ref +25, Will +17) (Init +2) (Perception+32)

Let's just wait and see what Hirah's player wants to do, first...


Strange Aeons Grp 2 |

Exactly. I need to do more maths.

Basically when an NPC questline is complete, I give you the value of loot you would have gotten had you killed the NPC in the first place. Or alternatively get the NPC give you useful info/do something nice for you.


Retired to Triaxius
Mr. Whiskers wrote:
Don't fret about the loot. If we get it twice, you take out something later -- or just make it size small so Einar can really pout!

LOL, all I could picture was Mister Whiskers dressed in the barbarians stuff.


Strange Aeons Grp 2 |

That's a good idea. Seeing Einar pout would amuse me =)

I suspect Hirah's going back to the drawing board(I.e rerolling...) That's why the delay.

Since raising is a simple matter of just indicating in discussion here.


Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank
Einar 'Kinslayer' Bjornson wrote:
Mr. Whiskers wrote:
Don't fret about the loot. If we get it twice, you take out something later -- or just make it size small so Einar can really pout!
LOL, all I could picture was Mister Whiskers dressed in the barbarians stuff.

My background does talk about training wth Shoanti.


Retired to Triaxius

Earth breakers for everyone!


Strange Aeons Grp 2 |

Gimme a reach weapon anyday, I don't care what shape it comes in.(Really)

Longspears for simple weapon proficiency.

Failing that I use anything that comes to hand, I.e, moringstars, daggers, quarterstaves, since me tend to be casty.

Though I sort of like longswords. Might be the elf in me speaking.

Knives are cool too. If I feel foppish I'll get a rapier.


Male Ratfolk NG Arcanist 18 | HP 130/130 | AC 27 Tch 16 Fl 24 | CMB +8 CMD 23 | F +15 R +14 W +15, +2 vs. Disease | Init +8 | Perc +20, +2 when Nivean near | Speed 20 | Spells: 6/6 6/6 3/6 6/6 6/6 6/6 2/5 5/5 2/3 Ares 15/24 RoP 3/6 Rod 0/6 3/3 | Mind Blank

I prefer Magus with Bladed Dash, although some bards take it as well.


Strange Aeons Grp 2 |

Enlarge person + favourite reach weapon +fly

Then fool around with 20 ft reach, while stabbing monsters. I remember a hydra....

Inquisitor spell list doesn't have that...


Retired to Triaxius
GM Mort wrote:
Enlarge person + favourite reach weapon +fly

Hmmm, I have a bard in a different game ;)


Male CG Adult spectral dragon | HP 266/332 AC: 20(20 Tch, 16 Fl) | CMB: +18, CMD: 31 | F:+ 18, R: +16, W: +15 | Init: +16 | Perc: +23, SM: +4 | Speed 30ft | | Bard Spells: 1st 6/6| 2nd 2/5| 3rd 5/5|4th 3/3|5th 1/1| 10/10 rounds performance Active conditions:

I'll tell you I used to have a scorpion whip. I suppose I treat my tail as my whip now?

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