Reign of Winter with GM Deadly Secret - Table 3 - The Snows of Summer (Inactive)

Game Master Deadly secret

The date is 4713 AR on Oathday, 19th Earstus at 1:00 pm - current moon cycle: waxing crescent
The Location is Heldren - Wishbone Creek

Slides


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Liberty's Edge

HP 1/14 | AC14 tch14 FF11 | CMD15/FF12 | F+3 R+3 W+4 | | Init+7 | BAB:1,MAB:+2,RAB:+5 | Knowledge(Arcana)+8,(Nature)+7 | Perception+11 | Spellcraft+8 | Stealth+8 | Cold Resistance 2

I'll take two of the berries. That leaves two for anyone else. ??

Rerdahl stares at the man in as menacing of a manner as he can. "You'd prefer we were burying you rather than carting you to a safer location for discussion? That can be arranged, your choice!?!"

Intimidation: 1d20 ⇒ 13 Not that I'm expecting him to fear my 3' 10" stature....


M Fetchling(Kayal) Divine Defender (Paladin)-2 | HP 14/19 | AC:16/18 T:11 FF:15/17( w/o-w shield) | F+7 R+4 W+5 CMD:16 |Init+1 Perception+0 Low-light/ Darkvision 60' | Resist Cold & Electric 5 | Active effects:sickened

intimidation(aid): 1d20 + 3 ⇒ (1) + 3 = 4 groan, the mouse is clearly more scary than I am


Vishkanya Summoner 1 | HP 6/8 | AC 15, t 13, FF 12 | CMD 13 / ff10 | Fort +0, Ref +3, Will +2 | Init +3 | Viroté (eidolon): HP 8/11 | AC 15, t 13, FF 12 | CMD 16 / ff 13 | Fort +1, Ref +5, Will +2

Mina steps closer to the bandit, a cold smile on her face. "You poor man. I gave you a chance to be polite," she says. "And you squandered my good will." She plays with the tip of her dagger. "It's all gone now. And like the red vipers of Cheliax, I like to play with my prey."

Mina will also attempt to aid.
Aid Intimidation: 1d20 + 4 ⇒ (12) + 4 = 16


"You want me to punch him back to sleep?" Durra ignores the prisoner but speaks directly to Mina.


"Far worse things will happen to you if you proceed forward. It's best you just let me go and go on your merry way out of these woods." He kicks around more. He doesn't seem that intimidated.


Durra reacts to the uncooperative and tied up bandit.
Punch: 1d20 + 4 ⇒ (2) + 4 = 6
nonlethal damage: 1d3 + 4 ⇒ (1) + 4 = 5


Durra knocks him unconscious again.


Vishkanya Summoner 1 | HP 6/8 | AC 15, t 13, FF 12 | CMD 13 / ff10 | Fort +0, Ref +3, Will +2 | Init +3 | Viroté (eidolon): HP 8/11 | AC 15, t 13, FF 12 | CMD 16 / ff 13 | Fort +1, Ref +5, Will +2

Mina tsk-tsks the newly unconscious bandit. "Probably for the best," she says. "Let's keeping following the tracks."


male Ratfolk HP 9/9 | AC 15 tch 15 FF 15 | CMD 13 / FF 9 | F1 R6 W1

Rikiru shrugs. "Some men just won't be reasoned with, I suppose."

On observing Brugh's steady, lumbering gait for a moment, an idea strikes Rikiru; with a short series of hops and scrambles, he attempts to stand atop the great beast's back to get a better view of the area...

acrobatics: 1d20 + 8 ⇒ (2) + 8 = 10

...but between the wind and possibly Brugh's discontent, it apparently doesn't work out...

Welp, glad I got that poor roll out of the system...hopefully...

Liberty's Edge

HP 1/14 | AC14 tch14 FF11 | CMD15/FF12 | F+3 R+3 W+4 | | Init+7 | BAB:1,MAB:+2,RAB:+5 | Knowledge(Arcana)+8,(Nature)+7 | Perception+11 | Spellcraft+8 | Stealth+8 | Cold Resistance 2

Rerdahl shrugs when the man refuses to be reasonable. Once he is knocked unconscious and loaded up he follows along with the group. "Flunky of whatever evil is behind this. I won't be upset putting him in an early grave."


The date is 4713 AR on Oathday, 19th Earstus at 2:00 pm - current moon cycle: waxing crescent
The Location is Heldren - The Sentinel Lodge

Slide 1

After climbing at least a hundred feet into the hills, the snowy trail finally levels off. In a clearing among the trees you see a large wooden lodge. Smoke rises from the lodge's two snow-covered chimneys, and large woodpile is stacked against the outer wall. A small outbuilding stands east of the lodge, and a stone well nearly blanketed by snow is barely recognizable to the north. Several tracks lead southwest.

Go ahead and roll perceptions

Location 1:
A wooden roof extends over this wide porch. Double doors provide access to the lodge itself. Two small glass windows are set in the walls to either side of the doors. This porch stands 3 feet above the snow-covered ground.

Location 2:
The door to this small outhouse is frozen shut. A small hammer hangs by a rope from its upper eaves to chip away the ice and provide access. Unfortunately, the weather has made the outhouse much less functional, and the stench of its recent use is somewhat overpowering.

Location 3:
Numerous horse and human tracks cross back and forth through the snow near the back porch of the lodge.


Vishkanya Summoner 1 | HP 6/8 | AC 15, t 13, FF 12 | CMD 13 / ff10 | Fort +0, Ref +3, Will +2 | Init +3 | Viroté (eidolon): HP 8/11 | AC 15, t 13, FF 12 | CMD 16 / ff 13 | Fort +1, Ref +5, Will +2

"Rerdahl, my dear," whispers Mina, "do you think you can peek through one of those porch windows without being seen?"

Perception: 1d20 + 2 ⇒ (20) + 2 = 22


perception: 1d20 + 5 ⇒ (15) + 5 = 20


M Fetchling(Kayal) Divine Defender (Paladin)-2 | HP 14/19 | AC:16/18 T:11 FF:15/17( w/o-w shield) | F+7 R+4 W+5 CMD:16 |Init+1 Perception+0 Low-light/ Darkvision 60' | Resist Cold & Electric 5 | Active effects:sickened

perception: 1d20 - 1 ⇒ (9) - 1 = 8
"Is that a stable or something over there? Let's go take a look while Rerdahl pokes around."


male Ratfolk HP 9/9 | AC 15 tch 15 FF 15 | CMD 13 / FF 9 | F1 R6 W1

perception: 1d20 + 5 ⇒ (13) + 5 = 18

"Allow me."

Rikiru slinks through the snow and up to the porch, slowly lifting his head up to the window...

stealth: 1d20 + 12 ⇒ (20) + 12 = 32 and apparently is noticed by absolutely NO ONE.


As Rikiru starts to make her way over to the porch he seems to feel a string pull at his ankles as you suddenly realized you sprung a trap that no one saw. A loud crash of pots and pans fall to the porch. Not only that a bolt comes flying at you. FF AC 15
Ranged crossbow: 1d20 + 15 - 4 ⇒ (6) + 15 - 4 = 17 19-20/x2
Hits
1d8 + 1 ⇒ (1) + 1 = 2 piercing damage

What would you like to do?


"What was that? Where is the little guy?" Durra readied her axe.


Vishkanya Summoner 1 | HP 6/8 | AC 15, t 13, FF 12 | CMD 13 / ff10 | Fort +0, Ref +3, Will +2 | Init +3 | Viroté (eidolon): HP 8/11 | AC 15, t 13, FF 12 | CMD 16 / ff 13 | Fort +1, Ref +5, Will +2

"Well, it was a good idea while it lasted," says Mina. "Let's move in." She starts moving forward, muttering arcane syllables as she does so.

Mina begins to summon.

Liberty's Edge

HP 1/14 | AC14 tch14 FF11 | CMD15/FF12 | F+3 R+3 W+4 | | Init+7 | BAB:1,MAB:+2,RAB:+5 | Knowledge(Arcana)+8,(Nature)+7 | Perception+11 | Spellcraft+8 | Stealth+8 | Cold Resistance 2

Rerdahl moves in, trying to stay low but looking for whoever is shooting....

Does anyone see who shot the crossbow? Or was it a mechanical trap?

Perception: 1d20 + 10 ⇒ (18) + 10 = 28

Stealth: 1d20 + 8 ⇒ (3) + 8 = 11

Readies crossbow while moving


Now that Rerdahl moves up with suspicion you notice that the crossbow is mounted to the top of the eves here just over the porch and you don't think it's going to reset unless someone manual des it. However the loud crash the pots and pans gave out ring in your ears and you're confident those inside also heard it.


male Ratfolk HP 9/9 | AC 15 tch 15 FF 15 | CMD 13 / FF 9 | F1 R6 W1

Rikiru twists with the bolt but still feels the sting as it rakes his arm, nearly biting his tongue to keep from cursing. He scurries up to the wall of the cabin to take cover, staying out of sight of the windows and door. He draws his wakizashi and pulls out a kunai with his other hand, pressing up against the wood of the building.

Liberty's Edge

HP 1/14 | AC14 tch14 FF11 | CMD15/FF12 | F+3 R+3 W+4 | | Init+7 | BAB:1,MAB:+2,RAB:+5 | Knowledge(Arcana)+8,(Nature)+7 | Perception+11 | Spellcraft+8 | Stealth+8 | Cold Resistance 2

Rerdahl shrugs, confident that he isn't making as much noise as the trap had done. What a waste to risk damaging good good pots and pans. He moves up to the corner and stops to listen for any sounds within.


Brugh was rattled by the sound of the pots. Durra calmed him and kept ready for anything.


Vishkanya Summoner 1 | HP 6/8 | AC 15, t 13, FF 12 | CMD 13 / ff10 | Fort +0, Ref +3, Will +2 | Init +3 | Viroté (eidolon): HP 8/11 | AC 15, t 13, FF 12 | CMD 16 / ff 13 | Fort +1, Ref +5, Will +2

Mina completes her summoning, and a brown, shaggy dog (similar to a briard) appears in the spot near where Rikiru triggered the trap. The dog just stands there, happily wagging its tail and staring at the shack.

Mina stays perfectly still.


Your party waits and hides but nothing happens.


"Nobody home? Should we go in? It's getting cold. Anyone seen stables?"

Liberty's Edge

HP 1/14 | AC14 tch14 FF11 | CMD15/FF12 | F+3 R+3 W+4 | | Init+7 | BAB:1,MAB:+2,RAB:+5 | Knowledge(Arcana)+8,(Nature)+7 | Perception+11 | Spellcraft+8 | Stealth+8 | Cold Resistance 2

Rerdahl moves up by the other ratfolk and starts searching the area close to the door. "Anyone inside already heard the trap fall, but lets be careful in case there are any more traps."

Also looking for foot prints of anyone that has moved through recently. Will request that Rikiru take the lead with the door.

Perception: 1d20 + 10 ⇒ (11) + 10 = 21


male Ratfolk HP 9/9 | AC 15 tch 15 FF 15 | CMD 13 / FF 9 | F1 R6 W1

Rikiru nods. "Let's see." He then moves carefully to the door, slower this time, eyes darting about, nose sniffing the air, feet gingerly sweeping the floor after each step.

perception: 1d20 + 5 ⇒ (6) + 5 = 11 so I blew my perfect roll on a useless stealth check aaaaaaaand we're back to basically taking 5...sigh...


M Fetchling(Kayal) Divine Defender (Paladin)-2 | HP 14/19 | AC:16/18 T:11 FF:15/17( w/o-w shield) | F+7 R+4 W+5 CMD:16 |Init+1 Perception+0 Low-light/ Darkvision 60' | Resist Cold & Electric 5 | Active effects:sickened

Asric walks over to the stables to see if any horses are present. "Perhaps they've ridden out."


Vishkanya Summoner 1 | HP 6/8 | AC 15, t 13, FF 12 | CMD 13 / ff10 | Fort +0, Ref +3, Will +2 | Init +3 | Viroté (eidolon): HP 8/11 | AC 15, t 13, FF 12 | CMD 16 / ff 13 | Fort +1, Ref +5, Will +2

Mina walks forward and scratches the patiently waiting dog's head, though she doesn't take her eyes off the door. "Hmmm, maybe," she says in reply to Asric. She then follows Rikiru, staying about 15 feet behind him.


You approach the stables. You find twin doors open into this low stable, where five stalls hold three horses and a mix of loose straw. A rack of riding gear hangs on the east wall, and a cast-iron tub sits empty in the corner.


"I assume we check the other buildings, too, don't we?" Durra addressed the group and then looked at Brugh. "Does anyone have objections, if I put Brugh in a stall, while we're here? He has earned a nice warm place."


M Fetchling(Kayal) Divine Defender (Paladin)-2 | HP 14/19 | AC:16/18 T:11 FF:15/17( w/o-w shield) | F+7 R+4 W+5 CMD:16 |Init+1 Perception+0 Low-light/ Darkvision 60' | Resist Cold & Electric 5 | Active effects:sickened

"Well, at least it will be easier to get back to town with the horses." Asric opens one of the stable doors for Brugh.


Brugh is a bit big for the stables but he squeezes in. The horses neigh with discomfort.


Vishkanya Summoner 1 | HP 6/8 | AC 15, t 13, FF 12 | CMD 13 / ff10 | Fort +0, Ref +3, Will +2 | Init +3 | Viroté (eidolon): HP 8/11 | AC 15, t 13, FF 12 | CMD 16 / ff 13 | Fort +1, Ref +5, Will +2

Mina, accompanied by her dog, examines the outside of the main building. She's looking for signs of recent activity, such as disturbances in the snow.

Perception: 1d20 + 2 ⇒ (11) + 2 = 13


male Ratfolk HP 9/9 | AC 15 tch 15 FF 15 | CMD 13 / FF 9 | F1 R6 W1

Blade in hand, Rikiru stands to the side of the door as he opens it, the sting in his shoulder bringing all his training to the forefront of his mind.

Liberty's Edge

HP 1/14 | AC14 tch14 FF11 | CMD15/FF12 | F+3 R+3 W+4 | | Init+7 | BAB:1,MAB:+2,RAB:+5 | Knowledge(Arcana)+8,(Nature)+7 | Perception+11 | Spellcraft+8 | Stealth+8 | Cold Resistance 2

As the team moves to the doors of the cabin Rerdahl stays behind one of the larger folk, but tries to stay close enough to Rikiru to see if any enemy are revealed behind the door.

Ready weapon is my crossbow, but I'll probably use a hex first before any other option....


M Fetchling(Kayal) Divine Defender (Paladin)-2 | HP 14/19 | AC:16/18 T:11 FF:15/17( w/o-w shield) | F+7 R+4 W+5 CMD:16 |Init+1 Perception+0 Low-light/ Darkvision 60' | Resist Cold & Electric 5 | Active effects:sickened

Asric raises his shield as he moves towards the main structure.


You don't see anything to alert you.

What door you opening? You are all standing at the stables that you already looked inside and even moved Brugh into. Your tokens are all at the stables.


male Ratfolk HP 9/9 | AC 15 tch 15 FF 15 | CMD 13 / FF 9 | F1 R6 W1

Oh. whoops. Somehow I thought I was by the...cabin door? Forgot to doublecheck the slides. I've been scatterbrained this week; it's been busy.


Vishkanya Summoner 1 | HP 6/8 | AC 15, t 13, FF 12 | CMD 13 / ff10 | Fort +0, Ref +3, Will +2 | Init +3 | Viroté (eidolon): HP 8/11 | AC 15, t 13, FF 12 | CMD 16 / ff 13 | Fort +1, Ref +5, Will +2

I forgot about the slide maps. Sorry! I've moved Mina to stand near Asric.


"Let's go in. It's getting cold."


Your party moves over to the door. A wooden roof extends over this wide porch. Double doors provide access to the lodge itself. Two small glass windows are set in the walls to either side of the doors. Curtains are drawn and you can't see inside.

The door is locked when you check it.


male Ratfolk HP 9/9 | AC 15 tch 15 FF 15 | CMD 13 / FF 9 | F1 R6 W1

Rikiru blinks at the lock, then reaches into his pack for his tools. "give me a moment."

disable device: 1d20 + 8 ⇒ (2) + 8 = 10 I just...I can't even fathom these dice rolls. The dice roller is desperately trying to tell me something...AND I DON'T WANNA HEAR IT.


Vishkanya Summoner 1 | HP 6/8 | AC 15, t 13, FF 12 | CMD 13 / ff10 | Fort +0, Ref +3, Will +2 | Init +3 | Viroté (eidolon): HP 8/11 | AC 15, t 13, FF 12 | CMD 16 / ff 13 | Fort +1, Ref +5, Will +2

"Can we... just break it in?" says Mina. "It is rather cold out, and we're standing here like snowmen. Durra or Asric, do you mind...?"


Strength check: 1d20 + 4 ⇒ (12) + 4 = 16
might need some help

Liberty's Edge

HP 1/14 | AC14 tch14 FF11 | CMD15/FF12 | F+3 R+3 W+4 | | Init+7 | BAB:1,MAB:+2,RAB:+5 | Knowledge(Arcana)+8,(Nature)+7 | Perception+11 | Spellcraft+8 | Stealth+8 | Cold Resistance 2

With no strength to assist in breaking the door or skill in opening locks Rerdahl stays back and watches for anything that might be approaching.

Perception: 1d20 + 10 ⇒ (15) + 10 = 25


M Fetchling(Kayal) Divine Defender (Paladin)-2 | HP 14/19 | AC:16/18 T:11 FF:15/17( w/o-w shield) | F+7 R+4 W+5 CMD:16 |Init+1 Perception+0 Low-light/ Darkvision 60' | Resist Cold & Electric 5 | Active effects:sickened

str check (or aid): 1d20 + 3 ⇒ (14) + 3 = 17


Durra & Asric both attempt to break open the door but fail to.


M Fetchling(Kayal) Divine Defender (Paladin)-2 | HP 14/19 | AC:16/18 T:11 FF:15/17( w/o-w shield) | F+7 R+4 W+5 CMD:16 |Init+1 Perception+0 Low-light/ Darkvision 60' | Resist Cold & Electric 5 | Active effects:sickened

Asric rubs his shoulder. "Perhaps we can try a window instead," he suggests.

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