Reign of Winter with GM Deadly Secret - Table 3 - The Snows of Summer (Inactive)

Game Master Deadly secret

The date is 4713 AR on Oathday, 19th Earstus at 1:00 pm - current moon cycle: waxing crescent
The Location is Heldren - Wishbone Creek

Slides


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male Ratfolk HP 9/9 | AC 15 tch 15 FF 15 | CMD 13 / FF 9 | F1 R6 W1

Rikiru frowns, his nose twitching. "The one who set this is a strange thinker." He scratches his ear a moment, then adjusts his position and approach.

disable device: 1d20 + 8 ⇒ (13) + 8 = 21


Rikuru tries to disable this trap and succeeds. It took 2d4 ⇒ (4, 4) = 8 rounds.

You open the chest and discover it’s empty.

Rhone points out something is under it. If someone digs out the chest. You find the majority of the weapons and armor stripped from Lady Argentea's guards, including five sets of leather armor, three sets of studded leather armor, a masterwork chain shirt, two light wooden shields, seven longswords, two spears, a masterwork dagger, and three light crossbows with a total of 25 bolts.

If you take any of these items, document it in your own inventory and make sure you consider the weight for encumbrance.

It is still snowing and you seem to be noticing the chill as you’ve been in it for a few hours now.

When you are ready to move on, roll me a site-based perception and a Fortitude save with your cold weather outfit bonus. Allies may roll survival to aid another one ally. If you’re doing this go ahead and roll that and call out who you’re aiding..


M Fetchling(Kayal) Divine Defender (Paladin)-2 | HP 14/19 | AC:16/18 T:11 FF:15/17( w/o-w shield) | F+7 R+4 W+5 CMD:16 |Init+1 Perception+0 Low-light/ Darkvision 60' | Resist Cold & Electric 5 | Active effects:sickened

Asric looks over what they have found. "I don't require any of this. Now that the trap is gone, anything you don't take, we can leave here. The chest will mark the spot and we can collect it on the return."

perception: 1d20 - 1 ⇒ (6) - 1 = 5 I see nothing
fort: 1d20 + 3 + 5 ⇒ (4) + 3 + 5 = 12 I also have cold resistance 5... but that was a sucky roll
survival(default): 1d20 - 1 ⇒ (12) - 1 = 11 might as well try...I'll aid Rerdahl since his HP are low


Vishkanya Summoner 1 | HP 6/8 | AC 15, t 13, FF 12 | CMD 13 / ff10 | Fort +0, Ref +3, Will +2 | Init +3 | Viroté (eidolon): HP 8/11 | AC 15, t 13, FF 12 | CMD 16 / ff 13 | Fort +1, Ref +5, Will +2

"Pretty dagger. But it would look better in the hands of one of you gentlemen," says Mina with a smile at the two ratfolk.

Ready to move on. Mina won't take anything just yet.
Perception for Mina: 1d20 + 2 ⇒ (20) + 2 = 22
Perception for Virote: 1d20 + 4 ⇒ (1) + 4 = 5
Fort save for Mina: 1d20 + 2 ⇒ (11) + 2 = 13
Fort save for Virote: 1d20 + 1 ⇒ (5) + 1 = 6 He also has cold resistance 5.


Keep in mind though you may have cold resistance, you still have a chance to take cold damage. I won't need to be reminded about your resistances, just do the math yourself after I do my rolls.

Liberty's Edge

HP 1/14 | AC14 tch14 FF11 | CMD15/FF12 | F+3 R+3 W+4 | | Init+7 | BAB:1,MAB:+2,RAB:+5 | Knowledge(Arcana)+8,(Nature)+7 | Perception+11 | Spellcraft+8 | Stealth+8 | Cold Resistance 2

Rerdahl looks at the equipment and takes 10 of the quarrels. "In case I do end up using the weapon. When we come back maybe we can dig these up again and take them to the town guard."

"Rikiru can take the blade. I do my best to stay away from melee if I can!"

Perception: 1d20 + 10 ⇒ (1) + 10 = 11

Fort Save for cold: 1d20 + 8 ⇒ (18) + 8 = 26 The cold weather outfit gives +5, right?

Survival?: 1d20 + 1 ⇒ (16) + 1 = 17


Who are you aiding Rerdahl?

Liberty's Edge

HP 1/14 | AC14 tch14 FF11 | CMD15/FF12 | F+3 R+3 W+4 | | Init+7 | BAB:1,MAB:+2,RAB:+5 | Knowledge(Arcana)+8,(Nature)+7 | Perception+11 | Spellcraft+8 | Stealth+8 | Cold Resistance 2

Sorry. Attempting to aid my fellow ratfolk, Rikiru.


male Ratfolk HP 9/9 | AC 15 tch 15 FF 15 | CMD 13 / FF 9 | F1 R6 W1

Rikiru looks over the dagger, nodding. "Fine work. I think it may be of use, yes." He stows it and his tools, then pulls his clothing a little tighter about him, sniffing the wind.

"The air grows bitter. We should keep eyes for shelter if we continue much further, hm?"

perception: 1d20 + 5 ⇒ (15) + 5 = 20
fortitude vs. the cold: 1d20 + 6 ⇒ (13) + 6 = 19
survival to aid...uhhhhh who hasn't been aided yet?: 1d20 + 1 ⇒ (6) + 1 = 7 Asric, I guess? Not that it matters with that roll...


Just a reminder, the dagger is medium and you'll take a penalty to use.


Tipping his hat down he pulls his coat a little tighter and moves closer to the odd woman, "Try and keep close. This chill will probably just get worse."

Perception: 1d20 + 7 ⇒ (6) + 7 = 13
Fortitude: 1d20 + 10 ⇒ (3) + 10 = 13
Survival: 1d20 + 7 ⇒ (4) + 7 = 11Mina

And wow did the dice gods decide I was a heretic this time...


The location is The Border Wood - Trail 6:10 pm - current moon cycle: new moon

Since it’s summer it won’t be dark til after 9 pm

The cold chill seems to be getting to Asric, Mina, Virote and Rhone. You will take 1d6 ⇒ 6 non-lethal damage that can only be restored when warmed up again (cures doesn’t heal it). Subtract any cold resistance you may have. If you’re immune, you take no damage.

Rerdahl & Rikiru was able to resist the cold for now.

The party has been traveling for about half an hour slowly as the snow continues to fall non-stop. You seem to be following a trail and the wooded area is thicker. When your vision allows it, the party sees feathered bundles and strange fetishes hanging from the lowest branches of the trees in this part of the forest, swaying and shifting in the wind. All are stuck through with small pins holding pieces of leather bound around them. The feathered fetishes are actually the frozen corpses of dead crows, pierced with tiny arrows.

A dozen tiny lights start to light up in all directions as if they were glow bugs. Each light slightly moving within the thick trees to the left and right of the trail. Suddenly three tiny arrows come flying out from different directions towards the party, barely visible by the falling snow. You can not see the creatures that these arrows come from. This will require a perception while in rounds to try and pinpoint their location due to high stealth. This costs a move action.

Initiative
Asric Swain 1d20 + 1 ⇒ (8) + 1 = 9
Rerdahl Tollan 1d20 + 7 ⇒ (19) + 7 = 26
Mina Javid 1d20 + 3 ⇒ (12) + 3 = 15
Rikiru 1d20 + 6 ⇒ (14) + 6 = 20
Rhone Hexenbane 1d20 + 2 ⇒ (1) + 2 = 3
Unknown 1d20 + 3 ⇒ (17) + 3 = 20

You are being ambushed and there will be a surprise round. None of you were able to act in this round.

A diminutive arrow flies out of nowhere towards Asric FF AC 15
Shortbow Ranged Attack: 1d20 + 3 ⇒ (8) + 3 = 11 x3/20
Miss

A diminutive arrow flies out of nowhere towards Rerdahl FF AC 11
Shortbow Ranged Attack: 1d20 + 3 ⇒ (5) + 3 = 8 x3/20
Miss

A diminutive arrow flies out of nowhere towards Mina FF AC 12
Shortbow Ranged Attack: 1d20 + 3 ⇒ (20) + 3 = 23 x3/20
Hits and possible crit
Shortbow Ranged Attack: 1d20 + 3 ⇒ (16) + 3 = 19
Crit confirms
3d2 ⇒ (1, 2, 1) = 4 piercing damage
Fortitude: 1d20 ⇒ 4 Fails, you are staggered for 1 rd.

Combat Tracker & Battle Map:
Current Battle Map: Encounters
Combat Tracker
Round 1

26.07 - Rerdahl Tollan

20.06 - Rikiru

20.03 - Unknown

15.03 - Mina Javid (staggered 1 rd)

09.01 - Asric Swain

03.02 - Rhone Hexenbane

First up, Rerdahl!

Liberty's Edge

HP 1/14 | AC14 tch14 FF11 | CMD15/FF12 | F+3 R+3 W+4 | | Init+7 | BAB:1,MAB:+2,RAB:+5 | Knowledge(Arcana)+8,(Nature)+7 | Perception+11 | Spellcraft+8 | Stealth+8 | Cold Resistance 2

Concerned about the arrows from hidden opponents Rardahl quickly calls out arcane words to cover the team.

Casting Obscuring mist to block the view of the attackers.

"This'll only last a minute."


Up next, Rikiru!


male Ratfolk HP 9/9 | AC 15 tch 15 FF 15 | CMD 13 / FF 9 | F1 R6 W1

A shroud...perfect. Rikiru takes a second to recall his surroundings and moves toward the best hiding spot he can discern--some sort of vegetation or undergrowth big enough to conceal him from at least one or two directions. Once in position, he remains still as a stone.

stealth: 1d20 + 12 ⇒ (15) + 12 = 27


Rikiru attempts to stealth.

A diminutive arrow flies out of nowhere towards Asric FF AC 15
Shortbow Ranged Attack: 1d20 + 3 ⇒ (9) + 3 = 12 x3/20
Miss

A diminutive arrow flies out of nowhere towards Rerdahl AC 14
Shortbow Ranged Attack: 1d20 + 3 ⇒ (14) + 3 = 17 x3/20
Concealment: 1d100 ⇒ 86
Hits
1d2 ⇒ 1 piercing damage
Fortitude: 1d20 + 3 ⇒ (19) + 3 = 22 saves

A diminutive arrow flies out of nowhere towards Mina FF AC 12
Shortbow Ranged Attack: 1d20 + 3 ⇒ (20) + 3 = 23 x3/20
Concealment: 1d100 ⇒ 25
Miss

Up next, Mina!


Vishkanya Summoner 1 | HP 6/8 | AC 15, t 13, FF 12 | CMD 13 / ff10 | Fort +0, Ref +3, Will +2 | Init +3 | Viroté (eidolon): HP 8/11 | AC 15, t 13, FF 12 | CMD 16 / ff 13 | Fort +1, Ref +5, Will +2

Mina gasps in pain as the arrow strikes her in the side, penetrating deeply between two ribs. Gritting her teeth, she commands, "Viroté! Find them!" Then she quickly mutters a few syllables and waves her hands - an action that nearly makes her pass out from pain. Nevertheless, a transparent shimmer of arcane energy appears in front of her and then becomes invisible.

Within Rerdahl's conjured shroud, Viroté flicks his forked tongue, trying to "taste" their attackers' location. He hisses, "I'll make them pay, Mina!" He speaks!

Mina casts shield to protect herself. Viroté uses his Scent ability to try to find the attackers.
Perception for Viroté: 1d20 + 2 ⇒ (4) + 2 = 6


Vorte can't pick up a scent.

Up next, Asric!


M Fetchling(Kayal) Divine Defender (Paladin)-2 | HP 14/19 | AC:16/18 T:11 FF:15/17( w/o-w shield) | F+7 R+4 W+5 CMD:16 |Init+1 Perception+0 Low-light/ Darkvision 60' | Resist Cold & Electric 5 | Active effects:sickened

Asric tries to stab the creature just to his south.
I can't quite tell if he needs to move to do that. If so, go ahead and move me
cold iron longsword: 1d20 + 4 ⇒ (8) + 4 = 12 damage: 1d8 + 3 ⇒ (3) + 3 = 6


Asric can't see and stabs the air.

Up next, Rhone!


Hunching low he holds up his gun and scans the area to find the attackers hidden in the dancing light.

Perception: 1d20 + 7 ⇒ (5) + 7 = 12

If he can see them he'll attack with the following assuming that -4 still holds on ranged attacks. If he can't pinpoint one he won't fire.

Attack: 1d20 - 1 ⇒ (7) - 1 = 6 Damage: 1d8 ⇒ 6


Rhone does not see anything to target. Keep in mind you're in an Obscuring Mist and is essentially blind.

Up next, Rerdahl!

Liberty's Edge

HP 1/14 | AC14 tch14 FF11 | CMD15/FF12 | F+3 R+3 W+4 | | Init+7 | BAB:1,MAB:+2,RAB:+5 | Knowledge(Arcana)+8,(Nature)+7 | Perception+11 | Spellcraft+8 | Stealth+8 | Cold Resistance 2

Rerdahl tries to quietly move so the creature targeting is firing blindly too, watching in the direction the arrows were coming from for a target.

Stealth: 1d20 + 8 ⇒ (17) + 8 = 25 to get out of the line of fire that whatever it is has been using, and ready his slumber hex if he sees a target. Will Save DC 13.


A friendly reminder that you're blind in this mist, you can't see anything.

Up next, Rikiru!


male Ratfolk HP 9/9 | AC 15 tch 15 FF 15 | CMD 13 / FF 9 | F1 R6 W1

Rikiru remains hidden, waiting for the mist to clear...or for the attackers to do something foolish.


Rikiru waits.

A diminutive arrow flies out of nowhere towards the direction of Asric AC 16
Shortbow Ranged Attack: 1d20 + 3 ⇒ (13) + 3 = 16 x3/20
Concealment: 1d100 ⇒ 18
Miss

A diminutive arrow flies out of nowhere towards the direction of Rerdahl AC 14
Shortbow Ranged Attack: 1d20 + 3 ⇒ (12) + 3 = 15 x3/20
Concealment: 1d100 ⇒ 100
Hits
1d2 ⇒ 2 piercing damage
Fortitude: 1d20 + 3 ⇒ (2) + 3 = 5 Fails, you are staggered for 1 rd.

A diminutive arrow flies out of nowhere towards the direction of Mina AC 19
Shortbow Ranged Attack: 1d20 + 3 ⇒ (18) + 3 = 21 x3/20
Concealment: 1d100 ⇒ 30
Miss

Up next, Mina!

Liberty's Edge

HP 1/14 | AC14 tch14 FF11 | CMD15/FF12 | F+3 R+3 W+4 | | Init+7 | BAB:1,MAB:+2,RAB:+5 | Knowledge(Arcana)+8,(Nature)+7 | Perception+11 | Spellcraft+8 | Stealth+8 | Cold Resistance 2

Rerdahl collapses.

If we can't see anything how are they seeing us?


They don't see you, they are shooting in the same spots you were and none of you really indicated you moved to a different square number, hence the concealment rolls. If you moved, perhaps they would be shooting into an empty square. When you move, be specific to what square.


M Fetchling(Kayal) Divine Defender (Paladin)-2 | HP 14/19 | AC:16/18 T:11 FF:15/17( w/o-w shield) | F+7 R+4 W+5 CMD:16 |Init+1 Perception+0 Low-light/ Darkvision 60' | Resist Cold & Electric 5 | Active effects:sickened

Asric moves to the south and tries to swing at the little monsters.
btw, he has his shield out so AC=18 now
cold iron longsword: 1d20 + 4 ⇒ (10) + 4 = 14 damage: 1d8 + 3 ⇒ (3) + 3 = 6


Can you be specific as to what square you move to and what square you're attacking? Sorry but it all does matter.


M Fetchling(Kayal) Divine Defender (Paladin)-2 | HP 14/19 | AC:16/18 T:11 FF:15/17( w/o-w shield) | F+7 R+4 W+5 CMD:16 |Init+1 Perception+0 Low-light/ Darkvision 60' | Resist Cold & Electric 5 | Active effects:sickened

ahh, 2 squares south; we should be capable of seeing adjacent squares, although it should be hard with the snow, right? he would be attacking south unless he sees something else first. Should we make perception checks when we move or what?


Vishkanya Summoner 1 | HP 6/8 | AC 15, t 13, FF 12 | CMD 13 / ff10 | Fort +0, Ref +3, Will +2 | Init +3 | Viroté (eidolon): HP 8/11 | AC 15, t 13, FF 12 | CMD 16 / ff 13 | Fort +1, Ref +5, Will +2

"Viroté, follow me," Mina says softly. She moves out of the obscuring mist, fairly sure that she passes Asric on the way. "I think Rerdahl's down!" she says.

When she and Viroté emerge from the mist, she fires her crossbow at the first non-friendly face she sees.

Mina moves 30 feet (6 squares) to the left (west) and attacks any enemy she can see.
Crossbow attack: 1d20 + 3 ⇒ (6) + 3 = 9
Crossbow damage: 1d8 ⇒ 4

Viroté will also move 30 feet to the west and bite any foe within 10 feet (his bite has Reach).
Bite attack: 1d20 + 4 ⇒ (1) + 4 = 5
Damage: 1d6 + 2 ⇒ (2) + 2 = 4

If either of them doesn't see a target, then they'll take the Total Defense action. Mina's shield spell is still up.


I hate to be a stickler, but you are in difficult terrain and can only move at half speed. And as a reminder you HAVE to roll a perception in order to "observe" a stealthed target. This requires a MOVE action. So for now we are still on Mina's turn. I am talking to Rerdhal as well about what he was doing. Before the mist went up you would have barely seen the 3 diminutive arrows fly at you but due to their size and the snow it's hard to pin point where they are coming from.


Vishkanya Summoner 1 | HP 6/8 | AC 15, t 13, FF 12 | CMD 13 / ff10 | Fort +0, Ref +3, Will +2 | Init +3 | Viroté (eidolon): HP 8/11 | AC 15, t 13, FF 12 | CMD 16 / ff 13 | Fort +1, Ref +5, Will +2

No, my bad. Sorry. So let's say Mina and Viroté do a double move. That'll be enough for Mina to exit the obscured area, but not Viroté (with his 20' move).


No worries, most players are not used to these rules but they are all very much required for this campaign. At some point, you'll just be used to it and have magic to fix it.

Mina and Vorte move.

Asric moves and stabs at one of the lights, but does not make contact with anything.

Up next, Rhone!


Rhone double moves.

Up next, Rerdahl. I believe you're only disabled, not down.

Liberty's Edge

HP 1/14 | AC14 tch14 FF11 | CMD15/FF12 | F+3 R+3 W+4 | | Init+7 | BAB:1,MAB:+2,RAB:+5 | Knowledge(Arcana)+8,(Nature)+7 | Perception+11 | Spellcraft+8 | Stealth+8 | Cold Resistance 2

OK

Rerdahl feels the sting of another arrow, and the burn of poison. He turns at what he thinks would be a 90 degree direction from the the impact of the arrow, bends down and staggers away.


Up next, Rikiru! Are you staying there?


male Ratfolk HP 9/9 | AC 15 tch 15 FF 15 | CMD 13 / FF 9 | F1 R6 W1

Was thinking about waiting until the mist lifts; I won't accomplish anything throwing blind shots out, but if I catch one by surprise it's probably a done deal...hmmmm.

Rikiru resists the urge to grit his teeth. Patience. Must be patient. Nothing is gained by flailing about. Wait for the opportune moment... he forces himself to keep his breathing steady and remains hidden. How long will this fog last, I wonder... he stretches his fingers around the grip of his kunai anxiously.


A diminutive arrow flies out of nowhere towards the direction of Mina AC 19
Shortbow Ranged Attack: 1d20 + 3 ⇒ (18) + 3 = 21 x3/20
Hits
1d2 ⇒ 2 piercing damage
Fortitude: 1d20 ⇒ 9 Failed, you are staggered for 1 rd.

A Creature (green) flies up out of the tree it was hiding in and casts a spell.
Mina Javid Spellcraft: 1d20 + 4 ⇒ (12) + 4 = 16 Mina knows it's casting color spray.
A vivid cone of clashing colors springs forth hitting Mina.
Fortitude: 1d20 ⇒ 18 Saves!

A Creature (purple) flies up out of the tree it was hiding in and defensively casts a spell and succeeds.
A vivid cone of clashing colors springs forth hitting Rhone and Virote.
Rhone Fortitude: 1d20 + 6 ⇒ (14) + 6 = 20 Saves!
Virote Fortitude: 1d20 + 1 ⇒ (6) + 1 = 7 Fails, Virote is unconscious, blinded, and stunned for 2d4 ⇒ (3, 4) = 7 rounds, then blinded and stunned for 1d4 ⇒ 4 rounds, and then stunned for 1 round.

Up next, Mina!

Only Mina and Rhone can see them atm, they are diminutive. The rest of you are in a cloud of fog.


Vishkanya Summoner 1 | HP 6/8 | AC 15, t 13, FF 12 | CMD 13 / ff10 | Fort +0, Ref +3, Will +2 | Init +3 | Viroté (eidolon): HP 8/11 | AC 15, t 13, FF 12 | CMD 16 / ff 13 | Fort +1, Ref +5, Will +2

"Follow my voice!" calls Mina urgently to her companions. "Come here now!"

Ignoring the pain, dizziness, and sensation of blood flowing down her side, she focuses her will on the closest of the winged creatures and hurls a blob of caustic liquid at it. "Get out!"

Can only take a standard or move action, so Mina will cast acid splash at the purple one.
Ranged Touch Attack: 1d20 + 3 ⇒ (12) + 3 = 15
Damage: 1d3 ⇒ 1 acid damage


Mina misses, the sheer size of this creature and snow fall is making it hard to hit.

Virote is unconscious, blinded, and stunned.

Up next, Asric!


M Fetchling(Kayal) Divine Defender (Paladin)-2 | HP 14/19 | AC:16/18 T:11 FF:15/17( w/o-w shield) | F+7 R+4 W+5 CMD:16 |Init+1 Perception+0 Low-light/ Darkvision 60' | Resist Cold & Electric 5 | Active effects:sickened

There seems to be some sort of creature near Asric and it doesn't seem to be a friend. He takes a swipe with his longsword before moving towards Mina's voice.
if he can see a foe here, he'll try to attack. Then move west 2 squares
longsword: 1d20 + 4 ⇒ (13) + 4 = 17 damage: 1d8 + 3 ⇒ (8) + 3 = 11


Asric does not see any foe and swipes at empty space. You move to L16 and you can see the diminutive creature flying in square J12 that just shot a spray of colors at Mina.

Rhone moves past the diminutive creature with a bow, then turns to take a shot at it with his pistol.
ranged: 1d20 + 3 - 4 ⇒ (8) + 3 - 4 = 7 20/x4
Miss

Up next, Rerdahl!

Liberty's Edge

HP 1/14 | AC14 tch14 FF11 | CMD15/FF12 | F+3 R+3 W+4 | | Init+7 | BAB:1,MAB:+2,RAB:+5 | Knowledge(Arcana)+8,(Nature)+7 | Perception+11 | Spellcraft+8 | Stealth+8 | Cold Resistance 2

Barely able to stand, Rerdahl knows that the mists won't last much longer. He casts a spell to make it harder for the attackers to hit him.

Casting Mage Armor on myself


Rerdahl says where he is and casts mage armor.

Up next, Rikiru!


male Ratfolk HP 9/9 | AC 15 tch 15 FF 15 | CMD 13 / FF 9 | F1 R6 W1

Rikiru turns toward Mina's voice, considering his next move. Do I join her outside the mist? Rerdahl is wounded and will be exposed once it fades...but so will I.

He grits his teeth. Tch...still have much to learn I think... He moves from his spot to Rerdahl's by following his spellcasting voice, kunai in hand. Once he feels the ratfolk's presence, he attempts to help move him towards the rest of the party.

"We cannot stay here, cousin, bleeding or not."

I'd like to use my standard action to help move Rerdahl, shouldering him, grabbing him by the hand or the like. Dunno if you want a check of some sort since he's not unconscious or anything, but however you'd like to rule that.


Rikiru tries to drag Rerdahl. The snow is hindering your speed and it's a bit challenging but you managed to get ahold of him and if he's willing you can drag him to your square.

The lights shift and move around.

A diminutive arrow flies out of nowhere towards the direction of Rhone AC 15
Shortbow Ranged Attack: 1d20 + 3 ⇒ (9) + 3 = 12 x3/20
Miss

For a moment, (those who aren't in the fog) can see a little creature in the trees to the north near creature (purple) but it appears to be stealthed behind some branches and if you want to target it a perception (move action) is required.

Creature (green) flies over to J10 and fires an arrow towards Mina AC 15
Shortbow Ranged Attack: 1d20 + 3 ⇒ (16) + 3 = 19 x3/20
1d2 ⇒ 2 piercing damage
Fortitude: 1d20 ⇒ 8 Failed, you are staggered for 1 rd again.

A Creature (purple) flies over to E10 and fires an arrow towards Rhone AC 15
Shortbow Ranged Attack: 1d20 + 3 ⇒ (11) + 3 = 14 x3/20
Miss

Up next, Mina!


Vishkanya Summoner 1 | HP 6/8 | AC 15, t 13, FF 12 | CMD 13 / ff10 | Fort +0, Ref +3, Will +2 | Init +3 | Viroté (eidolon): HP 8/11 | AC 15, t 13, FF 12 | CMD 16 / ff 13 | Fort +1, Ref +5, Will +2

Another tiny bolt strikes Mina in the leg, and she stumbles, falling to one knee. Blackness swims around the all-pervasive white in her vision. She forces herself to get up and move toward the trees.

Mina is down to 0 hit points and disabled. She moves as far as she can due south toward the trees.


Mina moves.

Virote is unconscious, blinded, and stunned.

Up next, Asric!

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