Red's Abduction! (Inactive)

Game Master Daxter

Map!


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Grand Lodge

HP: 44/61 | Init: +2 | Perception: +2 | Fort: +9, Ref: +5, Will: +6 | AC: 21, Touch: 13, FF: 19 | CMD: 20 Arcane Pool: 2/9 GM Re-roll (5*) 0/1 Mirror Images remaining: 4

"ARGH! Get her my fey friend." The magus looks intently on the creature. His eyes show calculation and odds making. He opts to simply slice downward. 1d20 + 7 + 4 ⇒ (11) + 7 + 4 = 22. DMG: 1d8 + 3 + 1 ⇒ (3) + 3 + 1 = 7.

HP: 20/29


Male Human(Amazing)

Druthane encourages the end to this creature and his sword listens to him. He cuts her down and she is now laying bleeding.

Combat over! Congrats!

Grand Lodge

Male Shoanti Alchemist 8 - 37/73 hp + 0 nonlethal, Init +6, AC 22 [touch 16, FF 16], Fort +11, Ref +14, Will +8; Perception +17
Resources:
Bombs 12/12 | Wings 7/8 | Stat Boost 1/1 | Init Boost 1/1

"Spread out and look around", Barek says. "But be careful. There might be more of those things around."

Perception: 1d20 + 7 ⇒ (5) + 7 = 12


Male Human(Amazing)

During your search of the cave, you discover Dijjit, Ignizi’s kidnapped assistant, in a small chamber. The orange-haired gnome’s unconscious body is riddled with pukwudgie quills. "Uh, that's bad. If one of you has something for poison, do it now. Otherwise, she'll be a zombo before you get her back." Riddywhipple says as you find the gnome captive.

Grand Lodge

Male Shoanti Alchemist 8 - 37/73 hp + 0 nonlethal, Init +6, AC 22 [touch 16, FF 16], Fort +11, Ref +14, Will +8; Perception +17
Resources:
Bombs 12/12 | Wings 7/8 | Stat Boost 1/1 | Init Boost 1/1

Barek shakes his head at the sight.

"This might help", the young shoanti says as he fishes out a vial and pours the contents down the gnome's throat.


Male Human(Amazing)

"Yay, you're smart!" You and Riddywhipple take her body back to the cottage. While the gnome convalesces, the Ignizi and the other researchers
thank you profusely. Riddywipple, his best friends gone and his optimism somewhat soured, pledges his service to any of you.

The End.

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