Red's Abduction! (Inactive)

Game Master Daxter

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Grand Lodge

HP: 44/61 | Init: +2 | Perception: +2 | Fort: +9, Ref: +5, Will: +6 | AC: 21, Touch: 13, FF: 19 | CMD: 20 Arcane Pool: 2/9 GM Re-roll (5*) 0/1 Mirror Images remaining: 4

Under breath, "Blast." Druthane takes in the situation, and without hint or preview, drops his bow and unsheathes Naishinto. Louder, "It is a beast of undeath - and a fast one. Let us bring it down. Here! Beast! Face us and face eternal rest!" Druthane drops into a mobile stance, right leg back. The blade is above his head and ready. If there is time I'll cast a spell of Corrosive Touch and hold the charge.


Male Human(Amazing)

Good time to roll initiative then.

Init:

Barek: 1d20 + 4 ⇒ (11) + 4 = 15
Druthane: 1d20 + 2 ⇒ (10) + 2 = 12
Hawkwen: 1d20 + 3 ⇒ (8) + 3 = 11
Talhearn: 1d20 + 6 ⇒ (10) + 6 = 16
Undead: 1d20 + 2 ⇒ (19) + 2 = 21
Zantir: 1d20 + 4 ⇒ (2) + 4 = 6

The undead beast turns around at being called out. It stops beating down the building and charges the loud one, swiping with a claw.

Charge!: 1d20 + 9 + 2 ⇒ (3) + 9 + 2 = 14

1d6 + 5 ⇒ (3) + 5 = 8

Grapple: 1d20 + 15 ⇒ (3) + 15 = 18

PCs up!

Liberty's Edge

AC27/Touch17/Flat22/CMD29||HP77[77]|Fort:+9;Ref:+12;Will:+6(+2 vs enchant)|Percept+19|Init+5 Half-Elf Ranger (Urban Ranger) 9

Hawkwren curses as the beast notices the party and turns to charge. He drops his bow and charges in while drawing his greatsword.

Charge Attack: 1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 19
Damage: 2d6 + 1 ⇒ (1, 4) + 1 = 6

Grand Lodge

HP: 44/61 | Init: +2 | Perception: +2 | Fort: +9, Ref: +5, Will: +6 | AC: 21, Touch: 13, FF: 19 | CMD: 20 Arcane Pool: 2/9 GM Re-roll (5*) 0/1 Mirror Images remaining: 4

Just to make sure.... How much of my wind up took place before being swiped at? And was I flat footed when it happened? (If I was flat footed, then I'm being eaten alive. If any of that was a "surprise" round, then I'm 100% healthy.) Obviously I vote that I was ready :-)


Male Human(Amazing)

You were flat-footed. You'll be fine, I'm sure the party will zerg it down turn 1. And if they don't, well you did call an undead owlbear. :)

Grand Lodge

Male Shoanti Alchemist 8 - 37/73 hp + 0 nonlethal, Init +6, AC 22 [touch 16, FF 16], Fort +11, Ref +14, Will +8; Perception +17
Resources:
Bombs 12/12 | Wings 7/8 | Stat Boost 1/1 | Init Boost 1/1

I gave you shield extracts for a reason...

Liberty's Edge

AC27/Touch17/Flat22/CMD29||HP77[77]|Fort:+9;Ref:+12;Will:+6(+2 vs enchant)|Percept+19|Init+5 Half-Elf Ranger (Urban Ranger) 9

As it wraps him up in a big owlbear hug, I picture Druthane saying Ow!, OW!, OWl!, OWLBEAR! ;)

Grand Lodge

HP: 44/61 | Init: +2 | Perception: +2 | Fort: +9, Ref: +5, Will: +6 | AC: 21, Touch: 13, FF: 19 | CMD: 20 Arcane Pool: 2/9 GM Re-roll (5*) 0/1 Mirror Images remaining: 4

You did give it to me for a reason. I didn't want to use it on a fight with these odds. I suppose I'll survive. So how far did I get in that exchange before hand? It's the touch spell I'm looking at mostly

Bloody Hell! OW! ow...ow...owlbear


Male Human(Amazing)

Hawkwen charges in and his blade finds purchase, though amazingly enough the creature is still standing. I'll let you have the charge already in hand.

Grand Lodge

Male Shoanti Alchemist 8 - 37/73 hp + 0 nonlethal, Init +6, AC 22 [touch 16, FF 16], Fort +11, Ref +14, Will +8; Perception +17
Resources:
Bombs 12/12 | Wings 7/8 | Stat Boost 1/1 | Init Boost 1/1

Since we had time to prebuff apparently, Barek will have gravity bow up as well.

Bareks sighs in frustration.

And people call the shoanti dense…

Leveling his bow, the young shoanti takes a couple quick shots.

Rapid Shot: 1d20 + 8 - 2 ⇒ (20) + 8 - 2 = 26
Damage: 2d6 + 3 ⇒ (1, 5) + 3 = 9
Rapid Shot: 1d20 + 8 - 2 ⇒ (2) + 8 - 2 = 8
Damage: 1d8 + 3 ⇒ (8) + 3 = 11

Confirming: 1d20 + 8 - 2 ⇒ (16) + 8 - 2 = 22
Extra Damage: 4d6 + 6 ⇒ (4, 6, 3, 5) + 6 = 24


Male Human(Amazing)

Barek fires off a pair of shots, though only the first finds its mark, though does so in spectacular fashion as it goes through the creature, leaving a gaping hole, though the creature still stands.

Grand Lodge

HP: 44/61 | Init: +2 | Perception: +2 | Fort: +9, Ref: +5, Will: +6 | AC: 21, Touch: 13, FF: 19 | CMD: 20 Arcane Pool: 2/9 GM Re-roll (5*) 0/1 Mirror Images remaining: 4

Druthane does his best to dissolve the rest of the owlbear: 1d20 + 4 - 2 ⇒ (14) + 4 - 2 = 16. If it's a hit: DMG: 2d4 ⇒ (3, 1) = 4


Male Human(Amazing)

And Druthane does indeed dissolve the owlbear into nothingness!

Combat over!

Liberty's Edge

AC27/Touch17/Flat22/CMD29||HP77[77]|Fort:+9;Ref:+12;Will:+6(+2 vs enchant)|Percept+19|Init+5 Half-Elf Ranger (Urban Ranger) 9

Hawkwren grabs his bow and heads toward the door of the cottage. Hello! Anyone in there?


Male Human(Amazing)

Once Druthane fells the undead, there is a moment of calm. One of the boards reinforcing a cottage window is pried open from the inside, and the heavily wrinkled face of a purple-haired gnome woman pokes out of the
window. Once she spots the party, she worms her way headfirst out the window, despite a chorus of protests from inside the cottage. Eventually the tiny old gnome wriggles through the gap, landing deftly on her rear end. She bounds to her feet and addresses the party in a rapidfire voice:

“Finally! I was getting thirsty in there. Did you bring any wine?Bloody owlbear. You’d think they’d know better than to trifle with me! Is that my packhorse? I’ll settle for grog, if you have it.”

The disheveled gnome climbs directly over the rotten corpse of the owlbear and starts rummaging through the packhorse’s saddlebags. Meanwhile, a shocked group of young Pathfinders emerge from the cottage, surveying the carnage with horror.

“Been like this for a week, you know. Nothing but undead and southeastern winds. Wretched awful smell. And me without my astrolabe. You should hear these youngsters whine and complain. One little undead horde and they go all to pot. By the Eldest, I’m thirsty. I’d drink a flask of ink at this point! Bloody zombos did drag off one of the youngsters, though. You should hear them complain: ‘Oooh, we’re all about to die! Oh my, what’s-her-face was abducted by zombos! Oh, I don’t want to be eaten.’ And they call themselves Pathfinders!” “Aha!”

The gnome triumphantly holds up a bottle of dark red wine. She whirls around, addressing the assembled group, “You youngsters, burn these carcasses. Bloody awful stink. You lot with the weapons, unpack this horse, build a nice fire, and pull some turnips from the garden. Then come have a drink and tell me how fat Sheila’s gotten.”

With that, the renowned researcher Ignizi Dinnelletter scuttles back into the cottage, uncorking her newly acquired wine along the way.

Grand Lodge

HP: 44/61 | Init: +2 | Perception: +2 | Fort: +9, Ref: +5, Will: +6 | AC: 21, Touch: 13, FF: 19 | CMD: 20 Arcane Pool: 2/9 GM Re-roll (5*) 0/1 Mirror Images remaining: 4

"Gentlemen, I apologize for my rash actions. Discretion isn't my strong suit." Druthane retrieves his belongs and heads towards the house. "I was worried that if we didn't act soon, that ....thing was going to break down the door. I opted for haste, and paid in blood."

Liberty's Edge

AC27/Touch17/Flat22/CMD29||HP77[77]|Fort:+9;Ref:+12;Will:+6(+2 vs enchant)|Percept+19|Init+5 Half-Elf Ranger (Urban Ranger) 9

Hey, don't worry about it. It's done now. Hawk says with a shrug, before turning to the Learned. Apparently I should have kept my bow, nice shot.. Following Ignizi, Hawkwren answers the gnome. You didn't hear it from me, but I'd say Sheila has put on a few pounds.

Druthane, do need healing? Barek, I don't see Gravity Bow on your sheet. Are you using Hawk's wand? Your more than welcome to it, just want to make sure I'm keeping track of charges.


Male Human(Amazing)

"Ah, excellent." Ignizi says as she leads you inside. She introduces to what is left of her research team. There is Lemmy, a halfling male from Magnimar, Leona a human female from Nirmathas, Narsisco, a male half-elf from Nybor, and Marsia, a human female from Molthune.

Over a dinner of turnip soup, the researchers reconfirm that one of their party(a female gnome by the name of Dijit) was dragged off by the undead several days ago and hasn’t been seen since. "If you want to help, I need you to rescue her and take care of the undead problem. Please bring her back alive, she has a way with fungus that's useful. If you need help, my buddy Riddywipple knows the forest inside and out. You all can stay the night and leave in the morning. We've got plenty of floor here for you to sleep on."

Grand Lodge

HP: 44/61 | Init: +2 | Perception: +2 | Fort: +9, Ref: +5, Will: +6 | AC: 21, Touch: 13, FF: 19 | CMD: 20 Arcane Pool: 2/9 GM Re-roll (5*) 0/1 Mirror Images remaining: 4

"I am injured, and I wouldn't turn it down if you're offering. I have a wand, if you don't mind using it on me." Druthane takes in the situation. There's a question on his lips, but Ignizi turned. "Hey guys, I'll be right back to help. You get started, I'll be back." What I do next is dependent on how the party takes it.

Sovereign Court

Character Stats:
  • AC 23 (T 16 : FF 17)
  • Fort +6+2: Ref +10+2: Will +7+2
  • Initiative +5
  • Notes: +2 vs mind-affecting effects, +4 vs bardic performance, sonic, & language-dependent effects.
  • Human Dawnflower Dervish 5 / Urban Barbarian 1

    Zantir chuckles as he follows the Gnome inside.

    Riddywipple? Yes, it would be nice to have a guide in this forest. I told Sheila as much before we left.

    Grand Lodge

    HP: 44/61 | Init: +2 | Perception: +2 | Fort: +9, Ref: +5, Will: +6 | AC: 21, Touch: 13, FF: 19 | CMD: 20 Arcane Pool: 2/9 GM Re-roll (5*) 0/1 Mirror Images remaining: 4

    Talhaearn:
    "Sooooo.... um Talhaearn. You need to take care of anything? :-)

    Grand Lodge

    Tal takes aim on the owlbear. Just one quick shot and the I rush in for the slice & dice. Steady....steady. Hey....where'd it go?"

    "Good show lads...good show! Now let us see who is home...shall we?"

    After listening to Ignizi's story Tal is glad for the offer to spend the night. He offers a knowing nod to Druthne and begs him aside.

    Druthane:
    "Try to occupy everyone else's attention and I'll deliver the note."

    GM:
    "Ignizi...I beg your pardon but I bring word from a mutual friend. Is there somewhere we can speak privately?"
    Sleight of Hand: 1d20 + 8 ⇒ (2) + 8 = 10


    Male Human(Amazing)

    Talhearn:
    I'll hold off on resolving it until I see what kind distraction Druthane comes up with. Right now Hawkwen automatically notices you.

    Grand Lodge

    Male Shoanti Alchemist 8 - 37/73 hp + 0 nonlethal, Init +6, AC 22 [touch 16, FF 16], Fort +11, Ref +14, Will +8; Perception +17
    Resources:
    Bombs 12/12 | Wings 7/8 | Stat Boost 1/1 | Init Boost 1/1

    Barek graciously accepts the offer of hospitality and finds a nice square of floor to camp out on.

    Over the meal, he makes some awkward small talk.

    "You know this forest well, are there any small towns nearby?"


    Male Human(Amazing)

    Barek:

    "Yea, but I don't know much about them. Leona and Narsisco are the townies. Talk to one of them."

    Grand Lodge

    Male Shoanti Alchemist 8 - 37/73 hp + 0 nonlethal, Init +6, AC 22 [touch 16, FF 16], Fort +11, Ref +14, Will +8; Perception +17
    Resources:
    Bombs 12/12 | Wings 7/8 | Stat Boost 1/1 | Init Boost 1/1

    Barek finds time during the meal to chat with them.


    Male Human(Amazing)

    Give me a diplomacy check.

    Grand Lodge

    Male Shoanti Alchemist 8 - 37/73 hp + 0 nonlethal, Init +6, AC 22 [touch 16, FF 16], Fort +11, Ref +14, Will +8; Perception +17
    Resources:
    Bombs 12/12 | Wings 7/8 | Stat Boost 1/1 | Init Boost 1/1

    Awkward Alchemist is Awkward: 1d20 - 2 ⇒ (12) - 2 = 10


    Male Human(Amazing)

    Talking to Leona seems to be a challenge for the Shoanti. Perhaps talking to Narcisco would fair better? One more Diplomacy check.

    Grand Lodge

    HP: 44/61 | Init: +2 | Perception: +2 | Fort: +9, Ref: +5, Will: +6 | AC: 21, Touch: 13, FF: 19 | CMD: 20 Arcane Pool: 2/9 GM Re-roll (5*) 0/1 Mirror Images remaining: 4

    Ahh the drawbacks to PbP compared to the table, no way to really know who is where and when.

    Rather than a visual distraction, Druthane's tact is more about physical separation. "Gentlemen, I'd like to discuss soemthing....privately. Then physically remove ourselves from the druid to discuss the matter. Once everyone is at the "meeting" but before Talhaearn arrives I'd begin. "Zombies are not free-willed undead. After animation, often a process involving blah blah blah long explanation in conclusion, I fear that someone very specifically has it out for our druid friend.

    Liberty's Edge

    AC27/Touch17/Flat22/CMD29||HP77[77]|Fort:+9;Ref:+12;Will:+6(+2 vs enchant)|Percept+19|Init+5 Half-Elf Ranger (Urban Ranger) 9

    Hawkwren follows Druthane outside and acknowledges the magus' words. That could very well be true. We'll have to keep our eyes open. The ranger turns and reenters the hut. I am not completely familiar with the area, what towns or hamlets are in the area? The half-elf asks, apparently not having heard the alchemist put forth the same question moments ago.

    Druthane, if you need healing, just roll it and let me know if you are using your wand or mine.

    Diplomacy: 1d20 + 7 ⇒ (6) + 7 = 13
    Diplomacy second try: 1d20 + 7 ⇒ (16) + 7 = 23

    Sovereign Court

    Character Stats:
  • AC 23 (T 16 : FF 17)
  • Fort +6+2: Ref +10+2: Will +7+2
  • Initiative +5
  • Notes: +2 vs mind-affecting effects, +4 vs bardic performance, sonic, & language-dependent effects.
  • Human Dawnflower Dervish 5 / Urban Barbarian 1

    Zantir listens to the Elf. Yes, very illuminating.


    Male Human(Amazing)

    That works too. Congrats you got it!

    Grand Lodge

    HP: 44/61 | Init: +2 | Perception: +2 | Fort: +9, Ref: +5, Will: +6 | AC: 21, Touch: 13, FF: 19 | CMD: 20 Arcane Pool: 2/9 GM Re-roll (5*) 0/1 Mirror Images remaining: 4

    Excellent, thank you.

    Using my own wand: CLW: 1d8 + 1 ⇒ (2) + 1 = 3
    Using my own wand: CLW: 1d8 + 1 ⇒ (1) + 1 = 2


    Male Human(Amazing)

    Hawkwen also has little luck talking to Leona, but is able to get Narcisco to admit he met a silver-level Aspis agent in Nybor just before he left.

    I need a sense motive now please.

    Liberty's Edge

    AC27/Touch17/Flat22/CMD29||HP77[77]|Fort:+9;Ref:+12;Will:+6(+2 vs enchant)|Percept+19|Init+5 Half-Elf Ranger (Urban Ranger) 9

    Sense Motive: 1d20 + 2 ⇒ (8) + 2 = 10 Add +2 if vs. Human


    Male Human(Amazing)

    Hawkwen:

    You believe Narcisco to be lying to you.

    Liberty's Edge

    AC27/Touch17/Flat22/CMD29||HP77[77]|Fort:+9;Ref:+12;Will:+6(+2 vs enchant)|Percept+19|Init+5 Half-Elf Ranger (Urban Ranger) 9

    Hawkwren walks over to Narcisco and grabs his collar, pushing him against the wall. Why are you lying to me? What are you hiding? Tell me what I want to know, tell me the truth!

    Intimidate: 1d20 + 4 ⇒ (13) + 4 = 17

    I sure hope Narcisco is a man. Otherwise this might look pretty bad.


    Male Human(Amazing)

    I did post short descriptions of all the NPCs..

    "Alright, alright. I'm sorry. I just wanted you to go to Nybor because my family owns an inn and some shops there. I don't know anything." Narcisco says.

    "Leave him alone, I passed through Ilsurian on her way to meet Ignizi, and saw a man in the tavern who wore this silver Aspis badge."

    Your methods works also!

    Grand Lodge

    Male Shoanti Alchemist 8 - 37/73 hp + 0 nonlethal, Init +6, AC 22 [touch 16, FF 16], Fort +11, Ref +14, Will +8; Perception +17
    Resources:
    Bombs 12/12 | Wings 7/8 | Stat Boost 1/1 | Init Boost 1/1

    Hurray violence!

    Barek remains silent but gives Hawkwren a nod of gratitude.

    Grand Lodge

    HP: 44/61 | Init: +2 | Perception: +2 | Fort: +9, Ref: +5, Will: +6 | AC: 21, Touch: 13, FF: 19 | CMD: 20 Arcane Pool: 2/9 GM Re-roll (5*) 0/1 Mirror Images remaining: 4

    Druthane seems utterly unaffected by the threat of violence, as if the conversation was about weather or gardening. "I'm more than happy to help. It's what we do. Do you have anything that may help us? Undead and fey can be quite....resilient. I'm happy to have Riddywipple guide us. What kind of undead dragged her off again?


    Male Human(Amazing)

    "Pathfinders these days, always asking for handouts. Alright, I might have a few things to help you out." After rummaging around the cottage for a while, Ignizi digs up several items to give the PCs. She hands over three potions of neutralize poison, and two scrolls of detect undead. She also supplies a potion of cure light wounds. "It was a horde of zombies that dragged her off going north. That's all I know."

    Sovereign Court

    Character Stats:
  • AC 23 (T 16 : FF 17)
  • Fort +6+2: Ref +10+2: Will +7+2
  • Initiative +5
  • Notes: +2 vs mind-affecting effects, +4 vs bardic performance, sonic, & language-dependent effects.
  • Human Dawnflower Dervish 5 / Urban Barbarian 1

    Thank you much. Are we ready to head out?

    Zantir takes one of the neutralize poison potions.

    Grand Lodge

    Male Shoanti Alchemist 8 - 37/73 hp + 0 nonlethal, Init +6, AC 22 [touch 16, FF 16], Fort +11, Ref +14, Will +8; Perception +17
    Resources:
    Bombs 12/12 | Wings 7/8 | Stat Boost 1/1 | Init Boost 1/1

    Barek nods, "Let's get going."


    Male Human(Amazing)

    You depart the next morning, armed with the researchers’ best wishes and instructions on how to find Riddywipple’s log. The directions are fairly simple, leading you to clear landmarks throughout the forest. You march through the day, following a series of ravines that Ignizi indicated would lead you to Riddywipple’s fallen log. you manage to locate the log, which is distinguished by a series of distinctive carvings that adorn the trees for twenty yards in every direction.

    You don’t see anyone around. However, you hear a squeaky voice about 30 feet up a nearby hillside.

    Grand Lodge

    Male Shoanti Alchemist 8 - 37/73 hp + 0 nonlethal, Init +6, AC 22 [touch 16, FF 16], Fort +11, Ref +14, Will +8; Perception +17
    Resources:
    Bombs 12/12 | Wings 7/8 | Stat Boost 1/1 | Init Boost 1/1

    "That way", Barek says pointing up the hillside.

    Grand Lodge

    "Sqeaky voice coming from nowhere? Nothing strange about that!"

    Tal scouts ahead checking for traps and anything else out of the ordinary.

    Perception: 1d20 + 13 ⇒ (5) + 13 = 18
    Trapfinding: 1d20 + 14 ⇒ (7) + 14 = 21


    Male Human(Amazing)

    Talhearn scouts ahead and actively looks for traps. However as he reaches the top of the hill, the embankment collapses and he falls into a bramble patch beneath it!

    Reflex: 1d20 + 9 ⇒ (1) + 9 = 10

    Falling Damage: 3d6 ⇒ (1, 5, 6) = 12

    After Talhearn falls in, an invisible voice starts pelting him with questions.

    "Who are you? Why are you on my turf?!"

    Grand Lodge

    Male Shoanti Alchemist 8 - 37/73 hp + 0 nonlethal, Init +6, AC 22 [touch 16, FF 16], Fort +11, Ref +14, Will +8; Perception +17
    Resources:
    Bombs 12/12 | Wings 7/8 | Stat Boost 1/1 | Init Boost 1/1

    Barek glances at the fallen elf and then looks around for the source of the voice.

    "I apologize for intruding. We're looking for a Riddywipple. Have you seen him?"


    Male Human(Amazing)

    "Who wants to know?"

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