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Under breath, "Blast." Druthane takes in the situation, and without hint or preview, drops his bow and unsheathes Naishinto. Louder, "It is a beast of undeath - and a fast one. Let us bring it down. Here! Beast! Face us and face eternal rest!" Druthane drops into a mobile stance, right leg back. The blade is above his head and ready. If there is time I'll cast a spell of Corrosive Touch and hold the charge.

DM Amazing Red |

Good time to roll initiative then.
Barek: 1d20 + 4 ⇒ (11) + 4 = 15
Druthane: 1d20 + 2 ⇒ (10) + 2 = 12
Hawkwen: 1d20 + 3 ⇒ (8) + 3 = 11
Talhearn: 1d20 + 6 ⇒ (10) + 6 = 16
Undead: 1d20 + 2 ⇒ (19) + 2 = 21
Zantir: 1d20 + 4 ⇒ (2) + 4 = 6
The undead beast turns around at being called out. It stops beating down the building and charges the loud one, swiping with a claw.
Charge!: 1d20 + 9 + 2 ⇒ (3) + 9 + 2 = 14
1d6 + 5 ⇒ (3) + 5 = 8
Grapple: 1d20 + 15 ⇒ (3) + 15 = 18
PCs up!

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Hawkwren curses as the beast notices the party and turns to charge. He drops his bow and charges in while drawing his greatsword.
Charge Attack: 1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 19
Damage: 2d6 + 1 ⇒ (1, 4) + 1 = 6

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Just to make sure.... How much of my wind up took place before being swiped at? And was I flat footed when it happened? (If I was flat footed, then I'm being eaten alive. If any of that was a "surprise" round, then I'm 100% healthy.) Obviously I vote that I was ready :-)

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You did give it to me for a reason. I didn't want to use it on a fight with these odds. I suppose I'll survive. So how far did I get in that exchange before hand? It's the touch spell I'm looking at mostly
Bloody Hell! OW! ow...ow...owlbear

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Since we had time to prebuff apparently, Barek will have gravity bow up as well.
Bareks sighs in frustration.
And people call the shoanti dense…
Leveling his bow, the young shoanti takes a couple quick shots.
Rapid Shot: 1d20 + 8 - 2 ⇒ (20) + 8 - 2 = 26
Damage: 2d6 + 3 ⇒ (1, 5) + 3 = 9
Rapid Shot: 1d20 + 8 - 2 ⇒ (2) + 8 - 2 = 8
Damage: 1d8 + 3 ⇒ (8) + 3 = 11
Confirming: 1d20 + 8 - 2 ⇒ (16) + 8 - 2 = 22
Extra Damage: 4d6 + 6 ⇒ (4, 6, 3, 5) + 6 = 24

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Druthane does his best to dissolve the rest of the owlbear: 1d20 + 4 - 2 ⇒ (14) + 4 - 2 = 16. If it's a hit: DMG: 2d4 ⇒ (3, 1) = 4

DM Amazing Red |

Once Druthane fells the undead, there is a moment of calm. One of the boards reinforcing a cottage window is pried open from the inside, and the heavily wrinkled face of a purple-haired gnome woman pokes out of the
window. Once she spots the party, she worms her way headfirst out the window, despite a chorus of protests from inside the cottage. Eventually the tiny old gnome wriggles through the gap, landing deftly on her rear end. She bounds to her feet and addresses the party in a rapidfire voice:
“Finally! I was getting thirsty in there. Did you bring any wine?Bloody owlbear. You’d think they’d know better than to trifle with me! Is that my packhorse? I’ll settle for grog, if you have it.”
The disheveled gnome climbs directly over the rotten corpse of the owlbear and starts rummaging through the packhorse’s saddlebags. Meanwhile, a shocked group of young Pathfinders emerge from the cottage, surveying the carnage with horror.
“Been like this for a week, you know. Nothing but undead and southeastern winds. Wretched awful smell. And me without my astrolabe. You should hear these youngsters whine and complain. One little undead horde and they go all to pot. By the Eldest, I’m thirsty. I’d drink a flask of ink at this point! Bloody zombos did drag off one of the youngsters, though. You should hear them complain: ‘Oooh, we’re all about to die! Oh my, what’s-her-face was abducted by zombos! Oh, I don’t want to be eaten.’ And they call themselves Pathfinders!” “Aha!”
The gnome triumphantly holds up a bottle of dark red wine. She whirls around, addressing the assembled group, “You youngsters, burn these carcasses. Bloody awful stink. You lot with the weapons, unpack this horse, build a nice fire, and pull some turnips from the garden. Then come have a drink and tell me how fat Sheila’s gotten.”
With that, the renowned researcher Ignizi Dinnelletter scuttles back into the cottage, uncorking her newly acquired wine along the way.

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"Gentlemen, I apologize for my rash actions. Discretion isn't my strong suit." Druthane retrieves his belongs and heads towards the house. "I was worried that if we didn't act soon, that ....thing was going to break down the door. I opted for haste, and paid in blood."

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Hey, don't worry about it. It's done now. Hawk says with a shrug, before turning to the Learned. Apparently I should have kept my bow, nice shot.. Following Ignizi, Hawkwren answers the gnome. You didn't hear it from me, but I'd say Sheila has put on a few pounds.
Druthane, do need healing? Barek, I don't see Gravity Bow on your sheet. Are you using Hawk's wand? Your more than welcome to it, just want to make sure I'm keeping track of charges.

DM Amazing Red |

"Ah, excellent." Ignizi says as she leads you inside. She introduces to what is left of her research team. There is Lemmy, a halfling male from Magnimar, Leona a human female from Nirmathas, Narsisco, a male half-elf from Nybor, and Marsia, a human female from Molthune.
Over a dinner of turnip soup, the researchers reconfirm that one of their party(a female gnome by the name of Dijit) was dragged off by the undead several days ago and hasn’t been seen since. "If you want to help, I need you to rescue her and take care of the undead problem. Please bring her back alive, she has a way with fungus that's useful. If you need help, my buddy Riddywipple knows the forest inside and out. You all can stay the night and leave in the morning. We've got plenty of floor here for you to sleep on."

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"I am injured, and I wouldn't turn it down if you're offering. I have a wand, if you don't mind using it on me." Druthane takes in the situation. There's a question on his lips, but Ignizi turned. "Hey guys, I'll be right back to help. You get started, I'll be back." What I do next is dependent on how the party takes it.

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Zantir chuckles as he follows the Gnome inside.
Riddywipple? Yes, it would be nice to have a guide in this forest. I told Sheila as much before we left.

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Tal takes aim on the owlbear. Just one quick shot and the I rush in for the slice & dice. Steady....steady. Hey....where'd it go?"
"Good show lads...good show! Now let us see who is home...shall we?"
After listening to Ignizi's story Tal is glad for the offer to spend the night. He offers a knowing nod to Druthne and begs him aside.
Sleight of Hand: 1d20 + 8 ⇒ (2) + 8 = 10

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Barek graciously accepts the offer of hospitality and finds a nice square of floor to camp out on.
Over the meal, he makes some awkward small talk.
"You know this forest well, are there any small towns nearby?"

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Ahh the drawbacks to PbP compared to the table, no way to really know who is where and when.
Rather than a visual distraction, Druthane's tact is more about physical separation. "Gentlemen, I'd like to discuss soemthing....privately. Then physically remove ourselves from the druid to discuss the matter. Once everyone is at the "meeting" but before Talhaearn arrives I'd begin. "Zombies are not free-willed undead. After animation, often a process involving blah blah blah long explanation in conclusion, I fear that someone very specifically has it out for our druid friend.

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Hawkwren follows Druthane outside and acknowledges the magus' words. That could very well be true. We'll have to keep our eyes open. The ranger turns and reenters the hut. I am not completely familiar with the area, what towns or hamlets are in the area? The half-elf asks, apparently not having heard the alchemist put forth the same question moments ago.
Druthane, if you need healing, just roll it and let me know if you are using your wand or mine.
Diplomacy: 1d20 + 7 ⇒ (6) + 7 = 13
Diplomacy second try: 1d20 + 7 ⇒ (16) + 7 = 23

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Hawkwren walks over to Narcisco and grabs his collar, pushing him against the wall. Why are you lying to me? What are you hiding? Tell me what I want to know, tell me the truth!
Intimidate: 1d20 + 4 ⇒ (13) + 4 = 17
I sure hope Narcisco is a man. Otherwise this might look pretty bad.

DM Amazing Red |

I did post short descriptions of all the NPCs..
"Alright, alright. I'm sorry. I just wanted you to go to Nybor because my family owns an inn and some shops there. I don't know anything." Narcisco says.
"Leave him alone, I passed through Ilsurian on her way to meet Ignizi, and saw a man in the tavern who wore this silver Aspis badge."
Your methods works also!

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Druthane seems utterly unaffected by the threat of violence, as if the conversation was about weather or gardening. "I'm more than happy to help. It's what we do. Do you have anything that may help us? Undead and fey can be quite....resilient. I'm happy to have Riddywipple guide us. What kind of undead dragged her off again?

DM Amazing Red |

"Pathfinders these days, always asking for handouts. Alright, I might have a few things to help you out." After rummaging around the cottage for a while, Ignizi digs up several items to give the PCs. She hands over three potions of neutralize poison, and two scrolls of detect undead. She also supplies a potion of cure light wounds. "It was a horde of zombies that dragged her off going north. That's all I know."

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Thank you much. Are we ready to head out?
Zantir takes one of the neutralize poison potions.

DM Amazing Red |

You depart the next morning, armed with the researchers’ best wishes and instructions on how to find Riddywipple’s log. The directions are fairly simple, leading you to clear landmarks throughout the forest. You march through the day, following a series of ravines that Ignizi indicated would lead you to Riddywipple’s fallen log. you manage to locate the log, which is distinguished by a series of distinctive carvings that adorn the trees for twenty yards in every direction.
You don’t see anyone around. However, you hear a squeaky voice about 30 feet up a nearby hillside.

DM Amazing Red |

Talhearn scouts ahead and actively looks for traps. However as he reaches the top of the hill, the embankment collapses and he falls into a bramble patch beneath it!
Reflex: 1d20 + 9 ⇒ (1) + 9 = 10
Falling Damage: 3d6 ⇒ (1, 5, 6) = 12
After Talhearn falls in, an invisible voice starts pelting him with questions.
"Who are you? Why are you on my turf?!"

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Barek glances at the fallen elf and then looks around for the source of the voice.
"I apologize for intruding. We're looking for a Riddywipple. Have you seen him?"