Razor Coast Texas Style!
Game Master
brvheart
Razor Coast, a devil’s paradise, where a man’s fortune can bleed out quicker than a spitted pig, and where the dawn sky blazes across endless oceans. Oceans that for centuries hid a lost people of whom legend whisper were born into these wild reaches as the sons of sharks. Here, within in the kraken’s clutches, law means little while gold breaks all boundaries and blood, pearls, and rum pay for all sin.
The Veiled Isle
Roll20 Map Site
Lighthouse
Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23
Perception: 1d20 + 9 ⇒ (4) + 9 = 13
Female Human Swashbuckler 7; HP 62/62, Init +4, AC: 23 /T: 17 /F: 17 ; Fort:+4/ Ref:+9/ Will:+4; Per: +11; BAB: +7, CMB: +7, CMD: 24; panache - 3/3, charmed life - 4/4
perception: 1d20 + 6 ⇒ (1) + 6 = 7
Male Human Rogue6/Clr1 Current Map
Silas and Natalie are rolling like you people did the last time! Beth, you notice a glint of shiny metal behind a work table. Upon investigation you discover a white gold and sapphire Ring of Quell jammed in the gaps of the walkway.
Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23
We already found it unless it's a different one. p19 of the thread.
Male Human Rogue6/Clr1 Current Map
Ok, sorry I didn't think you found it yet and wanted to give you another chance at it.
Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23
"Welcome then, Natalie. Apologies for the abruptness, but as you may have picked up we're feeling a little isolated and the odds seemed stacked against us. Anyway that'll be the basis for a rousing song if we get through this." He pauses as if thinking for a moment. "We have a young girl to try and help for starters, another man to save from the gallows, then an assortment of monsters to fight. You up for it?"
Female Human Swashbuckler 7; HP 62/62, Init +4, AC: 23 /T: 17 /F: 17 ; Fort:+4/ Ref:+9/ Will:+4; Per: +11; BAB: +7, CMB: +7, CMD: 24; panache - 3/3, charmed life - 4/4
Smiling mischievously she replies. "Aye me be game for a spot of excitement. Monsters no be fightin themselves. Lead the way matey's."
Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23
"Drango, is there any way we can contact you if we find things out you may want to hear? "
Male Human Rogue6/Clr1 Current Map
"I will not be in any port long at any given time, but I am sure we will cross paths again."
Human Cleric of Quell 7/ Ranger (Freebooter) 1; HP 75/75, AC 21 T: 15: FF 16; Fort +9; Ref +9; Will +9; Init +5; Per +14; CMB +6, CMD +22
"Then we'll be on our way. My Quell easy your journey and blow into your sails.", she says, exiting the building. "Silas, Nathalie, we've got a little girl waiting for us.", she adds as they come bach to the taverns where they left the rest of the party.
HP 41/41, AC 12, Touch: 10, Flat Footed 12, Fort +8, Ref +3, Will +6, Init +0, Perception +2 | Scarshield 4/4, Kit 8/10, Active Effects: Mage Armor, Ironskin, Longarm, Enlarge Person, Dancing Lights, Prestidigitation Crew
Sandman smiled as the others approached with new ally. "You have good fortune with making friends, Beth. Who have you found this time?"
Human Cleric of Quell 7/ Ranger (Freebooter) 1; HP 75/75, AC 21 T: 15: FF 16; Fort +9; Ref +9; Will +9; Init +5; Per +14; CMB +6, CMD +22
--Sandman-- wrote: Sandman smiled as the others approached with new ally. "You have good fortune with making friends, Beth. Who have you found this time?" "That's Nathalie. She's a friend of the Capitain, and I couldn't put her off by talking about our last meeting with a wereshark. She's supposed to be a good hand on a ship as well."
Turning to Nathalie, Beth adds: "Nathalie, meet Sandman and Leialoha, two wise men of the Tulita and master Tabberhorn, self appointed justiciar."
Human Magus/Wizard 4 | HP: 35/35 | AC: 18/21, T: 17, FF: 11/14 | Fort: +6, Ref: +4, Will: +4 | Melee: +5/6, Ranged: +6 | CMB: +5/6, CMD: 18 | Init: +3, Perception: +0 | AP 5/5 | Speed: 30ft
HP 41/41, AC 12, Touch: 10, Flat Footed 12, Fort +8, Ref +3, Will +6, Init +0, Perception +2 | Scarshield 4/4, Kit 8/10, Active Effects: Mage Armor, Ironskin, Longarm, Enlarge Person, Dancing Lights, Prestidigitation Crew
"I see you." Sandman says to Natalie with a wide, welcoming smile.
Female Human Swashbuckler 7; HP 62/62, Init +4, AC: 23 /T: 17 /F: 17 ; Fort:+4/ Ref:+9/ Will:+4; Per: +11; BAB: +7, CMB: +7, CMD: 24; panache - 3/3, charmed life - 4/4
Natalie eyes the 3 people she's being introduced to. She gives Sandman a quizical look after his statement. "Aye, I hope ye do see me. Greetings Sandman, Leialoha, Tabberhorn. I don't know what I can add to what you know. Me be a sailor and I haven't come across any wereshark cults. But, I be favorable to some excitement."
Leialoha snorts, "Good think you haven't. They'd probably have chewed your pretty face off. So what else did you learn Beth? This Captain have anything useful to share?"
Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23
"He told us about his crew going missing after his ship was reefed. We suspect the potential of wereshark involvement, especially after our recent encounter. The trail maybe cold though, but itmight be worth looking over. No bodies which could mean various things." Silas looks around checking a little paranoid after the day's events.
"We've seen that the sharks walk with our own eyes. Pele's will would be that we send them back to the deeps of the sea. If this captain lost a crew to them, it would be very bad. No bodies you say. Did his crew disappear or was it like the village?"
Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23
"From what he said there was a load of blood, but no signs of the bodies. The cargo was untouched as well."
Human Magus/Wizard 4 | HP: 35/35 | AC: 18/21, T: 17, FF: 11/14 | Fort: +6, Ref: +4, Will: +4 | Melee: +5/6, Ranged: +6 | CMB: +5/6, CMD: 18 | Init: +3, Perception: +0 | AP 5/5 | Speed: 30ft
"Doesn't mean they were turned. Could've just been eaten." Wexley says gruffly.
Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23
"Could have been. Most things that eat things tend to not ingest the bones though."
Female Human Swashbuckler 7; HP 62/62, Init +4, AC: 23 /T: 17 /F: 17 ; Fort:+4/ Ref:+9/ Will:+4; Per: +11; BAB: +7, CMB: +7, CMD: 24; panache - 3/3, charmed life - 4/4
Where have ye been bumpin into these sharks mostly? Could gives ye a clue wheres te look for them."
Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23
"So far we have only encountered one physically just down the coast. He kidnapped a little girl and murdered her mother. But we have seen bite marks on a local dragoon and the girl. Two wise old men have spoken of the black shark and what it may mean. So I certainly wasn't surprised when the murderer became a shark in front of us." Silas looks about again, almost conspiratorily. "I think this reefed ship if its still there might be a place to look. But it's something to figure as we have other places to be first."
Human Magus/Wizard 4 | HP: 35/35 | AC: 18/21, T: 17, FF: 11/14 | Fort: +6, Ref: +4, Will: +4 | Melee: +5/6, Ranged: +6 | CMB: +5/6, CMD: 18 | Init: +3, Perception: +0 | AP 5/5 | Speed: 30ft
"A dragoon was bitten? What happened to him?"
"It is getting late. Are there any other places to look tonight, or should we rest until morning and pursue some of these tales then."
Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23
"The dragoon is still walking around. We will have to deal with him later. I think we can probably rest and figure our next move tomorrow."
Human Magus/Wizard 4 | HP: 35/35 | AC: 18/21, T: 17, FF: 11/14 | Fort: +6, Ref: +4, Will: +4 | Melee: +5/6, Ranged: +6 | CMB: +5/6, CMD: 18 | Init: +3, Perception: +0 | AP 5/5 | Speed: 30ft
Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23
Next Steps
Take the girl to Miliaukka
Whilst there ask to see what we can find on the Thief
Take Relgin to the Dragoons to work on getting Harok freed.
Prepare to go to the cove to deal with the smugglers
Decide what we want to do with Formerly Barrett's Barnacle
Human Magus/Wizard 4 | HP: 35/35 | AC: 18/21, T: 17, FF: 11/14 | Fort: +6, Ref: +4, Will: +4 | Melee: +5/6, Ranged: +6 | CMB: +5/6, CMD: 18 | Init: +3, Perception: +0 | AP 5/5 | Speed: 30ft
Sounds good. To Miliaukka then?
"It is late, let us get to Miliaukka. We can seek his counsel on the girl and get some sleep."
Morning plans sound good Silas.
Male Human Rogue6/Clr1 Current Map
Ok, the party travels to the Tulita village to see Milliauka. Upon seeing the girl he uses his healing salve on his blade to remove the curse from her. She grows very ill for two days, running a high fever and taking 2 points of Constitution damage. After the fever runs its course, the lycanthropy is gone from the victim’s blood.
"Dolphin and Whale. I am glad to see the old ways are still strong here Miliauka. But Pele's fire will be also be needed to burn out the shark and send it back to the deep. Silas, who is this Thief you wanted to ask of?"
HP 41/41, AC 12, Touch: 10, Flat Footed 12, Fort +8, Ref +3, Will +6, Init +0, Perception +2 | Scarshield 4/4, Kit 8/10, Active Effects: Mage Armor, Ironskin, Longarm, Enlarge Person, Dancing Lights, Prestidigitation Crew
"Indeed. Today a good thing was done." Sandman said solemnly.
The plan looks good to me. Great breakdown.
Human Magus/Wizard 4 | HP: 35/35 | AC: 18/21, T: 17, FF: 11/14 | Fort: +6, Ref: +4, Will: +4 | Melee: +5/6, Ranged: +6 | CMB: +5/6, CMD: 18 | Init: +3, Perception: +0 | AP 5/5 | Speed: 30ft
"We'll have to speak of these practices later. An impressive work."
Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23
Male Human Rogue6/Clr1 Current Map
"We know not the name of the thief. Finding the totem is a vision quest for you and will not be accomplished by following foreigner ways."
Human Cleric of Quell 7/ Ranger (Freebooter) 1; HP 75/75, AC 21 T: 15: FF 16; Fort +9; Ref +9; Will +9; Init +5; Per +14; CMB +6, CMD +22
"Maybe some of the dragoons have heard or seen someone looking like him. I suggest we try to as them as a side question while we bring Relgin to the dragoons."
I'm supposing we are on the next morning.
"Shall we go?"
Male Human Rogue6/Clr1 Current Map
Upon heading to Fort Stormshield, you come across the body of an elven merchant in an alley. He seems to be covered in dog bites.
Human Magus/Wizard 4 | HP: 35/35 | AC: 18/21, T: 17, FF: 11/14 | Fort: +6, Ref: +4, Will: +4 | Melee: +5/6, Ranged: +6 | CMB: +5/6, CMD: 18 | Init: +3, Perception: +0 | AP 5/5 | Speed: 30ft
If I was true neutral, I'd just check his pockets and be on my way.
Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23
Silas looks around, waiting for the Inquisitor to step up.
Human Magus/Wizard 4 | HP: 35/35 | AC: 18/21, T: 17, FF: 11/14 | Fort: +6, Ref: +4, Will: +4 | Melee: +5/6, Ranged: +6 | CMB: +5/6, CMD: 18 | Init: +3, Perception: +0 | AP 5/5 | Speed: 30ft
Wexley attempts to detect evil or magic in the area before examining the body.
Perception: 1d20 + 5 ⇒ (1) + 5 = 6
Heal (really dead?): 1d20 ⇒ 19
Profession (investigator): 1d20 + 5 ⇒ (4) + 5 = 9
Hmph
Human Cleric of Quell 7/ Ranger (Freebooter) 1; HP 75/75, AC 21 T: 15: FF 16; Fort +9; Ref +9; Will +9; Init +5; Per +14; CMB +6, CMD +22
"Wow, master Tabberhorn, you are destoying evidences here.", says Beth searching the corpse and scanning the ground to understand what happened.
Perception to search the corpse: 1d20 + 11 ⇒ (13) + 11 = 24
Survival to track if it's really dogs that did it and if there was other footprints around it: 1d20 + 12 ⇒ (20) + 12 = 32 with the +10 for a natural 20, that's a 42 survival check
Female Human Swashbuckler 7; HP 62/62, Init +4, AC: 23 /T: 17 /F: 17 ; Fort:+4/ Ref:+9/ Will:+4; Per: +11; BAB: +7, CMB: +7, CMD: 24; panache - 3/3, charmed life - 4/4
Natalie walks up behind them but not too close or noisily, so as to not interrupt their musings and deductions. She speaks quietly almost mumbling "Poor bloke got jumped by dogs? You guys certainly keep it interesting."
Male Human Rogue6/Clr1 Current Map
The merchant was murdered. You find tracks of dogs and humans. a 42 huh? <smile>
Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23
"Has he been robbed or was it something else they were after? Wouldn't put it past this place for it to be something else."
Human Magus/Wizard 4 | HP: 35/35 | AC: 18/21, T: 17, FF: 11/14 | Fort: +6, Ref: +4, Will: +4 | Melee: +5/6, Ranged: +6 | CMB: +5/6, CMD: 18 | Init: +3, Perception: +0 | AP 5/5 | Speed: 30ft
Wexley checks the man for valuables or identification.
Perception (take 20): 20 + 5 = 25
Male Human Rogue6/Clr1 Current Map
From here on out please roll Wexley:) He has no valuables and appears to have been robbed. I only allow taking 10 or 20 in very limited circumstances.
HP 41/41, AC 12, Touch: 10, Flat Footed 12, Fort +8, Ref +3, Will +6, Init +0, Perception +2 | Scarshield 4/4, Kit 8/10, Active Effects: Mage Armor, Ironskin, Longarm, Enlarge Person, Dancing Lights, Prestidigitation Crew
Rather out of his element when it came to investigations, Sandman stood well back keeping watch and letting the more keen eyed among them practice their craft.
Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23
Silas steps closer and looks over the man for any identification - embroidery on the coat or something else that might identify who he was.
Perception: 1d20 + 9 ⇒ (14) + 9 = 23
Need to sort out levelling up.
Leialoha stands back initially, but upon hearing that the man was murdered rather than simply a vagrant fallen to dogs, he steps forward to see if it is someone he recognizes.
Knowledge (local) 1d20 + 14 ⇒ (12) + 14 = 26
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