Razor Coast Texas Style!

Game Master brvheart

Razor Coast, a devil’s paradise, where a man’s fortune can bleed out quicker than a spitted pig, and where the dawn sky blazes across endless oceans. Oceans that for centuries hid a lost people of whom legend whisper were born into these wild reaches as the sons of sharks. Here, within in the kraken’s clutches, law means little while gold breaks all boundaries and blood, pearls, and rum pay for all sin.

The Veiled Isle
Roll20 Map Site
Lighthouse


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Male Human Rogue6/Clr1 Current Map

That will be your round 1 action.


Human Cleric of Quell 7/ Ranger (Freebooter) 1; HP 75/75, AC 21 T: 15: FF 16; Fort +9; Ref +9; Will +9; Init +5; Per +14; CMB +6, CMD +22

In tandem with Silas, Beth runs up the monster side, drawing her blade and dancing under his arms. Feinting low, she avoids his attention and slashes deeply into his exposed gills.

Move action to reach the were-shark, standard action to attack it.
scimitar attack: 1d20 + 9 + 1 ⇒ (19) + 9 + 1 = 29, damage: 1d6 + 5 + 1 ⇒ (1) + 5 + 1 = 7
Edit crit threat: 1d20 + 9 + 1 ⇒ (16) + 9 + 1 = 26, extra damage: 1d6 + 5 + 1 ⇒ (5) + 5 + 1 = 11


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

Silas heads to the other side of the monster keeping low as he does so.

Move to get a flank with Beth, standard action to attack.

Rapier attack: 1d20 + 8 + 2 ⇒ (3) + 8 + 2 = 13
Damage: 1d6 + 1 + 2d6 ⇒ (3) + 1 + (5, 5) = 14

So probably not hitting.


Male Human Rogue6/Clr1 Current Map

AOO on Beth Claw: 1d20 + 9 ⇒ (18) + 9 = 271d6 + 4 ⇒ (1) + 4 = 5


Male Human Rogue6/Clr1 Current Map

Leialoha next, Sandman's actions already stated. And no Silas you did not hit, but Beth confirmed her critical.


Leialoha grumbles, "Next time, wait for me and I'll soften them up for you." Disappointed to not have a chance to unleash Pele's fury on the shark man, Leialoha moves to where he can be within 35 feet of everyone and casts haste on Beth, Silas, Sandman, Obi and Leialoha.

Haste:

When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. The attack is made using the creature's full base attack bonus, plus any modifiers appropriate to the situation. (This effect is not cumulative with similar effects, such as that provided by a speed weapon, nor does it actually grant an extra action, so you can't use it to cast a second spell or otherwise take an extra action in the round.)

A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.

All of the hasted creature's modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice the subject's normal speed using that form of movement. This increase counts as an enhancement bonus, and it affects the creature's jumping distance as normal for increased speed. Multiple haste effects don't stack. Haste dispels and counters slow.


Male Human Rogue6/Clr1 Current Map

Grymmer attacks Beth
claw: 1d20 + 9 ⇒ (11) + 9 = 201d6 + 4 ⇒ (4) + 4 = 8
claw: 1d20 + 9 ⇒ (11) + 9 = 201d6 + 4 ⇒ (6) + 4 = 10
bite: 1d20 + 10 ⇒ (10) + 10 = 201d8 + 4 ⇒ (1) + 4 = 5

With the haste add to AC all three attacks miss. Wexley is next, then Obi.


Human Magus/Wizard 4 | HP: 35/35 | AC: 18/21, T: 17, FF: 11/14 | Fort: +6, Ref: +4, Will: +4 | Melee: +5/6, Ranged: +6 | CMB: +5/6, CMD: 18 | Init: +3, Perception: +0 | AP 5/5 | Speed: 30ft

Wexley produces two pistols seemingly out of nowhere and shifts his angle slightly as he fires two shots.
pistol 1: 1d20 + 6 ⇒ (16) + 6 = 22, damage: 1d10 ⇒ 5
pistol 2: 1d20 + 6 ⇒ (1) + 6 = 7, damage: 1d10 ⇒ 8
He fumbles the second shot which distracts him from utilizing his ammo belt's magic reloading ability.


Embiggering


NPC me, as today is a very rough day.


Human Cleric of Quell 7/ Ranger (Freebooter) 1; HP 75/75, AC 21 T: 15: FF 16; Fort +9; Ref +9; Will +9; Init +5; Per +14; CMB +6, CMD +22

I'm putting up a post for Obadiah


Human Cleric of Quell 7/ Ranger (Freebooter) 1; HP 75/75, AC 21 T: 15: FF 16; Fort +9; Ref +9; Will +9; Init +5; Per +14; CMB +6, CMD +22

With his flamboyant style, Obadiah clicks his heels and cartweels towards the wereshark. Taking his place near Silas, he tries to use the monsters distraction to pierce it with his rapier.

Free action: Activate daredevil boots ,
Move action with acrobatics to avoid AoO acrobatics: 1d20 + 8 + 5 ⇒ (2) + 8 + 5 = 15
Standard action: Attack with combat expertise and flank 1d20 + 7 + 1 + 2 - 2 ⇒ (10) + 7 + 1 + 2 - 2 = 18, damage: 1d6 + 3 ⇒ (2) + 3 = 5
Ac=18+2+1=21


Human Cleric of Quell 7/ Ranger (Freebooter) 1; HP 75/75, AC 21 T: 15: FF 16; Fort +9; Ref +9; Will +9; Init +5; Per +14; CMB +6, CMD +22

Round 2

Now that she has tested the monster skill and weaknesses, Beth calls to her companions. "His gills are weaker and he cannot see with both his eyes together. Come one it's an easy prey."

Then, concentrating on avoiding the monster's claws, she calls for Quell to protect her.

Move action to use Freebooter's call. Everyone gets +1 weapon attack and damage vs the wereshark.
Standard action: casts shield of faith defensively concentration Check DC17: 1d20 + 5 + 3 + 4 ⇒ (16) + 5 + 3 + 4 = 28. AC is now 23


Male Human Rogue6/Clr1 Current Map

AOO on Obi claw: 1d20 + 9 ⇒ (10) + 9 = 191d6 + 4 ⇒ (4) + 4 = 8 Miss, but Obi just hit. Beth I think that is 24 with haste.


Male Human Rogue6/Clr1 Current Map

Round Two Initiative Order

Beth 22 Cast shield of faith and activated Freebooter's Call
Silas 22 b
Leialoha 21
Sandman 19
Grymmer 18
Wexley 15
Obi 11
Silas up


Round 2
Leialoha moves closer to the shark man while pulling out a short rod covered with carvings of sea birds out of his pouch. He mutters, "Wait for me next time and you'll have less of a fright." He spreads his arms wide and a fan of foul-smelling acid flows out from his outstretched hands miraculously arcing around Beth, Silas, and Obi. "Fire isn't Pele's only weapon."
Casts intensified burning hands using lesser selective metamagic rod to exclude Beth, Silas, and Obi (I think they are the only ones in range). He will use versatile evocation to turn the damage type to acid. 7d4 + 2 ⇒ (3, 2, 4, 2, 1, 4, 4) + 2 = 22 DC 19 Reflex save for half
Spells used: haste, intensified burning hands
Magic item uses: Lesser selective metamagic rod (2/3 daily uses remain)


Male Human Rogue6/Clr1 Current Map

lesser selective metamagic rod - nice item. It is slightly over the 25% limit, but not too much. Main issue is the 17 CL to make it. The only way I can see you having the item is to have found it in some obscure corner of a dungeon as the highest caster level in the area is level 12. Just realize that you can't buy or make anything else nearly that high.

Reflex save: 1d20 + 9 ⇒ (1) + 9 = 10


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

Silas tries again to land a blow. When he's this big why is it such an issue?

Rapier attack: 1d20 + 8 + 2 + 1 ⇒ (15) + 8 + 2 + 1 = 26
Damage: 1d6 + 1 + 2d6 ⇒ (5) + 1 + (6, 5) = 17

Then again with the hasted attack.

Rapier attack: 1d20 + 8 + 2 + 1 ⇒ (13) + 8 + 2 + 1 = 24
Damage: 1d6 + 1 + 2d6 ⇒ (3) + 1 + (2, 1) = 7


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

Add 1 to attack and damage as didn't add the call to mine


Male Human Rogue6/Clr1 Current Map

Got it, Sandman up.


Sandman's nightmarish alter ego stepped forward dragging his massive war club behind him. As he reached his target he swung it up over his shoulder and down on the shark-man.

Large Earthbreaker, Power Attack, Rage: 1d20 + 8 - 1 ⇒ (15) + 8 - 1 = 22
Damage: 2d8 + 8 + 3 ⇒ (2, 2) + 8 + 3 = 15


Male Human Rogue6/Clr1 Current Map

The shark-man is now down.


The big club came down again.

Coup De Grace: 4d8 + 16 + 6 ⇒ (8, 2, 4, 8) + 16 + 6 = 44

DC 55 Fort Save or die.


Male Human Rogue6/Clr1 Current Map

He is dead, 267 XP each.


Human Cleric of Quell 7/ Ranger (Freebooter) 1; HP 75/75, AC 21 T: 15: FF 16; Fort +9; Ref +9; Will +9; Init +5; Per +14; CMB +6, CMD +22

XP total is 23014 for Silan and Sandman and 23114 for Beht and Obi. Level 6 here we come

As the corpse drops on the ground, Beth jumps over it, rushing towards the derelict house to try to locate the kidnapped girl.


"Disappointing." the hulking masked figure said in a low rumble. Then he looked around balefully for something else to hurt. Finding nothing, he sighed, grabbed his face and peeled it off.


HP 41/41, AC 12, Touch: 10, Flat Footed 12, Fort +8, Ref +3, Will +6, Init +0, Perception +2 | Scarshield 4/4, Kit 8/10, Active Effects: Mage Armor, Ironskin, Longarm, Enlarge Person, Dancing Lights, Prestidigitation Crew

Sandman looked sadly at the man-shark. He spent a few moments performing a sort of last rights, tracing a spiral on the fallen foe's face. He seemed to draw something out of the body and into the mask he held. Then he hooked it back to the front of his belt.


Tiny Wooden Object Familiar. HP 10/10, Hardness 5, Fort +3, Ref +3, Will +3 Fear 1/1

The mask blinked, chewed, grinned and went inert, the wood hardening again into a carved face.

The face was noticeably different than it had been before.


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

Silas sheathes his blade heading into the hut to look after the girl. He tries to appear as unthreatening as possible.


Human Magus/Wizard 4 | HP: 35/35 | AC: 18/21, T: 17, FF: 11/14 | Fort: +6, Ref: +4, Will: +4 | Melee: +5/6, Ranged: +6 | CMB: +5/6, CMD: 18 | Init: +3, Perception: +0 | AP 5/5 | Speed: 30ft

"Well that was all rather unsettling." Wexley says, noting Sandman and the wereshark. "Are we too late?"


HP 41/41, AC 12, Touch: 10, Flat Footed 12, Fort +8, Ref +3, Will +6, Init +0, Perception +2 | Scarshield 4/4, Kit 8/10, Active Effects: Mage Armor, Ironskin, Longarm, Enlarge Person, Dancing Lights, Prestidigitation Crew

Sandman shrugged apologetically and waited for the others to check on the girl. He would have a hard time fitting in the hut normally. At his current size, he could practically pick it up. While they waited he tried to explain to Wexley what he had learned over the years.

"Pain is the root of many terrible things. Fear, injustice, addiction, sadness. All are masks worn by pain. Other things though, bravery, love, triumph, these things are the results of enduring pain. Pain transforms, or breaks, everyone it touches."

"That is what pain is for."

He pointed at Wexley.

"Some of us keep our pain inside, hidden from the world. Those people wear masks of normalcy to protect their internal wounds, and spend their lives trying to save others from ending up like they are. They become their mask."

He gestured toward the shark-man that was now merely a man, dead on the ground.

"Some of us wear our pain on the outside, our scars plain to see and our pain an ambassador to the world. The mask becomes them."

Then he pointed to himself.

"Some of us do both."

"The difference, and the choice we all must make, is in whether it controls us, or we control it. When the pain is in control, people get hurt. When we are in control, people are healed."


Human Magus/Wizard 4 | HP: 35/35 | AC: 18/21, T: 17, FF: 11/14 | Fort: +6, Ref: +4, Will: +4 | Melee: +5/6, Ranged: +6 | CMB: +5/6, CMD: 18 | Init: +3, Perception: +0 | AP 5/5 | Speed: 30ft

Wexley manages to reload his pistols while staring with furrowed brow at Sandman as he speaks.
"Hm."


Male Human Rogue6/Clr1 Current Map

Jessica appears apathetic to the battle that raged around her, dazed or in disassociated shock, content to meekly watch the bloodbath from her bed.


Human Cleric of Quell 7/ Ranger (Freebooter) 1; HP 75/75, AC 21 T: 15: FF 16; Fort +9; Ref +9; Will +9; Init +5; Per +14; CMB +6, CMD +22

Sheathing her scimitar as the girl seems alone, Beth reaches to her.

"Don't be afraid, little girl. I'm Beth and these men are my friends. They came to rescue you from the big sharkmen and to bring back to your dad. Tell me, did one of the big men hurt you?"

While she talks, Beth checks the girl for injuries to the head or even bites that could explain her catatonic state.

heal check: 1d20 + 7 ⇒ (18) + 7 = 25

Is there's a way other than heal checks to find if someone has been cursed by a black shark bite? Like a spell or a similar effect?


Human Magus/Wizard 4 | HP: 35/35 | AC: 18/21, T: 17, FF: 11/14 | Fort: +6, Ref: +4, Will: +4 | Melee: +5/6, Ranged: +6 | CMB: +5/6, CMD: 18 | Init: +3, Perception: +0 | AP 5/5 | Speed: 30ft

Detect Magic should reveal a curse, and Detect Poison should reveal a poison. I have Detect Magic, but not the other.


Male Human Rogue6/Clr1 Current Map

She is covered with bumps and bruises, but the 25 heal check does reveal that they cover a bite and that she is infected. Only by suspecting it AND making the DC 25 is this revealed.


Human Cleric of Quell 7/ Ranger (Freebooter) 1; HP 75/75, AC 21 T: 15: FF 16; Fort +9; Ref +9; Will +9; Init +5; Per +14; CMB +6, CMD +22

"I can't believe what this (long string of swear words) did to her", you hear Beth saying between her teeth as she checks the girl.

"We need to take her to Miliauka quickly. She's been bitten and I guess infected."


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

Silas kneels before the girl and tries to coax a smile from her. His fingers twirl and a flower appears. "You're safe now."


Human Magus/Wizard 4 | HP: 35/35 | AC: 18/21, T: 17, FF: 11/14 | Fort: +6, Ref: +4, Will: +4 | Melee: +5/6, Ranged: +6 | CMB: +5/6, CMD: 18 | Init: +3, Perception: +0 | AP 5/5 | Speed: 30ft

"Yes yes, she'll need attention. But let us not forget the innocent man bound to hang. What of him then?" Wexley says, slightly flustered.


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

Silas looks up and says in a very calm voice so as to not disturb the girl. "Relgin is a witness who would be our best chance to help him."


Male Human Rogue6/Clr1 Current Map

The other issue is it is getting late in the evening and you still have a 2 hour boat ride back to meet with the pirate at midnight


Leialoha helps to search the hut while others tend to the girl.
Perception 1d20 + 7 ⇒ (19) + 7 = 26

He hisses at word that the girl is infected, "If Miliauka cannot offer succor to her, it would be better that she die. The man shark curse is worse than death and threatens us all. We take the girl and meet Drango. The other colonials can wait for morning."


HP 41/41, AC 12, Touch: 10, Flat Footed 12, Fort +8, Ref +3, Will +6, Init +0, Perception +2 | Scarshield 4/4, Kit 8/10, Active Effects: Mage Armor, Ironskin, Longarm, Enlarge Person, Dancing Lights, Prestidigitation Crew

Sandman shakes his head sadly. "A cure will be difficult. Powerful magics will be needed."


Human Magus/Wizard 4 | HP: 35/35 | AC: 18/21, T: 17, FF: 11/14 | Fort: +6, Ref: +4, Will: +4 | Melee: +5/6, Ranged: +6 | CMB: +5/6, CMD: 18 | Init: +3, Perception: +0 | AP 5/5 | Speed: 30ft

Wexley tries to come up with cures he might have heard or learned about at some point.
Heal (untrained): 1d20 ⇒ 7
Knowledge Nature: 1d20 + 8 ⇒ (14) + 8 = 22


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

"Let us get back and grab Relgin on the way."


Male Human Rogue6/Clr1 Current Map

Wexley, this is more of a Knowledge Religion and the four of them already know what Milliauka has the most knowledge about this in the area.


Human Cleric of Quell 7/ Ranger (Freebooter) 1; HP 75/75, AC 21 T: 15: FF 16; Fort +9; Ref +9; Will +9; Init +5; Per +14; CMB +6, CMD +22

"I agree, time is short for our meeting. Let's go back and drop most of you with Milliauka. Then I propose Silas, Obi and myself will go and meet our new contact. Then tomorrow we'll go and free the girl's father. They're not going to hang it in the middle of the night, anyways."


Split the party!?!


Male Human Rogue6/Clr1 Current Map

Never Split the Party

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