Razor Coast Texas Style!

Game Master brvheart

Razor Coast, a devil’s paradise, where a man’s fortune can bleed out quicker than a spitted pig, and where the dawn sky blazes across endless oceans. Oceans that for centuries hid a lost people of whom legend whisper were born into these wild reaches as the sons of sharks. Here, within in the kraken’s clutches, law means little while gold breaks all boundaries and blood, pearls, and rum pay for all sin.

The Veiled Isle
Roll20 Map Site
Lighthouse


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Grand Lodge

Male Elf 9th/Wizard

No response from them either I assume when you email them?


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

I was away a few days. Didn’t we kill Dalang?

Grand Lodge

Male Elf 9th/Wizard

Everyone doing OK? Been about a week since I posted my action in the game. Not seen anyone doing anything since then.


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

Waiting on everyone else as I just went.


Male Human Rogue6/Clr1 Current Map

I am not expecting much until after the holidays. I hope everyone has a Merry Christmas and a Happy New Year!

Grand Lodge

Male Elf 9th/Wizard

Hope everyone had a good holiday season


1 person marked this as a favorite.
Male Human Rogue6/Clr1 Current Map

Yes, thanks. I hope you also:)
Trying to get the game going again here.


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

Sorry can someone cover Silas for a little bit as just dealing with a friend's untimely death.

Grand Lodge

Male Elf 9th/Wizard

my condolences on your loss


Male Human Rogue6/Clr1 Current Map

Sorry to hear that Silas. We will cover for you.


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

I think we bought wands, but I have none on me. Same with potions as I have only one CLW. I suspect they ended up on people who dropped which is having a bad effect on us left.

I think all I can do is pull my crossbow and try shooting.


Male Human Rogue6/Clr1 Current Map

Kara does have a lot of notes for as long as she has been playing.


Male Human Rogue6/Clr1 Current Map

Fire away Silas in gameplay


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

I normally use here to keep the notes, but up to my eyes with Coronavirus guidance.


Male Human Rogue6/Clr1 Current Map

I know that only too well. I am in a high risk category.

Grand Lodge

Male Elf 9th/Wizard

you both stay safe


M Human (Tulita) Alchemist (Chirurgeon) L9/Barbarian L1 | AC 19 | HP69/69 | Saves F10 R8 W4 | Percep +8 | Init +2 | Bombs: 16/16 | Status: 100%

Internet down at the moment, back when I can


M Human (Tulita) Alchemist (Chirurgeon) L9/Barbarian L1 | AC 19 | HP69/69 | Saves F10 R8 W4 | Percep +8 | Init +2 | Bombs: 16/16 | Status: 100%

Back!


M Human (Tulita) Alchemist (Chirurgeon) L9/Barbarian L1 | AC 19 | HP69/69 | Saves F10 R8 W4 | Percep +8 | Init +2 | Bombs: 16/16 | Status: 100%

Level 10!

Oh, no new general feats or ability score bumps...


M Human (Tulita) Alchemist (Chirurgeon) L9/Barbarian L1 | AC 19 | HP69/69 | Saves F10 R8 W4 | Percep +8 | Init +2 | Bombs: 16/16 | Status: 100%

HP: 1d8 ⇒ 6 plus 1 con plus 1 Favored class = +8hp

BAB: +0/+0

Saves: +1 Will

Alchemist:
--Bomb +1d6 (Bombs are now 5d6)

Extracts (spells):
+1 L1--Endure Elements,
+1 L3--Water Breathing

Skills +10 points
Acrobatics
Craft: Alchemy
Heal
Knowledge: Arcana
Knowledge: Local
Knowledge: Nature
Profession: Herbalist
Spellcraft
Survival
Swim


Lucretia Bloody Clone

+1L Swashbuckler

HP: 1d10 ⇒ 4 plus 2 con = 6hp

BAB = +1/+1

Saves: Ref +1

Charmed Life +1/day

Skills: +7 points
Acrobatics
Bluff +2
Escape Artist
Perception
Swim
Use Magic Device

HP88/88 AC27(T20FF18) Saves:F+6,R+14,W+5 Panache 9/9 AoO 7/7 Status: 100%

Grand Lodge

Male Elf 9th/Wizard

rolling for hit points Perception: 1d6 ⇒ 5 +1 for constitution =6 hit points

Grand Lodge

Male Elf 9th/Wizard

Hey guys. What do you all think would be a good bonus feat for a wizard? I'm debating between getting a craft feat (maybe forge ring) or a metamagic feat. What do you all think?


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

I haven’t a clue what to do with this character. I have loads of social skills, but never seem to get a chance to use them and feel pretty superfluous in combat, especially when all the healing wands we bought are nowhere to be seen.


M Human (Tulita) Alchemist (Chirurgeon) L9/Barbarian L1 | AC 19 | HP69/69 | Saves F10 R8 W4 | Percep +8 | Init +2 | Bombs: 16/16 | Status: 100%

When did we get wands?


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23
Ke'ahilani wrote:
When did we get wands?

Over the course of the campaign the party has invested in stuff that is nowhere to be seen due to dropouts. i’m the only original player. We’ve been playing 7 years.


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23
Lanlass Palehorn wrote:
Hey guys. What do you all think would be a good bonus feat for a wizard? I'm debating between getting a craft feat (maybe forge ring) or a metamagic feat. What do you all think?

Probably meta magic as we don’t do much downtime in the game.

Grand Lodge

Male Elf 9th/Wizard

Ahh Thanks I'll look at the meta magic feats then and decide which one to get.


Male Human Rogue6/Clr1 Current Map
Silas Frey wrote:
Lanlass Palehorn wrote:
Hey guys. What do you all think would be a good bonus feat for a wizard? I'm debating between getting a craft feat (maybe forge ring) or a metamagic feat. What do you all think?
Probably meta magic as we don’t do much downtime in the game.

Any wands the party had you may have. Aurora already found a few of them.


Male Human Rogue6/Clr1 Current Map

Once your characters are ready, you need to finish work on your ship. You will be heading out to sea for most of the rest of the next act.

Grand Lodge

Male Elf 9th/Wizard

Here's my updated character Sheet.

Lanless Palehorn
Male elf wizard 10 (Pathfinder RPG Advanced Player's Guide 143)
NG Medium humanoid (elf)
Init +4; Senses low-light vision; Perception +11
--------------------
Defense
--------------------
AC 15, touch 13, flat-footed 12 (+2 armor, +3 Dex)
hp 67 (10d6+20)
Fort +8, Ref +9, Will +10; +2 vs. enchantments
Immune sleep
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee +2 longsword +7 (1d8+2/19-20) or
+2 quarterstaff +7 (1d6+2) or
dagger +5 (1d4/19-20)
Ranged longbow +9 (1d8/×3)
Special Attacks cold blast
Wizard Spells Prepared (CL 10th; concentration +14)
5th—cloudkill (DC 19), cloudkill (DC 19), fire snake[APG] (DC 19)
4th—ball lightning[APG] (DC 18), ball lightning[APG] (DC 18), fear (DC 18), lesser globe of invulnerability, ice storm
3rd—blink, dispel magic, fireball (DC 17), hold person (DC 17), lightning bolt (DC 17)
2nd—bear's endurance, flaming sphere (DC 16), flaming sphere (DC 16), invisibility, resist energy, resist energy
1st—burning hands (DC 15), feather fall, identify, mage armor, magic missile, shield
0 (at will)—detect magic, light, open/close (DC 14), read magic
Opposition Schools Earth
--------------------
Statistics
--------------------
Str 10, Dex 18, Con 12, Int 18, Wis 12, Cha 11
Base Atk +5; CMB +5; CMD 19
Feats Alertness, Combat Casting, Craft Rod, Craft Wand, Endurance, Enlarge Spell, Great Fortitude, Scribe Scroll
Skills Acrobatics +5 (+1 to jump), Appraise +11, Climb +4, Diplomacy +1, Disguise +7, Escape Artist +6, Fly +5, Intimidate +1, Knowledge (arcana) +10, Linguistics +8, Perception +11, Profession (sailor) +6, Ride +5, Sense Motive +6, Spellcraft +13 (+15 to identify magic item properties), Stealth +3, Swim +4; Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Common, Elven
SQ arcane bond (Arcane Familiar, toad), elven magic, hold breath, wave
Combat Gear caltrops, oil (5); Other Gear +2 longsword, +2 quarterstaff, arrows (20), dagger, longbow, bracers of armor +2, cloak of resistance +2, handy haversack, belt pouch, blanket[APG], bullseye lantern, everburning torch, good meal (per day) (5), grappling hook, ink, paper (5), silk rope (50 ft.), trail rations (10), travelling spellbook[APG], waterskin (2), weapon cord[APG], wizard starting spellbook, 1,076 gp
--------------------
Special Abilities
--------------------
Cold Blast (1d6+5 cold damage, 7/day, DC 19) (Su) 5 ft burst centered on self deals damage and staggers foe for 1 round (Ref part).
Combat Casting +4 to Concentration checks to cast while on the defensive.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Earth You must spend 2 slots to cast spells from the Earth school.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Enlarge Spell Increase spell ranges. +1 Level.
Familiar Bonus: +3 to Hit Points You gain the Alertness feat while your familiar is within arm's reach.
Hold Breath (x4) (Ex) You can stay under water longer than normal.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Speak with Animals (Ex) Your familiar can communicate with animals similar to itself.
Speak with Familiar (Ex) You can communicate verbally with your familiar.
Wave (50 ft wide x 20 ft high, 10 rounds/day, DC 19) (Su) Wave moves 30'/round and carries those it hits along with it.

--------------------

Arcane Familiar CR –
Toad (Pathfinder RPG Bestiary 133)
N Diminutive magical beast (animal)
Init +1; Senses low-light vision, scent; Perception +14
--------------------
Defense
--------------------
AC 20, touch 15, flat-footed 19 (+1 Dex, +5 natural, +4 size)
hp 33 (1d8-2)
Fort +1, Ref +4, Will +9
Defensive Abilities improved evasion
--------------------
Offense
--------------------
Speed 5 ft.
Space 1 ft.; Reach 0 ft.
Special Attacks deliver touch spells
--------------------
Statistics
--------------------
Str 1, Dex 12, Con 6, Int 10, Wis 15, Cha 4
Base Atk +5; CMB +2; CMD 7 (11 vs. trip)
Feats Skill Focus (Perception)
Tricks Seek
Skills Acrobatics +8 (-4 to jump), Appraise +4, Climb +11, Diplomacy -2, Disguise +4, Escape Artist +6, Fly +11, Intimidate -2, Linguistics +1, Perception +14, Ride +5, Sense Motive +5, Spellcraft +6, Stealth +22, Swim +7; Racial Modifiers +4 Stealth
Languages speak with animal (same kind only), speak with master
SQ empathic link, seek
--------------------
Special Abilities
--------------------
Deliver Touch Spells (Su) Deliever master's touch spells.
Empathic Link (Su) You have an empathic link with your master.
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Seek [Trick] The animal moves into an area and looks around for anything that is obviously alive or animate.
Share Spells Spells with a target of "You" can be delivered by a familiar with a range of touch.
Speak with Animals of its Kind (Ex) You can communicate verbally with animals similar to yourself.
Speak with Master (Ex) You can communicate verbally with your master.

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Male Human Rogue6/Clr1 Current Map

Shortly after the battle with the sharks is completed and you have rescued the people on the barge you hear some shouting, “there’ll soon be a public hanging of a murderous thief.”


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

Sorting spells and finding wands.

1d8 + 1 ⇒ (8) + 1 = 9


M Human (Tulita) Alchemist (Chirurgeon) L9/Barbarian L1 | AC 19 | HP69/69 | Saves F10 R8 W4 | Percep +8 | Init +2 | Bombs: 16/16 | Status: 100%
Quote:

Ah, I forgot about Capt Montgomery. The ship is the Thunderstrike.

The best ship available is The Thunderstrike. She needs some work, mostly rigging but can be purchased from a man named Tomas Garell for $11,200 GP. She is a three masted warship outfitted with four sixers , two on each side, and a long nine at her prow.

We should put this in the Campaign tab.

So are the PC's the ship owners? Or are we renting?
Also, I have about 316 gold and change; not sure I can come up with my share of the repair bill anytime soon.


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

We own Thunderstrike. Bought it in 2015 and used it to sail last time.


Male Human Rogue6/Clr1 Current Map

The ship has been repaired. The party paid for it already, but there will be upkeep and the crew will need to be paid so you will need to make money!


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

Ok I’m confused. We’re not having any actual encounter with Bethany? Nothing about telling her about Boneadeuce nor about being free of any potential curse from her dead husband? Are we just going combat encounter to combat encounter now because if we are I might as well bow out as the non combat character?


Male Human Rogue6/Clr1 Current Map

Actually Bethany is going with you to the Pearl Eyes and there will be more to the story coming there.


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

Ok good. Been waiting on that for years it feels.


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

Going to be delayed posting. Thought I’d get to it this weekend, but haven’t and I have two job interviews next week.


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

Do any of the current characters have

elven chainmail
failed on dagger
+2 speed scimitar

Which we got from Jacob Razor under the ocean?


M Human (Tulita) Alchemist (Chirurgeon) L9/Barbarian L1 | AC 19 | HP69/69 | Saves F10 R8 W4 | Percep +8 | Init +2 | Bombs: 16/16 | Status: 100%

Not me.

Grand Lodge

Male Elf 9th/Wizard

Not me either


Male Human Rogue6/Clr1 Current Map

sorry I am focused on the election at present all


M Human (Tulita) Alchemist (Chirurgeon) L9/Barbarian L1 | AC 19 | HP69/69 | Saves F10 R8 W4 | Percep +8 | Init +2 | Bombs: 16/16 | Status: 100%

What is the "Failed on Dagger"?


Male Human Rogue6/Clr1 Current Map

Hmmm, sounds like you were not able to identify it.


Male Human Rogue6/Clr1 Current Map

Merry Christmas all. My wife had all of last week off so I spent it with her.

Grand Lodge

Male Elf 9th/Wizard

Received an email yesterday from Brvheart advising he's not able to log in.


Male Human Rogue6/Clr1 Current Map

Sorry guys, I was locked out and finally just made it back in. Will look at the game today.


Male Human Rogue6/Clr1 Current Map

I was without power for 3 days then Paizo would not let me in again until now, sorry guys

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