
brvheart |

I am not expecting much until after the holidays. I hope everyone has a Merry Christmas and a Happy New Year!

brvheart |
1 person marked this as a favorite. |

Yes, thanks. I hope you also:)
Trying to get the game going again here.

Silas Frey |

I think we bought wands, but I have none on me. Same with potions as I have only one CLW. I suspect they ended up on people who dropped which is having a bad effect on us left.
I think all I can do is pull my crossbow and try shooting.

brvheart |

Kara does have a lot of notes for as long as she has been playing.

Ke'ahilani |

HP: 1d8 ⇒ 6 plus 1 con plus 1 Favored class = +8hp
BAB: +0/+0
Saves: +1 Will
Alchemist:
--Bomb +1d6 (Bombs are now 5d6)
Extracts (spells):
+1 L1--Endure Elements,
+1 L3--Water Breathing
Skills +10 points
Acrobatics
Craft: Alchemy
Heal
Knowledge: Arcana
Knowledge: Local
Knowledge: Nature
Profession: Herbalist
Spellcraft
Survival
Swim

Silas Frey |

I haven’t a clue what to do with this character. I have loads of social skills, but never seem to get a chance to use them and feel pretty superfluous in combat, especially when all the healing wands we bought are nowhere to be seen.

Silas Frey |

When did we get wands?
Over the course of the campaign the party has invested in stuff that is nowhere to be seen due to dropouts. i’m the only original player. We’ve been playing 7 years.

Silas Frey |

Hey guys. What do you all think would be a good bonus feat for a wizard? I'm debating between getting a craft feat (maybe forge ring) or a metamagic feat. What do you all think?
Probably meta magic as we don’t do much downtime in the game.

brvheart |

Lanlass Palehorn wrote:Hey guys. What do you all think would be a good bonus feat for a wizard? I'm debating between getting a craft feat (maybe forge ring) or a metamagic feat. What do you all think?Probably meta magic as we don’t do much downtime in the game.
Any wands the party had you may have. Aurora already found a few of them.

brvheart |

Once your characters are ready, you need to finish work on your ship. You will be heading out to sea for most of the rest of the next act.

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Here's my updated character Sheet.
Lanless Palehorn
Male elf wizard 10 (Pathfinder RPG Advanced Player's Guide 143)
NG Medium humanoid (elf)
Init +4; Senses low-light vision; Perception +11
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Defense
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AC 15, touch 13, flat-footed 12 (+2 armor, +3 Dex)
hp 67 (10d6+20)
Fort +8, Ref +9, Will +10; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee +2 longsword +7 (1d8+2/19-20) or
+2 quarterstaff +7 (1d6+2) or
dagger +5 (1d4/19-20)
Ranged longbow +9 (1d8/×3)
Special Attacks cold blast
Wizard Spells Prepared (CL 10th; concentration +14)
5th—cloudkill (DC 19), cloudkill (DC 19), fire snake[APG] (DC 19)
4th—ball lightning[APG] (DC 18), ball lightning[APG] (DC 18), fear (DC 18), lesser globe of invulnerability, ice storm
3rd—blink, dispel magic, fireball (DC 17), hold person (DC 17), lightning bolt (DC 17)
2nd—bear's endurance, flaming sphere (DC 16), flaming sphere (DC 16), invisibility, resist energy, resist energy
1st—burning hands (DC 15), feather fall, identify, mage armor, magic missile, shield
0 (at will)—detect magic, light, open/close (DC 14), read magic
Opposition Schools Earth
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Statistics
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Str 10, Dex 18, Con 12, Int 18, Wis 12, Cha 11
Base Atk +5; CMB +5; CMD 19
Feats Alertness, Combat Casting, Craft Rod, Craft Wand, Endurance, Enlarge Spell, Great Fortitude, Scribe Scroll
Skills Acrobatics +5 (+1 to jump), Appraise +11, Climb +4, Diplomacy +1, Disguise +7, Escape Artist +6, Fly +5, Intimidate +1, Knowledge (arcana) +10, Linguistics +8, Perception +11, Profession (sailor) +6, Ride +5, Sense Motive +6, Spellcraft +13 (+15 to identify magic item properties), Stealth +3, Swim +4; Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Common, Elven
SQ arcane bond (Arcane Familiar, toad), elven magic, hold breath, wave
Combat Gear caltrops, oil (5); Other Gear +2 longsword, +2 quarterstaff, arrows (20), dagger, longbow, bracers of armor +2, cloak of resistance +2, handy haversack, belt pouch, blanket[APG], bullseye lantern, everburning torch, good meal (per day) (5), grappling hook, ink, paper (5), silk rope (50 ft.), trail rations (10), travelling spellbook[APG], waterskin (2), weapon cord[APG], wizard starting spellbook, 1,076 gp
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Special Abilities
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Cold Blast (1d6+5 cold damage, 7/day, DC 19) (Su) 5 ft burst centered on self deals damage and staggers foe for 1 round (Ref part).
Combat Casting +4 to Concentration checks to cast while on the defensive.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Earth You must spend 2 slots to cast spells from the Earth school.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Enlarge Spell Increase spell ranges. +1 Level.
Familiar Bonus: +3 to Hit Points You gain the Alertness feat while your familiar is within arm's reach.
Hold Breath (x4) (Ex) You can stay under water longer than normal.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Speak with Animals (Ex) Your familiar can communicate with animals similar to itself.
Speak with Familiar (Ex) You can communicate verbally with your familiar.
Wave (50 ft wide x 20 ft high, 10 rounds/day, DC 19) (Su) Wave moves 30'/round and carries those it hits along with it.
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Arcane Familiar CR –
Toad (Pathfinder RPG Bestiary 133)
N Diminutive magical beast (animal)
Init +1; Senses low-light vision, scent; Perception +14
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Defense
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AC 20, touch 15, flat-footed 19 (+1 Dex, +5 natural, +4 size)
hp 33 (1d8-2)
Fort +1, Ref +4, Will +9
Defensive Abilities improved evasion
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Offense
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Speed 5 ft.
Space 1 ft.; Reach 0 ft.
Special Attacks deliver touch spells
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Statistics
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Str 1, Dex 12, Con 6, Int 10, Wis 15, Cha 4
Base Atk +5; CMB +2; CMD 7 (11 vs. trip)
Feats Skill Focus (Perception)
Tricks Seek
Skills Acrobatics +8 (-4 to jump), Appraise +4, Climb +11, Diplomacy -2, Disguise +4, Escape Artist +6, Fly +11, Intimidate -2, Linguistics +1, Perception +14, Ride +5, Sense Motive +5, Spellcraft +6, Stealth +22, Swim +7; Racial Modifiers +4 Stealth
Languages speak with animal (same kind only), speak with master
SQ empathic link, seek
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Special Abilities
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Deliver Touch Spells (Su) Deliever master's touch spells.
Empathic Link (Su) You have an empathic link with your master.
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Seek [Trick] The animal moves into an area and looks around for anything that is obviously alive or animate.
Share Spells Spells with a target of "You" can be delivered by a familiar with a range of touch.
Speak with Animals of its Kind (Ex) You can communicate verbally with animals similar to yourself.
Speak with Master (Ex) You can communicate verbally with your master.
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brvheart |

Shortly after the battle with the sharks is completed and you have rescued the people on the barge you hear some shouting, “there’ll soon be a public hanging of a murderous thief.”

Ke'ahilani |

Ah, I forgot about Capt Montgomery. The ship is the Thunderstrike.
The best ship available is The Thunderstrike. She needs some work, mostly rigging but can be purchased from a man named Tomas Garell for $11,200 GP. She is a three masted warship outfitted with four sixers , two on each side, and a long nine at her prow.
We should put this in the Campaign tab.
So are the PC's the ship owners? Or are we renting?
Also, I have about 316 gold and change; not sure I can come up with my share of the repair bill anytime soon.

brvheart |

The ship has been repaired. The party paid for it already, but there will be upkeep and the crew will need to be paid so you will need to make money!

Silas Frey |

Ok I’m confused. We’re not having any actual encounter with Bethany? Nothing about telling her about Boneadeuce nor about being free of any potential curse from her dead husband? Are we just going combat encounter to combat encounter now because if we are I might as well bow out as the non combat character?

brvheart |

Actually Bethany is going with you to the Pearl Eyes and there will be more to the story coming there.

brvheart |

Merry Christmas all. My wife had all of last week off so I spent it with her.

brvheart |

Sorry guys, I was locked out and finally just made it back in. Will look at the game today.

brvheart |

I was without power for 3 days then Paizo would not let me in again until now, sorry guys