
brvheart |

You are in the underwater channel. Zoom out and should find everyone.

Ke'ahilani |

If it's in the 'Current Map' link in your name block, that leads to 'Castle Calaelan, Level 1', and I don't see anyone in there.
If we're supposed to look in the 'Combat map' up in the header block, it says I don't have permission.

brvheart |

The issue is neither Silas nor Leialoha have posted in gameplay since April when we left off and we cannot continue without them. Are you two back?

Oro-Tu |

I am here. Had a death in the family so haven't been able to check much. I think silas and leialoha confirmed here but it wasn't their turn in gameplay and started off a bit slow. Did you pm them?

brvheart |

I had pmed Leialoha earlier, but will Silas now. My condolences to you for the death in the family. We will keep things going for you in all games.

Silas Frey |

I have been sick with a virus since last week. Today is the first day starting to return to world of living. I will try and catch up, but got a new job, dealing with my divorce this week and just generally keeping up.
I was ready ALL last week, but got sick as it turns out it finally got around to my turn.

brvheart |

Sorry to hear all of that Silas. Take your time. I pm'ed Leialoha also.

brvheart |

I am posting out for a replacement for Leialoha. It has been too long now.

Leialoha of the Sugalo |
Hey guys this is RH, I've been reading along, or actually not reading along. It looks like you need Leialoha! So I offered to bot him until he reappears. I hope this is ok with everyone.
Having said that I have never played a wizard, let alone one this advanced or this intricately involved in a team. So I am going to need a lot of help. Here's hoping the real Leialoha is back soon!
Edit: Hey brv, do you know where the trait "Secret of Blood" is from? I'm just trying to familiarize myself with Leialoha's info.

brvheart |

No I don't sorry except it was approved at the time. I think it was a campaign specific one.

Oro-Tu |

That's fine but I think it's only a move action to move it, so you can cast or do something else also?
But I would save spells for when things look bad, Silas about to fireball them anyway

brvheart |

Guys, I am ready to get all the games back to full speed ahead. Who is ready to do that? I mean at least 4 days a week if not more.

brvheart |

I was more talking about me, but as long as some can we can keep the ball rolling again.

brvheart |

You are on a small island just out from Port Shaw. It is only about a mile out and probably hear rumors about the light house.

brvheart |

Combat has been over for a month now guys. Are we continuing the game or do I shut it down?

Silas Frey |

Well I was trying to start some actual roleplaying but once again all we do is another combat. As a character who is focused on rp elements it seems that this game is just never going to actually allow me to function and when the other players don't engage even basic introductions then why should I bother?

brvheart |

Sorry, I waited from 11/22 until yesterday for you guys to do some introductions. I know it is the holiday and all.

Ke'ahilani |

Well does the party have a team leader? He could call a halt and ask some pointed questions of some new guys popping in suddenly, as well as healing after a fight.

brvheart |

Ummm, your party leader basically has just done that. He has been on the road of late. Silas is the party leader. He is the only remaining original member.

Oro-Tu |

Sorry guys, I know I haven't been as active as usual. After the hiatus I've been slammed with work and health issues and family stuff. The slow speed doesn't help any as my attention drifts to work etc when nothing happens for a few days and I forget to check game.
Will try to be more active but until January it will be difficult for me.

Silas Frey |

Yeah I did ask questions and got pretty much no response.
On that basis would we rewind or have to deal with this combat?
My perspective which I also just sent to brvheart is that the new characters just appeared, not even with much in the way of description, though I may have missed that, and I accept the need to get a party moving forward, but if you're not going to engage with some basic questions like I asked then it becomes a dice rolling game.
And then for example given the level of the campaign figuring some basic tactics is going to help us not waste resource in an environment where it is limited, but also help us overcome some potential real big monsters as we're clearly not in a safe place.

brvheart |

We can put a stop on things and do whatever role playing/planning you need and rewind this room if necessary.

brvheart |

We have completed an audit of recent experience which is going to affect everyone. Aurora and Oro-Tu will definitely make level 9, Silas and Leialoha will probably make level 10. Add the following XP to Oro-Tu, Silas, Leialoha and Aurora.
You four, make sure you have this XP
1600 for devourer
1800 for mummies
3200 for Pale Queen vampire
1370 for mummies
1600 advanced clay golem
1200 for wyverns
1333 for zombie creatures
933 underwater gargoyle
1000 Christmas
2780 Sharks and weresharks

Aurora Shadowbane |

Thanks, Now for the Rundown.
*****DM Audit on Experience********
Level 7 beginning Xp: 35000
Roleplay 535
Giant Scorpion 2135
Bonegnaw 7100
Bard Ghost 535
Sharks 400
Barbarians and Traps 700
Saved Village 400
Kanoa 4640
Wave Rider RP 500
Sea Troll 320
Tame 1000
Vampire Spawn 535
Plant 1200
Girallons 1200
Scylla 1200
Cockatrice 300
Guardian and Plant 2100
Traps in Temple on Caldera 3200
Total: 63000xp
072040xp - Correction <9040> = 63000 of 75k Aurora Actual XP (12000 to 9th)
1600 for devourer
1800 for mummies
3200 for Pale Queen vampire
1370 for mummies
1600 advanced clay golem
Wyvern, Mohrg and zombies from Lighthouse 2533xp
Sea Gargoyles 933xp
Island with Wale and Were sharks 2780xp
Christmas Present: 1000xp
Total as of 12-26-16=79816

brvheart |

Scrimshaw Fetish (Su): At 1st level, a scrimshaw fetishist
establishes a magical bond with a scrimshaw fetish containing
a powerful magical spirit. The fetish must be an object
that pierces the skin, such as a nose ring, an earring or a
similar item, and it must pierce the skin to have any effect.
If the scrimshaw fetish is damaged, it is restored to full hit
points the next time the scrimshaw fetishist prepares his
spells. If it is destroyed, it can be replaced in the same manner
as a wizard replacing a bonded object. At the time of its
creation, the scrimshaw fetishist must imbue the fetish with
one of the following three powers—boost body, boost mind
or boost spells. Once created, the fetish’s power cannot be
changed, and its abilities can be used once per day (unless the
Empower Fetish ability is employed to increase the number
of usages – see below for details). The scrimshaw fetishist can
have only one fetish in existence at any time. He cannot use a
fetish created by another wizard. This ability replaces arcane
bond. Each power bestows the following abilities:
Boost Body: The scrimshaw fetishist can use the fetish
to boost his physical abilities to the detriment of his mental
abilities. To do so, the fetish burrows into the skin dealing 2
points of Intelligence damage to the wizard, while granting
a +2 enhancement bonus to his Strength, Dexterity and
Constitution. The enhancement bonus lasts for a number of
minutes equal to his scrimshaw fetishist level. Alternatively,
the scrimshaw fetishist may double the Intelligence damage
and the enhancement bonus; however, doing so costs an extra usage. He cannot increase the Intelligence damage or
enhancement bonus any further.
Boost Mind: The scrimshaw fetishist can use the fetish
to increase his acumen by weakening his body. To do so,
the fetish burrows into the skin dealing 2 points of Strength
damage, while granting a +4 enhancement bonus to his
Intelligence. The enhancement bonus lasts for a number of
minutes equal to his scrimshaw fetishist level.
Boost Spells: The scrimshaw fetishist can use the fetish
to apply metamagic feats that he already knows to his
spells without using up a higher level spell slot. To use this
ability, the fetish burrows into the skin dealing 2 points of
Constitution damage. The fetish then allows the wizard to
apply a metamagic feat that takes up a spell slot one level
higher than the actual spell to any spell that he has prepared
for the day. He must cast that spell within the next hour;
otherwise, the designated spell loses the benefit bestowed
by the metamagic feat. Alternatively, the scrimshaw
fetishist may double the Constitution damage and apply a
metamagic feat that takes up a spell slot two levels higher
than the actual spell. Doing so costs an extra usage.
Spell Blood (Su): Scrimshaw fetishists record their
spells on their skin; therefore, they are unable to write
or read magical scrolls, even with the read magic spell.
Instead, the fetishist acquires the ability to cast spells etched
onto his body by enduring physical pain. This allows him
to potentially cast any spell that he has on his body and is
capable of casting, even if the spell is not prepared. The spell
is treated like any other spell cast by the fetishist, including
casting time, duration, and other effects dependent on his
level. The spell cannot be modified by metamagic feats or
other abilities.
To use this ability, the wizard designates the spell he
wishes to cast, and then digs the fetish into his skin to draw
blood. The fetish deals 1d6 points of nonlethal damage
per spell level of the chosen spell. Because the fetishist
suffered damage while casting the spell, he must make a
concentration check to cast it successfully. The DC for this
check is 10 + ½ damage dealt + spell level. For the purposes
of this ability, a natural 1 always fails. The fetishist can cast
spells in this manner a number of times per day equal to his
Intelligence modifier. This ability replaces Scribe Scroll.
Spell Body: The scrimshaw fetishist records his spells
on his body, rather than a spellbook. The fetishist’s starting
spells and the process of replacing spells or adding new spells
onto his body is identical to the process of doing the same
to a wizard’s spellbook. A Medium creature’s body is the
equivalent of a 200 page spellbook, while a Small creature
and a Large creature are the equivalents of a 100 and 400
page spellbook respectively. This ability replaces spellbooks.
Empower Fetish (Su): The scrimshaw fetishist can gain
an additional daily usage of the fetish’s boost body, boost
mind or boost spells power. An additional daily usage replaces
the wizard’s bonus feat at 5th, 10th, 15th or 20th levels.