Razor Coast Texas Style!

Game Master brvheart

Razor Coast, a devil’s paradise, where a man’s fortune can bleed out quicker than a spitted pig, and where the dawn sky blazes across endless oceans. Oceans that for centuries hid a lost people of whom legend whisper were born into these wild reaches as the sons of sharks. Here, within in the kraken’s clutches, law means little while gold breaks all boundaries and blood, pearls, and rum pay for all sin.

The Veiled Isle
Roll20 Map Site
Lighthouse


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M Human (Tulita) Alchemist (Chirurgeon) L9/Barbarian L1 | AC 19 | HP69/69 | Saves F10 R8 W4 | Percep +8 | Init +2 | Bombs: 16/16 | Status: 100%

Can I ask; where are WE located on the map? I don't see any indicators...


Male Human Rogue6/Clr1 Current Map

You are in the underwater channel. Zoom out and should find everyone.


M Human (Tulita) Alchemist (Chirurgeon) L9/Barbarian L1 | AC 19 | HP69/69 | Saves F10 R8 W4 | Percep +8 | Init +2 | Bombs: 16/16 | Status: 100%

If it's in the 'Current Map' link in your name block, that leads to 'Castle Calaelan, Level 1', and I don't see anyone in there.
If we're supposed to look in the 'Combat map' up in the header block, it says I don't have permission.


female Human
Spoiler:
AC 26/T20/FF17 HP82/82 F+6 R+13 W+3/+7 Init +10 Perception +12
Swashbuckler Inspired Blade 9

Mate its under https://app.roll20.net/editor/


Male Human Rogue6/Clr1 Current Map

Follow the link that says Roll20 Map site above


M Human (Tulita) Alchemist (Chirurgeon) L9/Barbarian L1 | AC 19 | HP69/69 | Saves F10 R8 W4 | Percep +8 | Init +2 | Bombs: 16/16 | Status: 100%

Got it. I'm in!


Male Human Rogue6/Clr1 Current Map

The issue is neither Silas nor Leialoha have posted in gameplay since April when we left off and we cannot continue without them. Are you two back?


Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21

I am here. Had a death in the family so haven't been able to check much. I think silas and leialoha confirmed here but it wasn't their turn in gameplay and started off a bit slow. Did you pm them?


Male Human Rogue6/Clr1 Current Map

I had pmed Leialoha earlier, but will Silas now. My condolences to you for the death in the family. We will keep things going for you in all games.


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

I have been sick with a virus since last week. Today is the first day starting to return to world of living. I will try and catch up, but got a new job, dealing with my divorce this week and just generally keeping up.

I was ready ALL last week, but got sick as it turns out it finally got around to my turn.


Male Human Rogue6/Clr1 Current Map

Sorry to hear all of that Silas. Take your time. I pm'ed Leialoha also.


Male Human Rogue6/Clr1 Current Map

I am posting out for a replacement for Leialoha. It has been too long now.


Hey guys this is RH, I've been reading along, or actually not reading along. It looks like you need Leialoha! So I offered to bot him until he reappears. I hope this is ok with everyone.

Having said that I have never played a wizard, let alone one this advanced or this intricately involved in a team. So I am going to need a lot of help. Here's hoping the real Leialoha is back soon!

Edit: Hey brv, do you know where the trait "Secret of Blood" is from? I'm just trying to familiarize myself with Leialoha's info.


Male Human Rogue6/Clr1 Current Map

No I don't sorry except it was approved at the time. I think it was a campaign specific one.


Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21

Hey Robert I will assist pm me if you need help, played lots of wizards.


I figure he will roll the sphere through the eight rounds it is up,there are five rounds left and then pick something else, if someone thinks that should change let me know.


Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21

That's fine but I think it's only a move action to move it, so you can cast or do something else also?

But I would save spells for when things look bad, Silas about to fireball them anyway


Male Human Rogue6/Clr1 Current Map

I am out of town for the weekend myself all. Be back on Sunday.


M Human (Tulita) Alchemist (Chirurgeon) L9/Barbarian L1 | AC 19 | HP69/69 | Saves F10 R8 W4 | Percep +8 | Init +2 | Bombs: 16/16 | Status: 100%

November check in!


Ke'ahilani wrote:
November check in!

Happy November!


female Human
Spoiler:
AC 26/T20/FF17 HP82/82 F+6 R+13 W+3/+7 Init +10 Perception +12
Swashbuckler Inspired Blade 9

Chekc in


Male Human Rogue6/Clr1 Current Map

I pmed Silas. No reply as of yet.


Male Human Rogue6/Clr1 Current Map

Guys, I am ready to get all the games back to full speed ahead. Who is ready to do that? I mean at least 4 days a week if not more.


here, but ready to let the real Leialoha back anytime ;)


M Human (Tulita) Alchemist (Chirurgeon) L9/Barbarian L1 | AC 19 | HP69/69 | Saves F10 R8 W4 | Percep +8 | Init +2 | Bombs: 16/16 | Status: 100%

Ready.


female Human
Spoiler:
AC 26/T20/FF17 HP82/82 F+6 R+13 W+3/+7 Init +10 Perception +12
Swashbuckler Inspired Blade 9

AAARG ahm yea


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

Can't guarantee 4 days a week until after Christmas as I am travelling with work.


Male Human Rogue6/Clr1 Current Map

I was more talking about me, but as long as some can we can keep the ball rolling again.


Male Human Rogue6/Clr1 Current Map

Ok guys. The battle is over. Someone do something please.


M Human (Tulita) Alchemist (Chirurgeon) L9/Barbarian L1 | AC 19 | HP69/69 | Saves F10 R8 W4 | Percep +8 | Init +2 | Bombs: 16/16 | Status: 100%

How DID we come to be there?


Male Human Rogue6/Clr1 Current Map

You are on a small island just out from Port Shaw. It is only about a mile out and probably hear rumors about the light house.


Male Human Rogue6/Clr1 Current Map

Someone needs to take a lead guys.


Male Human Rogue6/Clr1 Current Map

Combat has been over for a month now guys. Are we continuing the game or do I shut it down?


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

Well I was trying to start some actual roleplaying but once again all we do is another combat. As a character who is focused on rp elements it seems that this game is just never going to actually allow me to function and when the other players don't engage even basic introductions then why should I bother?


Male Human Rogue6/Clr1 Current Map

Sorry, I waited from 11/22 until yesterday for you guys to do some introductions. I know it is the holiday and all.


M Human (Tulita) Alchemist (Chirurgeon) L9/Barbarian L1 | AC 19 | HP69/69 | Saves F10 R8 W4 | Percep +8 | Init +2 | Bombs: 16/16 | Status: 100%

Well does the party have a team leader? He could call a halt and ask some pointed questions of some new guys popping in suddenly, as well as healing after a fight.


Male Human Rogue6/Clr1 Current Map

Ummm, your party leader basically has just done that. He has been on the road of late. Silas is the party leader. He is the only remaining original member.


Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21

Sorry guys, I know I haven't been as active as usual. After the hiatus I've been slammed with work and health issues and family stuff. The slow speed doesn't help any as my attention drifts to work etc when nothing happens for a few days and I forget to check game.

Will try to be more active but until January it will be difficult for me.


Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23

Yeah I did ask questions and got pretty much no response.

On that basis would we rewind or have to deal with this combat?

My perspective which I also just sent to brvheart is that the new characters just appeared, not even with much in the way of description, though I may have missed that, and I accept the need to get a party moving forward, but if you're not going to engage with some basic questions like I asked then it becomes a dice rolling game.

And then for example given the level of the campaign figuring some basic tactics is going to help us not waste resource in an environment where it is limited, but also help us overcome some potential real big monsters as we're clearly not in a safe place.


Male Human Rogue6/Clr1 Current Map

We can put a stop on things and do whatever role playing/planning you need and rewind this room if necessary.


Male Human Rogue6/Clr1 Current Map

Can you two make your character introductions please?


female Human
Spoiler:
AC 26/T20/FF17 HP82/82 F+6 R+13 W+3/+7 Init +10 Perception +12
Swashbuckler Inspired Blade 9

Of course.


Male Human Rogue6/Clr1 Current Map

Merry Christmas to all!! DM presents, everyone gains 1000 XP.


female Human
Spoiler:
AC 26/T20/FF17 HP82/82 F+6 R+13 W+3/+7 Init +10 Perception +12
Swashbuckler Inspired Blade 9

Thanks a lot


Male Human Rogue6/Clr1 Current Map

We have completed an audit of recent experience which is going to affect everyone. Aurora and Oro-Tu will definitely make level 9, Silas and Leialoha will probably make level 10. Add the following XP to Oro-Tu, Silas, Leialoha and Aurora.

You four, make sure you have this XP

1600 for devourer
1800 for mummies
3200 for Pale Queen vampire
1370 for mummies
1600 advanced clay golem
1200 for wyverns
1333 for zombie creatures
933 underwater gargoyle
1000 Christmas
2780 Sharks and weresharks


Female Human (Ulfen Viking Dame) 79816xp Cleric of Jaren Falkynjagger 8/Warpriest (CoTF) 1 ; HP 83, Init +2, AC: 24 /T: 13 /F: 22; Fort:+11/ Ref:+5/ Will:+13; Per: +13; BAB: +6, CMB: +10, CMD: 23

Thanks, Now for the Rundown.

*****DM Audit on Experience********

Level 7 beginning Xp: 35000
Roleplay 535
Giant Scorpion 2135
Bonegnaw 7100
Bard Ghost 535
Sharks 400
Barbarians and Traps 700
Saved Village 400
Kanoa 4640
Wave Rider RP 500
Sea Troll 320
Tame 1000
Vampire Spawn 535
Plant 1200
Girallons 1200
Scylla 1200
Cockatrice 300
Guardian and Plant 2100
Traps in Temple on Caldera 3200
Total: 63000xp

072040xp - Correction <9040> = 63000 of 75k Aurora Actual XP (12000 to 9th)

1600 for devourer
1800 for mummies
3200 for Pale Queen vampire
1370 for mummies
1600 advanced clay golem
Wyvern, Mohrg and zombies from Lighthouse 2533xp
Sea Gargoyles 933xp
Island with Wale and Were sharks 2780xp
Christmas Present: 1000xp
Total as of 12-26-16=79816


hey brv, do you have a sheet for Leialoha? I Just copies him from michaelane's page. I have no information on the Scrimshaw Fetishist archetype.


Male Human Rogue6/Clr1 Current Map

yes


Male Human Rogue6/Clr1 Current Map

Scrimshaw Fetish (Su): At 1st level, a scrimshaw fetishist
establishes a magical bond with a scrimshaw fetish containing
a powerful magical spirit. The fetish must be an object
that pierces the skin, such as a nose ring, an earring or a
similar item, and it must pierce the skin to have any effect.
If the scrimshaw fetish is damaged, it is restored to full hit
points the next time the scrimshaw fetishist prepares his
spells. If it is destroyed, it can be replaced in the same manner
as a wizard replacing a bonded object. At the time of its
creation, the scrimshaw fetishist must imbue the fetish with
one of the following three powers—boost body, boost mind
or boost spells. Once created, the fetish’s power cannot be
changed, and its abilities can be used once per day (unless the
Empower Fetish ability is employed to increase the number
of usages – see below for details). The scrimshaw fetishist can
have only one fetish in existence at any time. He cannot use a
fetish created by another wizard. This ability replaces arcane
bond. Each power bestows the following abilities:

Boost Body: The scrimshaw fetishist can use the fetish
to boost his physical abilities to the detriment of his mental
abilities. To do so, the fetish burrows into the skin dealing 2
points of Intelligence damage to the wizard, while granting
a +2 enhancement bonus to his Strength, Dexterity and
Constitution. The enhancement bonus lasts for a number of
minutes equal to his scrimshaw fetishist level. Alternatively,
the scrimshaw fetishist may double the Intelligence damage
and the enhancement bonus; however, doing so costs an extra usage. He cannot increase the Intelligence damage or
enhancement bonus any further.

Boost Mind: The scrimshaw fetishist can use the fetish
to increase his acumen by weakening his body. To do so,
the fetish burrows into the skin dealing 2 points of Strength
damage, while granting a +4 enhancement bonus to his
Intelligence. The enhancement bonus lasts for a number of
minutes equal to his scrimshaw fetishist level.
Boost Spells: The scrimshaw fetishist can use the fetish
to apply metamagic feats that he already knows to his
spells without using up a higher level spell slot. To use this
ability, the fetish burrows into the skin dealing 2 points of
Constitution damage. The fetish then allows the wizard to
apply a metamagic feat that takes up a spell slot one level
higher than the actual spell to any spell that he has prepared
for the day. He must cast that spell within the next hour;
otherwise, the designated spell loses the benefit bestowed
by the metamagic feat. Alternatively, the scrimshaw
fetishist may double the Constitution damage and apply a
metamagic feat that takes up a spell slot two levels higher
than the actual spell. Doing so costs an extra usage.

Spell Blood (Su): Scrimshaw fetishists record their
spells on their skin; therefore, they are unable to write
or read magical scrolls, even with the read magic spell.
Instead, the fetishist acquires the ability to cast spells etched
onto his body by enduring physical pain. This allows him
to potentially cast any spell that he has on his body and is
capable of casting, even if the spell is not prepared. The spell
is treated like any other spell cast by the fetishist, including
casting time, duration, and other effects dependent on his
level. The spell cannot be modified by metamagic feats or
other abilities.
To use this ability, the wizard designates the spell he
wishes to cast, and then digs the fetish into his skin to draw
blood. The fetish deals 1d6 points of nonlethal damage
per spell level of the chosen spell. Because the fetishist
suffered damage while casting the spell, he must make a
concentration check to cast it successfully. The DC for this
check is 10 + ½ damage dealt + spell level. For the purposes
of this ability, a natural 1 always fails. The fetishist can cast
spells in this manner a number of times per day equal to his
Intelligence modifier. This ability replaces Scribe Scroll.
Spell Body: The scrimshaw fetishist records his spells
on his body, rather than a spellbook. The fetishist’s starting
spells and the process of replacing spells or adding new spells
onto his body is identical to the process of doing the same
to a wizard’s spellbook. A Medium creature’s body is the
equivalent of a 200 page spellbook, while a Small creature
and a Large creature are the equivalents of a 100 and 400
page spellbook respectively. This ability replaces spellbooks.
Empower Fetish (Su): The scrimshaw fetishist can gain
an additional daily usage of the fetish’s boost body, boost
mind or boost spells power. An additional daily usage replaces
the wizard’s bonus feat at 5th, 10th, 15th or 20th levels.


M Human (Tulita) Alchemist (Chirurgeon) L9/Barbarian L1 | AC 19 | HP69/69 | Saves F10 R8 W4 | Percep +8 | Init +2 | Bombs: 16/16 | Status: 100%

Very Merry Christmas and a happy New Year!

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