
| GM - Mark Garringer | 
 
	
 
                
                
              
            
            Dobin can see a little, and Parfin can see more. At the edge of Parfin's darkvision, it looks like the hall may open into another chamber, but beyond that nothing else. No doors or breaks in the stonework are apparent.
More map revealed.

|  Felix Nin | 
 
	
 
                
                
              
            
            Felix creeps down the hall checking various nooks and tiles with his implements on sticks. He whispers I read about this one trap that used magic to send you to a stone room miles below the ground with nothing but your birthday suit, and in the room where ravenous insects with no way out. He shudders a bit and continues on with his examinations.
Unless I hear or find something I make it to the end of the hall using stealth and wit, looking around the corner, since I don't have a light source it might just be good wishes.

| Parfin Groud | 
 
	
 
                
                
              
            
            Parfin will move with Dobin, watching for any movement that may come from the chamber that he can barely see with his vision.

| GM - Mark Garringer | 
 
	
 
                
                
              
            
            Very similar in symmetry to the first room, Felix searches carefully for traps and other unexpected nasty surprises but find nothing of interest.

| GM - Mark Garringer | 
 
	
 
                
                
              
            
            Further down the southeastern hallway, Dobin notices something laying on the floor. Parfin moves over, squinting his eyes asking "A pair of boots? And a gauntlet?"
From the room to the south, Felix notices a brief shimmer of Roses' light spell as if it reflected on something wet perhaps.

| Parfin Groud | 
 
	
 
                
                
              
            
            Hmm. Odd place for a boot and guantlet. Proceed carefully. Parfin will cautiously advance toward the items, allowing Felix to check for tricks and traps ahead of him if he chooses. Rose, we could use your light in here as well, please.

| Jericho Greywind | 
 
	
 
                
                
              
            
            Went away for the weekend but now I am back.
Jericho will keep an out as well, though he's never been very good at noticing things out of place. He keeps his grip on his halberd, in case of danger.

| GM - Mark Garringer | 
 
	
 
                
                
              
            
            As Felix and the others carefully approach the boots and gauntlet, you notice the floor directly in front of the door, the door and its handle, are all coated with a red-orange, viscous liquid that also gives a faint shimmer as the light hits it. Felix studies it for a moment, and says "It's some kind of glue. Careful, don't touch it. Strange, it looks like they've used the bark of the lomauah tree based on it's coloring. What it's been mixed with to create such a strong bond though...hmmm." Felix produces a small twig from a pouch and pokes it into the glue, and it is instantly held fast. Looking at the boots and the gauntlet he points to some dried material on them. "It looks like they were in the glue at one point, but the chemical composition has been altered and what is left on them is dried and brittle. Fascinating."
The boots and gauntlet themselves are pretty typical, worn leather of decent craftsmanship. They are too small for human sized people, but could fit a halfling or gnome easily.
Felix Craft(alchemy): 1d20 + 7 ⇒ (12) + 7 = 19

| Parfin Groud | 
 
	
 
                
                
              
            
            Very well Dobin, lead on. Parfin looks at the glue and the items. Strange. Why would anyone, or anything, leave these here like this?

|  Felix Nin | 
 
	
 
                
                
              
            
            Felix takes a sample of the glue and sticks in a vial which he labels and puts back in his pack of equipment. He also checks the dried remains and attempts to surmise what was used to nullify the stickiness of the material, perhaps alcohol or turpentine? Fascinating, mysteries indeed, might be worth figuring out incase there is more of this elsewhere
Alchemy, or other skill check for what solvent was used on the glue to de-solve it.

| GM - Mark Garringer | 
 
	
 
                
                
              
            
            
|  Felix Nin | 
 
	
 
                
                
              
            
            Humm, the items seem a few months old judging by the dust. Before we open this door lets check the open areas, no telling what or who extruded this adhesive here. Felix makes his way over to the area where Dobin is and peers around the corner.

| GM - Mark Garringer | 
 
	
 
                
                
              
            
            As Felix moves into the room, he again notices the lack of anything of substance. Towards where he though he saw the shimmer, he notices a suit of chainmail just sort of...hanging in the air. Nothing appears to be wearing it, it's just floating there — suspended.
Felix then has the terrifying realization that the chainmail is suspended in a nearly translucent 10' cube that seems to be moving towards him! Startled, Felix manages to call out "To arms comrades!"
This is a gelatinous cube, a type of ooze which easily digests organic material with it's acid.
The gelatinous cube can paralyze and engulf it's prey.
Dobin - Init: 1d20 + 1 ⇒ (13) + 1 = 14
Felix - Init: 1d20 + 3 ⇒ (17) + 3 = 20
Jericho - Init: 1d20 + 1 ⇒ (4) + 1 = 5
Kwin - Init: 1d20 + 2 ⇒ (16) + 2 = 18
Parfin - Init: 1d20 + 2 ⇒ (4) + 2 = 6
Rose - Init: 1d20 + 3 ⇒ (19) + 3 = 22
Lilia - Init: 1d20 + 4 ⇒ (5) + 4 = 9
Cube - Init: 1d20 - 5 ⇒ (11) - 5 = 6
Surprise Round!
The translucent cube shivers forward toward Felix and Dobin!
Round 1
Rose
Felix
Kwin
Dobin
Lilia
Parfin
Cube
Jericho
Everyone but Jericho may act!

| Parfin Groud | 
 
	
 
                
                
              
            
            Parfin shouts, Back away, Felix! and moves to intercept the ooze!
Attack: 1d20 + 6 ⇒ (9) + 6 = 15
Damage: 2d6 + 4 ⇒ (5, 6) + 4 = 15

| Kwin Avassar | 
 
	
 
                
                
              
            
            Knowledge Dungeoneering 1d20 + 5 ⇒ (9) + 5 = 14
Kwin retreats back, making room for the others to back away. As he slides away, he lets loose a single arrow at the creature. As he moves, he calls out "A gelatinous cube!"
To hit 1d20 + 2 - 4 ⇒ (2) + 2 - 4 = 0
Damage 1d8 + 0 ⇒ (3) + 0 = 3

|  Felix Nin | 
 
	
 
                
                
              
            
            Holy flaming robes of Sarenrae! Felix clinks and jangles as he rushes back, taking aim with his bow.
Attack: 1d20 + 2 ⇒ (11) + 2 = 13
Damage: 1d6 ⇒ 5
The arrow sails into the creature and begins to disintegrate before everyones eyes.

| Rose Silversting | 
"It's your lucky day, Jericho. Go get em!" Rose goes up to Jericho and touches him with a Bit of Luck.

| GM - Mark Garringer | 
 
	
 
                
                
              
            
            Dobin go ahead and make your ranged touch attack. I'll factor it in before Parfin's attack and before the cube's attack.
Kwin's arrow flies wide missing the tranlucent ooze.
Felix's arrow sinks into the cube, tearing a hole as it does. The arrow shaft and fetching immediately begin to burn away.
Lilia rolls to the far side of the doorway, drawing and throwing a dagger with deadly accuracy!
The shimmering cube pushes forward attempting to engulf both Parfin and Dobin! Neither warrior is able to get out of the way in time!
Parfin Ref save: 1d20 + 2 ⇒ (7) + 2 = 9
Dobin Ref save: 1d20 + 1 ⇒ (6) + 1 = 7
Acid damage for both: 1d6 ⇒ 6
Parfin Fort save vs paralysis: 1d20 + 4 ⇒ (1) + 4 = 5
Dobin Fort save vs paralysis: 1d20 + 4 ⇒ (4) + 4 = 8
Attack: 1d20 + 8 ⇒ (7) + 8 = 15
Damage: 1d3 + 7 ⇒ (2) + 7 = 9
Jericho is up!
Round 2:
Rose 
Felix 
Kwin 
Dobin (paralyzed 3d6 ⇒ (2, 6, 3) = 11 rounds) 
Lilia 
Parfin (paralyzed 3d6 ⇒ (6, 5, 4) = 15 rounds) 
Cube 
Jericho

| Jericho Greywind | 
 
	
 
                
                
              
            
            Seeing his companions caught by the creature, Jericho moves in and tries to harm it with his halberd! "Rose, give me more luck so as to avoid its grasp!"
Attack: 1d20 + 5 ⇒ (8) + 5 = 13
Damage: 1d10 + 4 ⇒ (10) + 4 = 14
HP: 13/13
AC: 18

| GM - Mark Garringer | 
 
	
 
                
                
              
            
            Come on guys, it's a 10' cube of acidic jello with an AC of 4! :)

| GM - Mark Garringer | 
 
	
 
                
                
              
            
            Looking over at Rose, Lilia hurls another dagger at the cube and backs up.
Deadly dagger: 1d20 + 8 ⇒ (19) + 8 = 27
Damage: 1d3 + 7 ⇒ (3) + 7 = 10
The gelatinous cube sort of quivers and then splits apart as it's translucent fluid spills out across the floor dropping the held warriors, Lilia's daggers, Felix's arrow, the phantom chainmail, a spearhead, 5 arrowheads, some assorted coinage (40 gp) and a nice looking, faceted fire opal.
After what seems like forever, first Dobin and then Parfin are able to move again!

| GM - Mark Garringer | 
 
	
 
                
                
              
            
            Everyone gets an additional 135 XP.

| Parfin Groud | 
 
	
 
                
                
              
            
            Indeed. I couldn't move but I could see everything! I do not wish to encounter that again. Parfin does whatever he can to ensure both he and his belongings are free of the harm the creature creates. Where to, friends? Continue south?

|  Felix Nin | 
 
	
 
                
                
              
            
            Aye Happy Holidays..!!
Felix takes a moment to scrap some of the goo off Parfin and stick it in a container. Now that is quite remarkable. I wonder how it retains its perfect square shape. Seems to me it would be better suited as a.. umm... well a Blob. Oh, I wonder if they can be trained.? Perhaps a guard cube or something to the like.
 
	
 
     
     
    