Rage of Demons

Game Master DaWay


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Male NG Human Priest Mystic | SP 21/21 HP 23/23| RP 3/3 | EAC 15; KAC 17| Fort +2; Ref +2; Will +5 | Init: +1 | Perc: +9, SM: +9, Darkvision 60’ | Speed 20ft | Active conditions: None.

The more the merrier I say, good on you chap. A new body you say...well, that sounds promising.

Lantern Lodge

Male

day 4: 1d20 ⇒ 91d6 ⇒ 11d6 ⇒ 3
day 5: 1d20 ⇒ 51d6 ⇒ 61d6 ⇒ 3
day 6: 1d20 ⇒ 191d6 ⇒ 61d6 ⇒ 1

Don't forget to make those survival rolls everyday for food, or I am going to start handing out levels of exhaustion.

1d20 ⇒ 9
As the party traverses a long and winding corridor, a tremor opens up a lava-filled fissure behind them. Make a Dex DC10 or take fire damage: 6d6 ⇒ (2, 3, 2, 5, 4, 4) = 20

Unfortunately the mad dash from the lava swell as caused you to run straight into a waiting party of 1d20 ⇒ 141d6 ⇒ 21d6 ⇒ 6 human bandits, the 7 look at your odd collection and raise their weapons, their eyes bloodthirsty.

Roll Initiative and post actions.


Male Human Criminal Fighter AC15 HP12/[12] passive perception 13 passive insight 10 Saves: S+3 D+3 Cn+4 I+0 W+1 Ch+3 HD 1/[1] Init +3 Inspiration [y]

Day 4 Survival 1d20 + 4 ⇒ (18) + 4 = 22
Day 5 Survival 1d20 + 4 ⇒ (12) + 4 = 16
Day 6 Survival 1d20 + 4 ⇒ (17) + 4 = 21

Initiative 1d20 + 3 ⇒ (8) + 3 = 11

Ril draws his bow and plugs the biggest bandit.

1d20 + 5 ⇒ (7) + 5 = 12 for 1d6 + 3 ⇒ (5) + 3 = 8* If one of my team mates is in melee with the band then its a sneak attack, 1d6 ⇒ 2.


Male Human | Wizard 3 | 2/4 1st lvl, 2/2 2nd lvl | Spell DC 13 | Arcane Ward 2/9 | HP 23/23 | AC 15 | Saves S, D, C, I, W, Ch | Pass Perc | Status: Normal | Insp: None

Dex save: 1d20 + 2 ⇒ (4) + 2 = 6
Initative: 1d20 + 2 ⇒ (17) + 2 = 19
"Ixen-vaess!" Three beams of fire race to the closest bandits. 2 on 1 and the last on another
Scorching ray: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 2d6 ⇒ (1, 4) = 5
Scorching ray: 1d20 + 5 ⇒ (1) + 5 = 6
Damage: 2d6 ⇒ (2, 5) = 7
Scorching ray: 1d20 + 5 ⇒ (7) + 5 = 12
Damage: 2d6 ⇒ (6, 4) = 10
Axthres moves out of the bandits reach and becomes invisible
Ril, don't forget your advantage if you go before the bandits
Survival: 1d20 ⇒ 18
Survival: 1d20 ⇒ 15
Survival: 1d20 ⇒ 15


Male Half-Elf Sorcerer (Draconic) 3 - HP 23/23 - AC 15 - Perception 13 - SP 3/3

Aten nimbly dodges the burst of lava and is almost skipping as he finds himself face to face with the bandits. He laughs wildly, excited to try out a new idea that came to him the night before. With an overhead arc of his staff he smirks at the bandits, watching hard orbs of frost rain down upon them.

Dex Save: 1d20 + 2 ⇒ (16) + 2 = 18
Initiative: 1d20 + 2 ⇒ (19) + 2 = 21

Casts Snilloc’s Snowball Swarm with optimal amount of targets, 5 foot radius sphere, must take a dex save, successful save takes half damage.

Snowball Swarm Damage: 3d6 ⇒ (3, 6, 4) = 13

Survival 4: 1d20 ⇒ 3
Survival 5: 1d20 ⇒ 1
Survival 6: 1d20 ⇒ 11


HP: 24 (24) | AC: 18 | Saves: Str: +0; Dex: +3; Con: +2; Int: +0; Wis: +2; Cha: +5 | Init: +2 | Spell Slots: 1 (2)

Initiative Roll: 1d20 + 2 ⇒ (13) + 2 = 15
Dex Save: 1d20 + 4 ⇒ (2) + 4 = 6

"Sweet, they have real weapons. Let's arm ourselves from their fallen bodies!"

Vothe will move up and knife to face.

Attack Roll: 1d20 + 4 ⇒ (18) + 4 = 22
Damage Roll: 1d4 + 2 ⇒ (4) + 2 = 6


Male Human Criminal Fighter AC15 HP12/[12] passive perception 13 passive insight 10 Saves: S+3 D+3 Cn+4 I+0 W+1 Ch+3 HD 1/[1] Init +3 Inspiration [y]
Ril Trausch wrote:

Day 4 Survival 1d20 + 4

Day 5 Survival 1d20 + 4
Day 6 Survival 1d20 + 4

Initiative 1d20 + 3

Ril draws his bow and plugs the biggest bandit.

1d20 + 5 for 1d6 + 3* If one of my team mates is in melee with the band then its a sneak attack, 1d6.

Actually Ril gets 2d6 not 1d6 sneak attack if the attack hits. 1d6 ⇒ 6 additional. If my 11 allows me to move before the bandits then the hit is an auto crit


Male NG Human Priest Mystic | SP 21/21 HP 23/23| RP 3/3 | EAC 15; KAC 17| Fort +2; Ref +2; Will +5 | Init: +1 | Perc: +9, SM: +9, Darkvision 60’ | Speed 20ft | Active conditions: None.

Dex: 1d20 + 2 ⇒ (12) + 2 = 14

Initiative: 1d20 + 2 ⇒ (11) + 2 = 13

Ghiv casts Web, trying to ensnare as many of the bandits as possible and make them easy targets for our archers.

Bad form attacking us this way. Bad form I say!

Web:
The web fills a 20' cube. The webs are difficult terrain and lightly obscure the area. Each creature that begins its turn in the webbed area must make a DC 12 Dex throw or be restrained. A creature can use its action to make a STR check DC 12 to pull their way free.


Male Half-Elf Paladin 3; AC 14, HP 0/0*, perception 10, spells: 1st - 2/3

Any chance, since Bryn has been the head of the spear in our travels, he could get advantage on the Dexterity save?

Dex: 1d20 ⇒ 2
Hopeful Advantage: 1d20 ⇒ 20

Seeing the bandits, Bryn lets out the cry, Fiends and scoundrels! These damned tunnels must be cleansed of this filth!

Initiative: 1d20 ⇒ 14

Charging, Bryn will hit the closest standing bandit with his maul.

Attack: 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 2d6 + 3 ⇒ (1, 5) + 3 = 9
Fighting Style Reroll: 1d6 ⇒ 2

10 damage


Male Human | Wizard 3 | 2/4 1st lvl, 2/2 2nd lvl | Spell DC 13 | Arcane Ward 2/9 | HP 23/23 | AC 15 | Saves S, D, C, I, W, Ch | Pass Perc | Status: Normal | Insp: None

Axthres stealth check: 1d20 + 5 ⇒ (18) + 5 = 23 (Can a familiar use the help action to give advantage during combat?)

Lantern Lodge

Male

No, Lenthus, Axthres cannot help you with the dex save, he can help to give advantage in combat.
No, advantage Bryn.

Bandits 1d20 + 1 ⇒ (20) + 1 = 21
Bandits 21, Aten 21, Lenthus 19, Vothe 15, Bryn 14, Ghiv 13, Ril 11
Bandit targets, in order of initiative: 7d6 ⇒ (4, 4, 2, 4, 2, 5, 6) = 27 Bryn, Bryn, Lenthus, Bryn, Lenthus, Ghiv, Ril

The three bandits on Bryn close in and attack with their scimitars
1d20 + 3 ⇒ (5) + 3 = 81d6 + 1 ⇒ (1) + 1 = 2 MISS
1d20 + 3 ⇒ (19) + 3 = 221d6 + 1 ⇒ (1) + 1 = 2 HIT
1d20 + 3 ⇒ (20) + 3 = 232d6 + 1 ⇒ (4, 4) + 1 = 9 HIT

The two on Lenthus attack with their light crossbos
1d20 + 3 ⇒ (8) + 3 = 111d8 + 1 ⇒ (3) + 1 = 4 MISS
1d20 + 3 ⇒ (7) + 3 = 101d8 + 1 ⇒ (8) + 1 = 9 MISS

Ghiv is attacked with a scimitar
1d20 + 3 ⇒ (2) + 3 = 51d6 + 1 ⇒ (6) + 1 = 7 MISS

and Ril is attacked by the bigger one with a scimitar
1d20 + 5 ⇒ (8) + 5 = 131d6 + 3 ⇒ (2) + 3 = 5 MISS
1d20 + 5 ⇒ (5) + 5 = 101d6 + 3 ⇒ (3) + 3 = 6 MISS

Aten aids Bryn and casts a flurry of snowballs
3d20 ⇒ (15, 18, 5) = 38 save, save, fail
Lenthus finds his mark with two of the scorching rays.
Vothe aids Bryn and stabs a bandit in the face.
Bryn downs the last of the Bandits on himself.
Ghiv casts Web and EVERYONE must make DEX DC 12 or be caught in the web 4d20 ⇒ (1, 10, 12, 17) = 40 fail, fail, save, save
Ril misses his target.

Round 2.
Attacking Lenthus, Lenthus, Ghiv, Ril
Lenthus 1d20 + 3 ⇒ (14) + 3 = 171d8 + 1 ⇒ (2) + 1 = 3 HIT
Lenthus 1d20 + 3 ⇒ (6) + 3 = 91d8 + 1 ⇒ (3) + 1 = 4 MISS
Ghiv 1d20 + 3 ⇒ (11) + 3 = 141d6 + 1 ⇒ (1) + 1 = 2 MISS
Ril 1d20 + 5 ⇒ (6) + 5 = 111d6 + 3 ⇒ (4) + 3 = 7 MISS
Ril 1d20 + 5 ⇒ (8) + 5 = 131d6 + 3 ⇒ (4) + 3 = 7 MISS

Bandit B1 (Dead)
Bandit B2 (Dead)
Bandit B3 (Dead)
Bandit L4 (5 damage)
Bandit L5 (10 damage)
Bandit G6
Bandit Captain on Ril


Male Human | Wizard 3 | 2/4 1st lvl, 2/2 2nd lvl | Spell DC 13 | Arcane Ward 2/9 | HP 23/23 | AC 15 | Saves S, D, C, I, W, Ch | Pass Perc | Status: Normal | Insp: None

I'm down
Web Save: 1d20 + 2 ⇒ (15) + 2 = 17
Hellish Rebuke on the one that hit me. DC 13 dex save or
Hellish rebuke damage: 2d10 ⇒ (10, 5) = 15
Death save: 1d20 ⇒ 16


Male Half-Elf Paladin 3; AC 14, HP 0/0*, perception 10, spells: 1st - 2/3

Death Save: 1d20 ⇒ 12


Male Half-Elf Sorcerer (Draconic) 3 - HP 23/23 - AC 15 - Perception 13 - SP 3/3

Save against Web: 1d20 + 2 ⇒ (11) + 2 = 13

Aten narrowly avoids Ghiv's web and throws a bolt of frostbite from the tip of his staff in an attempt to help Ril against the Captain.

Frostbite on Bandit Captain
Frostbite potential damage: 1d6 ⇒ 4


HP: 24 (24) | AC: 18 | Saves: Str: +0; Dex: +3; Con: +2; Int: +0; Wis: +2; Cha: +5 | Init: +2 | Spell Slots: 1 (2)

Dex Save vs. Web: 1d20 + 4 ⇒ (13) + 4 = 17

Vothe nimbly avoids the web and moves to Lenthus, where he heals him.

Using cure wounds as a second level spell. You're next Bryn.

Cure Wounds: 2d8 + 3 ⇒ (6, 3) + 3 = 12


Male NG Human Priest Mystic | SP 21/21 HP 23/23| RP 3/3 | EAC 15; KAC 17| Fort +2; Ref +2; Will +5 | Init: +1 | Perc: +9, SM: +9, Darkvision 60’ | Speed 20ft | Active conditions: None.

Why did Ghiv cast Web on everyone? There was no way he could maybe have placed the web in a better place to avoid ensnaring his own self even?

Dex: 1d20 + 2 ⇒ (9) + 2 = 11

Ghiv snags himself on his own web.

Ghic struggles to free himself STR: 1d20 ⇒ 20 he wrenches free and moves out of the Webbed area.


Male Human | Wizard 3 | 2/4 1st lvl, 2/2 2nd lvl | Spell DC 13 | Arcane Ward 2/9 | HP 23/23 | AC 15 | Saves S, D, C, I, W, Ch | Pass Perc | Status: Normal | Insp: None

Round 2 actions, courtesy of Vothe's healing.
"Drevab." Lenthus blasts bandit 5.
Axthres moves to Ghiv and helps him fight. Help action on Ghiv, Axthres stays invisible, with a rolled stealth of 23
Eldritch blast: 1d20 + 5 ⇒ (19) + 5 = 24
damage: 1d10 + 3 ⇒ (9) + 3 = 12

Lantern Lodge

Male

Ghiv, you cast web on everyone because you said you targetted the bandits, they moved prior to you and you are in a narrow tunnel at the moment. It was a judgement call, sorry if you don't agree with it.

Bandits, Aten, Lenthus, Vothe, Bryn, Ghiv, Ril

Aten casts frostbite on the captain 1d20 ⇒ 19 but he manages to shake off.
Lenthus casts hellish rebuke and sends number 4 to the hells, then casts eldritch blast on number 5 leaving a gaping hole in his chest.
Vothe heals Lenthus.
Bryn fights death.
Ghiv wrenches himself free from his webs.
Ril tries to free himself 1d20 ⇒ 15 pulls his shortsword from his belt.

Bandit 6 tries to free himself 1d20 ⇒ 2 unsuccessfully
Bandit Captain tries to free himself 1d20 ⇒ 17

Bandit B1 (Dead)
Bandit B2 (Dead)
Bandit B3 (Dead)
Bandit L4 (Dead)
Bandit L5 (Dead)
Bandit G6
Bandit Captain on Ril


Male Human | Wizard 3 | 2/4 1st lvl, 2/2 2nd lvl | Spell DC 13 | Arcane Ward 2/9 | HP 23/23 | AC 15 | Saves S, D, C, I, W, Ch | Pass Perc | Status: Normal | Insp: None

"Drevab" A blast races to Bandit G6.
Eldritch blast: 1d20 + 5 ⇒ (7) + 5 = 12
Restrained advantage: 1d20 + 5 ⇒ (2) + 5 = 7
Damage: 1d10 + 3 ⇒ (4) + 3 = 7


HP: 24 (24) | AC: 18 | Saves: Str: +0; Dex: +3; Con: +2; Int: +0; Wis: +2; Cha: +5 | Init: +2 | Spell Slots: 1 (2)

Vothe will rush over to Bryn and heal him as well.

Cure Wounds as a 2nd level spell: 2d8 + 3 ⇒ (5, 8) + 3 = 16

That was my last 2nd level spell btw.


Male Half-Elf Paladin 3; AC 14, HP 0/0*, perception 10, spells: 1st - 2/3

Bryn stands up an swings at the closest bandit, his maul wrapped with a burning flame.

Attack the bandit captain if possible, bonus actiont o cast Searing Smite.

Attack: 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 2d6 + 3 ⇒ (2, 6) + 3 = 11
Reroll: 1d6 ⇒ 5
Smite: 2d8 ⇒ (2, 5) = 7
Searing Smite: 1d6 ⇒ 5-> target is on fire

26 damage, must make a Constitution saving throw (DC 13) or take 1d6 damage each round for a minute or until I break concentration.

Lantern Lodge

Male

Aten, Ghiv, Ril? You have til Monday or I will bot you to advance the scene.


Male NG Human Priest Mystic | SP 21/21 HP 23/23| RP 3/3 | EAC 15; KAC 17| Fort +2; Ref +2; Will +5 | Init: +1 | Perc: +9, SM: +9, Darkvision 60’ | Speed 20ft | Active conditions: None.

Ghiv already made a mess of things...he thinks his allies have this well in hand without him.


Male Human Criminal Fighter AC15 HP12/[12] passive perception 13 passive insight 10 Saves: S+3 D+3 Cn+4 I+0 W+1 Ch+3 HD 1/[1] Init +3 Inspiration [y]

Ril drops his bow and attacks the leader with his short sword.

Attack 1d20 + 5 ⇒ (13) + 5 = 18 for 1d6 + 3 ⇒ (1) + 3 = 4


Male Half-Elf Sorcerer (Draconic) 3 - HP 23/23 - AC 15 - Perception 13 - SP 3/3

Aten attempts to cause the captain to fumble his attacks against Ril again with another frostbite launched from his staff.

I just really want this spell to stick again!

Frostbite Damage if it hits: 1d6 ⇒ 2

Lantern Lodge

Male

Bandits, Aten, Lenthus, Vothe, Bryn, Ghiv, Ril

Aten casts frostbite again 1d20 ⇒ 2 and has it work this time.
Lenthus makes sure his eldritch blast hits this time.
Vothe cures bryn
Bryn attacks the Bandit Captain and lands a debilitating strike, drawing the ire of the man
Ghiv disengages
Ril hits the bandit Captain with a good swing of his short sword

Bandit Capt. attacks Bryn
disadvantage: 1d20 + 5 ⇒ (19) + 5 = 241d20 + 5 ⇒ (12) + 5 = 171d6 + 3 ⇒ (1) + 3 = 4 HIT
1d20 + 5 ⇒ (20) + 5 = 252d6 + 3 ⇒ (6, 6) + 3 = 15 HIT

Bandit attacks Ril
1d20 + 3 ⇒ (12) + 3 = 151d6 + 1 ⇒ (6) + 1 = 7 HIT

In a bad twist of fate the bandits whirl about, striking at their attackers in a dance of the dervish with arterial blood splattering about. They stand back to back waiting for the approach of their antagonists.

Bandit B1 (Dead)
Bandit B2 (Dead)
Bandit B3 (Dead)
Bandit L4 (Dead)
Bandit L5 (Dead)
Bandit B6 (7 damage)
Bandit Captain on Bryn (34 damage)


Male Half-Elf Paladin 3; AC 14, HP 0/0*, perception 10, spells: 1st - 2/3

The Captain needs to make a DEX save.

Bryn goes down again!

Death Save: 1d20 ⇒ 13

Lantern Lodge

Male

dex save: 1d20 + 3 ⇒ (6) + 3 = 9

Anyone remember that flaw from the old white wolf game's 'bard's tongue'? I think Ghiv definately has it.


Male Human Criminal Fighter AC15 HP12/[12] passive perception 13 passive insight 10 Saves: S+3 D+3 Cn+4 I+0 W+1 Ch+3 HD 1/[1] Init +3 Inspiration [y]

Ril uses his shortsword on the captain again

1d20 + 5 ⇒ (4) + 5 = 9 for 1d6 + 3 ⇒ (2) + 3 = 5 then uses his cunning bonus action to disengage and moves back.


Male Human | Wizard 3 | 2/4 1st lvl, 2/2 2nd lvl | Spell DC 13 | Arcane Ward 2/9 | HP 23/23 | AC 15 | Saves S, D, C, I, W, Ch | Pass Perc | Status: Normal | Insp: None

It seems he does.
"Kneel, and you may live. See how easily we have defeated your companions?" Lenthus's words sound like the devils own voice.
Casting suggestion on the bandit captain. DC 13 will save or must obey this suggestion for 8 hours. I think this sounds reasonable, considering we have defeated 5 of them. Someone should heal Bryn to add to the illusion of invincibility.

Lantern Lodge

Male

1d20 ⇒ 10 Dammit, you ruined my fun! The bandit captain kneels. The other bandit looks shocked, Get up Drek! We can take these guys.


Male Half-Elf Paladin 3; AC 14, HP 0/0*, perception 10, spells: 1st - 2/3

To be fair, the bandit captain was one fire until I went down, or does concentration last until my turn?

Lantern Lodge

Male

Concentration lasts until you go down, just had the question come up this weekend.


Male Human | Wizard 3 | 2/4 1st lvl, 2/2 2nd lvl | Spell DC 13 | Arcane Ward 2/9 | HP 23/23 | AC 15 | Saves S, D, C, I, W, Ch | Pass Perc | Status: Normal | Insp: None

"Your captain is being intelligent. I spoke true, you will not be able to deal with us all. And even if you do, there are two of you, wounded in the Underdark. You would not last a day. Be reasonable, you can survive this."
Persuasion: 1d20 + 5 ⇒ (1) + 5 = 6


Male Human Criminal Fighter AC15 HP12/[12] passive perception 13 passive insight 10 Saves: S+3 D+3 Cn+4 I+0 W+1 Ch+3 HD 1/[1] Init +3 Inspiration [y]

Not willing to let a good opportunity go to waste, Ril moves and stabs the standing bandit.

1d20 + 5 ⇒ (13) + 5 = 18 for 1d6 + 3 ⇒ (2) + 3 = 5 damage.


Male Half-Elf Sorcerer (Draconic) 3 - HP 23/23 - AC 15 - Perception 13 - SP 3/3

Aten follows Ril's example and send a blast of ice toward the same bandit.

Ray of Frost: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 1d8 ⇒ 8


HP: 24 (24) | AC: 18 | Saves: Str: +0; Dex: +3; Con: +2; Int: +0; Wis: +2; Cha: +5 | Init: +2 | Spell Slots: 1 (2)

Vothe will move up and heal Bryn. I guess I'm the cleric of this group now. He thinks to himself as he does so.

Cure Wounds (1st level Spell): 1d8 + 3 ⇒ (7) + 3 = 10


Male Human | Wizard 3 | 2/4 1st lvl, 2/2 2nd lvl | Spell DC 13 | Arcane Ward 2/9 | HP 23/23 | AC 15 | Saves S, D, C, I, W, Ch | Pass Perc | Status: Normal | Insp: None
Vothe Rowan wrote:

I guess I'm the cleric of this group now.

It seems a bit like it. For a backup, I'll have a tank and or healer. If I die, that could help.


Male Half-Elf Paladin 3; AC 14, HP 0/0*, perception 10, spells: 1st - 2/3

Bryn, on his feet, takes an action to heal himself 10 HP saying, I will bring you down, rogue... no offense, Ril.

Lantern Lodge

Male

The remaining bandit goes down, now what are you going to do with the captain that is under the influence of Lenthus' spell?


Male Human | Wizard 3 | 2/4 1st lvl, 2/2 2nd lvl | Spell DC 13 | Arcane Ward 2/9 | HP 23/23 | AC 15 | Saves S, D, C, I, W, Ch | Pass Perc | Status: Normal | Insp: None

Well, he'll be harmless unless we attack him for the next 8 hours. I would say kill him, but I'll let the more moral characters sort it out.


Male Half-Elf Sorcerer (Draconic) 3 - HP 23/23 - AC 15 - Perception 13 - SP 3/3

Aten stares at the kneeling captain contemplatively, "Should we give him a chance to speak? We did stumble into their camp after all. If he gives us no reason to keep him alive then... We do what we have to."


Male Half-Elf Paladin 3; AC 14, HP 0/0*, perception 10, spells: 1st - 2/3

I'm fine with a proper execution. It must be swift and just, other than that I don't care. I would only be against torture for information or anything.

Speak, cur. What is your purpose in these dank halls?


Male Human | Wizard 3 | 2/4 1st lvl, 2/2 2nd lvl | Spell DC 13 | Arcane Ward 2/9 | HP 23/23 | AC 15 | Saves S, D, C, I, W, Ch | Pass Perc | Status: Normal | Insp: None

Remember, Lenthus is lawful neutral. My word is my bond sort of thing. He would rather not lie.


Male NG Human Priest Mystic | SP 21/21 HP 23/23| RP 3/3 | EAC 15; KAC 17| Fort +2; Ref +2; Will +5 | Init: +1 | Perc: +9, SM: +9, Darkvision 60’ | Speed 20ft | Active conditions: None.

Live and let live I say. Bad form to attack us though, why make enemies when you can make friends. It's what my Parents always said.

Lantern Lodge

Male

My men and I were lost. Trying to escape the dark for the surface. He takes a moment to breath, through his gritted teeth, What else were we to do when you came barreling through the tunnel straight for us?!?


Male Half-Elf Paladin 3; AC 14, HP 0/0*, perception 10, spells: 1st - 2/3

Insight: 1d20 ⇒ 16

Lantern Lodge

Male

1d20 ⇒ 7
He's telling the trutch for the most part. He might be omitting a detail or two.


Male Half-Elf Paladin 3; AC 14, HP 0/0*, perception 10, spells: 1st - 2/3

If it is the surface you seek, then you should have already learned better than to pick fights so blindly. Empty your bags, we will verify it is as you say and release you with your weapons, and any food and water we can spare. IF you resist you will force us to end your life. Bryn will continue to stand over the man with his maul in hand as the group can search the area and bandits' gear.

Make sure to search the leader too.


Male Human | Wizard 3 | 2/4 1st lvl, 2/2 2nd lvl | Spell DC 13 | Arcane Ward 2/9 | HP 23/23 | AC 15 | Saves S, D, C, I, W, Ch | Pass Perc | Status: Normal | Insp: None

Insight: 1d20 ⇒ 13
Just realized a judge should probably have a higher insight score.

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