Qstor PFS Gameday VI Kortos Envoy (Full) (Inactive)

Game Master Qstor

Maps


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Sovereign Court

NG Male Human HP 94/94; Reroll @+3 1/1; Fighter 9; AC 36 (normally 35) (+2 vs a crit confirm); FF 32; touch 15; Fort +9; Ref +6; Will +8; Perc +1; Init +2;

"I have never killed a centaur." says the knight dismissively.

"Though to be fair, neither have I killed a dragon. Demons however of a variety of types have fallen to my blade. Mostly however it has tasted man blood."

He sighs.

"As to why you might let us join you... basic civility in the wilderness. We have come seeking you. There is a centaur out there who is keen to have your hide tacked to her wall. I think we can come to an arrangement with her. If you return to us the weapons and armor that you raided from her tribe, I can get her to back off. From where I stand that means you get to keep the rest of the loot you took, and one less person in a position of power tracking you down. That sounds like a pretty good deal to me."

Liberty's Edge

Senzo and Dr. Strang err Stephen Strange ha see the lance you're after in his hands.

He turns to Vrald and looks uneasy "I see.." he rubs his chin "What if I give you these weapons and leave the centaurs alone?"

The Exchange

Male Dwarf Unchained Monk 8 (HP: 100/100 Ki: 5/8), Init: +7, AC: 24 T: 22, FF: 24, Perception +15, F: +12, R: +10, W: +7, CMB: +11, CMD: 29

"If that includes the spear, I'm happy."

Silver Crusade

LN Cleric 3/Wizard 1/Mystic Theurge 10

"Probably best for all involved, certainly." Dr. Strang says, with a nod.

"Though you might want to consider a change of scenery." He adds. "Seems a little isolated out here in the middle of the Kortos hills. Can only guess you and your men could use a little civilization for a while."

"That way no one gets antsy either."

Diplomacy: 1d20 + 15 ⇒ (10) + 15 = 25 (Unsure if we need more sweet talking, but just in case)

Liberty's Edge

He lowers the lance and tosses it at the feet of Vrald. He dismounts from the large bird.

"Fine. Men lower your weapons " he says "No funny business. Draard give the dwarf the centaurs armor too. We'll pack our belongings and leave the hills. Don't follow us and there won't be trouble"

no more sweet talk needed you met the DC with the aids

The Exchange

Male Dwarf Unchained Monk 8 (HP: 100/100 Ki: 5/8), Init: +7, AC: 24 T: 22, FF: 24, Perception +15, F: +12, R: +10, W: +7, CMB: +11, CMD: 29

Senzo shrugs a bit, smiles. Then grabs the weapons "Plenty more work to do lads."

Liberty's Edge

Male Gnome Sorcerer [10] : HP 62/62 | AC16 [20], 18[22] vs evil | T15 (17) | FF14 (16) | Fort+9 (+10 vs evil) | Ref+11 (+12 vs evil) | Will+13 (+14 vs evil) | CMB +1 CMD 15 | Init+6 | Perc+16 | SM+9 | Spellcraft +17

Well, that was simple enough! Do we have time to return these items and head to the next task?

Sovereign Court

NG Male Human HP 94/94; Reroll @+3 1/1; Fighter 9; AC 36 (normally 35) (+2 vs a crit confirm); FF 32; touch 15; Fort +9; Ref +6; Will +8; Perc +1; Init +2;

Vrald offers the bandit a quick bow.

"A wise choice. You have our thanks." he picks up the lance and other weapons and armor.

"I think we have time in the day to head back and still make progress on one of the other tasks if we move quickly."

Grand Lodge

hp 107/107 | AC 24, 15, 19; F 12, R 15, W 13; bab 13; cmb 14, cmd 29 (33 vs bullrush/trip); dr 2/-*; init 8; wclw 48, panache 4/4 enlarge 3/3 tengu swashbuckler (whirling dervish) - 5 / living monolith - 7 / Paladin (holy tactician) 3 | -11 * | image | folio reroll 1/1
skills:
acro 12, bluff 9, diplo 4, disguise 14, escape 6, fly 12, intim 12, know hist 8, know religion 8, know engrg 9, ling 8, perc 12, perf dance 15, sm 2, stealth 4

Hikaru shrugs... Diplomacy works too, but he might have bought the bluff if there weren't mixed signals. "Good talking... I thought he might respond to a little bluff and bluster, but you all did fine without my help. SHall we go deal with some harpies now?"

Sovereign Court

NG Male Human HP 94/94; Reroll @+3 1/1; Fighter 9; AC 36 (normally 35) (+2 vs a crit confirm); FF 32; touch 15; Fort +9; Ref +6; Will +8; Perc +1; Init +2;

"Yes.... I have heard of harpies.. but never heard one. Are they are formidable as their reputation states? How may we protect ourselves from them?"

Silver Crusade

LN Cleric 3/Wizard 1/Mystic Theurge 10

"We'd have to protect our ears from their song and be able deal with their aerial advantage." Strong offers, as they head back.

"I can perhaps help with the later, at least." He adds, with a little time to pray to my lord Anubis.

"Though Nashota mentioned their leader had draconic blood, and frost drake allies." He sounds a little excited by the prospect of seeing such things. "Have some protections that will help there, at the very least."

Sovereign Court

NG Male Human HP 94/94; Reroll @+3 1/1; Fighter 9; AC 36 (normally 35) (+2 vs a crit confirm); FF 32; touch 15; Fort +9; Ref +6; Will +8; Perc +1; Init +2;

"I have only my sword, my shield, and my honor to protect me." says Vrald.

"These have always been enough in the past. But if there are protections to be had, the course of wisdom would be to accept them."

Liberty's Edge

Male Gnome Sorcerer [10] : HP 62/62 | AC16 [20], 18[22] vs evil | T15 (17) | FF14 (16) | Fort+9 (+10 vs evil) | Ref+11 (+12 vs evil) | Will+13 (+14 vs evil) | CMB +1 CMD 15 | Init+6 | Perc+16 | SM+9 | Spellcraft +17

Well, I do have earplugs, hopefully that will help the cause. I can also cast Fly if needed. Also, I could attempt Deep Slumber on one if they were to be close enough to attempt it.

Liberty's Edge

The bandits hurriedly gather their belongings and leave the area.

I'm assuming you guys loot the bandit camp.

spellcraft to identify the gear please

Grand Lodge

hp 107/107 | AC 24, 15, 19; F 12, R 15, W 13; bab 13; cmb 14, cmd 29 (33 vs bullrush/trip); dr 2/-*; init 8; wclw 48, panache 4/4 enlarge 3/3 tengu swashbuckler (whirling dervish) - 5 / living monolith - 7 / Paladin (holy tactician) 3 | -11 * | image | folio reroll 1/1
skills:
acro 12, bluff 9, diplo 4, disguise 14, escape 6, fly 12, intim 12, know hist 8, know religion 8, know engrg 9, ling 8, perc 12, perf dance 15, sm 2, stealth 4

yes loot the bandit camp

Silver Crusade

LN Cleric 3/Wizard 1/Mystic Theurge 10

how many things to ID?

Spellcraft 1: 1d20 + 16 ⇒ (10) + 16 = 26
Spellcraft 2: 1d20 + 16 ⇒ (14) + 16 = 30

there's a couple, you can roll any more as required (+16 mod)

The Exchange

Male Dwarf Unchained Monk 8 (HP: 100/100 Ki: 5/8), Init: +7, AC: 24 T: 22, FF: 24, Perception +15, F: +12, R: +10, W: +7, CMB: +11, CMD: 29

Senzo does look about, not chiming in on the harpy conversation until the end. "It's the flying that gets me. I'm working on it, but I'm not there yet..."

I'm engaged. Senzo is just laconic.

Liberty's Edge

Male Gnome Sorcerer [10] : HP 62/62 | AC16 [20], 18[22] vs evil | T15 (17) | FF14 (16) | Fort+9 (+10 vs evil) | Ref+11 (+12 vs evil) | Will+13 (+14 vs evil) | CMB +1 CMD 15 | Init+6 | Perc+16 | SM+9 | Spellcraft +17

Bizzle will help with the Spellcraft needs. Here are some rolls.

Spellcraft: 1d20 + 17 ⇒ (4) + 17 = 21
Spellcraft: 1d20 + 17 ⇒ (13) + 17 = 30
Spellcraft: 1d20 + 17 ⇒ (3) + 17 = 20

Liberty's Edge

There's two potion vials, armor, a shield and a cloak.

The party identifies the following: potion of barkskin +3, potion of cure serious wounds; other Gear +1 mithral shirt, +2 darkwood heavy
wooden shield, +1 lance,cloak of resistance +1

- - -
It takes 11 hours to get to the harpies area. I'm assuming you head there after dealing with the bandits? You can travel then rest over night. Otherwise you'd arrive at the harpies at night? I'll move the game forward a bit, if that's ok.

A good party of the next day you travel up into the high mountains, then rest. The night is uneventful. Snow and wind beat against you as you journey.

A bitter wind whips between the cliffs that form this narrow
defile. At the center of the pass a pair of weathered stone
towers jut from the snow.

Go ahead and place yourselves on Slide 1 please. How are you moving up to the towers? Perception checks please :)

Grand Lodge

hp 107/107 | AC 24, 15, 19; F 12, R 15, W 13; bab 13; cmb 14, cmd 29 (33 vs bullrush/trip); dr 2/-*; init 8; wclw 48, panache 4/4 enlarge 3/3 tengu swashbuckler (whirling dervish) - 5 / living monolith - 7 / Paladin (holy tactician) 3 | -11 * | image | folio reroll 1/1
skills:
acro 12, bluff 9, diplo 4, disguise 14, escape 6, fly 12, intim 12, know hist 8, know religion 8, know engrg 9, ling 8, perc 12, perf dance 15, sm 2, stealth 4

would like the potion of barkskin if that's okay.

Silver Crusade

LN Cleric 3/Wizard 1/Mystic Theurge 10

Daily spell stuff:
Strang will recast Greater False Life (2d10 + 10 ⇒ (6, 5) + 10 = 21 temp hps), Mage Armor, and Endure Elements
And mem a slightly different spell loadout, since its a new day.
All of these in the currently empty slots

Cleric:
5) communal air walk
2) silence
1) protection from evil, endure elements

Wizard
4) dimension door
3) fly
2) glitterdust
1) shield

The Exchange

Male Dwarf Unchained Monk 8 (HP: 100/100 Ki: 5/8), Init: +7, AC: 24 T: 22, FF: 24, Perception +15, F: +12, R: +10, W: +7, CMB: +11, CMD: 29

Senzo eyes the potion of barkskin. "Ugh those taste like Andoran rootbeer. But they help."

The Exchange

Male Dwarf Unchained Monk 8 (HP: 100/100 Ki: 5/8), Init: +7, AC: 24 T: 22, FF: 24, Perception +15, F: +12, R: +10, W: +7, CMB: +11, CMD: 29

And drink it now!

Liberty's Edge

Male Gnome Sorcerer [10] : HP 62/62 | AC16 [20], 18[22] vs evil | T15 (17) | FF14 (16) | Fort+9 (+10 vs evil) | Ref+11 (+12 vs evil) | Will+13 (+14 vs evil) | CMB +1 CMD 15 | Init+6 | Perc+16 | SM+9 | Spellcraft +17

Perception: 1d20 + 16 ⇒ (3) + 16 = 19

Bizzle will offer to cast Invisibility if the time comes to use it.

Sovereign Court

NG Male Human HP 94/94; Reroll @+3 1/1; Fighter 9; AC 36 (normally 35) (+2 vs a crit confirm); FF 32; touch 15; Fort +9; Ref +6; Will +8; Perc +1; Init +2;

"I am well protected by steel." says the knight to K'Kei.

Vrald doesn't need any of those items, though cure potions are always helpful.

"Do we approach by stealth, in arms, or with words of peace?" inquires the knight.

The Exchange

Male Dwarf Unchained Monk 8 (HP: 100/100 Ki: 5/8), Init: +7, AC: 24 T: 22, FF: 24, Perception +15, F: +12, R: +10, W: +7, CMB: +11, CMD: 29

"I'm no diplomat. Feel free to go in talking. I'll hide and come out when that fails..."

Stealth Roll:

Just in case, to keep the momentum going. 1d20 + 12 ⇒ (9) + 12 = 21

Sovereign Court

NG Male Human HP 94/94; Reroll @+3 1/1; Fighter 9; AC 36 (normally 35) (+2 vs a crit confirm); FF 32; touch 15; Fort +9; Ref +6; Will +8; Perc +1; Init +2;

"I'd prefer to avoid drawing steel if I must. With combat surely she may flee and then come back. Encouraging her to move on may be more successful with words."

Unless anyone strongly objects, Vrald openly approaches the towers

"Lady Jerevyx. I would speak with you!" he calls out boldly.

Again, happy to let a facier character lead this, just getting in a post now, if someone else leads, Vrald will auto-aid with a diplomacy, otherwise..
diplomacy if nobody else leads it: 1d20 + 15 ⇒ (14) + 15 = 29

Grand Lodge

hp 107/107 | AC 24, 15, 19; F 12, R 15, W 13; bab 13; cmb 14, cmd 29 (33 vs bullrush/trip); dr 2/-*; init 8; wclw 48, panache 4/4 enlarge 3/3 tengu swashbuckler (whirling dervish) - 5 / living monolith - 7 / Paladin (holy tactician) 3 | -11 * | image | folio reroll 1/1
skills:
acro 12, bluff 9, diplo 4, disguise 14, escape 6, fly 12, intim 12, know hist 8, know religion 8, know engrg 9, ling 8, perc 12, perf dance 15, sm 2, stealth 4

Hikaru approaches at Vrald's side, not drawing his blade as yet, though he does drink a potion before coming closer to the towers.

Silver Crusade

LN Cleric 3/Wizard 1/Mystic Theurge 10

"Do hold up a moment." Dr. Strang says, as Vrald starts to advance on foot.

"From what I know of harpies, they might not want to chat." He chuckles slightly. "So best to be prepared if that proves accurate."

He then casts a spell, targeting Vrald, Senzo, and K'Kei, and all three of them notice there feet lifting just off the ground.

Casting Communal Air Walk on those three, will last 33 minutes on each of them
Note: You're not flying, but can go upwards if you need to. =)

"Since they'll likely be airborne, this should allow you to at least get some height with a little effort." He grins. "Won't have nearly as much maneuverability as they will, but perhaps they won't be ready for you to run up to them. So I'd suggest staying on the ground to begin."

He points up to the cliffs on either side. "Perhaps up there would be a good launching point, Senzo."

Liberty's Edge

Male Gnome Sorcerer [10] : HP 62/62 | AC16 [20], 18[22] vs evil | T15 (17) | FF14 (16) | Fort+9 (+10 vs evil) | Ref+11 (+12 vs evil) | Will+13 (+14 vs evil) | CMB +1 CMD 15 | Init+6 | Perc+16 | SM+9 | Spellcraft +17

Oh, I like this guy. Straight and to the point! Haha! Bizzle will walk up with the bold human, ready to aid him with Fly if the need arises.

Liberty's Edge

Vrald calls out to a group of harpies who bolt up from behind the tower battlements. One carrying a bow cries out in a loud response"Ah....fresh prey! The lady is NOT here but further up in her lair fool. Her loyal servant will deal with YOU human!"

They're 30 ft up. One of them has a bow. The one at the "bottom" of the map

Combat!

Senzoe Int: 1d20 + 6 ⇒ (16) + 6 = 22

Vrald Int: 1d20 + 2 ⇒ (13) + 2 = 15

Hiraku Int: 1d20 + 8 ⇒ (18) + 8 = 26

dr Strang: 1d20 + 6 ⇒ (8) + 6 = 14
Bizzle Int: 1d20 + 6 ⇒ (14) + 6 = 20

Harpies: 1d20 + 4 ⇒ (7) + 4 = 11

my poor harpies.

Int order
You guys are up!
Harpies

Silver Crusade

LN Cleric 3/Wizard 1/Mystic Theurge 10

Senzo, Vrald, and Hiraku, remember you have air walk... so can actually gain altitude while going forward.

Seeing the harpies still some distance off, Strang does a quick mental calculation, muttering something about inverse tangents and angles.

He intones a prayer to Anubis followed by some arcane words... and suddenly everyone is moving much faster.

Caste Haste... targeting everyone. You're now moving at 60, except Senzo and Bizzle, who are moving at 40

For those curious about the math, with them 30' up... its about a 20 degree slope from where we are to where the front two harpies are. About 16 degrees to the bottom one. =)

The Exchange

Male Dwarf Unchained Monk 8 (HP: 100/100 Ki: 5/8), Init: +7, AC: 24 T: 22, FF: 24, Perception +15, F: +12, R: +10, W: +7, CMB: +11, CMD: 29

I'm AFK, so feel free to bot. His monk speed and jump abilities might be tricky, but by all means use them. I'll try to post for real, but don't wait.

-Posted with Wayfinder

Liberty's Edge

Male Gnome Sorcerer [10] : HP 62/62 | AC16 [20], 18[22] vs evil | T15 (17) | FF14 (16) | Fort+9 (+10 vs evil) | Ref+11 (+12 vs evil) | Will+13 (+14 vs evil) | CMB +1 CMD 15 | Init+6 | Perc+16 | SM+9 | Spellcraft +17

Bizzle will cast Glitterdust on the two harpies that are close together. DC 19 Will. Bizzle will then move behind a rock, hoping to gain cover, just in case.

Liberty's Edge

The harpies try to save from Bizzle's spell.

1 Will: 1d20 + 6 ⇒ (17) + 6 = 23

2 Will: 1d20 + 6 ⇒ (7) + 6 = 13

One of the harpies makes it. Number One The other is blind.

Hikaru and Vrald are up!

Sovereign Court

NG Male Human HP 94/94; Reroll @+3 1/1; Fighter 9; AC 36 (normally 35) (+2 vs a crit confirm); FF 32; touch 15; Fort +9; Ref +6; Will +8; Perc +1; Init +2;

Vrald charges forward towards the middle harpy

And with that haste, he can even make it!

powerattack, haste,chage: 1d20 + 21 - 3 + 1 + 2 ⇒ (15) + 21 - 3 + 1 + 2 = 36
damage: 1d8 + 13 + 6 ⇒ (1) + 13 + 6 = 20

"Silence your chatter!"

Liberty's Edge

Senzo charges into into melee and attacks the harpy near Vrald.

attack: 1d20 + 14 ⇒ (16) + 14 = 30

damage: 1d10 + 6 ⇒ (9) + 6 = 15

Liberty's Edge

The harpy tries to save from the stunning effect

Fort Save: 1d20 + 4 ⇒ (2) + 4 = 6

The harpy is stunned.

Hikaru!

Liberty's Edge

bot buddy activates again

Hirkaru charges the leader and his blade stabs into her side.

to hit w/+1 Cold Iron, Merciful scimitar: 1d20 + 14 ⇒ (18) + 14 = 32

dmg if hits: 1d6 + 6 ⇒ (5) + 6 = 11

crit confirmation

to hit w/+1 Cold Iron, Merciful scimitar: 1d20 + 14 ⇒ (5) + 14 = 19

dmg if hits: 1d6 + 6 ⇒ (1) + 6 = 7

The stunned harpy tries to remain flying

fly: 1d20 + 12 ⇒ (16) + 12 = 28

Under the fly skill description it says no action. So I'm resolving it that way. Per a Paizo boards post. It's very nearly dead anyways plus its blind

The other harpy sings. Will saves please

The leader attacks Hirkau with her morning star but her swings go wild with the pain of his attack.

to hit: 1d20 + 12 ⇒ (2) + 12 = 14

dmg: 1d8 + 3 ⇒ (1) + 3 = 4

2nd attack

to hit: 1d20 + 7 ⇒ (6) + 7 = 13

dmg: 1d8 + 3 ⇒ (4) + 3 = 7

The party is up!

Sovereign Court

NG Male Human HP 94/94; Reroll @+3 1/1; Fighter 9; AC 36 (normally 35) (+2 vs a crit confirm); FF 32; touch 15; Fort +9; Ref +6; Will +8; Perc +1; Init +2;

will: 1d20 + 8 ⇒ (3) + 8 = 11 <- assuming he is in range.
Vrald stands entranced near the singing bird lady.

Liberty's Edge

Male Gnome Sorcerer [10] : HP 62/62 | AC16 [20], 18[22] vs evil | T15 (17) | FF14 (16) | Fort+9 (+10 vs evil) | Ref+11 (+12 vs evil) | Will+13 (+14 vs evil) | CMB +1 CMD 15 | Init+6 | Perc+16 | SM+9 | Spellcraft +17

Will: 1d20 + 13 ⇒ (14) + 13 = 27

Bizzle decides to fire Magic Missiles: 5d4 + 5 ⇒ (3, 3, 4, 1, 4) + 5 = 20 at the singing harpy!

Silver Crusade

LN Cleric 3/Wizard 1/Mystic Theurge 10

Will save: 1d20 + 16 ⇒ (19) + 16 = 35

"Amazing!" Strang says, as he moves forward towards the towers. "I had heard of this song of theirs, but did not expect it to be quite to melodic."

"Still," He adds, a moment later. "I suppose now's not the time."

He raises his staff, and sends a couple of force missiles of his own after Bizzles, at the same harpy.

Move 30' then Magic Missile from staff for 2d4 + 2 ⇒ (1, 2) + 2 = 5 force damage

Liberty's Edge

Senso attacks the harpy near Vrald.

attack: 1d20 + 12 ⇒ (9) + 12 = 21

damage: 1d10 + 6 ⇒ (4) + 6 = 10

It drops to the ground.

The Exchange

Male Dwarf Unchained Monk 8 (HP: 100/100 Ki: 5/8), Init: +7, AC: 24 T: 22, FF: 24, Perception +15, F: +12, R: +10, W: +7, CMB: +11, CMD: 29

I'm back! Thanks for the bots Qstor. Looks like Senzo has been helpful. I don't have any planned absences for the future.

Grand Lodge

hp 107/107 | AC 24, 15, 19; F 12, R 15, W 13; bab 13; cmb 14, cmd 29 (33 vs bullrush/trip); dr 2/-*; init 8; wclw 48, panache 4/4 enlarge 3/3 tengu swashbuckler (whirling dervish) - 5 / living monolith - 7 / Paladin (holy tactician) 3 | -11 * | image | folio reroll 1/1
skills:
acro 12, bluff 9, diplo 4, disguise 14, escape 6, fly 12, intim 12, know hist 8, know religion 8, know engrg 9, ling 8, perc 12, perf dance 15, sm 2, stealth 4

will save: 1d20 + 4 ⇒ (15) + 4 = 19

hope that's good enough... and thanks for the bot, Qstor...

Hikaru, seeing she's barely staying in the air, strikes at her again, slashing his blade trying to disable her, or worse...

to hit: 1d20 + 14 ⇒ (16) + 14 = 30
dmg if hits: 1d6 + 6 ⇒ (4) + 6 = 10

to hit: 1d20 + 9 ⇒ (4) + 9 = 13
dmg if hits: 1d6 + 6 ⇒ (2) + 6 = 8

Liberty's Edge

The leader attacks Hirkau with her morning star again

attack: 1d20 + 12 ⇒ (1) + 12 = 13

damage: 1d8 + 3 ⇒ (6) + 3 = 9

2nd attack

attack: 1d20 + 7 ⇒ (1) + 7 = 8

damage: 1d8 + 3 ⇒ (4) + 3 = 7

The die bot hates me

The singing harpy attacks Vrald with her claws.

1st attack

attack: 1d20 + 3 ⇒ (18) + 3 = 21

damage: 1d6 ⇒ 6

2nd attack

attack: 1d20 + 3 ⇒ (13) + 3 = 16

damage: 1d6 ⇒ 6

The party is up!

Sovereign Court

NG Male Human HP 94/94; Reroll @+3 1/1; Fighter 9; AC 36 (normally 35) (+2 vs a crit confirm); FF 32; touch 15; Fort +9; Ref +6; Will +8; Perc +1; Init +2;

Does that break the charm effect? Do they hit? He has pretty hefty armour on (armor bonus alone is +14) and then there is deflection too.

Silver Crusade

LN Cleric 3/Wizard 1/Mystic Theurge 10
Quote:
Captivated creatures can take no actions other than to defend themselves. A victim within 5 feet of the harpy simply stands and offers no resistance to the harpy's attacks. This effect continues for as long as the harpy sings and for 1 round thereafter.

So you'll just stand there... though I don't think it can sing and attack, as Supernatural abilities usually take a standard action... so perhaps just for one round?

Liberty's Edge

Male Gnome Sorcerer [10] : HP 62/62 | AC16 [20], 18[22] vs evil | T15 (17) | FF14 (16) | Fort+9 (+10 vs evil) | Ref+11 (+12 vs evil) | Will+13 (+14 vs evil) | CMB +1 CMD 15 | Init+6 | Perc+16 | SM+9 | Spellcraft +17

Bizzle seemed to like the effect of his previous missiles so he tries them again!

Missiles!: 5d4 + 5 ⇒ (1, 2, 2, 3, 4) + 5 = 17

Grand Lodge

hp 107/107 | AC 24, 15, 19; F 12, R 15, W 13; bab 13; cmb 14, cmd 29 (33 vs bullrush/trip); dr 2/-*; init 8; wclw 48, panache 4/4 enlarge 3/3 tengu swashbuckler (whirling dervish) - 5 / living monolith - 7 / Paladin (holy tactician) 3 | -11 * | image | folio reroll 1/1
skills:
acro 12, bluff 9, diplo 4, disguise 14, escape 6, fly 12, intim 12, know hist 8, know religion 8, know engrg 9, ling 8, perc 12, perf dance 15, sm 2, stealth 4

HIkaru slashes at the leader again... "Drop already.. or surrender, you've got no hope to win this... "

to hit: 1d20 + 14 ⇒ (9) + 14 = 23
dmg if hits: 1d6 + 6 ⇒ (2) + 6 = 8

to hit: 1d20 + 9 ⇒ (20) + 9 = 29
dmg if hits: 1d6 + 6 ⇒ (2) + 6 = 8

to confirm crit: 1d20 + 9 ⇒ (11) + 9 = 20
extra dmg if crits: 1d6 + 6 ⇒ (2) + 6 = 8

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