Bizzle Goodwager
|
Ho! Good idea! I should do this more often!
Before trying to open the door, Bizzle will cast Comprehend Languages, Fly and use his ioun stone to cast Protection from Evil on himself. Bizzle will offer to cast Invisibility or Fly on others if they wish to have it. Bizzle will also cast Haste right before the party actually opens the door as well.
Qstor
|
Vrald tries the key and it opens the double doors.
you guys can place yourselves on the 4th map. Please. This is the last encounter. btw thanks to whomever added the color borders to the minotaurs last time. My graphics skills need work :)
Assuming you head down the hallway
Small piles of rubble cover the floor of this roughly hewn
rectangular room. Statues of bull-headed warriors in various
states of completion line the east and west walls, while a
double row of polished black stone columns form a path
down the center of the chamber. At the north end of the
room, a massive stone figure with the face of a snarling bull
rises from a pit carved into the floor. Flames flicker in the
hole, filling the air with the acrid scent of burning grease.
The bestial statue clutches an altar at the edge of the pit,
posed as though it were trying to wrench the stone pedestal
down into the chasm.
Vrald Sehir
|
I'm not sure if we get to act yet, but I'm going to assume we can!
Vrald pauses in case a haste is in the offering, and then charges forward!
charge!,PA: 1d20 + 21 + 2 - 3 ⇒ (12) + 21 + 2 - 3 = 32
damage(magic, slash, adamantine): 1d8 + 13 + 6 ⇒ (1) + 13 + 6 = 20
Dr. Strang
|
Umm... seems like there's some exposition missing somewhere.
Are there creatures in the room? I see two icons on the map, one looks like a minotaur, the other like a brimorak demon...
Is that's what's actually here? what knowledges might be apropos.
And are there just the two opponents?
And, as Vrald mentions, is initiative an issue? =)
Qstor
|
Sorry about that. Yes just 2 creatures in the room. I figured you guys would move to the edge of the corridor where you can see the minotaur and brimorak demon. I was giving you guys like 20 feet of movement "free" down the corridor then roll for initiative. Its my mix up. I'm still getting the feel for Pbp GMing even after 2 games. :)
let's hold off on the charge for now. No combat just yet...WAIT for it! :)
K'Kei Hikaru
|
I'm a little confused... do you want us to roll initiative now, or are you going to roll for us? If we're rolling for ourselves:
init: 1d20 + 8 ⇒ (18) + 8 = 26
Vrald Sehir
|
Vrald advances into the room.
"Put an end to your slavery and persecution of the Centaur people, or know your own doom has come." he calls out boldly.
Qstor
|
Sorry, I wanted to set the scene a bit before the fight. So that's why I wanted you guys just to be at the end of the last hallway.
The minotaur in the back of the room shouts. "HA you define the temple of the Lord of the Minotaurs! YOUR DOOM has come! And you will die!"
Combat! You guys are up
knowledge (planes) to know about the demon. The other creature is a minotaur. He looks different than the guards outside the double doors.
Vrald Sehir
|
Vrald boldly advances. "You have had your chance, and not taken the wise path."
Happy to either keepthe above rolls or roll again, if from above, at attack would be at +1 from haste
charge!,PA,haste: 1d20 + 21 + 2 - 3 + 1 ⇒ (18) + 21 + 2 - 3 + 1 = 39
damage(magic, slash, adamantine): 1d8 + 13 + 6 ⇒ (4) + 13 + 6 = 23
K'Kei Hikaru
|
Hikaru moves and enlarges himself as he does so... then, since his weapon has reach, he strikes at the minotaur.
acro to avoid aoo if nec: 1d20 + 12 ⇒ (12) + 12 = 24
to hit: 1d20 + 14 + 1 ⇒ (11) + 14 + 1 = 26
dmg if hits: 1d8 + 6 ⇒ (1) + 6 = 7
parry: 1d20 + 14 + 1 ⇒ (18) + 14 + 1 = 33
riposte: 1d20 + 14 + 1 ⇒ (4) + 14 + 1 = 19
dmg if hits: 1d8 + 6 ⇒ (5) + 6 = 11
Senzo Tanaka
|
Senzo takes off in a dash, bounding with the steps of the dragon style. When he gets under wing, he lets go with a side blade kick to the creature's ankle, trying to trip it. Trip: 1d20 + 15 + 1 ⇒ (2) + 15 + 1 = 18
Dr. Strang
|
Dr. Strang moves into the room, trying to determine what they are facing!
Knowledge (planes): 1d20 + 14 ⇒ (9) + 14 = 23
He then intones a prayer to Anubis, and a spectral warrior, with the head of a jackal appears appears beside the minotaur at the back, attacking with a spectral flail!
Casting Spiritual Ally
Spiritual Ally attack vs minotaur: 1d20 + 9 ⇒ (3) + 9 = 12, for 1d10 + 9 ⇒ (5) + 9 = 14 force damage.
Qstor
|
I'm going to bot Bizzle
Bizzle casts glitterdust on the minotaur.
Will: 1d20 + 12 ⇒ (16) + 12 = 28
The minotaur shakes off the spell.
Senso is unable to trip the demon. Dr Strang's ally misses.
Vrald damages the minotaur who strikes back and full attacks the brave fighter. The tengu just scratches the demon.
attack: 1d20 + 20 ⇒ (12) + 20 = 32
damage: 3d6 + 10 ⇒ (6, 4, 1) + 10 = 21
2nd attack
attack: 1d20 + 15 ⇒ (12) + 15 = 27
damage: 3d6 + 10 ⇒ (6, 2, 2) + 10 = 20
3rd attack
attack: 1d20 + 20 ⇒ (11) + 20 = 31
damage: 3d6 + 10 ⇒ (5, 5, 2) + 10 = 22
He misses three times.
The demon tries to cast a spell. But fails.
concentration: 1d20 + 8 ⇒ (6) + 8 = 14
The party is up again!
K'Kei Hikaru
|
Hikaru uses acrobatics to avoid an aoo from the minotaur and moves in to flank him... I don't know what you are exactly, but you sure are an ugly beastie"
acro: 1d20 + 12 ⇒ (20) + 12 = 32
to hit +1 merciful cold iron scimitar: 1d20 + 14 + 2 ⇒ (14) + 14 + 2 = 30
nl dmg if hits: 1d8 + 6 + 1d6 ⇒ (3) + 6 + (3) = 12
parry +1 merciful cold iron scimitar: 1d20 + 14 ⇒ (16) + 14 = 30
to hit +1 merciful cold iron scimitar: 1d20 + 14 ⇒ (15) + 14 = 29 +2 if flanking
nl dmg if hits: 1d8 + 6 + 1d6 ⇒ (1) + 6 + (3) = 10
to confirm crit +1 merciful cold iron scimitar: 1d20 + 14 ⇒ (11) + 14 = 25 +2 if flanking
nl dmg if crits: 1d8 + 6 + 1d6 ⇒ (4) + 6 + (1) = 11
Vrald Sehir
|
Lord Vrald Sehir, having weathered one of the more ferocious assaults he has ever had the dubious pleasures of experiencing, offers a mocking salute.
"You will need to do better than that!"
hasted attack, PA: 1d20 + 21 - 3 ⇒ (12) + 21 - 3 = 30
full attack, PA: 1d20 + 21 - 3 ⇒ (15) + 21 - 3 = 33
iterative attack, PA: 1d20 + 16 - 3 ⇒ (10) + 16 - 3 = 23
hasted damage,PA: 1d8 + 13 + 6 ⇒ (3) + 13 + 6 = 22
primary damage,PA: 1d8 + 13 + 6 ⇒ (7) + 13 + 6 = 26
secondary damage,PA: 1d8 + 13 + 6 ⇒ (4) + 13 + 6 = 23
He cuts left, right, and finally tries a slightly tricky slash between the legs.
Senzo Tanaka
|
Senzo maintains his dragon style while wailing away in a flurry of strikes:
Flanking, Hasted, Magic, Cold Iron, Silver
Tiger's Mouth to the throat: 1d20 + 14 + 1 + 2 ⇒ (5) + 14 + 1 + 2 = 22 for DMG if hit: 1d10 + 6 ⇒ (5) + 6 = 11
Palm heel to the jaw: 1d20 + 14 + 1 + 2 ⇒ (10) + 14 + 1 + 2 = 27 for DMG if hit: 1d10 + 4 ⇒ (1) + 4 = 5
Other palm heel to the jaw: 1d20 + 9 + 1 + 2 ⇒ (15) + 9 + 1 + 2 = 27 for DMG if hit: 1d10 + 4 ⇒ (6) + 4 = 10
Roundhouse kick to center mass: 1d20 + 14 + 1 + 2 ⇒ (12) + 14 + 1 + 2 = 29 for DMG if hit: 1d10 + 4 ⇒ (9) + 4 = 13
If it's still up, expend ki:
Spinning crescent kick to the head: 1d20 + 14 + 1 ⇒ (16) + 14 + 1 = 31 for DMG if hit: 1d10 + 4 ⇒ (4) + 4 = 8
Dr. Strang
|
The spiritual ally does provide flanking, if anyone is positioned right...
The spiritual warrior continues to attack the minotaur from the far side, swinging its flail.
Spiritual ally vs Minotaur, flank: 1d20 + 9 + 2 ⇒ (10) + 9 + 2 = 21, for 1d10 + 9 ⇒ (10) + 9 = 19 force damage.
Meanwhile, Dr. Strang casts a spell from the back.
Casting Spectral Hand
Bizzle Goodwager
|
Oh, I was waiting to hear that Haste was already up before casting something else, but Glitterdust is fine.
Now that the minotaur is nice and shiny Bizzle will cast Toppling Magic Missile: 5d4 + 5 ⇒ (2, 1, 3, 2, 2) + 5 = 15 and hopes to get him to lose his footing!
CMB Trip: 1d20 + 10 + 7 ⇒ (8) + 10 + 7 = 25
Qstor
|
The party makes short work of the demon. Dr. Strang's ally misses while Bizzle swings force missles against it but the minotaur remains standing.
The minotaur steps 5' and swings against Hikaru. full attack Hikaru manages to parry the first attack.
attack: 1d20 + 20 ⇒ (5) + 20 = 25
damage: 3d6 + 10 ⇒ (5, 3, 1) + 10 = 19
2nd
attack: 1d20 + 20 ⇒ (10) + 20 = 30
damage: 3d6 + 10 ⇒ (4, 2, 1) + 10 = 17
3rd attack
attack: 1d20 + 20 ⇒ (16) + 20 = 36
damage: 3d6 + 10 ⇒ (6, 5, 2) + 10 = 23
Minotaur damage 48
The party is up again!
K'Kei Hikaru
|
Hikaru takes a 5' step, flanking with the spiritual ally, and slashes at the minotaur again...
to hit: 1d20 + 14 + 1 + 2 ⇒ (1) + 14 + 1 + 2 = 18
nl dmg if hits: 1d8 + 6 + 1d6 ⇒ (4) + 6 + (3) = 13
to hit, iterative: 1d20 + 9 + 1 + 2 ⇒ (2) + 9 + 1 + 2 = 14
nl dmg if hits: 1d8 + 6 + 1d6 ⇒ (3) + 6 + (1) = 10
to hit, haste attack: 1d20 + 14 + 1 + 2 ⇒ (7) + 14 + 1 + 2 = 24
nl dmg if hits: 1d8 + 6 + 1d6 ⇒ (2) + 6 + (6) = 14
to hit: 1d20 + 14 + 1 + 2 ⇒ (16) + 14 + 1 + 2 = 33
nl dmg if hits: 1d8 + 6 + 1d6 ⇒ (5) + 6 + (2) = 13
to confirm crit: 1d20 + 14 + 1 + 2 ⇒ (10) + 14 + 1 + 2 = 27
extra nl dmg if crits: 1d8 + 6 + 1d6 ⇒ (7) + 6 + (2) = 15
"Could use a little healing here... if anyone can oblige..."
dr 2 from fortified flesh reduced damage from the 2 attacks that hit to 36 instead of 40
Vrald Sehir
|
With the demon disposed of, Vrald advances up to the minotaur.
"With the demon gone you can still surrender! Just throw down your weapons." he offers, but doesn't delay his own strike.
attack,PA,haste,flank: 1d20 + 21 - 3 + 1 + 2 ⇒ (4) + 21 - 3 + 1 + 2 = 25
damage: 1d8 + 13 + 6 ⇒ (5) + 13 + 6 = 24
Senzo Tanaka
|
Senzo dashes over. Hes unable to provide healing to Hikaru, but he can certainly help bring the foe down.
He tries to avvoid the worst of it on his way by.
Acrobatics: 1d20 + 14 ⇒ (5) + 14 = 19
Once there he throws a singular kick with the ball of his foot ATK: 1d20 + 14 + 1 ⇒ (5) + 14 + 1 = 20 for DMG if hit: 1d10 + 6 ⇒ (10) + 6 = 16
Dr. Strang
|
The spiritual warrior continues to attack the tauric priest... and continues to be unable to penetrate its defenses!
Spiritual Ally, flank: 1d20 + 9 + 2 ⇒ (2) + 9 + 2 = 13
Dr. Strang moves up behind Hikaru, calling on Anubis to send some healing energies to mend some of the tengu's wounds.
Sponaneously (replacing tongues) casting Cure Critical wounds on K'Kei
CCW: 4d8 + 9 ⇒ (2, 7, 3, 1) + 9 = 22
Bizzle Goodwager
|
Bizzle will continue with the damage dealing!
Toppling MM!: 5d4 + 5 ⇒ (2, 1, 4, 1, 2) + 5 = 15
Fall Down!: 1d20 + 10 + 7 ⇒ (12) + 10 + 7 = 29
K'Kei Hikaru
|
Hikaru narrows his eyes and attacks the minotaur yet again, resolving to actually hit this time. "Now just stand still and take this, horny"
to hit: 1d20 + 14 + 1 + 2 ⇒ (5) + 14 + 1 + 2 = 22
nl dmg if hits: 1d8 + 6 + 1d6 ⇒ (5) + 6 + (2) = 13
iterative to hit: 1d20 + 9 + 1 + 2 ⇒ (12) + 9 + 1 + 2 = 24
nl dmg if hits: 1d8 + 6 + 1d6 ⇒ (1) + 6 + (2) = 9
haste to hit: 1d20 + 14 + 1 + 2 ⇒ (16) + 14 + 1 + 2 = 33
nl dmg if hits: 1d8 + 6 + 1d6 ⇒ (4) + 6 + (5) = 15
to confirm crit: 1d20 + 14 + 1 + 2 ⇒ (14) + 14 + 1 + 2 = 31
extra nl dmg if hits: 1d8 + 6 + 1d6 ⇒ (5) + 6 + (2) = 13
to parry: 1d20 + 14 + 1 + 2 ⇒ (15) + 14 + 1 + 2 = 32
to riposte: 1d20 + 14 + 1 + 2 ⇒ (7) + 14 + 1 + 2 = 24
nl dmg if hits: 1d8 + 6 + 1d6 ⇒ (8) + 6 + (4) = 18
K'Kei Hikaru
|
Hikaru stays enlarged as he searches the minotaur and the altar, and watches teh statues to make sure they don't animate.
perc: 1d20 + 11 ⇒ (8) + 11 = 19
K'Kei Hikaru
|
Hikaru walks over to the centaur to see if he can wake him with a gently shake...
Dr. Strang
|
Dr. Strang immediately goes to check on the newest patient, switching easily into 'doctor' mode.
"Oh my, let's see... what seems to be the trouble with this poor fellow."
Heal: 1d20 + 18 ⇒ (17) + 18 = 35 (In case its something serious beyond just hp damage)
He holds his jackel-headed staff high for a moment, intoning a quick prayer to his god. He then will heal enough to bring him conscious!
Got lots of spells I can spontaneously heal with, just let me know which ones I need to use =)
Can also channel if we get the minotaur out of range. Use up all those wimpy d6 channels, and get the centaur and Hikaru =)
Dr. Strang
|
"Hold still." Strang admonishes, as the centaur regains consciousness. "I am doctor Menes Strang, and some of those wounds of yours were rather deep. Try not to aggravate them any more then necessary."
"Nashota sent us. We'll have you up and uh... trotting?" He ponders proper centaur locomotion terms for a moment longer then probably necessary.
He then glances back at the others. "He should be alright to move on his own now. We can gather up the rest of the tribe members, and get out of here soon."
He will also take a quick look around with detect magic in case there's anything of note. The altar with strange demon iconography he finds especially interesting, and will examine it closely.
Whatever is appropriate...
Perception: 1d20 + 14 ⇒ (3) + 14 = 17
Knowledge (arcana): 1d20 + 19 ⇒ (10) + 19 = 29
Spellcraft: 1d20 + 16 ⇒ (11) + 16 = 27
Knowledge (religion): 1d20 + 19 ⇒ (9) + 19 = 28
Dr. Strang
|
I don't know... is he? I'm sure a little 'medical treatment' can get him there easily enough =)
Strang glances at the dead minotaur. "Death has been known to be relative." He offers, going over to examine the tauric priest.
After a bit of poking and proding, he looks up. "It would seem he has moved on to report his failures to Baphomet."
Does he know the proper burial rituals for Baphomet followers? Perhaps tossing his body in the fiery pit at the end of the room?
Qstor
|
You find no hidden passages or more treasure in the area. The centaur is glad as you head out of the temple into the hallway were his three fellows are waiting. After a few hours you're able to make your way out of the maze. You make your way out of the mine shaft and smell the fresh air of the countryside. The journey to Nashoba's camp is uneventful. She greets you as your arrive.
"SO Pathfinders did that minotaur give you a beating and your back to lick your wounds?! So don't look beaten?" she smiles.
Senzo Tanaka
|
"On the contrary! I feel like a million gold pieces! Check it out. I believe that box is checked."
Senzo then remembers that he is best when playing the strong silent type...
Dr. Strang
|
Dr. Strang raises one eyebrow at Nashota's response upon their return.
"Now, my dear, such rudeness is hardly necessary." He reprimands, frowning slightly. "We promised to see to these troubles that have been plaguing your people, and that we have done... and in the time frame you requested."
"Dahruun Firehorn has returned to the forgiving arms of his demonic patron, while Jerevyx also proved unwilling to be reasonable, so we had to clip her wings as well." He smiles slightly, as if he'd just made a joke. "All that, combined with Landel being convinced to go elsewhere, means all of your more immediate threats have been removed."
"We even got them to return your weapons, and pulled a few of your people out of Firehorn's mines." He waves absently towards the items and centaurs in question.
"All of that should at least merit a little more respectful commentary, don't you think?" He concludes.
Dunno if its needed, but:
Diplomacy: 1d20 + 15 ⇒ (14) + 15 = 29
Qstor
|
Nashota smiles as she looks at her lance. "Well you're the resourceful pathfinder I've always heard about! I'd be glad to help fight in your Ruby Phoenix tournament. Let's head to that ship!"
The End!
The scenario assumes that you bring back body parts of some of the foes like the drakes back to Nashota to earn favor points to get both prestige but I'm going to assume you did because it wasn't clear when you were talking to her that you're supposed to do that. But Dr Strang's diplomacy check is good enough considering you defeated all the foes and brought back the weapons. I reported the game
K'Kei Hikaru
|
thx for fun game... can't get chronicle til later tonight. Plz don't close the thread right away
Senzo Tanaka
|
great time! Thank you for the game!
-Posted with Wayfinder