K'Kei Hikaru
|
"Well so much for surrender. You've made the wrong choice."
to hit: 1d20 + 14 + 1 ⇒ (20) + 14 + 1 = 35
dmg if hits: 1d8 + 6 ⇒ (5) + 6 = 11
to confirm crit: 1d20 + 14 + 1 ⇒ (13) + 14 + 1 = 28
extra dmg if crits: 1d8 + 6 ⇒ (7) + 6 = 13
iterative to hit: 1d20 + 9 + 1 ⇒ (3) + 9 + 1 = 13
dmg if hits: 1d8 + 6 ⇒ (8) + 6 = 14
haste to hit: 1d20 + 14 + 1 ⇒ (4) + 14 + 1 = 19
dmg if hits: 1d8 + 6 ⇒ (2) + 6 = 8
parry: 1d20 + 14 + 1 ⇒ (16) + 14 + 1 = 31
riposte to hit: 1d20 + 14 + 1 ⇒ (18) + 14 + 1 = 33
dmg if hits: 1d8 + 6 ⇒ (1) + 6 = 7
riposte to confirm crit: 1d20 + 14 + 1 ⇒ (3) + 14 + 1 = 18
extra dmg if crits: 1d8 + 6 ⇒ (4) + 6 = 10
Senzo Tanaka
|
Sometimes a slaughter for the good guys is refreshing :-)
"Always the hard way. No matter."
Senzo steps up and unleashes his te in the Dragon Style:
Roundhouse kick: 1d20 + 14 ⇒ (10) + 14 = 24 for DMG if hit: 1d10 + 6 ⇒ (10) + 6 = 16
Side Elbow: 1d20 + 14 ⇒ (2) + 14 = 16 for DMG if hit: 1d10 + 4 ⇒ (9) + 4 = 13
Backfist: 1d20 + 9 ⇒ (6) + 9 = 15 for DMG if hit: 1d10 + 4 ⇒ (7) + 4 = 11
Vrald Sehir
|
No worries here, I often GM season 0, and these are tougher than those often turn out to be.
Vrald turns on the drake closest to him.
attack,PA,haste: 1d20 + 21 - 3 + 1 ⇒ (20) + 21 - 3 + 1 = 39
attack,PA,haste: 1d20 + 16 - 3 + 1 ⇒ (10) + 16 - 3 + 1 = 24
damage: 1d8 + 13 + 6 ⇒ (1) + 13 + 6 = 20
damage2: 1d8 + 13 + 6 ⇒ (1) + 13 + 6 = 20
crit ?attack,PA,haste: 1d20 + 21 - 3 + 1 ⇒ (14) + 21 - 3 + 1 = 33
bonus damage: 1d8 + 13 + 6 ⇒ (8) + 13 + 6 = 27
His sword slices deeply into the dragon, causing a massive wound.
Dr. Strang
|
Strang sees no reason to overexert himself.
He moves over to put some of his companions between himself and the remaining drakes, and lifts his staff, sending a couple of force missiles at one of them.
Using his staff, sending two magic missiles at whichever drake is still up and looks the most injured.
2d4 + 2 ⇒ (2, 2) + 2 = 6 force damage.
Bizzle Goodwager
|
Bizzle shakes his head and decides that he should join the battle, casting Magic Missile: 5d4 + 5 ⇒ (1, 4, 1, 2, 3) + 5 = 16 to strike the nearest drake.
Qstor
|
The drake on Vrald drops bleeding as force missiles plunge into the other.
Vrald I moved your token up to the nearest drake
The remaining drake angered by the death of its master spits cold breath at the some members of the party including the tengu.
Vrald Senso and Hikaru Reflex saves DC 18 please. 11 damage if you make it.
damage: 7d6 ⇒ (5, 1, 2, 2, 2, 6, 5) = 23
The party is up again!
K'Kei Hikaru
|
reflex dc 18: 1d20 + 8 ⇒ (13) + 8 = 21
didn't we have cold resistance communal cast on us? if so, that would mean just 1 point of dmg, took off the 11 for now, but if it should be 1, i'll change it.
Vrald Sehir
|
ref: 1d20 + 6 ⇒ (13) + 6 = 19
Vrald hunkers down behind his shield, avoiding the worst of the blast, no small part in thanks for the enchantments laid on him by his fellow pathfinders.
"That is how to Cooperate!" he call out proudly.
He airwalks toward the drake and tries to show the dragon why they were all removed from Taldane lands many years ago.
attack PA,haste: 1d20 + 21 - 3 + 1 ⇒ (12) + 21 - 3 + 1 = 31
iterative attack PA,haste: 1d20 + 16 - 3 + 1 ⇒ (15) + 16 - 3 + 1 = 29
damage,PA: 1d8 + 13 + 6 ⇒ (1) + 13 + 6 = 20
damage,PA: 1d8 + 13 + 6 ⇒ (4) + 13 + 6 = 23
K'Kei Hikaru
|
ah okay, thanks.. no damage then
Senzo Tanaka
|
REF: 1d20 + 30 ⇒ (20) + 30 = 50 Senzo completely dodges the breath, and responds in kind.
He opts for a quick series of alternating strikes with the edge of his hand
ATK 1: 1d20 + 14 + 1 ⇒ (13) + 14 + 1 = 28 for DMG if hit: 1d10 + 6 ⇒ (4) + 6 = 10
ATK 2: 1d20 + 14 + 1 ⇒ (19) + 14 + 1 = 34 for DMG if hit: 1d10 + 4 ⇒ (10) + 4 = 14
ATK 3: 1d20 + 9 + 1 ⇒ (9) + 9 + 1 = 19 for DMG if hit: 1d10 + 4 ⇒ (6) + 4 = 10
ATK Haste: 1d20 + 14 + 1 ⇒ (16) + 14 + 1 = 31 for DMG if hit: 1d10 + 4 ⇒ (9) + 4 = 13
K'Kei Hikaru
|
Hikaru searches the top of the tower, including the harpy's body...
perc: 1d20 + 11 ⇒ (17) + 11 = 28
Bizzle Goodwager
|
Well, I'm not so sure I like it so brisk! Bizzle will scan the area with Detect Magic, in case something notable has been hidden from view.
Vrald Sehir
|
Vrald cleans his sword and then sheaths it.
"It is unfortuante she didn't surrender. That would have been a better outcome all around." shrugs the knight.
"We still have one mission left to complete." he notes.
Qstor
|
Bizzle finds a magic amulet and cloak on the harpy.
amulet of natural armor +1, cloak of resistance +1, gold
circlet and jewelry worth 450 gp
Senso notices a hidden compartment on the harpies throne. Inside is a mace and a potion vial and some gold.
The rest of you by looking around the snowy landscape, realize that you have to continue through the mountain pass to reach the temple of Baphomet.
of fire breath
Dr. Strang
|
The minotaurs are a 'tomorrow' kind of thing?
Just pondering spell selection.
Dr. Strang doesn't notice the chilly temperatures, his protective spell from that morning still in full effect.
"Well, one more adversary to confront." He says, looking up the pass.
"Now to find this minotaur in these mines. Do we know how far it is?"
Vrald Sehir
|
"I could use that amulet" notes Vrald.
"Although my armour is normally sufficient."
He quickly descends to ground level.
"Perhaps if we make some further progress this afternoon, we might tackle the temple on the morrow? We have only limited time to solve these problems and return.."
K'Kei Hikaru
|
Hikaru doesn't need the rest right now...
K'Kei Hikaru
|
in that case, a 4 hour trek in the dark might not be the best idea.. maybe we should rest.
Vrald Sehir
|
"Perhaps if we press on for a couple of hours, then camp. That will make the journey tomorrow quicker and we will arrive at the minotaur's lair better rested than if we have spent half the day travelling already.." suggests the knight, keen to press on.
K'Kei Hikaru
|
"Good thinking Vrald... let's do that... but perhaps we should have a little light to travel by?"
Qstor
|
ok...press on then rest
You travel through the snow and mountainous terrain as the light fades. A evening begins you make camp in the pass. The evening passes uneventfully. As dawn breaks you follow the directions to the mine shaft that leads to the temple of Baphomet. You notice as you get closer that there are no guards outside.
Perception checks please
Dr. Strang
|
Perception: 1d20 + 14 ⇒ (4) + 14 = 18
"Curious." Dr. Strang says, as they see no sign of anyone watching the mine. "They must not be expecting any opposition this far in."
He will renew Greater False Life (2d10 + 10 ⇒ (3, 9) + 10 = 22), Mage Armor, Air Walk, and Endure Elements on himself.
K'Kei Hikaru
|
perc: 1d20 + 11 ⇒ (13) + 11 = 24
"Maybe they think they are remote enough to not need to worry about outside threats?"
Bizzle Goodwager
|
Perception: 1d20 + 16 ⇒ (10) + 16 = 26
Ha! Maybe they knew we were coming and scramed! Flight over fight and all that, ya know!
Qstor
|
Entering the mine tunnel you see that it's unlit. Wooden beams work to support the dark shaft about ever twenty feet. There's no signs of recent mining. The silence down the shaft continues as you continue. After what seems like an hour you come to a split passage. A way right..straight and forward. The party chooses one way. It leads to a dead end...another way...a dead end. The 3rd way MUST be the way to the temple.
the mine is a labyrinth. Please make Knowledge dungeoneering checks please :) The scenario says the checks can be made untrained.
K'Kei Hikaru
|
know dungeoneering: 1d20 + 1 ⇒ (20) + 1 = 21
Hikaru tries to make sense of the labyrinthine passages.
Vrald Sehir
|
"I have studied mazes a little in my time..." says the scholarly knight.
dungeoneering, trained!: 1d20 + 4 ⇒ (18) + 4 = 22
"And this is definitely a labyrinth."
Dr. Strang
|
"Fascinating!" Strang mutters, as the mine ends at yet another dead end. "It would seem the minotaur penchant for labyrinthine mazes is not entirely a myth."
He ponders the remaining passes for a moment. "Still, it was once a normal mine, which means it had to conform to a more reasonable layout once."
Knowledge (dungeoneering): 1d20 + 10 ⇒ (17) + 10 = 27
"So if this here is new constructions, and that old, then our best bet would probably be to go that direction." He says, finally, pointing down one of the passages.