GM Ambnz |
Still in bat form, DarkDealer drops a well placed fog on the battlefield, obscuring the skeletons from view but hopefully obscuring their view of you as well!
@Erin the Cursed, you're up!
Effects of the Obscuring Mist spell for those like me who had to look it up to remember:
"A misty vapor arises around you. It is stationary. The vapor obscures all sight, including darkvision, beyond 5 feet. A creature 5 feet away has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker cannot use sight to locate the target).
A moderate wind (11+ mph), such as from a gust of wind spell, disperses the fog in 4 rounds. A strong wind (21+ mph) disperses the fog in 1 round. A fireball, flame strike, or similar spell burns away the fog in the explosive or fiery spell's area. A wall of fire burns away the fog in the area into which it deals damage"
'Hacker' |
Init: 1d20 + 4 ⇒ (9) + 4 = 13
DarkDealer52-25
Erin the Cursed- 19
Skeleton Archers-15
Rafe Darr- 13, Hacker 13
BigHatLogan- 9
Toyama-5
Rafe and me both have +4 meaning we have to roll again.
Extra Init Roll: 1d20 ⇒ 10
DarkDealer52 |
Rafe and me both have +4 meaning we have to roll again.
[dice=Extra Init Roll]1d20
Um, Rafe has a +9 init bonus. He rolled a natural 4.
DarkDealer52 |
...Erin?
Erin the Cursed |
Seeing her party members are still relatively intact. She decides it's best for her to keep herself safe in till she has to mend their injuries and wounds
full defence untill someone is wounded. Sheisnt much for combat
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GM Ambnz |
Erin takes a defensive stance, wary to wade into the battleground before her allies.
The skeletons, for their part, don't seem to do much of anything. DarkDealer looks down in his bat form at the few skeletons outside the mist only to see that the corpses are taking no action at all, not even moving to a defensive stance. They just sort of...sway in place, seemingly because they have no identified enemy to target.
Rafe Darr is next up, followed by Hacker.
Rafe, what would you like to do?
DarkDealer52 |
If the skellies aren't going to try anything until they see someone, you have up to 3 minutes to position yourselves more advantageously before the obscuring mist runs out, or I can dismiss it early (thought that might take my standard action, which I'd prefer to use for a kinetic blast in the round the mist goes away). You could also go in and try to take out the skellies near the edges of the mist (most are within reach of the outside, which means only 20% concealment). I'm going to head to the back to take out the ones outside the mist when my turn comes around.
DarkDealer52 |
Rafe, you can probably stealth in there and silently kill the skellies near the edge one at a time, without attracting the attention of the others. Those that aren't stealthy should probably stay behind.
You guys could also just agree to hold position while I take out as many as possible at range (I wouldn't waste depletable resources while they're remaining docile, since there may be multiple waves of monsters), in which case we should abbreviate the initiative until the obscuring mist goes away or the skellies start acting differently. Looks like that mist will turn out to be a lot more effective than I expected...
BigHatLogan |
"Maybe they react only defensively. Or only if someone actually enters the graveyard. I'm going to be fairly useless until the fog goes away. I'd say Rafe, Reiko and Hacker move in and take them down one at a time in the mist. Oh and avoid the bombs Hacker. Pretty sure this spell and fire don't mix well."
Readied action to magic missile any visible skeletons but I'm pretty sure that won't proc.
DarkDealer52 |
So, assuming everyone else is delaying/readying actions, that brings it back to me.
Darkdealer flies back to the wall where he has a good view of the rearmost skeleton and can hide in the tree. He then telekinetically grabs a small stone lying near the skeleton, wrapping it in bands of aether that give only the faintest shimmer, until the stone flies up from the ground to drive itself up toward its head, attempting to shatter the skull.
Stealth: 1d20 + 19 ⇒ (10) + 19 = 29
Telekinetic Blast: 1d20 + 11 ⇒ (18) + 11 = 292d6 + 8 ⇒ (1, 5) + 8 = 14
And Rafe, don't forget to move your token.
GM Ambnz |
Rafe stealths into the graveyard, sight unseen from the undead skeletons.
Meanwhile, DarkDealer blasts a small rock at the rearmost skeleton, immediately shattering it on impact. It crumbles as it falls, and the remaining bone pieces turn to dust moments later.
Erin may go before the skeletons begin their turn, unless she wishes to delay.
DarkDealer, as per the stealth rules you break stealth automatically whenever you make an attack roll, unless you're attempting to snipe, which is a move action. Just something to keep in mind, if possible it'd help me out if you gave a turn breakdown in ooc of Move action:___ Standard: ___ Swift:____ all in the order you take them so I can keep things organized. I don't need it all the time but when stealth is involved things like that get important. Regardless of stealth status, you still have concealment in the branches of the tree atm.
Rafe Darr |
Can't manipulate Google Drawings docs from my Android phone, go figure. I'll go in as far as I can while not getting attacked. For simplicity's sake let's just say straight north.
Erin the Cursed |
I take it i still cant see anything except my own allies? then still full defence. Ths character is pure support. I'll get channel next
GM Ambnz |
Not a problem!
You don't see or hear anything come from the fog. The only movement from the skeletons at all is when one almost lazily walks around the fog, and behind a tree.
Rafe Darr and Hacker are up.
-
So it seems like the plan is to delay for most people while the fog covers most of the skeletons? Rafe Darr, are you wanting to move into the fog?
GM Ambnz |
Alright!
Using the thick fog to his advantage, Rafe move swiftly and carefully over the rocky and uncertain ground before settling in front of one of the skeletal archers barely obscured in the magical mist.
@BigHat, Toyama, DarkDealer, and Erin, feel free to go if you'd like. For now though it sounds like DarkDealer and Rafe are still intending to isolate and pick off the skeletons as stealthily as possible one at a time though while everyone else assumes defensive positions.
DarkDealer52 |
Flying quietly to avoid drawing the attention of the skeletons in the mist, Darkdealer flies over to perch atop the building, near the only skeleton not currently inside the mist, and attempts to put another rock through its skull.
Stealth: 1d20 + 19 ⇒ (7) + 19 = 26
Telekinetic Blast: 1d20 + 11 ⇒ (16) + 11 = 272d6 + 8 ⇒ (1, 1) + 8 = 10
Toyama Reiko |
Reiko will stay on the defensive while they pick off skeletons until she is needed.
GM Ambnz |
Rafe, don't forget you go after the skeletons
DarkDealer flies inconspicuously over to the only skeleton not shrouded in mist, blasting it to smithereens with another small but fierce projectile.
The skeletons though, on their turn, show no signs of movement except for the one that Rafe just moved next to. Upon seeing the combatant move suddenly into melee range, the creature withdraws as a full round action, but not before it makes a strange creaking noise with its jaw-
"ssssccCCCREEEEEEEEK"
as it flees out of sight. Now it's back to you Rafe and hacker, what would you like to do?
Rafe Darr |
Rafe stops confused, then retreats to the rest of the group. The adversary refused to engage. I do not believe this is regular behaviour for video game skeletons? It seemed... almost like.. the one that was next to me was attempting to communicate.
GM Ambnz |
Also as a head's up, the skeletons on the map correspond to their last known location atm, with your vision blocked you have no way to know if they moved (though last round you heard some additional creaking and the sound of footsteps after the skeleton fled from Rafe, so you wouldn't be surprised if they had moved.
Rafe calls out to the group still at the graveyard's entrance, explaining the strange behavior of what was suspected to be a mindless entity. What's everyone doing? Are there any changes to anyone's actions? Darkdealer, are you going to fly into the mist?
DarkDealer52 |
Darkdealer flies into the mist along the path I marked with an arrow, just above the level of the skeletons' heads, using the mist to provide cover. As he goes, he looks down to try to spot any of the skeletons. If he does, he stops to kinetic blast them.
Perception: 1d20 + 9 ⇒ (16) + 9 = 25
Stealth: 1d20 + 19 ⇒ (5) + 19 = 24
Kinetic Blast: 1d20 + 11 ⇒ (17) + 11 = 282d6 + 8 ⇒ (6, 1) + 8 = 15
Miss chance (below 20 misses): 1d100 ⇒ 77
We'll see how this works. If it doesn't, I might have to dismiss the mist.
DarkDealer52 |
If everyone else is continuing to hold and the skeletons are not drawn by Rafe's voice, Darkdealer will fly in the direction it came from, land, wait a round to make sure that the skeletons aren't advancing on them, then shift from bat form to his bestial form so that he can communicate. What do you think is going on? he asks in a whisper, then adds, I've already taken out three of them.
DarkDealer52 |
...so, should I drop the mist?
DarkDealer52 |
I'm going to wait and give other characters a chance to weigh in or ready themselves before proceeding.
BigHatLogan |
Logan watches but can't really tell what is going on. It seems to be going well. Really well. Almost..."4500 gold to kill skeletons that don't seem to want to fight? Forty five hundred to shoot fish in a barrel? Anyone else think this is too good to be true? Like did we hit some sort of easy-mode-lottery and get almost free money?"
DarkDealer52 |
There are probably multiple waves of monsters to fight.
'Hacker' |
”Drop the mist. I’ll be ready if they suddenly strike.” Hacker pulls out a vial of alchemists fire.
Free action to talk, move to draw a vial of alchemists fire and a standard to ready an action.
Erin the Cursed |
"I am ready" she confirms from her position
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DarkDealer52 |
Transforming back into a bat, Darkdealer flies out and again takes cover in a tree at the back of the graveyard, hiding himself where he is ready to strike, then dismisses the mist.
GM Ambnz |
After some confused whispers among yourselves, Darkdealer flies into the tree as before and dismisses the mist.
Immediately you all have view of the skeletal archers once more, this time all four of the remaining ones have congregated towards the middle of the graveyard.
The two in the back have arrows drawn and ready, but the two nearest to you all have their arms held in front, as if they were holding their companions back.
When Rafe calls out, the four figures share a few glances and gestures before the two in the back un-knock their arrows, and the skeleton nearest to you makes a nervous wave. It then gestures towards the mausoleum on the east side of the graveyard widely, pointing and flailing its arms comically.
Rafe Darr |
Ah Rafe nods You can understand us, this is good. Perhaps you can make markings on the ground if you know how to write. Wave once if yes, twice if no, please. Also apologies for harming the others with you.
GM Ambnz |
The skeleton gesturing tilts his head before waving at you a single time.
It then walks towards you carefully, making almost a zig-zag path through the graveyard as it steps over the many broken gravestones, its hands held up in a "Don't shoot" gesture.
It kneels down in front of you, Rafe, its finger in the dirt, apparently willing to converse with you.