Project: Golarion (Inactive)

Game Master ambnz

Trapped in a virtual fantasy world with a mad AI. What can go wrong?

Graveyard Map Link:- MAP


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Gameplay thread for Project: Golarion


It's evening, and the sun has just disappeared beneath the horizon. You've made camp in this forbidden forest, partaking of a small but nourishing meal around a campfire with your fellow adventurers. The firelight dances in the center of the camp, painting all of you in strange reds and oranges. Perhaps some of you are grim, reviewing the plan over and over, analyzing it for any weaknesses you may have forgotten. Maybe some of you are excitable or nervous, anxious for the battle to come.

Tomorrow you will awaken early and begin to hike, three-miles, to the cave where your prey sleeps. Tomorrow you will hunt a drake.

You remember the Dwarven smuggler who first told you of your quarry. His one eye twinkled as he twirled a dagger effortlessly between his fingers when he spoke to you. Some of the NPC's you meet are certainly more memorable than others.

The dwarf spoke in grandiose tall-tales but what it boiled down to was this- There lived a drake in this forest, and this drake had a horde. But what your various contacts (both originals and sellswords alike) had confirmed was much more interesting, within the dragons horde was a map. A 'quest' map that could lead you to...somewhere. But the urgency with which the Hellknight patrols had harried you all on your discoveries told you something important. A.R.O.D.E.N did not want you to have this map, which of course meant that you*, in your various reasons, needed to have it.

And so you had quested, queried, researched, and pulled favors to bring you all here. The basis of the plan was simple; the drake hunted at night, and so you would attack in the morning, when it was asleep and vulnerable. You had meticulously made your camp just outside its hunting grounds and had stealthily avoided the other dangers that lurked here. But right now, in this moment, you are safe, and you are among, well, who are you among? How do you feel about one another?

Most importantly:

What would you like to do?

Rollplay your introductions as much as you want. It's a knowledge:arcana check to see what else you know about the drake.


Female Human
VITALS:
AC: 19, T: 11, FF: 18; HP: 18/18; F:1, R:3, W:6; CMB +2, CMD 13 ; Init: +1; Perc: +2
Oracle 3
SKILLS:
Acrobatics -4 (-8 to jump), Diplomacy +10, Heal +9, Knowledge (nature) +6, Profession (herbalist) +10, Sense Motive +7, Spellcraft +6

Erin has long black hair, rest of her facial features are hidden behind a ivory white mask. her jaw protrudes from beneath the mask. Her vestments seem religious in some ways, yet not, one can only guess. Stylish yet practical. Her eyes seem almost white from what you can tell from what you can see through the mask. All the time you have been travelling with her, she has yet to remove the mask


Appearance Female Tien ranger (dandy) 5 | HP 54/54 | AC 19, Touch 12, FF 17 | Fort +7, Ref +7, Will +1 | Init +3 | Perc +8 | Speed 20 ft. | 1st: 3/3

Reiko sits by the fire, sharpening her katana with a whetstone. She is relatively short but sturdily built, her heavy armor giving her an imposing presence despite her stature. She has hazel, almond-shaped eyes and a small nose, and her dark hair is cropped short beneath the samurai helmet she wears. Her horse Isamu grazes nearby.

"It is a fine night to share among friends. Tomorrow, we hunt a dragon!" she says boisterously.

Dark Archive

Male CN Android Alchemist 3 | HP {20} 20/20 | AC: 14, Tch 14, Flt 10 | CMB +2, CMD 16 | F: +2, R: +8, W: +2 | Init: +4 | Perception +10 | Speed 30ft | Bombs {0} 7/day | Active conditions:

Knowledge (Arcana): 1d20 + 10 ⇒ (18) + 10 = 28
more later


Male Skinwalker (bloodmaked) Telekineticist 3 | Character sheet | HP: 32/32, Nonlethal: 6, Force Ward: 9/9 (2/min) | AC (human/bestial/bat): 14/15/18 (12/13/17 Tch, 12/12/13 Fl) | CMB: 4/5/5, CMD: 15/16/16 | F: +7, R: +7, W: +3 | Init: +2/+3/+5 | Perc: +9, SM: +1 | Speed 30ft (bat: 10ft, fly: 60ft) | Telekinetic Blast +6/7/11 2d6+8 30ft/120ft | Burn 4/6, Elemental Overflow: 1/1 | Obscuring mist 1/0

The boy who calls himself Darkdealer sits in front of the fire. A card appears repeatedly to vanish from his left hand, then return as if it was never gone, as he idly practices the back palm vanish technique in his non-dominant hand. The hand hardly appears to move, and he doesn't even bother to look at the card. He is simply honing his fingering.

*flip*

*flip*

His long, dark cloak is pulled tight around his shoulders against the breeze, and the fur of the bat pelts accenting it there brushes lightly against his cheek when it blows. Although he sits almost perfectly still, his shadow dances behind him, echoing the dancing of the flames in front. Broken up among the trunks of many trees, it's easy to miss the shadow's bat-like wings and wicked fangs.

*flip*

*flip*

As the evening's meal settles in his stomach, he steels himself for the task at hand.

*flip*

*flip*

Without looking up from the flames, he speaks to his long-time companion, the android alchemist, 'Hacker'. Let's go over it one more time. Everything in your databanks about drakes.

*flip*

*flip*

*flip*

Sorry it's so late. Long day today, and another one like it tomorrow. I'm usually quicker to post, but I wanted to save this post until I had time to do it right.

Dark Archive

Male CN Android Alchemist 3 | HP {20} 20/20 | AC: 14, Tch 14, Flt 10 | CMB +2, CMD 16 | F: +2, R: +8, W: +2 | Init: +4 | Perception +10 | Speed 30ft | Bombs {0} 7/day | Active conditions:

If you use information pieces as suggested in the CRB:

I want information in this order please
Special abilities
Special defences
Special attacks
As per this source


Lev 3 UC Rogue | HP: 27/27 | AC: 15 / T: 13 / FF: 12 | Fort: +4, Ref: +7, Will: +3 | CMB: 2, CMD: 15 | Init: +9, Perception: +9

Rafe, a recent addition to the party, sits still
Hopefully the map that this 'dragon' guards will gain us more information on our true purpose. he says as he runs a tanned hand through limp dark hair. I must admit, I did not except A.R.O.D.E.N's delusions to run so... deep

His silverly gaze goes over the other members of the group I must thank you for allowing me to join your 'adventuring party'. Safety in numbers is a phrase with much truth to it


'Hacker' wrote:
** spoiler omitted **

I do indeed, was going to ask you what your questions were. Will respond fully when I get a break from work this afternoon.


K:Arcana on drakes: 1d20 + 6 ⇒ (16) + 6 = 22 Guess I'll go for Weaknesses, saves, and resistances.

BigHatLogan (More like HatLogan. It wasn't all that big. The game was annoyingly precise about dimensions. No ridiculous outfits or items.) sat on a log messing with the Short Range Creative Tool he'd been given as part of the Beta-Test stage. A.R.O.D.E.N. had really impressed him by making it invisible to all but him. It was from this tool that he could cast "magic" in limited quantities and effect. Unfortunately it was completely unreadable, obviously written in a new language, and he'd had to mess with it for hours to make even basic effects. And since he could not describe it well to others, it was mostly up to him to figure out how to use it. He'd used Hacker as a sounding board most of the time since he'd given DarkDealer some mods before. But it was slow going.

A small light appeared in front of his face. Logan flinched just before it popped into a much brighter light for the blink of an eye. Even through his eyelids it stung. "Shit." He rubbed is eyes to remove the instant welling of water. "So yeah. Found that little bugger yesterday. Thought it would be good to blind enemies. Was thinking more like a few hundred of them and not in front of my damn face though." He recovers and blinks away the last remaining tears. "Thought it might help with the drake but I probably won't get it by the time we get there. Just going to make Reiko huge and send a few bolts its way."


Info Rolls:

This Drake is called Shi'Ralq the Mighty. It is of the variety commonly known as a "Forest" drake.

Special Abilities: This kind of drake can push itself when threatened to move unpredictably quick, moving twice as fast as normal in 6 second "sprints", but this exhausts them and they can only do this thrice per day. This particular species is also amphibious and is perfectly at home in the water as it is in the land and skies. Finally, the drake has a powerful sense of smell, at least equal to a wolf or hunting hound.

Special Defenses: This sort of dragon does not regenerate itself, and it does not have unusually fast reflexes, an unusual fortitude, or an unusual force of will.

Special Attacks:This drake has a special ability to spit balls of acid onto its prey, which tend to splatter in an approximate 10 foot radius spread. Savvy reflexes and timing can allow one to at least avoid some of this damage though. The acid has a secondary effect though, it quickly evaporates soon after it makes contact, leaving behind obscuring vapors that last for a few seconds before dissipating entirely.

Weaknesses: In your exhaustive research, you are confident that this drake does not have any special weaknesses to any particular elemental attacks.

Saves: Shi'Ralq is as hearty as he is quick, though he is no pushover it seems that it may be best to use spells and effects that assault his mind or target his force of will.

Resistances: This result was intriguing. The reports didn't indicate that the drake resisted anything but...something seems amiss here.

If anyone else wishes to make the kn:arcana roll, one person can do so with an additional +2 if they are looking for immunities only, representing the assistance from BigHatLogan

Dark Archive

Male CN Android Alchemist 3 | HP {20} 20/20 | AC: 14, Tch 14, Flt 10 | CMB +2, CMD 16 | F: +2, R: +8, W: +2 | Init: +4 | Perception +10 | Speed 30ft | Bombs {0} 7/day | Active conditions:

Hacker speaks solely to DarkDealer52 "The Drake Is a subspecies commonly known as a 'forest' drake, it can force itself to move faster when threatened but only 3 times a day, it shoots balls of acid that evaporate quickly on contact leaving a acid mist."

@GM Ambnz are you okay with me recording the information in a book and then later rolling a information check for another forest drake and getting new information?. Or is it the book or Knowledge skill check ?. Or could if even give a +1-4 depending on how much knowledge there is. Or you know it could give absolutely nothing at all.
Logan can I use your information? Or do you want to speak yourself?


Male Skinwalker (bloodmaked) Telekineticist 3 | Character sheet | HP: 32/32, Nonlethal: 6, Force Ward: 9/9 (2/min) | AC (human/bestial/bat): 14/15/18 (12/13/17 Tch, 12/12/13 Fl) | CMB: 4/5/5, CMD: 15/16/16 | F: +7, R: +7, W: +3 | Init: +2/+3/+5 | Perc: +9, SM: +1 | Speed 30ft (bat: 10ft, fly: 60ft) | Telekinetic Blast +6/7/11 2d6+8 30ft/120ft | Burn 4/6, Elemental Overflow: 1/1 | Obscuring mist 1/0

Acid, huh? Darkdealer considers this for a prolonged moment.

*flip*

*flip*

*flip*

*flip*

I'd rather not get hit by that if I can avoid it. With a little misdirection, I suspect we can make him fire it in the wrong direction.

With a subtle motion, Darkdealer transfers the card to his other hand while appearing to crumple it up in his palm. Then, with a bit of a flourish, he extends the hand and opens it, one finger at a time, starting from the pinky, revealing it to be empty before producing the card from his other hand.

Sleight of hand: 1d20 + 9 ⇒ (12) + 9 = 21

I'm thinking telekinetic footsteps from behind him. We just have to make sure he doesn't hear US first. Any idea how often he can do it?

Dark Archive

Male CN Android Alchemist 3 | HP {20} 20/20 | AC: 14, Tch 14, Flt 10 | CMB +2, CMD 16 | F: +2, R: +8, W: +2 | Init: +4 | Perception +10 | Speed 30ft | Bombs {0} 7/day | Active conditions:

Perception: 1d20 + 10 ⇒ (6) + 10 = 16

"Infinity, he can spit acid infinity times, no space in between that I'm aware" Hacker grimaces "He's going to be tough to beat"


Male Skinwalker (bloodmaked) Telekineticist 3 | Character sheet | HP: 32/32, Nonlethal: 6, Force Ward: 9/9 (2/min) | AC (human/bestial/bat): 14/15/18 (12/13/17 Tch, 12/12/13 Fl) | CMB: 4/5/5, CMD: 15/16/16 | F: +7, R: +7, W: +3 | Init: +2/+3/+5 | Perc: +9, SM: +1 | Speed 30ft (bat: 10ft, fly: 60ft) | Telekinetic Blast +6/7/11 2d6+8 30ft/120ft | Burn 4/6, Elemental Overflow: 1/1 | Obscuring mist 1/0

Well, then we'll just have to be on top of him before he can spit any at us. Every blob he spits the other way is one that won't hit us, and he won't want to get it on himself. I still think it's a good plan. Darkdealer huffs, momentarily letting his grim facade slip as a bit of petulance creeps into his voice.

Besides, I'm not hearing any better ideas.


Female Human
VITALS:
AC: 19, T: 11, FF: 18; HP: 18/18; F:1, R:3, W:6; CMB +2, CMD 13 ; Init: +1; Perc: +2
Oracle 3
SKILLS:
Acrobatics -4 (-8 to jump), Diplomacy +10, Heal +9, Knowledge (nature) +6, Profession (herbalist) +10, Sense Motive +7, Spellcraft +6

"In just here to make sure you stay alive long enough to tell the tale!" a sort of chuckle eminates from behind her mask

"Don't look at me for combat advice. I don't do too well with that"

-Posted with Wayfinder

Dark Archive

Male CN Android Alchemist 3 | HP {20} 20/20 | AC: 14, Tch 14, Flt 10 | CMB +2, CMD 16 | F: +2, R: +8, W: +2 | Init: +4 | Perception +10 | Speed 30ft | Bombs {0} 7/day | Active conditions:

"Toyama, Logan, Rafe do you have any better ideas?"


Lev 3 UC Rogue | HP: 27/27 | AC: 15 / T: 13 / FF: 12 | Fort: +4, Ref: +7, Will: +3 | CMB: 2, CMD: 15 | Init: +9, Perception: +9

Just the usual tactics come to mind. Scout its lair with stealth so we can attack at a time of our choosing. Much depends on the nature of this lair, is it a small cave or a large dungeon complex? Do we have this information?


'Hacker' wrote:

Hacker speaks solely to DarkDealer52 "The Drake Is a subspecies commonly known as a 'forest' drake, it can force itself to move faster when threatened but only 3 times a day, it shoots balls of acid that evaporate quickly on contact leaving a acid mist."

@GM Ambnz are you okay with me recording the information in a book and then later rolling a information check for another forest drake and getting new information?. Or is it the book or Knowledge skill check ?. Or could if even give a +1-4 depending on how much knowledge there is. Or you know it could give absolutely nothing at all.
Logan can I use your information? Or do you want to speak yourself?

That is indeed fine, if you run into any more forest drakes you are free to draw assumptions off of any information you've already had or anything you've fought before in addition to rolling for new info. Any bonuses would depend on the situation though.


Male Skinwalker (bloodmaked) Telekineticist 3 | Character sheet | HP: 32/32, Nonlethal: 6, Force Ward: 9/9 (2/min) | AC (human/bestial/bat): 14/15/18 (12/13/17 Tch, 12/12/13 Fl) | CMB: 4/5/5, CMD: 15/16/16 | F: +7, R: +7, W: +3 | Init: +2/+3/+5 | Perc: +9, SM: +1 | Speed 30ft (bat: 10ft, fly: 60ft) | Telekinetic Blast +6/7/11 2d6+8 30ft/120ft | Burn 4/6, Elemental Overflow: 1/1 | Obscuring mist 1/0

Of course, we scout first. He'll never spot me in bat form.

Darkdealer continues to think for another moment. Here's another idea. If the there's a high ceiling above him, I could fly up there and drop something on him. In bat form, my maximum load is less than 20 pounds without interfering with my flight and stealth, but if I had a 19-pound bag full of alchemist fire vials, that could do some real damage. Might even be enough to kill him in one shot.


Female Human
VITALS:
AC: 19, T: 11, FF: 18; HP: 18/18; F:1, R:3, W:6; CMB +2, CMD 13 ; Init: +1; Perc: +2
Oracle 3
SKILLS:
Acrobatics -4 (-8 to jump), Diplomacy +10, Heal +9, Knowledge (nature) +6, Profession (herbalist) +10, Sense Motive +7, Spellcraft +6

"Unless it sees you. I don't think these beasts are dumb. A bat carrying a bag full of things will be noticed very quickly" she warns

-Posted with Wayfinder


Male Skinwalker (bloodmaked) Telekineticist 3 | Character sheet | HP: 32/32, Nonlethal: 6, Force Ward: 9/9 (2/min) | AC (human/bestial/bat): 14/15/18 (12/13/17 Tch, 12/12/13 Fl) | CMB: 4/5/5, CMD: 15/16/16 | F: +7, R: +7, W: +3 | Init: +2/+3/+5 | Perc: +9, SM: +1 | Speed 30ft (bat: 10ft, fly: 60ft) | Telekinetic Blast +6/7/11 2d6+8 30ft/120ft | Burn 4/6, Elemental Overflow: 1/1 | Obscuring mist 1/0

Like I said, nobody spots me in bat form. Not if I don't want to be seen.

Edit: To be clear, I'm not suggesting trying to go unnoticed by appearing as a bat, though if there are other bats there, it could help cover my escape if it doesn't die, at which point I won't be carrying anything. I'm suggesting that I can get in there unnoticed because in bat form, I have a stealth bonus of +19.

Dark Archive

Male CN Android Alchemist 3 | HP {20} 20/20 | AC: 14, Tch 14, Flt 10 | CMB +2, CMD 16 | F: +2, R: +8, W: +2 | Init: +4 | Perception +10 | Speed 30ft | Bombs {0} 7/day | Active conditions:

"Maybe we could target it's weaknessses?, DarkDealer you plan might work but for one problem. Where would you get the alchemists Fire from?


Male Skinwalker (bloodmaked) Telekineticist 3 | Character sheet | HP: 32/32, Nonlethal: 6, Force Ward: 9/9 (2/min) | AC (human/bestial/bat): 14/15/18 (12/13/17 Tch, 12/12/13 Fl) | CMB: 4/5/5, CMD: 15/16/16 | F: +7, R: +7, W: +3 | Init: +2/+3/+5 | Perc: +9, SM: +1 | Speed 30ft (bat: 10ft, fly: 60ft) | Telekinetic Blast +6/7/11 2d6+8 30ft/120ft | Burn 4/6, Elemental Overflow: 1/1 | Obscuring mist 1/0

I have three of them. Anyone else have any?

Dark Archive

Male CN Android Alchemist 3 | HP {20} 20/20 | AC: 14, Tch 14, Flt 10 | CMB +2, CMD 16 | F: +2, R: +8, W: +2 | Init: +4 | Perception +10 | Speed 30ft | Bombs {0} 7/day | Active conditions:

"No"

Argh I should have known we would need fire


Male Skinwalker (bloodmaked) Telekineticist 3 | Character sheet | HP: 32/32, Nonlethal: 6, Force Ward: 9/9 (2/min) | AC (human/bestial/bat): 14/15/18 (12/13/17 Tch, 12/12/13 Fl) | CMB: 4/5/5, CMD: 15/16/16 | F: +7, R: +7, W: +3 | Init: +2/+3/+5 | Perc: +9, SM: +1 | Speed 30ft (bat: 10ft, fly: 60ft) | Telekinetic Blast +6/7/11 2d6+8 30ft/120ft | Burn 4/6, Elemental Overflow: 1/1 | Obscuring mist 1/0

Anyone else? Darkdealer looks around to the other faces assembled around the campfire.


Sorry, don't normally post on weekends. But you guys sure are busy on Saturday.

Another pop. Another bright light. Another muffled curse. "I give up." He looks up and sees people looking at him. "What. Oh yeah." He rifles through his bag as he talks. "So yeah, drake. No special weaknesses or resistances," he looks up ponderously then over at Hacker. "You said spits acid. Probably pretty resistant to that right?. Odd it didn't say...oh, wait. Course it's not resistant. It's immune I bet. Why is that two different things?" He goes back to rifling. "Typical animal. Good reflexes and hardy. Though attacks to the mind might work. If that was an option." Finally he pulls out what he has been looking for. Two vials and a stone. "Pack came with some acid and a thunderstone. Lot of good that will do. Acid won't work and we don't want to wake it up. So yeah. I'm with Rafe on this one. Need more on battlefield first."

Dark Archive

Male CN Android Alchemist 3 | HP {20} 20/20 | AC: 14, Tch 14, Flt 10 | CMB +2, CMD 16 | F: +2, R: +8, W: +2 | Init: +4 | Perception +10 | Speed 30ft | Bombs {0} 7/day | Active conditions:

"Assuming Toyama and Erin can't mysteriously produce 8 vials of Alchemists Fire, I could craft some while DarkDeaer scouts in bat form. It does take 146 minutes without help though so I doubt I'd get much made"
Argh I just realised my pack came with alchemists Fire I guess this is what I get for just copying and pasting my equipment


Male Skinwalker (bloodmaked) Telekineticist 3 | Character sheet | HP: 32/32, Nonlethal: 6, Force Ward: 9/9 (2/min) | AC (human/bestial/bat): 14/15/18 (12/13/17 Tch, 12/12/13 Fl) | CMB: 4/5/5, CMD: 15/16/16 | F: +7, R: +7, W: +3 | Init: +2/+3/+5 | Perc: +9, SM: +1 | Speed 30ft (bat: 10ft, fly: 60ft) | Telekinetic Blast +6/7/11 2d6+8 30ft/120ft | Burn 4/6, Elemental Overflow: 1/1 | Obscuring mist 1/0

A thunderstone? You think I could borrow that? It might work even better than footsteps to get it spitting in the wrong direction, and if we do catch it snoozing, the only tactic we'll need is ganking it before it wakes up. Hell, if it's asleep, I might be able to get in there, grab what we need, and leave it none the wiser.

Darkdealer resumes practicing his card tricks.

*flip*

*flip*

Speaking of dropping stones, if it's in a cave, there might be stalactites we can drop on it. Any ideas for breaking one loose that would work better than a one of my kinetic blasts?


Male Skinwalker (bloodmaked) Telekineticist 3 | Character sheet | HP: 32/32, Nonlethal: 6, Force Ward: 9/9 (2/min) | AC (human/bestial/bat): 14/15/18 (12/13/17 Tch, 12/12/13 Fl) | CMB: 4/5/5, CMD: 15/16/16 | F: +7, R: +7, W: +3 | Init: +2/+3/+5 | Perc: +9, SM: +1 | Speed 30ft (bat: 10ft, fly: 60ft) | Telekinetic Blast +6/7/11 2d6+8 30ft/120ft | Burn 4/6, Elemental Overflow: 1/1 | Obscuring mist 1/0

Considering the acid, Darkdealer recalls a boring lecture in Mr. Henderson's chemistry class back in high school, which now seems worlds away. If it's immune to acid, maybe you should make alkalai flasks instead. If he's an acid-based creature, they might even do extra damage.

*flip*

*flip*

And if we're throwing in stuff other than Alch fire, maybe think about adding something to blind it. That would definitely make the fight easier. Maybe even add a tanglefoot bag if someone has one.

Btw, GM, let us know if we're making any bad assumptions here.

Dark Archive

Male CN Android Alchemist 3 | HP {20} 20/20 | AC: 14, Tch 14, Flt 10 | CMB +2, CMD 16 | F: +2, R: +8, W: +2 | Init: +4 | Perception +10 | Speed 30ft | Bombs {0} 7/day | Active conditions:

"I hardly think Alkali flask will work seeing as it still does Acid damage Hacker pauses seeming to considering his next words
“As for the others Flash powder will work for the blinding. I currently have a Thunderstone for deafening, A Tangleburn bag is better than a Tanglefoot bag if we can get one. For pure damage a Pellet grenade is by far the best if materials can be found"


Male Skinwalker (bloodmaked) Telekineticist 3 | Character sheet | HP: 32/32, Nonlethal: 6, Force Ward: 9/9 (2/min) | AC (human/bestial/bat): 14/15/18 (12/13/17 Tch, 12/12/13 Fl) | CMB: 4/5/5, CMD: 15/16/16 | F: +7, R: +7, W: +3 | Init: +2/+3/+5 | Perc: +9, SM: +1 | Speed 30ft (bat: 10ft, fly: 60ft) | Telekinetic Blast +6/7/11 2d6+8 30ft/120ft | Burn 4/6, Elemental Overflow: 1/1 | Obscuring mist 1/0

Alkali is a strong base, which is the opposite of acid. The damage it does is similar, because strong bases have similar effects to strong acids, but acid immunity doesn't make creatures immune to alkali, and usually means they take double damage from it. Admittedly, the way it mentions non-acid-based creatures taking acid damage from it is awfully clumsy wording, but it's just the writers' way of trying to avoid adding a new damage type (which, in every other way, would be the same as acid damage) just for alkali flasks.

"Against oozes and other acid-based creatures, the alkali flask inflicts double damage." I think a creature that spits acid and is immune to damage from it qualifies as an "acid-based creature," though the term is up to GM interpretation.

Dark Archive

Male CN Android Alchemist 3 | HP {20} 20/20 | AC: 14, Tch 14, Flt 10 | CMB +2, CMD 16 | F: +2, R: +8, W: +2 | Init: +4 | Perception +10 | Speed 30ft | Bombs {0} 7/day | Active conditions:

that makes sense I just read it as against ooze creatures and acid based creatures it does Acid damage,which in hindsight is stupid. However whether it is a acid based creature is open to GM control

Dark Archive

Male CN Android Alchemist 3 | HP {20} 20/20 | AC: 14, Tch 14, Flt 10 | CMB +2, CMD 16 | F: +2, R: +8, W: +2 | Init: +4 | Perception +10 | Speed 30ft | Bombs {0} 7/day | Active conditions:

I will just wait for GM interpretation on Alkali flasks they are slightly faster at 102 minutes verses 140


I will neither comment on whether or not the alkali is a good or bad guess as a GM (though I do think it's awesome :) )....I'll say a separate know:arcana with dc:20 (since that's a pretty specific fact) would give you a straight answer.


Male Skinwalker (bloodmaked) Telekineticist 3 | Character sheet | HP: 32/32, Nonlethal: 6, Force Ward: 9/9 (2/min) | AC (human/bestial/bat): 14/15/18 (12/13/17 Tch, 12/12/13 Fl) | CMB: 4/5/5, CMD: 15/16/16 | F: +7, R: +7, W: +3 | Init: +2/+3/+5 | Perc: +9, SM: +1 | Speed 30ft (bat: 10ft, fly: 60ft) | Telekinetic Blast +6/7/11 2d6+8 30ft/120ft | Burn 4/6, Elemental Overflow: 1/1 | Obscuring mist 1/0

Any chance you would also allow knowledge: Engineering, since the question is related to real-world physics?


Appearance Female Tien ranger (dandy) 5 | HP 54/54 | AC 19, Touch 12, FF 17 | Fort +7, Ref +7, Will +1 | Init +3 | Perc +8 | Speed 20 ft. | 1st: 3/3

Yikes, I wasn't getting updates from this game that there were new posts. Sorry for not posting anything up sooner!

Reiko bristles a bit as Hacker calls her "Toyama." "Toyama is my family name. We are friends, so you can call me Reiko, or Reiko-san. I'm trying to RP properly here, guys."

When asked about tactics, the samurai shrugs. "I'm not much good against flying things. If you all can bring it down to ground level, I can run it through with my lance."


Male Skinwalker (bloodmaked) Telekineticist 3 | Character sheet | HP: 32/32, Nonlethal: 6, Force Ward: 9/9 (2/min) | AC (human/bestial/bat): 14/15/18 (12/13/17 Tch, 12/12/13 Fl) | CMB: 4/5/5, CMD: 15/16/16 | F: +7, R: +7, W: +3 | Init: +2/+3/+5 | Perc: +9, SM: +1 | Speed 30ft (bat: 10ft, fly: 60ft) | Telekinetic Blast +6/7/11 2d6+8 30ft/120ft | Burn 4/6, Elemental Overflow: 1/1 | Obscuring mist 1/0
DarkDealer52 wrote:
Any chance you would also allow knowledge: Engineering, since the question is related to real-world physics?

Here's a roll, in case the answer is yes. Ignore otherwise.

Kn: Engineering: 1d20 + 6 ⇒ (15) + 6 = 21


DarkDealer52 wrote:
DarkDealer52 wrote:
Any chance you would also allow knowledge: Engineering, since the question is related to real-world physics?

Here's a roll, in case the answer is yes. Ignore otherwise.

[dice=Kn: Engineering]1d20 + 6

Unfortunately, I'm going to rule that its not really related enough to real-world physics at this point (since it's perfectly reasonable to know about the properties of alkali and its effects from your background), however this question has more to do with the nature of "magic" in this virtual world, specifically about how much this particular dragon is connected to it's "element" and whether or not this chemical will have a unique interaction with this beast, keeping it at a know:arcana


K:Arcana: 1d20 + 6 ⇒ (9) + 6 = 15

"Not sure how specific this game is in this situation. I mean bases neutralize acids so if you could get the alkali flask in its mouth we could possibly neutralize its breath weapon for a short time," he says ponderously. "But that's something that only happens in video games and we aren't in one anymore. This is real. Sometimes I forget that. So I couldn't suggest it but bombing it with a goody bag of alchemical splash weapons sounds like a good opener."


If you wish to do or say anything else before going to sleep for the night, please try to do so by this afternoon. Right now it seems you all have a solid plan (scout it, gather as much info as possible, and then attempt to sneak up and 'firebomb' it), but if there's anything I'm missing let me know. I'll try and put another big post up sometime this afternoon.


Appearance Female Tien ranger (dandy) 5 | HP 54/54 | AC 19, Touch 12, FF 17 | Fort +7, Ref +7, Will +1 | Init +3 | Perc +8 | Speed 20 ft. | 1st: 3/3

Reiko listens to the planning and nods. "Sounds like we have a plan. But they say that no plan survives contact with the enemy. So let's hope for the best, but be ready to improvise!"


Male Skinwalker (bloodmaked) Telekineticist 3 | Character sheet | HP: 32/32, Nonlethal: 6, Force Ward: 9/9 (2/min) | AC (human/bestial/bat): 14/15/18 (12/13/17 Tch, 12/12/13 Fl) | CMB: 4/5/5, CMD: 15/16/16 | F: +7, R: +7, W: +3 | Init: +2/+3/+5 | Perc: +9, SM: +1 | Speed 30ft (bat: 10ft, fly: 60ft) | Telekinetic Blast +6/7/11 2d6+8 30ft/120ft | Burn 4/6, Elemental Overflow: 1/1 | Obscuring mist 1/0
GM Ambnz wrote:
Unfortunately, I'm going to rule that its not really related enough to real-world physics at this point (since it's perfectly reasonable to know about the properties of alkali and its effects from your background), however this question has more to do with the nature of "magic" in this virtual world, specifically about how much this particular dragon is connected to it's "element" and whether or not this chemical will have a unique interaction with this beast, keeping it at a know:arcana

Fair enough. I think Hacker is gone on his camping trip, so you might want to bot his roll. He has a +10.


Hacker bot roll

Is Alkaline super-effective?: 1d20 + 10 ⇒ (20) + 10 = 30

Holy cow

Its tricky but the resounding answer is a...yes! Absolutely, the alkaline will at the very least ignore the dragon's acid immunity and deal damage as normal, but if it's ingested or rubbed into a wound it would react violently with the dragon's systems, causing an explosively volatile reaction.


Male Skinwalker (bloodmaked) Telekineticist 3 | Character sheet | HP: 32/32, Nonlethal: 6, Force Ward: 9/9 (2/min) | AC (human/bestial/bat): 14/15/18 (12/13/17 Tch, 12/12/13 Fl) | CMB: 4/5/5, CMD: 15/16/16 | F: +7, R: +7, W: +3 | Init: +2/+3/+5 | Perc: +9, SM: +1 | Speed 30ft (bat: 10ft, fly: 60ft) | Telekinetic Blast +6/7/11 2d6+8 30ft/120ft | Burn 4/6, Elemental Overflow: 1/1 | Obscuring mist 1/0

We'll file that information away, but unless we want to wait an extra day to let hacker craft it, I think we need to try this without it. Shall we proceed to our scouting mission?


Male Skinwalker (bloodmaked) Telekineticist 3 | Character sheet | HP: 32/32, Nonlethal: 6, Force Ward: 9/9 (2/min) | AC (human/bestial/bat): 14/15/18 (12/13/17 Tch, 12/12/13 Fl) | CMB: 4/5/5, CMD: 15/16/16 | F: +7, R: +7, W: +3 | Init: +2/+3/+5 | Perc: +9, SM: +1 | Speed 30ft (bat: 10ft, fly: 60ft) | Telekinetic Blast +6/7/11 2d6+8 30ft/120ft | Burn 4/6, Elemental Overflow: 1/1 | Obscuring mist 1/0

Trying to move things along, I hope I'm not jumping the proverbial gun. Just eager to get going.

After getting a night's rest (I assume the androids are keeping watch, since they don't need sleep), DarkDealer will lead the scouting mission into the drake's cave. He first takes on a beastial form, with the features of his face and his hands becoming bat-like, then he begins to shink, taking on even more bat-like features, with his clothes and gear melding into his form until he is indistinguishable from an actual bat. He takes flight, immediately disappearing into the shadows, and scouts ahead, watching for any dangers.

Perception: 1d20 + 9 + 4 ⇒ (19) + 9 + 4 = 32 He also has scent ability in this form, in case that matters.
Stealth: 1d20 + 19 ⇒ (13) + 19 = 32

Edit: Woooo, good start to this game. In my last one, it took months before I was able to roll anything above a natural 5.

Dark Archive

Male CN Android Alchemist 3 | HP {20} 20/20 | AC: 14, Tch 14, Flt 10 | CMB +2, CMD 16 | F: +2, R: +8, W: +2 | Init: +4 | Perception +10 | Speed 30ft | Bombs {0} 7/day | Active conditions:

Perception: 1d20 + 10 ⇒ (15) + 10 = 25 Hacker waits for the OK symbol from DarkDealer


Lev 3 UC Rogue | HP: 27/27 | AC: 15 / T: 13 / FF: 12 | Fort: +4, Ref: +7, Will: +3 | CMB: 2, CMD: 15 | Init: +9, Perception: +9

Rafe moves in with DarkDealer but keeps farther back and lets the shapeshifter take the lead.

Stealth: 1d20 + 9 ⇒ (10) + 9 = 19

Per: 1d20 + 9 ⇒ (5) + 9 = 14


Appearance Female Tien ranger (dandy) 5 | HP 54/54 | AC 19, Touch 12, FF 17 | Fort +7, Ref +7, Will +1 | Init +3 | Perc +8 | Speed 20 ft. | 1st: 3/3

Reiko waits with Hacker, mounted on her horse. She has a javelin at the ready, prepared to throw it at the drake before it gets low enough for her to impale on her lance.

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