ProfPotts' Legacy of Fire PBP

Game Master Alexander Scott


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Male Dwarf Separatist Cleric (Foundation of Faith) 7 (HP 59/59) (AC 26/12/25) (CMD 24) (Fort +10, Ref +5, Will +11) (Init +1) (Perception +18)
ProfPotts wrote:

Sorry for the typos in my last game post... I read somewhere that editing a post resets the dicebot rolls, is that correct ('cos I wouldn't want to rob Saul of that sweet 19!)? Anyway, hopefully it's all understandable.

It is understandable; as far as losing dice results, I have never had them change as a result of editing a post - maybe it only happens if you edit/shift the dicebot?

1d20 + 1 ⇒ (20) + 1 = 21

EDIT:Well, I just tried editing this message, and even modified the dice-bot, and still got the same d20 roll - so I don't think there is a re-roll risk (Although I wish I had rolled that 20 in the IC thread!).


Male
ProfPotts wrote:

Sorry for the typos in my last game post... I read somewhere that editing a post resets the dicebot rolls, is that correct ('cos I wouldn't want to rob Saul of that sweet 19!)? Anyway, hopefully it's all understandable.

Quote:
july 4th keeping you guys from the messageboards?
Is that the 'good riddance day' holiday when we finally got rid of the damned colonials? ;)

Lol!

I should be screaming 'We found it first!' at that one, but I won't.


Male

That probably didn't make sence to anyone...

See I'm Icelandic and back in the 12 or 13 hundreds (can't remember) an Icelander name Leifur Eiríksson got lost on his way to Greenland and found what he named Vinland...

...hence, 'We found it first' ha ha...

The Exchange

Quote:
I should be screaming 'We found it first!' at that one, but I won't.

LOL!

Ah - the gods bless America! (And all who sail in her).


Umm. I think these guys found it first. Just sayin' yo!


Male

hmmm. good point...


m dwarven page 18 druid 5th

Thanks guys, for grabing me. in truth dont know what i'd done. ?? we dont get our 1st level spells because that needs meditation. we get o-levels cause they dont. im guessing other powers like fire bolt, and other domains work, aswell as channel positive work. these recharge daily.

The Exchange

Quote:
Umm. I think these guys found it first. Just sayin' yo!

PC'd by a PC on my PC (politically corrected by a player character on my personal computer)... cool! ;)

Quote:
Thanks guys, for grabing me. in truth dont know what i'd done. ?? we dont get our 1st level spells because that needs meditation. we get o-levels cause they dont. im guessing other powers like fire bolt, and other domains work, aswell as channel positive work. these recharge daily.

Run, hide, rest, heal, power-up, kick gnoll buttocks... well, hopefully anyway! :)

The Exchange

Lavender, I've gone and assumed, didn't consider waiting for the full results of her Detect Magic spell important enough to offset the individual encounter with a tribe of gnolls which would have resulted if she'd been so inclined to lag behind. But let's face it, it was the tail-end lingering effect of Bahram's cantrip she was detecting anyway...

All the OOC stuff about jumping and climbing is mostly there to try to keep play moving if you guys choose the most obvious options - it's not meant to be railroading you if you want to try something else. Fighting, at this point, is pretty obviously suicidal (especially with the vendetta the dicebot has against you guys...) and, although you've run the most sensible way, you are still kinda' at a dead-end (not as dead an end as running into the gnolls though...). Yeah... I don't like to make this stuff too easy... ;)

The Exchange

Quote:
Edit: DM, I'm thinking an Aid another thing if we all help in catching Keldar and Saul so we don't kill them with the jump. Make sence?

Seems fair - I'm all for Aid Anothers! Go teamwork! Hmmm... Mechanic's-wise I'd say a DC 10 Strength check as an Aid Another for catching medium-sized creatures seems reasonable.


Rashid al-Gahiji wrote:
Keldar, I am currently carrying you!

Aw jeez. I missed how that went as well. Check out what I was in the middle of typing.

What Yousef was in the middle of typing wrote:

Yousef drags Keldar to the edge then lays down prone. He grabs ahold of Keldar's wrist with one hand, and pushes him over the edge with the other. When Keldar rolls off the edge, the weight of his dwarven girth pulls on Yousef

[ooc]Strength check if needed 1d20 + 2 ⇒ (16) + 2 = 18
Acrobatics [dice]1d20+


Male Dwarf Separatist Cleric (Foundation of Faith) 7 (HP 59/59) (AC 26/12/25) (CMD 24) (Fort +10, Ref +5, Will +11) (Init +1) (Perception +18)

Heh. Well, in future I will shout :-P


I hope no one is offended by Yousef's language. I figure a guy like that cusses his butt off and the built in filters take care of it anyway.


hp 35 | AC 12 | T 12 | FF 10 | CMD 12 | F +2 | R +3 | W +3 | Init +8 | Per +8 || LL 8 || Sp ~/8/2 ||| SpC 8min

Yousef, unless I read wrong the fall damage was Non Lethal. which probably means your current hp and your non leathal damage is at equal, granting you the staggered condition. (a lot better than disabled...)


Doh! Your right. I will get that edited right away. Thanks.


hp 35 | AC 12 | T 12 | FF 10 | CMD 12 | F +2 | R +3 | W +3 | Init +8 | Per +8 || LL 8 || Sp ~/8/2 ||| SpC 8min

NP!


Rashid al-Gahiji wrote:
"Yousef, I know that you are not doing too well yourself at present, but would you be able to carry/drag Saul along? I have my hands full with Keldar and Bahram..."

I have no idea. I can do a move or a standard action. I don't know what kind of action dragging somebody is.


hp 35 | AC 12 | T 12 | FF 10 | CMD 12 | F +2 | R +3 | W +3 | Init +8 | Per +8 || LL 8 || Sp ~/8/2 ||| SpC 8min

...out of the frying pan and into the fire...

If my measly strength can handle it I can carry Saul, or at the very least I can help.


You can drag as much as 5x your maximum load. str 7, max load 70 Ibs, push/drag 350Ibs.
Saul probably cuts it pretty close but you should manage.

You'll be reduced to 20ft speed while your at it due to enqumbrance.


Male Dwarf Separatist Cleric (Foundation of Faith) 7 (HP 59/59) (AC 26/12/25) (CMD 24) (Fort +10, Ref +5, Will +11) (Init +1) (Perception +18)
Bahram Zarishu wrote:

You can drag as much as 5x your maximum load. str 7, max load 70 Ibs, push/drag 350Ibs.

Saul probably cuts it pretty close but you should manage.

You'll be reduced to 20ft speed while your at it due to encumbrance.

Well, with Yousef staggered, and Rashid moving at Dwarf-speed anyway, that probably will not be a problem...

The Exchange

Quote:
I don't know what kind of action dragging somebody is.

Move action if they're not resisting, Standard action as part of a Grapple check if they are... ;)


Male

Christ! The exitment is killing me!


Male Dwarf Separatist Cleric (Foundation of Faith) 7 (HP 59/59) (AC 26/12/25) (CMD 24) (Fort +10, Ref +5, Will +11) (Init +1) (Perception +18)

I will be away from my computer for around the next 36 hours; Rashid will continue to look for a way down, and a way to distract the gnolls...


hp 35 | AC 12 | T 12 | FF 10 | CMD 12 | F +2 | R +3 | W +3 | Init +8 | Per +8 || LL 8 || Sp ~/8/2 ||| SpC 8min

The presidigitation spell says something about affecting smell I think, I remember it being a bit vauge. (Don't have a book in front of me at the moment) Think it might be worth trying to throw the gnolls off? or is it just going to be a waste of precious time?


I think you could actually use prestidigitation to throw them off. Maybee mask our scent or return the dust to place? Throw our scent elswhere maybee?

The Exchange

Quote:
I will be away from my computer for around the next 36 hours; Rashid will continue to look for a way down, and a way to distract the gnolls...

Cool - thanks for letting us know!

Quote:
The presidigitation spell says something about affecting smell I think...

Nope - slowly lift 1 lb, flavour / warm / chill 1 lb of unliving material, colour / clean / soil material in 1 cubic ft area, create crude, fragile, and artificial-looking small objects. 'Flavour' material is as close as it gets to anything to do with smell.

On the other hand, gnolls don't actually have the Scent ability, so it's not as relevant as you may have been led to believe... 'Keen senses' 'cos they have +2 Perception, and 'see in the dark' 'cos they have darkvision... no tracking by scent.

Quote:
... or return the dust to place?

Well, Prestidigitation doesn't have a shapeable area, but you could use the 'soil' function to 're-dust' the floor disturbed by your tracks on a 1ft x 1ft section of floor each turn. The cantrip lasts an hour (no concentration needed to maintain it) and cleaning or soiling is as permanent as any other method of cleaning or soiling something. It's only got a range of 10ft too, alas. Covering your tracks would take a while, so it's not likely to be that viable an option whilst you're all still running (or hobbling as the case may be) away from the guys who are after you.

That Ghost Sound Lavender was thinking of throwing earlier though... well, hoping that Ugruk isn't one of the guys chasing you - gnolls aren't that smart...

By the way, friendly reminder: DC 10 Knowledge checks can be attempted untrained.


hp 35 | AC 12 | T 12 | FF 10 | CMD 12 | F +2 | R +3 | W +3 | Init +8 | Per +8 || LL 8 || Sp ~/8/2 ||| SpC 8min

Yeah thought as much, I remember using it to clean ourselves of stench before in a different campaign but it was a flavorful thing.

I've been thinking about ghost sound, but at the moment nothing advantageous is coming to mind without the possibility of giving our location way. If anyone has an idea let me know.

forgot about the knowledge house rule...

The Exchange

Quote:
forgot about the knowledge house rule...

Not a house rule - it's in the core book (p.100 under 'Untrained').


Male Human Barbarian

I'm still around, just have nothing to post or contribute while unconscious. Anyway. just wanted to let you guys know that lol.


hp 35 | AC 12 | T 12 | FF 10 | CMD 12 | F +2 | R +3 | W +3 | Init +8 | Per +8 || LL 8 || Sp ~/8/2 ||| SpC 8min
ProfPotts wrote:
Quote:
forgot about the knowledge house rule...
Not a house rule - it's in the core book (p.100 under 'Untrained').

oops, never knew that, is that new to pathfinder?

The Exchange

Quote:
oops, never knew that, is that new to pathfinder?

Nope.


Male Human Barbarian

The gnolls may not kill us, but the dicebot will!!!

The Exchange

Ah - death by dicebot! Isn't 'Dicebot' the god of pugwampis? ;)


Male Human Barbarian

Well that went well, now we just need healing, food, water, rest, weapons, safety, and money. Aside from that, we are golden!


m dwarven page 18 druid 5th

way to go team!!!! look forward to speaking again. really enjoying the game PP.


hp 35 | AC 12 | T 12 | FF 10 | CMD 12 | F +2 | R +3 | W +3 | Init +8 | Per +8 || LL 8 || Sp ~/8/2 ||| SpC 8min

Do you guys think we should relocate, or try to rest in this building? Putting the giant spiders aside, it is probably going to be the 1st place they look if they gather more reinforcements. I doubt we would have enough time to regain our daily abilities and to heal allies before another group of gnolls is sent after they find out the 1st failed.
Any thoughts?

The Exchange

So there you have it. Player characters with actual class abilities to use? I'm not sure how I'll cope... I'm gonna' need a better clase of gnoll... ;)

Rashid and Keldar will need to choose spells during their respective 'power-ups' of course.

Feel free to roll any healing magic chucked about (and feel free to let your hp totals and stuff be known in an ooc sort of way... you are all keeping count, right? ;) ).

Mostly, feel free to indulge in some character-building prose to cover the brief night and early morning of 'downtime' and, if any of you happen to end up posting in such a way at such a time as you can carry on an inter-character dialogue, feel free to 'talk among yourselves' (just, you know, refrain from killing each other until I can referee...).

Ooh... I feel you're just a couple of chain shirts and a greataxe away from some serious gnoll-payback! :)


Male Dwarf Separatist Cleric (Foundation of Faith) 7 (HP 59/59) (AC 26/12/25) (CMD 24) (Fort +10, Ref +5, Will +11) (Init +1) (Perception +18)
ProfPotts wrote:

So there you have it. Player characters with actual class abilities to use? I'm not sure how I'll cope... I'm gonna' need a better class of gnoll... ;)

Ooh... I feel you're just a couple of chain shirts and a greataxe away from some serious gnoll-payback! :)

Heh. Give us another day to re-equip and start the day with a full complement of spells that *don't* need to be used to heal injuries from the previous day, and you just might have a deal :-P


That escape was some serious fun. *thumbs up*
Taking everything away from a group and force them to think is just mean though ;)


m dwarven page 18 druid 5th

still here. under the weather, so will post later

The Exchange

Quote:
Heh. Give us another day to re-equip and start the day with a full complement of spells that *don't* need to be used to heal injuries from the previous day, and you just might have a deal :-P

Baby steps... ;)

Quote:
That escape was some serious fun. *thumbs up*

Glad you liked it!

Quote:
Taking everything away from a group and force them to think is just mean though ;)

By sheer coincidence it meant I didn't have to check people's equipment lists for chargen before starting the game, and also got a nice long reprieve to read up on everyone's various class abilities before giving you access to them... stroke of luck on my part that! ;)

Excellent character-building posts there guys, keep up the good work! I love the bath idea - cantrips and orisons rule! I'll give jjaamm a chance to post and let the rest of you keep going for a bit - I'll post again when the group's decided on their next course of action... or, if you need a nudge, I'll unleash the monkey ninjas! (is 'ninja' a plural in itself..? In any case those ninja are like aliens and vampires - much more dangerous when there's only one of them around...).


m dwarven page 18 druid 5th

still here. work thirds, so tired going to bed. will look at book later to get items if dont game tonight. thursdays and maybe fridays are my slow days to post.

The Exchange

Thanks for letting us know, jjaamm - now go get your rest! :)

By the way, in case anyone's interested, you're on the 'fast' xp track (otherwise levelling in a PbP is a once a year event...) and have each gotten 500 xp so far (for escaping the gnolls and miscellaneous 'story' bonus).

Loving the posts guys - I'm really getting a feel for who these characters are!

The Exchange

Didn't think wondering down the stairs was critical enough to delay posting for Saul - hope that's okay (I know what weekends can be like!).

By the way, if any of you have a map of Kelmarane and/or the surrounding area, feel free to look at it (since your characters can now see a map too)... you know, just in case you hadn't already... ;) If not, then a Google search will do wonders (I'm naff at links and stuff, and not sure of copyright implications in any case... but can't be held responsible for what a web search may or may not turn up... :0 ).


Male Dwarf Separatist Cleric (Foundation of Faith) 7 (HP 59/59) (AC 26/12/25) (CMD 24) (Fort +10, Ref +5, Will +11) (Init +1) (Perception +18)

I really need to get a +1 to Perception checks, somehow - I am consistently rolling one less than the DC! :-/


Hei gz. I just noticed my skills were all 1 point to high for some reason...
Edited, sry.


m dwarven page 18 druid 5th
Rashid al-Gahiji wrote:
I really need to get a +1 to Perception checks, somehow - I am consistently rolling one less than the DC! :-/

perhaps you need master work glasses


hp 35 | AC 12 | T 12 | FF 10 | CMD 12 | F +2 | R +3 | W +3 | Init +8 | Per +8 || LL 8 || Sp ~/8/2 ||| SpC 8min
jjaamm/Keldar wrote:
Rashid al-Gahiji wrote:
I really need to get a +1 to Perception checks, somehow - I am consistently rolling one less than the DC! :-/
perhaps you need master work glasses

LOL...Wow, I'm going to remember that one!

The Exchange

Quote:
Working on the assumption that Lavender shares her hypothesis regarding the defensive statue...

Okay, I might actually need a yes or no on that one... does Lavender share what she figured out, or not. As of right now I'll go with 'not', since nothing's been said otherwise, but there's still time to post as we await Saul's input...

Oh, and by the by, for all those searching for door bars - there is the remains of a previously shattered door bar, but nothing to use at the moment, no.

As to door width - think big double doors as you may get on a grand hall (or, in crunchiness terms for those who insist, they're a little under two squares wide...).


hp 35 | AC 12 | T 12 | FF 10 | CMD 12 | F +2 | R +3 | W +3 | Init +8 | Per +8 || LL 8 || Sp ~/8/2 ||| SpC 8min
ProfPotts wrote:
Quote:
Working on the assumption that Lavender shares her hypothesis regarding the defensive statue...

Okay, I might actually need a yes or no on that one... does Lavender share what she figured out, or not. As of right now I'll go with 'not', since nothing's been said otherwise, but there's still time to post as we await Saul's input...

Oh, and by the by, for all those searching for door bars - there is the remains of a previously shattered door bar, but nothing to use at the moment, no.

As to door width - think big double doors as you may get on a grand hall (or, in crunchiness terms for those who insist, they're a little under two squares wide...).

I was going to mention it but Rashid spoke about it first, so i didn't think it barred repeating...Otherwise I would have defidently metioned it...sorry.

Sorry I missed the part where he assumes he was told, I thought he detect magic'ed it himself...

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