Rashid al-Gahiji |
Sorry for the typos in my last game post... I read somewhere that editing a post resets the dicebot rolls, is that correct ('cos I wouldn't want to rob Saul of that sweet 19!)? Anyway, hopefully it's all understandable.
It is understandable; as far as losing dice results, I have never had them change as a result of editing a post - maybe it only happens if you edit/shift the dicebot?
1d20 + 1 ⇒ (20) + 1 = 21EDIT:Well, I just tried editing this message, and even modified the dice-bot, and still got the same d20 roll - so I don't think there is a re-roll risk (Although I wish I had rolled that 20 in the IC thread!).
Sigz |
Sorry for the typos in my last game post... I read somewhere that editing a post resets the dicebot rolls, is that correct ('cos I wouldn't want to rob Saul of that sweet 19!)? Anyway, hopefully it's all understandable.
Quote:july 4th keeping you guys from the messageboards?Is that the 'good riddance day' holiday when we finally got rid of the damned colonials? ;)
Lol!
I should be screaming 'We found it first!' at that one, but I won't.jjaamm/Keldar |
Thanks guys, for grabing me. in truth dont know what i'd done. ?? we dont get our 1st level spells because that needs meditation. we get o-levels cause they dont. im guessing other powers like fire bolt, and other domains work, aswell as channel positive work. these recharge daily.
ProfPotts |
Umm. I think these guys found it first. Just sayin' yo!
PC'd by a PC on my PC (politically corrected by a player character on my personal computer)... cool! ;)
Thanks guys, for grabing me. in truth dont know what i'd done. ?? we dont get our 1st level spells because that needs meditation. we get o-levels cause they dont. im guessing other powers like fire bolt, and other domains work, aswell as channel positive work. these recharge daily.
Run, hide, rest, heal, power-up, kick gnoll buttocks... well, hopefully anyway! :)
ProfPotts |
Lavender, I've gone and assumed, didn't consider waiting for the full results of her Detect Magic spell important enough to offset the individual encounter with a tribe of gnolls which would have resulted if she'd been so inclined to lag behind. But let's face it, it was the tail-end lingering effect of Bahram's cantrip she was detecting anyway...
All the OOC stuff about jumping and climbing is mostly there to try to keep play moving if you guys choose the most obvious options - it's not meant to be railroading you if you want to try something else. Fighting, at this point, is pretty obviously suicidal (especially with the vendetta the dicebot has against you guys...) and, although you've run the most sensible way, you are still kinda' at a dead-end (not as dead an end as running into the gnolls though...). Yeah... I don't like to make this stuff too easy... ;)
ProfPotts |
Edit: DM, I'm thinking an Aid another thing if we all help in catching Keldar and Saul so we don't kill them with the jump. Make sence?
Seems fair - I'm all for Aid Anothers! Go teamwork! Hmmm... Mechanic's-wise I'd say a DC 10 Strength check as an Aid Another for catching medium-sized creatures seems reasonable.
Yousef olan Ahmad |
Keldar, I am currently carrying you!
Aw jeez. I missed how that went as well. Check out what I was in the middle of typing.
Yousef drags Keldar to the edge then lays down prone. He grabs ahold of Keldar's wrist with one hand, and pushes him over the edge with the other. When Keldar rolls off the edge, the weight of his dwarven girth pulls on Yousef
[ooc]Strength check if needed 1d20 + 2 ⇒ (16) + 2 = 18
Acrobatics [dice]1d20+
Lavender Leaf |
Yousef, unless I read wrong the fall damage was Non Lethal. which probably means your current hp and your non leathal damage is at equal, granting you the staggered condition. (a lot better than disabled...)
Rashid al-Gahiji |
You can drag as much as 5x your maximum load. str 7, max load 70 Ibs, push/drag 350Ibs.
Saul probably cuts it pretty close but you should manage.You'll be reduced to 20ft speed while your at it due to encumbrance.
Well, with Yousef staggered, and Rashid moving at Dwarf-speed anyway, that probably will not be a problem...
Lavender Leaf |
The presidigitation spell says something about affecting smell I think, I remember it being a bit vauge. (Don't have a book in front of me at the moment) Think it might be worth trying to throw the gnolls off? or is it just going to be a waste of precious time?
Bahram Zarishu |
I think you could actually use prestidigitation to throw them off. Maybee mask our scent or return the dust to place? Throw our scent elswhere maybee?
ProfPotts |
I will be away from my computer for around the next 36 hours; Rashid will continue to look for a way down, and a way to distract the gnolls...
Cool - thanks for letting us know!
The presidigitation spell says something about affecting smell I think...
Nope - slowly lift 1 lb, flavour / warm / chill 1 lb of unliving material, colour / clean / soil material in 1 cubic ft area, create crude, fragile, and artificial-looking small objects. 'Flavour' material is as close as it gets to anything to do with smell.
On the other hand, gnolls don't actually have the Scent ability, so it's not as relevant as you may have been led to believe... 'Keen senses' 'cos they have +2 Perception, and 'see in the dark' 'cos they have darkvision... no tracking by scent.
... or return the dust to place?
Well, Prestidigitation doesn't have a shapeable area, but you could use the 'soil' function to 're-dust' the floor disturbed by your tracks on a 1ft x 1ft section of floor each turn. The cantrip lasts an hour (no concentration needed to maintain it) and cleaning or soiling is as permanent as any other method of cleaning or soiling something. It's only got a range of 10ft too, alas. Covering your tracks would take a while, so it's not likely to be that viable an option whilst you're all still running (or hobbling as the case may be) away from the guys who are after you.
That Ghost Sound Lavender was thinking of throwing earlier though... well, hoping that Ugruk isn't one of the guys chasing you - gnolls aren't that smart...
By the way, friendly reminder: DC 10 Knowledge checks can be attempted untrained.
Lavender Leaf |
Yeah thought as much, I remember using it to clean ourselves of stench before in a different campaign but it was a flavorful thing.
I've been thinking about ghost sound, but at the moment nothing advantageous is coming to mind without the possibility of giving our location way. If anyone has an idea let me know.
forgot about the knowledge house rule...
Lavender Leaf |
Do you guys think we should relocate, or try to rest in this building? Putting the giant spiders aside, it is probably going to be the 1st place they look if they gather more reinforcements. I doubt we would have enough time to regain our daily abilities and to heal allies before another group of gnolls is sent after they find out the 1st failed.
Any thoughts?
ProfPotts |
So there you have it. Player characters with actual class abilities to use? I'm not sure how I'll cope... I'm gonna' need a better clase of gnoll... ;)
Rashid and Keldar will need to choose spells during their respective 'power-ups' of course.
Feel free to roll any healing magic chucked about (and feel free to let your hp totals and stuff be known in an ooc sort of way... you are all keeping count, right? ;) ).
Mostly, feel free to indulge in some character-building prose to cover the brief night and early morning of 'downtime' and, if any of you happen to end up posting in such a way at such a time as you can carry on an inter-character dialogue, feel free to 'talk among yourselves' (just, you know, refrain from killing each other until I can referee...).
Ooh... I feel you're just a couple of chain shirts and a greataxe away from some serious gnoll-payback! :)
Rashid al-Gahiji |
So there you have it. Player characters with actual class abilities to use? I'm not sure how I'll cope... I'm gonna' need a better class of gnoll... ;)
Ooh... I feel you're just a couple of chain shirts and a greataxe away from some serious gnoll-payback! :)
Heh. Give us another day to re-equip and start the day with a full complement of spells that *don't* need to be used to heal injuries from the previous day, and you just might have a deal :-P
ProfPotts |
Heh. Give us another day to re-equip and start the day with a full complement of spells that *don't* need to be used to heal injuries from the previous day, and you just might have a deal :-P
Baby steps... ;)
That escape was some serious fun. *thumbs up*
Glad you liked it!
Taking everything away from a group and force them to think is just mean though ;)
By sheer coincidence it meant I didn't have to check people's equipment lists for chargen before starting the game, and also got a nice long reprieve to read up on everyone's various class abilities before giving you access to them... stroke of luck on my part that! ;)
Excellent character-building posts there guys, keep up the good work! I love the bath idea - cantrips and orisons rule! I'll give jjaamm a chance to post and let the rest of you keep going for a bit - I'll post again when the group's decided on their next course of action... or, if you need a nudge, I'll unleash the monkey ninjas! (is 'ninja' a plural in itself..? In any case those ninja are like aliens and vampires - much more dangerous when there's only one of them around...).
ProfPotts |
Thanks for letting us know, jjaamm - now go get your rest! :)
By the way, in case anyone's interested, you're on the 'fast' xp track (otherwise levelling in a PbP is a once a year event...) and have each gotten 500 xp so far (for escaping the gnolls and miscellaneous 'story' bonus).
Loving the posts guys - I'm really getting a feel for who these characters are!
ProfPotts |
Didn't think wondering down the stairs was critical enough to delay posting for Saul - hope that's okay (I know what weekends can be like!).
By the way, if any of you have a map of Kelmarane and/or the surrounding area, feel free to look at it (since your characters can now see a map too)... you know, just in case you hadn't already... ;) If not, then a Google search will do wonders (I'm naff at links and stuff, and not sure of copyright implications in any case... but can't be held responsible for what a web search may or may not turn up... :0 ).
Lavender Leaf |
Rashid al-Gahiji wrote:I really need to get a +1 to Perception checks, somehow - I am consistently rolling one less than the DC! :-/perhaps you need master work glasses
LOL...Wow, I'm going to remember that one!
ProfPotts |
Working on the assumption that Lavender shares her hypothesis regarding the defensive statue...
Okay, I might actually need a yes or no on that one... does Lavender share what she figured out, or not. As of right now I'll go with 'not', since nothing's been said otherwise, but there's still time to post as we await Saul's input...
Oh, and by the by, for all those searching for door bars - there is the remains of a previously shattered door bar, but nothing to use at the moment, no.
As to door width - think big double doors as you may get on a grand hall (or, in crunchiness terms for those who insist, they're a little under two squares wide...).
Lavender Leaf |
Quote:Working on the assumption that Lavender shares her hypothesis regarding the defensive statue...Okay, I might actually need a yes or no on that one... does Lavender share what she figured out, or not. As of right now I'll go with 'not', since nothing's been said otherwise, but there's still time to post as we await Saul's input...
Oh, and by the by, for all those searching for door bars - there is the remains of a previously shattered door bar, but nothing to use at the moment, no.
As to door width - think big double doors as you may get on a grand hall (or, in crunchiness terms for those who insist, they're a little under two squares wide...).
I was going to mention it but Rashid spoke about it first, so i didn't think it barred repeating...Otherwise I would have defidently metioned it...sorry.
Sorry I missed the part where he assumes he was told, I thought he detect magic'ed it himself...