ProfPotts' Legacy of Fire PBP

Game Master Alexander Scott


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hp 35 | AC 12 | T 12 | FF 10 | CMD 12 | F +2 | R +3 | W +3 | Init +8 | Per +8 || LL 8 || Sp ~/8/2 ||| SpC 8min
Yousef olan Ahmad wrote:
I had no idea if I did or not. I guess I did. That makes it easy.

Don't worry Yousef...you will always be a thug in my book!


Male
Lavender Leaf wrote:
Yousef olan Ahmad wrote:
I had no idea if I did or not. I guess I did. That makes it easy.
Don't worry Yousef...you will always be a thug in my book!

I'm hearing Snoop-Dog in the background '..murder was the case at the gang meet...'


A guy I new back in the Marines had "Thug Life" tattooed across his belly. He must have thought he was Tupac.


Bahram Zarishu wrote:
Xealot's been quiet for some time now. You recon he's alright? He's not exacly in the safest line of work.

I checked all of his avatars and the last post on all of them has been around the end of July.

The Exchange

I agree with the suspension of disbelief when it comes to armour size and suchlike... hence the requirement to do some Crafting before the stuff could be used. The leather armour the bugbears were wearing was patchwork stuff to begin with, you're not going to make it any more patchwork by cutting it down to fit someone smaller. It's not meant to be masterwork stuff... but you go with what you have, right? Looking at it the other way, would it have been any more unrealistic to say you couldn't try to use the stuff, even after making the effort to modify it? Besides, every little counts... ;)


And as far as proportionally fitting a bugbear and a dwarf, minus the length, I think that would work how Rashid said. I was more saying for my own character, and my own thought processes. Yousef, even though he is a gutterborn scumbag, would rather be able to tumble around a combat field in his skivvies than to be weighted down by ill-fitting, and probably stinky armor. Besides, Rashid and Saul probably need it more, and it would most conceivably fit them with the most minor alterations.


Male Dwarf Separatist Cleric (Foundation of Faith) 7 (HP 59/59) (AC 26/12/25) (CMD 24) (Fort +10, Ref +5, Will +11) (Init +1) (Perception +18)

Stinking? I am fairly certain that Lavender/Bahram could Prestidigitate them spotlessly clean! :-)


m dwarven page 18 druid 5th

add stabilize to spells and tomorrow will take cure light, obscuring mist, shille-, and burning hands


Prestidigitation: The Febreeze of the ancient world!


hp 35 | AC 12 | T 12 | FF 10 | CMD 12 | F +2 | R +3 | W +3 | Init +8 | Per +8 || LL 8 || Sp ~/8/2 ||| SpC 8min
Yousef olan Ahmad wrote:
Prestidigitation: The Febreeze of the ancient world!

So would magehand be the Quicker Picker-Upper?


I looked up Sarenrae right after I typed WWSD, knowing that Yousef had a religious experience involving her, and noticed that she is the goddess of reformed evil-doers". I thought it funny.

The Exchange

LOL :)


Male Dwarf Separatist Cleric (Foundation of Faith) 7 (HP 59/59) (AC 26/12/25) (CMD 24) (Fort +10, Ref +5, Will +11) (Init +1) (Perception +18)

The evidence that Yousef should become a devout follower of Sarenrae is accruing at a phenomenal rate.

Dare one suggest divine providence? ;-)

The Dawnflower, after all, works in mysterious ways :-)


He'd be the least wise cleric in the world. On another note, maybe he converts to Lawful Good in his downtime and multis with a paladin he he he.


I feel that our adventure just turned into a comedy. We have a two of us getting scared by a giant bat. Another two wrestling a severed smack talking head into a bag, and one of us racing maniacally towards hippogriffs while getting chased by hyena headed humanoids.


hp 35 | AC 12 | T 12 | FF 10 | CMD 12 | F +2 | R +3 | W +3 | Init +8 | Per +8 || LL 8 || Sp ~/8/2 ||| SpC 8min
Yousef olan Ahmad wrote:
I feel that our adventure just turned into a comedy.

Welcome to every game I ever played in...


Male Dwarf Separatist Cleric (Foundation of Faith) 7 (HP 59/59) (AC 26/12/25) (CMD 24) (Fort +10, Ref +5, Will +11) (Init +1) (Perception +18)

For the record, I am still lurking on both game threads; I am just being quiet until Bahram's/Lavender's/Yousef's fates are decided, and we re-group; at present, I have no idea that anything is going wrong out there...

That, and Rashid is trying to work out what to do with the Div-in-a-sack ;-)

Having Saul coup-de-grace with a club seems like the logical option, but is a tad unsporting...

...I would prefer to wait until the rest of the group returns, and get some consensus on what we should do :-)


Rashid al-Gahiji wrote:

For the record, I am still lurking on both game threads; I am just being quiet until Bahram's/Lavender's/Yousef's fates are decided, and we re-group; at present, I have no idea that anything is going wrong out there...

That, and Rashid is trying to work out what to do with the Div-in-a-sack ;-)

Having Saul coup-de-grace with a club seems like the logical option, but is a tad unsporting...

...I would prefer to wait until the rest of the group returns, and get some consensus on what we should do :-)

Half-orc Lesson #1: What to do with a div in a bag.

"You don't coup-de-grace with a club. You swing the sack against the wall over and over until the div stops complaining."


Male Human Dad/17

Sorry Prof, I accidentally clicked on this thread thinking it was the Serpent's Skull thread and now I'm hooked, both here and in the in-game thread.
If you ever have an opening I have a Paladin of Sarenrae from a campaign that recently fell apart that I'm dying to get back in the saddle again.
Keep up the fun,
V

The Exchange

Rashid - the div-in-a-bag won't necessarily just be content to be a div-in-the-bag for the however many hours (in game time) it'll take to regroup - I kinda' need to know what you dwarfy types are doing with it...

Vanulf - no need to apologise! Feel free to lurk away, but I don't think I'll be recruiting for this one for a bit... maybe if we ever make it through the first book of the AP (moving at the awesome speed of PbP!)?


ProfPotts wrote:

Rashid - the div-in-a-bag won't necessarily just be content to be a div-in-the-bag for the however many hours (in game time) it'll take to regroup - I kinda' need to know what you dwarfy types are doing with it...

If I remember my Salvatore right and what Bruenor Battlehammer did with those hill giant brains...

The Exchange

Dime... Bar..? ::Blink::

I got the Jason 'co-ed in a sleeping bag' reference, but hill giant brains..? I'm guessing a book I haven't read, right?


I remember a scene where the dwarves were cooking up hill giant brains for eating in The Crystal Shard. I tried to reread it a couple years ago, remembering how much I liked it as a kid. It didn't hold up and that part made me put the book down.


hp 35 | AC 12 | T 12 | FF 10 | CMD 12 | F +2 | R +3 | W +3 | Init +8 | Per +8 || LL 8 || Sp ~/8/2 ||| SpC 8min

You will rue the day you crossed us, Dicebot!


m dwarven page 18 druid 5th

not with my attack against it. i missed


No you hit. That was the surprise round and it was flat footed.


Let's hope you didn't kill it. We might need him later on...


Male Dwarf Separatist Cleric (Foundation of Faith) 7 (HP 59/59) (AC 26/12/25) (CMD 24) (Fort +10, Ref +5, Will +11) (Init +1) (Perception +18)

Umm, it does not exactly seem friendly...

...I want it dead!

Unless you want to keep the Gnolls alive as well? We might need them later on, too :-P


Hmm, your right. GRAB IT! *stuffs dicebot in a bag, shakes him and spills him out..
1d4 ⇒ 2
1d6 ⇒ 5
1d8 ⇒ 4
1d100 ⇒ 82
1d12 ⇒ 10
1d20 ⇒ 1 LOL

*pointing finger* 'Let that be a lesson to you!'


m dwarven page 18 druid 5th

10d20 ⇒ (5, 18, 19, 19, 13, 10, 1, 1, 5, 2) = 93 lets see what happens


1d69 ⇒ 57
1d1001 ⇒ 961

Aha, I typed 1d1000000 as in a one million sided dice.

1d1001 ⇒ 898

1d2002

1d1001 ⇒ 150

1d39999999


hp 35 | AC 12 | T 12 | FF 10 | CMD 12 | F +2 | R +3 | W +3 | Init +8 | Per +8 || LL 8 || Sp ~/8/2 ||| SpC 8min
Bahram Zarishu wrote:
sigh ranged touch 1d20+3, 1d6+1

...This is why I always strive to take actions that involve the least amount of rolling...


My next spell will be magic missile. Straight dmg, no fuss.


Male Dwarf Separatist Cleric (Foundation of Faith) 7 (HP 59/59) (AC 26/12/25) (CMD 24) (Fort +10, Ref +5, Will +11) (Init +1) (Perception +18)

Well, make sure you 5' step away so that you don't need to cast defensively ;-)


hp 35 | AC 12 | T 12 | FF 10 | CMD 12 | F +2 | R +3 | W +3 | Init +8 | Per +8 || LL 8 || Sp ~/8/2 ||| SpC 8min
Lavender Leaf wrote:

Lavender wrenches back placing her hand over the bloody cut. When the beast falls she removes her hand and stares at the blood drenched mess upon it.

...

Looks at the passed out gnoll.

...You made me bleed my own blood! NOBODY makes my bleed my own blood! :P


Lavender Leaf wrote:

Lavender wrenches back placing her hand over the bloody cut. When the beast falls she removes her hand and stares at the blood drenched mess upon it.

...

She removed her own hand? That's either very disturbing or a neat trick!

I know, she's a robot!


hp 35 | AC 12 | T 12 | FF 10 | CMD 12 | F +2 | R +3 | W +3 | Init +8 | Per +8 || LL 8 || Sp ~/8/2 ||| SpC 8min
Yousef olan Ahmad wrote:

She removed her own hand? That's either very disturbing or a neat trick!

I know, she's a robot!

Now that you know my secret...narrows eyes...


hp 35 | AC 12 | T 12 | FF 10 | CMD 12 | F +2 | R +3 | W +3 | Init +8 | Per +8 || LL 8 || Sp ~/8/2 ||| SpC 8min

Sorry to ask this, but can I get a list of all of the loot we have? I now have a running list, but I'm not sure if it is complete. If I know someone has the item in their possession I marked it, and important items I list too, mainly for a reminder for myself. Click me in the face and go down to the bottom spoiler to see the undivided loot.


Male Dwarf Separatist Cleric (Foundation of Faith) 7 (HP 59/59) (AC 26/12/25) (CMD 24) (Fort +10, Ref +5, Will +11) (Init +1) (Perception +18)

In terms of undivided loot, that list seems relatively complete; I know we all picked-up a pile of odds-and-ends when we scoured the guild-hall, but I would hardly consider that to be 'group treasure'.

The only other thing that I would add is that Rashid also has a key that was taken off one of the bugbears.

------------------------------------

The issue with keeping too much of the generic loot at present (beyond what we need to equip ourselves personally) is that we really have no storage devices, beyond a sack, and a few belt pouches, so it makes toting around stuff like spare suits of armor difficult, to say the least.

That, and frankly, I do not see the 'resale' value for Bugbear armor and Gnoll weapons being particularly high, even if we manage to get it to a merchant who is willing to exchange loot for gold.

So, whilst as a rule I am a very item-focused player, I think that we are better-off simply abandoning some things (such as the leather armor Rashid traded-in for a chainshirt). Of course, once we have more ways of carrying things, and/or a permanent base of operations, that could change, although again, from a resale-perspective, I see the Gnoll/Bugbear gear generally being more hassle than it is worth.

Of course, if we start to find better quality items, we should certainly start tracking that :-)

Nonetheless, if people want, I am more than happy to keep track of everything we find...


Male Dwarf Separatist Cleric (Foundation of Faith) 7 (HP 59/59) (AC 26/12/25) (CMD 24) (Fort +10, Ref +5, Will +11) (Init +1) (Perception +18)

Okay, I have compiled a list of *all* of the treasure that we have accumulated to date, as a Google Spreadsheet.

The link is listed as a 'spoiler' tag on Rashid's character page.

I am quite happy to continue to keep track of treasure in the future.

Actually, it is probably better if Lavender keeps the Ring of Feather Fall; I think that it is thematically appropriate for her :-)

The Exchange

Don't forget your Initiative rolls when you post actions, folks - no one's surprised now (well, that guy on the roof may be soon, but no one else...).


Male Dwarf Separatist Cleric (Foundation of Faith) 7 (HP 59/59) (AC 26/12/25) (CMD 24) (Fort +10, Ref +5, Will +11) (Init +1) (Perception +18)

I am going to be on the road for the next 3-4 days, so my ability to post may be reduced; I apologise if this slows down the game.

The Exchange

Thanks for the heads-up Rashid!

I went ahead and rolled the missing Initiative and crit confirmation as it seemed more sensible than holding up the game... which turned out well for Lavender, but not so good for Keldar... ah, dicebot, you fickle mistress you! ;)


Male Dwarf Separatist Cleric (Foundation of Faith) 7 (HP 59/59) (AC 26/12/25) (CMD 24) (Fort +10, Ref +5, Will +11) (Init +1) (Perception +18)

Back again :-)

...and I swear, there is method to my madness with all of the 'non-lethal' attacks - I am trying to justify in character my feat choice for next level :-)

That, and having someone to interrogate later might be useful...


I like how the rules say to not use profanity or vulgar speech, yet when we do, they bleep out all but the first letter so it is clear what is written anyway.


Don't get yourselves killed trying to rescue Yousef. If you can help him without damaging yourselves that would be great because this and Chops, are my favorite PC's to date that I have played. But I don't want you to run into the fire and get killed too.


hp 35 | AC 12 | T 12 | FF 10 | CMD 12 | F +2 | R +3 | W +3 | Init +8 | Per +8 || LL 8 || Sp ~/8/2 ||| SpC 8min

Believe it or not, Lavender here is pretty tough for a sorcerer. We will save you Yousef, don't u worry!


Actually, I forgot there really wasn't much to worry about. I keep forgetting that fire is only dangerous in real life. In the game it is only a minor inconvenience. That is, unless ProfPotts does what my DM did and make anyone running into fire roll a Will save, which is entirely appropriate.

Anyway, I wish Yousef was awake for that to give a slow motion "Noooooooooooooo.....

The Exchange

Quote:
... I keep forgetting that fire is only dangerous in real life...

Like knives and swords and pointed sticks... ;)

If I insisted on a Will save for doing dangerous stuff, then you'd pretty much need to make such a save to do anything in the game!


hp 35 | AC 12 | T 12 | FF 10 | CMD 12 | F +2 | R +3 | W +3 | Init +8 | Per +8 || LL 8 || Sp ~/8/2 ||| SpC 8min

Bask in the charisma 19 goodness! I guess this is what I get for playing the female character...

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