DM Kludde |
The adventurers manage to grab a hold of the ledger that Estevan was missing. Beyond the narrow pass between two heaps of rubble that the goons were is, is a junction. To the west, a huge mound of fine gravel looms up, and something sees to be stuck in its top (This is '6' on the map.). There's also a passage south, that leads to something of a plane of rubble, and a junk-gorge east, that turns around a corner.
DM Kludde |
The tools lets out an emphatic squeak as it feels some attention focused on it.
DM Kludde |
The thing sticking gout is on top of a large mountain of rubble, but from here, nothing looks particularly dangerous.
Old Bart |
"Jes' don't be bringing it all down on our heads, now."
DM Kludde |
So, will you try and grab the thing?
The Fuzzyknuckleduster |
What does the thing look like? Can Cedric scan it for magic from where he is? If it looks like it might be something valuable then Cedric will try and pull it free with the grapple tool.
DM Kludde |
The item appears to be a blueish staff made of ornate metal. Blades radiate out along the head of the staff, giving is a headdress similar to that of the lady of pain. The staff end in a metal hand, clenching an orb of perfectly smooth blue stone.
From down where Cedric stands, the staff is out of magical detection range.
DM Kludde |
Weeee! the grappling hook shoots out and with an moaning aaah latches itself to the staff. Pulling it free from the rubble is surprisingly straightforward - it clatters down the pile of rubble to land at Cedric's feet.
All along the shaft of the staff a message is scribbled "Bow to the right, bow to the left, the first key turns, the last door bends".
The Fuzzyknuckleduster |
Cedric pats the living grappling hook. "Good boy." He tells it to keep it in a good mood. Cedric will then try and identify any magical properties the staff may have.
Spellcraft: 1d20 + 7 ⇒ (15) + 7 = 22
DM Kludde |
The crystal ball at the end of the staff seems to be filled with some kind of metallic liquid, like mercury. The liquid seems to have a mind of its own, pulling slightly on the staff, in a direction back to where the party first appeared. Cedric isn't able to determine a use for the staff.
Krachxton, do you mean the gargoyle or the petrified thug?
DM Kludde |
The gargoyle still stands motionless atop the heap of junk, it's crystal heart still a shining red beacon in this grey place.
Lun Tsu |
"Do we think that the staff is giving us a way out from that mound or from another location..."
Perception does anything in the area seem to correspond to the message on the staff? 1d20 + 6 ⇒ (10) + 6 = 16
DM Kludde |
I'll just be revealing some places on the map, so you can decide what you want to investigate, just to speed things up a bit
The adventurers search around in the junkyard, getting the lay of the areas they haven't visited so far:
At one end (Area 7), they see a pile of glistening metal - quite different from the stones grey elsewhere - and even a glint of movement. Down another path (Area 9), a large statue is holding a long spear, and is wearing something around its neck.
One the other of the junkyard, there seems to be a pile of pertrified dead bodies (Area 3), as well as a scrap heap of siege engine (Area 11), as well as a giant helmet.
There's no obvious connection to the inscription on the staff - maybe it refers to something else?
Old Bart |
Knowledge (planes): 1d20 + 8 ⇒ (16) + 8 = 24
"Sure is funny looking." the Paladin grumbles, trying to figure out what the statue resembles. "Firs' key turns, last door bends. Don't see this feller bending any time soon." he says, rapping on the hard stone with his gauntlet. "Any ideas?"
DM Kludde |
Moving closer to the statue, it loos to be a mechanical warrior of some sort, clad in bronze plating. As the party steps closer, it slowly whirrs to life...
init, No: 1d20 + 4 ⇒ (10) + 4 = 14
init, Krachxton: 1d20 + 1 ⇒ (9) + 1 = 10
init, Cedric: 1d20 + 2 ⇒ (1) + 2 = 3
init, Bart: 1d20 + 0 ⇒ (5) + 0 = 5
init, Lun: 1d20 + 7 ⇒ (3) + 7 = 10
init, warrior: 1d20 + 1 ⇒ (14) + 1 = 15
The metal man slowly grind his internal wheels, slowly raising a spear toward the advancing group.
Can't make a map, but the situation is simple enough to do without. The warrior is medium, and has a regular spear - no reach
---
No
Lun Tsu
Krachxton
Bart
Cedric
---
Warrior
---
No Levar |
No Levar attempts to figure out what the mechanical thing is...
Knowledge Arcana/Dungeoneering/Planes: 1d20 + 7 ⇒ (20) + 7 = 27
...but since he raised his weapon, No Levar takes a precaution by preparing a Shocking Grasp in his hand and swiftly moving up to the front of the group to intercept the warrior and deftly place his electrified hand on its chest.
Had to look up if I can weapon finesse a touch attack, haha, turns out I can!
Shocking Grasp Touch: 1d20 + 7 ⇒ (20) + 7 = 27
Wow, first preview of the post, double 20s? I call shenanigans...
Shocking Confirm: 1d20 + 7 ⇒ (9) + 7 = 16
Shocking Damage: 1d6 ⇒ 4
If Confirm: 1d6 ⇒ 6
Lun Tsu |
Lun moves into position next to Krachxton flanking the statue.
Flurry of Blows
Attack 1 1d20 + 3 ⇒ (16) + 3 = 19 -Damage 1d6 + 2 + 1d6 ⇒ (6) + 2 + (5) = 13
Attack 2 1d20 + 3 ⇒ (19) + 3 = 22 -Damage 1d6 + 2 + 1d6 ⇒ (1) + 2 + (2) = 5
Elemental Damage Utilized - Electricity
DM Kludde |
No quickly identifies the statue as a mechanical construct, once part of a mechanical army. He quickly uses this knowledge to deliver an shocking strike, and the electricity wreaks havoc with the delicate system. When Krachxton follows up with a powerful attack, and Lun adds more electricity damage, the onslaught proves too much for the construct, and it grinds to a halt.
Combat over
The construct has a chain around its neck, that ends in an amulet that looks like a stylised gargoyles' head, its eye socket inset with a small red stone, shining as fiery as the heart of the gargoyle statue earlier.
Old Bart |
Bart raises his longsword, jaw dropping as the construct is beaten into scrap before he can bring the blade to bear. "Well, I'll be."
The Fuzzyknuckleduster |
Cedric will examine the strange liquid at the head of the staff they found earlier to see if it is doing anything different. "Oh why didn't I think of this earlier" he says as he holds up the staff to the mirmir. "Know anything about this and what it does?"
No Levar |
No Levar smiles as the creature is taken down swiftly before it can hurt anyone. "These new magical abilities are exciting!" He flicks his wrist again to try and conjure the electricity in his fingers but his spellcasting ability is very limited and he doesn't have the magical capacity to cast another shocking grasp.
PS Mimir |
That liquid looks a lot like mercury, so it might below to something or someone who is attuned to that. There is no particular plane associated with mercury, unless you count some strange niches on the border of the earth and crystal elemental planes.
DM Kludde |
The liquid does not behave any different from when it did previously.
Any other place you want to investigate?
Krachxton |
He notes that No is new to magic as he looks to make sure everybody is ready to head over to the metal pile. To Lun he remarks, "Yes, it could be a puzzle. Part of me suspects that this is a job interview for Balthazar. After all, if people cant find their way back from a portal, they aren't very useful to him."
DM Kludde |
The metal pile looks to a scarfed of weapons: blades and bludgeons, spears and polearms of different type and size. Clearly lurking near it is a rust-brown creature, insectile, on four legs. It has a strange propeller-shaped protrusion at the end of its tail, and two long, feathery antennae.
K(dungeoneering) to identify
No Levar |
No walks up, hand on the hilt of his blade, as he inspects the creature.
Dungeoneering: 1d20 + 7 ⇒ (2) + 7 = 9
He turns back to the group and shrugs.
DM Kludde |
Krachxton has a pretty good idea of what the insect-like creature is.
Yep. It's a rust monster. It'll turn anything metal straight into useless rusty scrap.
Old Bart |
That's enough to give Bart some pause, as he stares misty-eyed at his decades old longsword before sheathing it. "I say we leave sleeping beasts lie and hold out for any devils that might come our way..."