Pirate Rob's Confirmation (Inactive)

Game Master Pirate Rob


151 to 200 of 398 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>

Darius rushes forward and hurls the vial of alchemist fire with all of his meager strength.

Inspired!: 1d20 + 4 + 1 ⇒ (14) + 4 + 1 = 19
Damage: 1d6 + 1 ⇒ (1) + 1 = 2

Grand Lodge

AC16/T13/F13/CMD15||HP17[17]F:+3 R:+5 W:+3||Init.+5|Percept.+7 Human Ranger (Trapper) 1

Attack, IC, WM, AA: 1d20 + 3 + 1 + 1 + 1 ⇒ (12) + 3 + 1 + 1 + 1 = 18
Damage, IC: 1d8 + 1 ⇒ (1) + 1 = 2

With death in his eyes, Harlbrount fires another arrow at the beast, but his sorrow causes him to only graze the monstrousity.


Aspenthar

Gwynbel: just a copy/paste error, good catch.

Initiative:

Gwynbel
Minotaur - 41 | In Grease | Entangled
Mrachni
Janira
Darius
Harlbrount

I'm going to assume you guys can drop the entangled retreating minotaur and call it. Success!

You are out of combat.

Grand Lodge

M Elf Investigator 1 [ HP 10/10 (0 NL) | AC 15 Tch 12 FF 13 | Fort +1 Ref +4 Will +3 | CMD 14 | Init +2 | Perc +7 | Inspiration: 0 (3) | Effects: none ]

Parting Shot, IC, Arcane Strike, sling: 1d20 + 3 ⇒ (11) + 3 = 14
damage: 1d3 + 4 ⇒ (1) + 4 = 5

Angered at the death of his companion's friend, Gwynbel shoots off one last rock at the retreating minotaur.

Afterwards, he goes over to see if he can do anything for the furry friend.

Silver Crusade

M Half-orc Warpriest 10 [ HP 56/83 (0 NL) | AC 30 Tch 11 FF 29 | Fort +10 Ref +4 Will +11 | CMD 21 | Init +0 | Perc +9, darkvision, scent | Effects: haste, inspire +2, sacred weapon 1/10 ]

Hurray!

Mrachni moves to Harlbrount's side, placing one hand on the other's shoulder in silence.


Darius opens his mouth a half dozen times willing himself to say something comforting.

Instead he approaches the fallen body of the bull. He kneels down and feels for whatever remains of its life force.

Deathknell.

Grand Lodge

AC16/T13/F13/CMD15||HP17[17]F:+3 R:+5 W:+3||Init.+5|Percept.+7 Human Ranger (Trapper) 1

Harlbrount bows his head as the half-orc places a hand on his shoulder. Stifling a wracking sob, the Kellid stumbles forward and falls to his knees at the body of his faithful companion. He brushes a trembling hand through the bloody fur, then falls back into a sitting position, cradling the remains. Those close enough hear whispered, choking words from the big man as he rocks gently back and forth.

After a time, Harlbrount wordlessly begins digging at the dirt with dagger, excavating a shallow depression. The man then rises slowly and solemnly begins retrieving stones from the river, his body periodically spasming with sobs. Harl takes some time to build a small cairn for his companion, then stands silently for a time, before turning to the party. I know that we do not have time for my grieving, let us be on our way.

Grand Lodge

M Elf Investigator 1 [ HP 10/10 (0 NL) | AC 15 Tch 12 FF 13 | Fort +1 Ref +4 Will +3 | CMD 14 | Init +2 | Perc +7 | Inspiration: 0 (3) | Effects: none ]

"I'm very sorry about your loss, Harl. I know all too well the sting of losing a close friend destined for a shorter life. He left this coil in a way his mother would be proud of."


Aspenthar

Death Knell Will Save: 1d20 + 5 ⇒ (10) + 5 = 15

The minotaur unfortunately resists Darius's attempt to drain it's life force away.

Janira heads back over you join you guys and consoles Harlbrount

"I'm sorry about Brusolex. His noble act of sacrifice is the epitome of what cooperation means within the society. Let him not be forgotten"

She follows with a silent prayer over the cairn.

"Well, I appreciate your bravery, just remember that discretion is sometimes the better part of valor. Good job with all the snow and glue and grease to keep him pinned down as much as possible."

She seems both glad that you helped and disapproving of your choice at the same time.

The Minotaur has a large greataxe and 3 large javelins, but nothing else of value.

"Well, now that we're here, and all in one piece it's time for your confirmation to begin in earnest. As a reminder you're going to need to go in, explore the caves, find any clues about the gillmen and provide a detailed report. I'll be out here, writing up our encounter with the minotaur. It's your conformation anyway, getting you here safely was my job. If things do get too harry in there, make your way back out and I'll help patch ya up and help you regroup though."

She does take her backpack but rummages for a few things that may help you out.

"I've got one more tanglefoot bag and alchemist fire for you guys. Along with a scroll of mage armor and a vial of holy water. I didn't get that deep into the cave, and with how fast things change around here, who knows what you'll encounter."

She thinks for a second before pulling out a pair of wands from the bag as well.

"These are running low, but you're more likely to need them in there then I am out here. This one is burning hands, and this one is cure light wounds." she says handing over an ash branch (Burning Hands) and an ivory baton (CLW).

Silver Crusade

M Half-orc Warpriest 10 [ HP 56/83 (0 NL) | AC 30 Tch 11 FF 29 | Fort +10 Ref +4 Will +11 | CMD 21 | Init +0 | Perc +9, darkvision, scent | Effects: haste, inspire +2, sacred weapon 1/10 ]

Mrachni accepts the wands and holy water, though he holds out the ash branch tentatively toward Darius. "Perhaps this would aid you more than the rest of us."

He waits for someone else to pick up the tanglefoot bag, alchemist fire and scroll of mage armor before nodding in satisfaction and turning to Janira. "When do you expect us to return? If you will be waiting out here"—he glances at the minotaur's corpse meaningfully—"we should perhaps try to hurry?"


Aspenthar

Janira responds

"I've got enough supplies to camp out for a few days but I wouldn't expect exploring the cave to go more than a handful of hours. Minotaurs tend to hunt alone so I'm not too worried about more company. If you guys are too taxed you could wait till tomorrow to go in, but tonight is your best chance to meet a Gilman. The choice is yours."


Aspenthar

Both wands are CL 3 but have under 10 charges remaining btw.

Grand Lodge

M Elf Investigator 1 [ HP 10/10 (0 NL) | AC 15 Tch 12 FF 13 | Fort +1 Ref +4 Will +3 | CMD 14 | Init +2 | Perc +7 | Inspiration: 0 (3) | Effects: none ]

"Thank you for the supplies, Janira. I'm sure they will come in handy, especially for our young tiefling friend. If you guys will excuse me for a minute, I need to go mix a potion. I worry it'll be all too necessary in this cave."

Gwynbel then moves off next to the cave wall, and sits down, pulling a set of beakers, vials, and reagents out. After a minute, a small buff of smoke appears above a vial, and Gwynbel has a satisfied look on his face.

Putting his gear away and standing up, he asks Janira: "Where will you be camped out? I'd like to leave some equipment back with you, to remain nimble."


Aspenthar

Janira: "Here, just drop it right outside the cave, I'll probably take shelter below the lip to the west of the cave entrance."

Grand Lodge

M Elf Investigator 1 [ HP 10/10 (0 NL) | AC 15 Tch 12 FF 13 | Fort +1 Ref +4 Will +3 | CMD 14 | Init +2 | Perc +7 | Inspiration: 0 (3) | Effects: none ]

Gwynbel does so, and lets out a stretch now that his burden has been lifted.

"I believe I'm reading to venture in. I have some torches if anyone would like to carry them."

Silver Crusade

M Half-orc Warpriest 10 [ HP 56/83 (0 NL) | AC 30 Tch 11 FF 29 | Fort +10 Ref +4 Will +11 | CMD 21 | Init +0 | Perc +9, darkvision, scent | Effects: haste, inspire +2, sacred weapon 1/10 ]

Mrachni nods. "Let us go."


Darius takes the offered wand and nods.

"Thank you. I'll make sure it's used properly."

The young tiefling follows the burly sword-wielding orc.


Aspenthar

Heading into the cave...

Petroglyphs periodically decorate the tunnels' walls. Mostly depicting marine animals or spiral shapes. These pictograpgs provide a rough surface that apparently make a good home for fungi that both accentuate the pictographs and provide dim light.

Are you guys providing your own light source? Relying on the dim light of the fungi?

The cave is damp and stalactites drip water onto the ground. Additionally the eerie sound of running water in the distance grows gradually louder as you go deeper.

The narrow tunnel twists and turns for several hundred feet before slowly opening to a wider passage. A large hole spans the cave’s width and stretches ten feet down the path. At the bottom of the pit lies a small bundle of cloth in between several sharp looking stakes embedded in the ground.

The tunnel here is 10 feet wide and 10 feet tall with a ceiling mostly devoid of stalactites.

GM Dice:
1d6 ⇒ 5

Silver Crusade

M Half-orc Warpriest 10 [ HP 56/83 (0 NL) | AC 30 Tch 11 FF 29 | Fort +10 Ref +4 Will +11 | CMD 21 | Init +0 | Perc +9, darkvision, scent | Effects: haste, inspire +2, sacred weapon 1/10 ]

Darkvision here.

Mrachni looks down into the pit and winces. Motioning to the others, he points at himself and then down at the cloth bundle, mouthing the words, Should I go get it?

Grand Lodge

AC16/T13/F13/CMD15||HP17[17]F:+3 R:+5 W:+3||Init.+5|Percept.+7 Human Ranger (Trapper) 1

I thought I purchased a couple sunrods, but looking back, I did not. No light source here.

Harlbrount nods. I am ready.

As the party moves into the cave, Harlbrount peers around, bow in hand.

Perception: 1d20 + 6 ⇒ (10) + 6 = 16

Glancing at Mrachni, Harl nods and lifts his bow, ready to provide a quick response, if needed.


Aspenthar

Survival, Dungeoneering, Perception, may all provide additional clues.


Aspenthar

Harlbrount: Whoever dug this pit, did so with rounded corners to make climbing harder.

Grand Lodge

M Elf Investigator 1 [ HP 10/10 (0 NL) | AC 15 Tch 12 FF 13 | Fort +1 Ref +4 Will +3 | CMD 14 | Init +2 | Perc +7 | Inspiration: 0 (3) | Effects: none ]

I have torches, but also Lowlight vision, so I can probably see just fine. I can give one to Harlbrount.

Perception: 1d20 + 7 ⇒ (15) + 7 = 22 1 higher if for traps
K(dungeoneering), free inspiration: 1d20 + 7 + 1d6 ⇒ (8) + 7 + (3) = 18

Gwynbel looks around, wary for traps. The spiked pit is too obvious. There must be something else here... he thinks to himself.

Walking over to Harlbrount, he whispers a question on whether he needs a torch or not.

Grand Lodge

M Elf Investigator 1 [ HP 10/10 (0 NL) | AC 15 Tch 12 FF 13 | Fort +1 Ref +4 Will +3 | CMD 14 | Init +2 | Perc +7 | Inspiration: 0 (3) | Effects: none ]

Does anyone know anything about gillmen?

Silver Crusade

M Half-orc Warpriest 10 [ HP 56/83 (0 NL) | AC 30 Tch 11 FF 29 | Fort +10 Ref +4 Will +11 | CMD 21 | Init +0 | Perc +9, darkvision, scent | Effects: haste, inspire +2, sacred weapon 1/10 ]

Survival: 1d20 + 7 ⇒ (10) + 7 = 17
Perception: 1d20 + 3 ⇒ (11) + 3 = 14

Grand Lodge

AC16/T13/F13/CMD15||HP17[17]F:+3 R:+5 W:+3||Init.+5|Percept.+7 Human Ranger (Trapper) 1

Survival: 1d20 + 6 ⇒ (10) + 6 = 16

Did someone have a rope? We could lower someone down to retrieve the bundle. Harl whispers.


Aspenthar

After consulting with Kyle Baird, I made a mistake earlier. Janira did not go deep into the cave, just enough to see the petroglyphs.

There are no other traps present, perfectly safe.

The pit appears to be 10 feet deep.

Survival: The pit appears to be at least a year old.

Grand Lodge

M Elf Investigator 1 [ HP 10/10 (0 NL) | AC 15 Tch 12 FF 13 | Fort +1 Ref +4 Will +3 | CMD 14 | Init +2 | Perc +7 | Inspiration: 0 (3) | Effects: none ]

"I have some rope, yes. I might have other ways to retrieve it without going down there, but rope would be the easiest."

Gwynbel takes a vial of acid out of his pouch, and hooks it to his overcoat for easier access. He then looks around for a place to tie the rope to, if the group decides to go that way.

"Any ideas on how to cross?"


Aspenthar

Nothing good nearby to tie a rope to. Maybe a stalactite 30feet back or so is the nearest thing.

Silver Crusade

M Half-orc Warpriest 10 [ HP 56/83 (0 NL) | AC 30 Tch 11 FF 29 | Fort +10 Ref +4 Will +11 | CMD 21 | Init +0 | Perc +9, darkvision, scent | Effects: haste, inspire +2, sacred weapon 1/10 ]

"One of us will have to cross and tie the rope on the other side... perhaps collecting the bundle along the way. Is anyone very skilled at climbing?"

Grand Lodge

M Elf Investigator 1 [ HP 10/10 (0 NL) | AC 15 Tch 12 FF 13 | Fort +1 Ref +4 Will +3 | CMD 14 | Init +2 | Perc +7 | Inspiration: 0 (3) | Effects: none ]

Two ideas: get the log over here, and cross on that. it's slippery though, so we may get impaled. And I'm not sure how we'd get it across from one end only.

Other idea: We throw Janira across the 10' pit. She's probably 50 pounds with gear on, and we have enough strong people to probably clear the pit. She then ties a rope, and we get across.

Gwynbel whispers to Darius, "Young mage, do you have any spells that can help move the cloth from a distance?"

Silver Crusade

M Half-orc Warpriest 10 [ HP 56/83 (0 NL) | AC 30 Tch 11 FF 29 | Fort +10 Ref +4 Will +11 | CMD 21 | Init +0 | Perc +9, darkvision, scent | Effects: haste, inspire +2, sacred weapon 1/10 ]

The half-orc nods thoughtfully at the elf's idea. "Perhaps the rope too, eh?"


”I can try.” Darius says with a bit of confidence.

After a brief gesture he points and tries to levitate the cloth.

Mage Hand.

Grand Lodge

AC16/T13/F13/CMD15||HP17[17]F:+3 R:+5 W:+3||Init.+5|Percept.+7 Human Ranger (Trapper) 1

Janira isn't with us, she waited outside.

If the pit is 10', can we take 10 to jump to the other side?

Grand Lodge

M Elf Investigator 1 [ HP 10/10 (0 NL) | AC 15 Tch 12 FF 13 | Fort +1 Ref +4 Will +3 | CMD 14 | Init +2 | Perc +7 | Inspiration: 0 (3) | Effects: none ]

Darius, do you have any spells other than the ones you've prepared today? If you have any on the alchemist list, I wouldn't mind staring at your book tonight.

Silver Crusade

M Half-orc Warpriest 10 [ HP 56/83 (0 NL) | AC 30 Tch 11 FF 29 | Fort +10 Ref +4 Will +11 | CMD 21 | Init +0 | Perc +9, darkvision, scent | Effects: haste, inspire +2, sacred weapon 1/10 ]

Those of us with -5 on Acrobatics can't. :P


That’s something we’d have to discuss in character. Darius is very personal about his spellbook.

Grand Lodge

M Elf Investigator 1 [ HP 10/10 (0 NL) | AC 15 Tch 12 FF 13 | Fort +1 Ref +4 Will +3 | CMD 14 | Init +2 | Perc +7 | Inspiration: 0 (3) | Effects: none ]

My concern is that if we need to hastily leave, we can't take 10 on a jump across on the way out.

Grand Lodge

M Elf Investigator 1 [ HP 10/10 (0 NL) | AC 15 Tch 12 FF 13 | Fort +1 Ref +4 Will +3 | CMD 14 | Init +2 | Perc +7 | Inspiration: 0 (3) | Effects: none ]

Understood. We can do that later, or not at all if my character doesn't see your book.

Grand Lodge

AC16/T13/F13/CMD15||HP17[17]F:+3 R:+5 W:+3||Init.+5|Percept.+7 Human Ranger (Trapper) 1

Harlbrount turns to Gwynbel. If you give me an end of your rope, I think I can jump across the pit and tie it off. After a moment and a glance at his companions, he adds. Perhaps we should knot it first.

Grand Lodge

M Elf Investigator 1 [ HP 10/10 (0 NL) | AC 15 Tch 12 FF 13 | Fort +1 Ref +4 Will +3 | CMD 14 | Init +2 | Perc +7 | Inspiration: 0 (3) | Effects: none ]

10 minutes ago...

As Gwynbel is passing the petroglyphs, he stops to study them for a bit to see if he can make anything like a narrative from them.

Linguistics, free inspiration: 1d20 + 7 + 1d6 ⇒ (20) + 7 + (1) = 28

"Interesting bit of handiwork here..."

After finishing his study of the glyphs, he goes to inspect the moss.

K(nature), free inspiration: 1d20 + 7 + 1d6 ⇒ (11) + 7 + (3) = 21

Guess who just remembered he gets free inspiration for a few skills!

"Darius, my boy, do you plan on taking the notes from this expedition as we go about it, or after the fact?


1 person marked this as a favorite.

Already busy taking prodigious notes, Darius doesn’t hear the question.

Grand Lodge

1 person marked this as a favorite.
AC16/T13/F13/CMD15||HP17[17]F:+3 R:+5 W:+3||Init.+5|Percept.+7 Human Ranger (Trapper) 1

Seeing the more studious members taking note, Harl mentally chastises himself and moves back into the tunnel to make some rubbings of the petroglyphs. Ur..perhaps we can collaborate once we finish this endeavor, you know, compare notes?

Grand Lodge

M Elf Investigator 1 [ HP 10/10 (0 NL) | AC 15 Tch 12 FF 13 | Fort +1 Ref +4 Will +3 | CMD 14 | Init +2 | Perc +7 | Inspiration: 0 (3) | Effects: none ]

Gwynbel looks around and nods. He takes out the rope, and hands it to Harl. "You're probably better with this than I."


Aspenthar

No narrative present in the pictographs, just pretty pictures of aquatic life and spirals.

Rubbings of the petroglyphs is probably a good thing to collect for the Pathfinder Society.

Mage Hand easily lifts the bundle of cloth out of the pit.

It has a clasp, a spiral design and appears to be a cloak. There does not appear to be anything else of value in the pit.

Silver Crusade

M Half-orc Warpriest 10 [ HP 56/83 (0 NL) | AC 30 Tch 11 FF 29 | Fort +10 Ref +4 Will +11 | CMD 21 | Init +0 | Perc +9, darkvision, scent | Effects: haste, inspire +2, sacred weapon 1/10 ]

Mrachni nods at Harlbrount. "If you can jump across that and tie off, I can tie this end off on that... point... back there." He nods back about thirty feet, indicating a sturdy-looking stalagmite.

Grand Lodge

M Elf Investigator 1 [ HP 10/10 (0 NL) | AC 15 Tch 12 FF 13 | Fort +1 Ref +4 Will +3 | CMD 14 | Init +2 | Perc +7 | Inspiration: 0 (3) | Effects: none ]

Should we take it back to Janira for detect magic and safe keeping?

Grand Lodge

AC16/T13/F13/CMD15||HP17[17]F:+3 R:+5 W:+3||Init.+5|Percept.+7 Human Ranger (Trapper) 1

Halbrount nods, taking an end of the knotted rope, he gets a running start and leaps across the pit.

T10 for 11

If he makes it...

The hunter then finds a sturdy looking stalamite, tying off the rope.

Survival: 1d20 + 6 ⇒ (5) + 6 = 11

Not comfortable with his hitch knot, he tries again.

Survival: 1d20 + 6 ⇒ (18) + 6 = 24

He nods with satisfaction as he ties a sturdy bowline around the formation.


Aspenthar

Harlbrount easily makes the jump. Looking around for a sturdy looking stalamite Harlbrount does not find one nearby, but does find a long sturdy plant just around the corner. It's about 15 feet long and was recently dragged here.

Grand Lodge

AC16/T13/F13/CMD15||HP17[17]F:+3 R:+5 W:+3||Init.+5|Percept.+7 Human Ranger (Trapper) 1

Halrbount examines the plant before tying off to it.

Perception: 1d20 + 6 ⇒ (2) + 6 = 8

If all seems well, he ties off the rope and moves back to the pit.

151 to 200 of 398 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Pirate Rob's Confirmation All Messageboards

Want to post a reply? Sign in.