Gwynbel
Male Elf Investigator 1
NG Medium Humanoid (elf)
Age: 301, 6'2", 130lbs.
Init: +2, Perception: +7, Low-light Vision
Basics:
Defense:
AC 15, Tch 12, FF 13
CMD 14
HP 10/10
Fort +1, Ref +4, Will +3
Special Modifiers:
Will: versus Enchantment +5 (2 base + 1 mWis +2 Elven Immunities)
Elven Immunities: Immune to Sleep effects, +2 to Enchantment spells and effects.
Offense:
BAB +0, CMB +2
Attack Bonus: +2 (0 BAB + 2 mStr)
Melee:
(Includes elf adjustments: Dex +2, Int +2, Con -2)
Feats and Traits:
Feats: Arcane Strike (+1)
Traits:
Clever Wordplay: (Diplomacy) (PFS Primer) Your cunning and logic are more than a match for another's confidence and poise. Choose on Charisma-based skill. You attempt checks with that using your Intelligence modifier instead of your Charisma modifier.
Pragmatic Activator:UCamp use Int for UMD
Alternate Racial Traits: Envoy
Class Archetypes: None
Skills:
9 ranks per level.
ACP: -1
Acrobatics (Dex): 1
Appraise (Int): 3
Bluff (Cha): 0
Climb (Str): 1
Craft (alchemy) (Int) +8 (3 mInt + 1 rank + 3 class skill + 1 alchemy bonus)
Diplomacy (Int): +7 (3 mInt + 1 rank + 3 class skill)
Disable Device (Dex) +6 (2 mDex + 1 rank + 3 class skill + 1 trapfinding)
Disguise (Cha): 0
Escape Artist (Dex): -1
Fly: U
Handle Animal: 0
Heal: 1 (1 mCha)
Intimidate (Cha): 0
Knowledge (dungeoneering) (Int): +7 (3 mInt + 1 rank + 3 class skill)
Knowledge (nature) (Int): +7 (3 mInt + 1 rank + 3 class skill)
Linguistics (Int): +7 (3 mInt + 1 rank + 3 class skill)
Perception (Wis): +7 (1 mWis + 1 rank + 3 class skill + 2 keen senses)
Perform (Cha):
Profession (Wis):
Ride (Dex): 1 (2 mDex)
Sense Motive (Wis): +5 (1 mWis + 1 rank + 3 class skill)
Sleight of Hand (Dex):
Spellcraft (Int): 3 (3 mInt)
Stealth (Dex): +6 (2 mDex + 1 rank + 3 class skill)
Survival: 1 (1 mWis)
Swim: -1 (2 mStr)
Use Magic Device (Int):U (+3 mInt + 0 ranks + 3 class skill)
Spell-Like Abilities: comprehend languages, detect magic, detect poison, and read magic. 1/day each
Inspiration: +1d6. 3 times (1/2 level + Int Mod times per day). Free: Knowledge (Dungeoneering, nature), Linguistics. Add it after the results. Attacks, Saving throws: 2 uses.
Trapfinding: +1 Perception, +1 DD. Can disarm magic traps.
Carrying Capacity:
Light: 58 lbs
Medium: 59-116 lbs
Heavy: 117-175
Gear:
Total Weight: ~74.6 lbs. (medium encumbrance)
Weight after leaving things back at camp: bed roll (5 lb), iron pot (4 lb) 8 torches (8 lb) 4 trail rations (4 lbs) mess kit (1 lb) (22 total): 55.1 lbs (light encumbrance)
Worn Gear:
traveler's outfit: 1 gp, 5 lbs
a backpack
a belt pouch
Studded Leather (25 gp, +3 AC, +5 max dex, -1 ACP) 20 pounds
Tools:
thieves tools, common (30 gp) 1 lb
formula book: 0 gp, 3 lbs (in waterproof bag)
alchemist's kit (40 gp) 24 lbs (expanded out below)
Alchemical Doodads:
acid: 3.33 GP each, 1 lb each (4) 13.32 gp
bouyant balloon: 3.33 gp each, 1 lb each (1) 3.33 gp
alchemical grease: 1.66 gp each, 1 lb each (1) 1.66
soothe syrup: 8.33 gp each, 1/2 lb each (0)
Others, Carried:
whetstone 2 cp
alchemy crafting kit (Temporarily at camp with Janira, -5 lbs)
ink
an inkpen
a flint and steel
2 torches
1 trail ration
a waterskin
5 chalk (1 cp ea)
1 marbles (1 sp each, 2 lbs)
1 roll of twine (1 cp ea, 1/2 lbs)
waterproof bag, 5 sp, 1/2 lb
50' hemp rope, 1 gp, 10 lbs
Others, Left At Camp:
a bedroll
an iron pot
a mess kit
soap
8 torches
4 trail rations
partridge in a pear tree
Magic Items:
Cash Money: 15gp, 0 sp, 1cp
Backstory and Description:
Old elf who has seen more things than he cares to have. Couldn't quite harness the famous elven magic, but has enough innate magicality to enhance his alchemical creations, which he is content with.
More to come?
Misc.:
FCB (investigator): +1HP
Header: Investigator 1 [ HP 10/10 (0 NL) | AC 15 Tch 12 FF 13 | Fort +1* Ref +4* Will +3* | CMD 14 | Init +2 | Perc +7 | Effects: none ]