Elf

Gwynbel Tathdiir's page

134 posts. Organized Play character for Cheapy.


Full Name

Gwynbel Tathdiir

Race

Elf

Classes/Levels

Investigator 1 [ HP 10/10 (0 NL) | AC 15 Tch 12 FF 13 | Fort +1 Ref +4 Will +3 | CMD 14 | Init +2 | Perc +7 | Inspiration: 0 (3) | Effects: none ]

Gender

M

Size

M

Age

301

Special Abilities

Inspiration (3 times per day), Trapfinding

Alignment

NG

Deity

Nethys

Languages

Abolethese, Common, Draconic, Elven, Goblin, Sylvan

Strength 14
Dexterity 14
Constitution 12
Intelligence 16
Wisdom 12
Charisma 11

About Gwynbel Tathdiir

Gwynbel
Male Elf Investigator 1
NG Medium Humanoid (elf)
Age: 301, 6'2", 130lbs.
Init: +2, Perception: +7, Low-light Vision

Basics:

Defense:
AC 15, Tch 12, FF 13
CMD 14
HP 10/10
Fort +1, Ref +4, Will +3
Special Modifiers:
Will: versus Enchantment +5 (2 base + 1 mWis +2 Elven Immunities)
Elven Immunities: Immune to Sleep effects, +2 to Enchantment spells and effects.

Offense:
BAB +0, CMB +2
Attack Bonus: +2 (0 BAB + 2 mStr)
Melee:

  • Longsword, 1H: +2 1d8+2 S
  • Longsword, 1H, Arcane Strike: +2 1d8+3 M/S
  • Longsword, TH: +2 1d8+3 S
  • Longsword, TH AS, +2 1d8+4 M/s
  • Spiked Gauntlet: +2 1d4+2 P
  • Spiked Gauntlet, AS: +2 1d4+2 M/S

    Ranged:

  • Sling: +2 1d4
  • Sling, AS: +2 1d4+1
    Melee: Longsword, +2 (1d8+2, 19-20/x2, S) **or +2, 1d8+3
    Club, +2 (1d6+3, 20/x2, B)
    Ranged: Dagger, +0 (1d4+2, 19-20/x2, P or S, 10ft)
    Shortbow, +0 (1d4, x3, P, 60ft)

    Speed: 30ft
    Languages: Abolethese, Common, Draconic, Elven, Goblin, Sylvan


  • Stats:

    Str: 14
    Dex: 14
    Con: 12
    Int: 16
    Wis: 12
    Cha: 11

    (Includes elf adjustments: Dex +2, Int +2, Con -2)

    Feats and Traits:
    Feats: Arcane Strike (+1)

    Traits:
    Clever Wordplay: (Diplomacy) (PFS Primer) Your cunning and logic are more than a match for another's confidence and poise. Choose on Charisma-based skill. You attempt checks with that using your Intelligence modifier instead of your Charisma modifier.
    Pragmatic Activator:UCamp use Int for UMD

    Alternate Racial Traits: Envoy

    Class Archetypes: None

    Skills:

    9 ranks per level.
    ACP: -1
    Acrobatics (Dex): 1
    Appraise (Int): 3
    Bluff (Cha): 0
    Climb (Str): 1
    Craft (alchemy) (Int) +8 (3 mInt + 1 rank + 3 class skill + 1 alchemy bonus)
    Diplomacy (Int): +7 (3 mInt + 1 rank + 3 class skill)
    Disable Device (Dex) +6 (2 mDex + 1 rank + 3 class skill + 1 trapfinding)
    Disguise (Cha): 0
    Escape Artist (Dex): -1
    Fly: U
    Handle Animal: 0
    Heal: 1 (1 mCha)
    Intimidate (Cha): 0
    Knowledge (dungeoneering) (Int): +7 (3 mInt + 1 rank + 3 class skill)
    Knowledge (nature) (Int): +7 (3 mInt + 1 rank + 3 class skill)
    Linguistics (Int): +7 (3 mInt + 1 rank + 3 class skill)
    Perception (Wis): +7 (1 mWis + 1 rank + 3 class skill + 2 keen senses)
    Perform (Cha):
    Profession (Wis):
    Ride (Dex): 1 (2 mDex)
    Sense Motive (Wis): +5 (1 mWis + 1 rank + 3 class skill)
    Sleight of Hand (Dex):
    Spellcraft (Int): 3 (3 mInt)
    Stealth (Dex): +6 (2 mDex + 1 rank + 3 class skill)
    Survival: 1 (1 mWis)
    Swim: -1 (2 mStr)
    Use Magic Device (Int):U (+3 mInt + 0 ranks + 3 class skill)

    **Special Modifiers
    Perception to Find Traps: +8 (base + 1 trapfinding)

    Extracts and Abilities:

    Fomulae Known:
    1st level: Cure Light Wounds, Blend, Shield, Ant Haul, expeditious retreat
    Formulae Prepared:
    1st level (2): Cure Light Wounds, Blend

    Spell-Like Abilities: comprehend languages, detect magic, detect poison, and read magic. 1/day each

    Inspiration: +1d6. 3 times (1/2 level + Int Mod times per day). Free: Knowledge (Dungeoneering, nature), Linguistics. Add it after the results. Attacks, Saving throws: 2 uses.
    Trapfinding: +1 Perception, +1 DD. Can disarm magic traps.

    Carrying Capacity:

    Light: 58 lbs
    Medium: 59-116 lbs
    Heavy: 117-175

    Gear:

    Total Weight: ~74.6 lbs. (medium encumbrance)
    Weight after leaving things back at camp: bed roll (5 lb), iron pot (4 lb) 8 torches (8 lb) 4 trail rations (4 lbs) mess kit (1 lb) (22 total): 55.1 lbs (light encumbrance)

    Weapons:
    longsword (15 gp) 4 lbs
    1 sling
    spiked gauntlet (5 gp) 1 lb

    Worn Gear:
    traveler's outfit: 1 gp, 5 lbs
    a backpack
    a belt pouch
    Studded Leather (25 gp, +3 AC, +5 max dex, -1 ACP) 20 pounds

    Tools:
    thieves tools, common (30 gp) 1 lb
    formula book: 0 gp, 3 lbs (in waterproof bag)
    alchemist's kit (40 gp) 24 lbs (expanded out below)

    Alchemical Doodads:
    acid: 3.33 GP each, 1 lb each (4) 13.32 gp
    bouyant balloon: 3.33 gp each, 1 lb each (1) 3.33 gp
    alchemical grease: 1.66 gp each, 1 lb each (1) 1.66
    soothe syrup: 8.33 gp each, 1/2 lb each (0)

    Others, Carried:
    whetstone 2 cp
    alchemy crafting kit (Temporarily at camp with Janira, -5 lbs)
    ink
    an inkpen
    a flint and steel
    2 torches
    1 trail ration
    a waterskin
    5 chalk (1 cp ea)
    1 marbles (1 sp each, 2 lbs)
    1 roll of twine (1 cp ea, 1/2 lbs)
    waterproof bag, 5 sp, 1/2 lb
    50' hemp rope, 1 gp, 10 lbs

    Others, Left At Camp:
    a bedroll
    an iron pot
    a mess kit
    soap
    8 torches
    4 trail rations
    partridge in a pear tree

    Magic Items:

    Cash Money: 15gp, 0 sp, 1cp

    Backstory and Description:

    Old elf who has seen more things than he cares to have. Couldn't quite harness the famous elven magic, but has enough innate magicality to enhance his alchemical creations, which he is content with.

    More to come?

    Misc.:

    FCB (investigator): +1HP

    Header: Investigator 1 [ HP 10/10 (0 NL) | AC 15 Tch 12 FF 13 | Fort +1* Ref +4* Will +3* | CMD 14 | Init +2 | Perc +7 | Effects: none ]