Pirate Game Day Dawn of the Scarlet Sun (4-6) (Inactive)

Game Master Pirate Rob


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Q-14 | Iron Battle

GM Dice:
1d20 + 5 ⇒ (9) + 5 = 14
BI: 1d20 + 2 ⇒ (1) + 2 = 3
MI: 1d20 + 7 + 2 ⇒ (18) + 7 + 2 = 27
AI: 1d20 + 3 ⇒ (12) + 3 = 15
KI: 1d20 + 3 ⇒ (15) + 3 = 18
HI: 1d20 + 1 ⇒ (9) + 1 = 10
MNI: 1d20 + 3 ⇒ (20) + 3 = 23
Z: 1d20 + 2 ⇒ (9) + 2 = 11

The doors swing open and a dagger of force dances in front of Beleg poking at his defenses but failing to penetrate his armor.

Whatever purpose this vaulted, brick-lined chamber may have once served, today it is obviously the inner sanctum of some depraved cult. Unnerving, spiky runes have been painted on the brick walls with blood, between which dozens of mutilated birds—gulls, falcons, ravens, and a particularly large number of doves—have been impaled. The foul stink of rotting meat emanates from these grisly trophies.

Opposite the only visible entrance, a jagged boulder with a bloodstained cloth draped over it serves as an altar, several fly-covered, foul-smelling lumps of meat siting atop it. The wall just beyond the altar has been painted to depict a single curved white feather sitting in a pool of blood.

To either side of this symbol yawn archways set with barred doors, turning the alcoves beyond into prison cells. The southern cell’s door hangs ajar but the northern cell appears locked.

Behind the altar is the assassin from before. She appears to be snacking on a bit of flesh from the altar in front of her.

In the northern cell is a young, overweight man in tattered over-sized robes in Sarenrae's colors. He screams, his broken voice betraying his desperation "Thank the Dawnflower somebody is here! I've been here for weeks!"

The Assassin grins evilly, dagger in hand.

Initiative:

Maps
Mashita Nagamori
Kohaki
Ander

Assassin
Hailey
Beleg

Maps, Mashita Nagamori, Kohaki & Ander are up!

Lantern Lodge

Sorcerer 7
Spoiler:
HP(0)03/32 | AC17(19) (14(16)FF, 13(15)T) | Perception +7, Sense Motive +3 | +3 Init | Fort +5, Ref +7, Will +9 | Spell 1 : 7/8, Spell 2 : 2/7, Spell 3 : 3/4

Seeing the poor man in the cell, Kohaki said We need to save him !

Kohaki casted a spell

Assassin, I suggest you to not use your channel as the risk is to high to kill everyone and not be able to sacrifice dawnflower's servants for your god

Suggestion DD25

Grand Lodge

AC23/Touch16/Flat18/CMD23||HP40 [52]|Fort:+7;Ref:+7;Will:+7|Percept +15|Init +5 Elf Magus 8

Ander casts a spell and covers the assassin with glitter! He then draws his bow.

DC 16 Glitterdust


Q-14 | Iron Battle

Wife had medical emergency, everything will be okay but may not update till Wednesday.

Scarab Sages

Male Nagaji Samurai [4] (Sword Saint) | AC 23/11/22 | HP 36/36 | Save F+7* / R+3 / W +2* | Low-light | Perc +2 | Init +3

Sorry you had an emergency, but glad all is ok.

"Vile Assassin, surrender now to us to face your just punishment, or face my wrath. Your killing spree has come to an end and I will not allow you to continue your twisted schemes on the faithful of Sarenrae." Mashita declares has he moves forward to her.

_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
On Going Effects: Darkvision, 5- hrs (Kohaki); Seal's Challenge on Assassin;

Scarab Sages

Human Pistolero Gunslinger 6 / Alchemist 2 | HP 64/64 | AC 25 [F 17 T 19] | CMD 28 | F+11 R+16 W+6 | Init +10| Perc +11/+16 | Grit 2/4

Maps springs a wand from his wrist sheath and casts a shield spell. He then drops the wand and moves forward into the room.

Unable to move token. 30 foot move east.

Thanks for the heads up Pirate. Family comes first. Take your time.

Lantern Lodge

Sorcerer 7
Spoiler:
HP(0)03/32 | AC17(19) (14(16)FF, 13(15)T) | Perception +7, Sense Motive +3 | +3 Init | Fort +5, Ref +7, Will +9 | Spell 1 : 7/8, Spell 2 : 2/7, Spell 3 : 3/4

Hope all is well, take time

Scarab Sages

Male Nagaji Samurai [4] (Sword Saint) | AC 23/11/22 | HP 36/36 | Save F+7* / R+3 / W +2* | Low-light | Perc +2 | Init +3

I moved you straight forward 30' east, Maps.


Q-14 | Iron Battle

Spoiler:
Sug: 1d20 + 6 + 2 - 2 ⇒ (17) + 6 + 2 - 2 = 23
Glit: 1d20 + 6 ⇒ (5) + 6 = 11
Concentration: 1d20 + 7 ⇒ (19) + 7 = 26
Glit2: 1d20 + 6 ⇒ (18) + 6 = 24

Maps shields himself and heads forward while Mashita advances. The Assassin barely listens to the very reasonable suggestion before Ander coats her in glitter.

The Assassin shouts defiantly "Shax shall even the playing field!"
before defensively casting Obscuring Mist.

Adjacent is concealment 20% miss. More is 50% concealment and can't target visually.

Initiative:

Hailey
Beleg
Maps
Mashita Nagamori
Kohaki
Ander
Assassin

Party is up! Thank you everybody for your patience and kind wishes.

Scarab Sages

Female Aasimar Cleric 7 hps:52/52 AC17 (Touch 11/FF16) CMD14 / Fort+7/Ref+3/Will+8 / init.+1 /Perc+16/SM+7

Hailey moves into the room and prays quickly to herself for a little bit of guidance for what is to come.

(Casting guidance on myself)

Everything is alright now Pirate GM?


Q-14 | Iron Battle

Emergency resolved. Wife need very minor surgery and had to reschedule her flight to England from Tuesday to Thursday.

Dark Archive

Beleg Male Human [6] Magus (Bladebound) 6 | HP 3/57 | AC 18 | T 13 | FF 16 | CMD 19 | Fort +7 | Ref +4 | Will +5 | Init +2 | Perc +2 | SM +2 | arcane pool:3/6 | 6 images, 20% miss chance | blade is +3 keen currently

Beleg moves into the room and also creates a magical shield on himself.

Scarab Sages

Male Nagaji Samurai [4] (Sword Saint) | AC 23/11/22 | HP 36/36 | Save F+7* / R+3 / W +2* | Low-light | Perc +2 | Init +3

"You should have surrendered vile one, when you had the chance."

Mashita steps forward in the mist towards the shadow of the assassin.
With a single quick motion he drops his naganita at his feet and draws his katana in an Iajutsu Strike.

Katana, Iajutsu Strike: 1d20 + 9 ⇒ (13) + 9 = 22
Damage: 1d8 + 5 + 2d6 + 4 ⇒ (5) + 5 + (5, 1) + 4 = 20 (Norm, Iajutsu, Challenge)
Miss Chance: 1d100 ⇒ 14

Current AC 19/7/18 CMD 16 vs challenge target

Edit: Crappy miss chance roll... ;) No way to get a Player Character Folio reroll is there?

_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
On Going Effects: Darkvision, 5- hrs (Kohaki); Seal's Challenge on Assassin; Iajutsu Strike -4 AC, 1 rd;

Lantern Lodge

Sorcerer 7
Spoiler:
HP(0)03/32 | AC17(19) (14(16)FF, 13(15)T) | Perception +7, Sense Motive +3 | +3 Init | Fort +5, Ref +7, Will +9 | Spell 1 : 7/8, Spell 2 : 2/7, Spell 3 : 3/4

Kohaki moved just behind Maps, in the fog, ready to cast a spell if the Assassin came in view.

Ready to cast Hideous laughter

Scarab Sages

Human Pistolero Gunslinger 6 / Alchemist 2 | HP 64/64 | AC 25 [F 17 T 19] | CMD 28 | F+11 R+16 W+6 | Init +10| Perc +11/+16 | Grit 2/4

Maps moves through the mist towards the last known location of the assassin, dropping his guisarme and reaching out to grab the killer before he can slip away.

True strike ignores concealment, but unless the assassin can ignore concealment too, Maps shouldn't provoke an AoO.
Grapple with true strike: 1d20 + 6 + 20 ⇒ (6) + 6 + 20 = 32

Status:
Mutagen (+4 dex, +2 natural AC, -2 wis)
Shield (+4 AC)
AC 29
CMD 24
HP 42/42


Q-14 | Iron Battle
Mashita Nagamori wrote:


Edit: Crappy miss chance roll... ;) No way to get a Player Character Folio reroll is there?

Not on the miss chance unfortunately.


Q-14 | Iron Battle

GM Dice:

1d20 + 5 ⇒ (15) + 5 = 20
1d20 + 8 + 1 ⇒ (18) + 8 + 1 = 27
1d100 ⇒ 96
1d4 + 4 + 1 ⇒ (4) + 4 + 1 = 9

Opps, forgot about the Spiritual weapon on my turn, resolving it now.

The dagger follows Beleg into the fog, continuing to poke at his defenses.

Hailey moves further into the room and seeks divine guidance.
Beleg moves into the fog and casts shield on himself.

Mashita cuts a big chunk off the assassin's cloak, missing her unfortunately.

You can't execute an attack of opportunity against an opponent with total concealment, even if you know what square or squares the opponent occupies.

I don't see any rule prevent AoOs with normal concealment. Let me know if I'm missing something.

Kohaki moves up behind Maps who promptly runs up, vaulting the alter and grabbing at the assassin. She gives him a nasty gash in the arm for 9 which almost makes Maps loose his grip, but he manages to hold on.

The captured priest encourages Mashita. "Bring that foul woman the swift justice of Sarenrae's scimitar!"
and then slightly more sheepishly, realizing he isn't quite sure who you guys are "Then you're going to let me out right? I think she still has the keys..." his voice turning to worry.

Initiative:

Ander
Assassin [Grappled]
Hailey
Beleg
Mashita Nagamori
Maps [Grappled]
Kohaki

Ander is up!

Scarab Sages

Human Pistolero Gunslinger 6 / Alchemist 2 | HP 64/64 | AC 25 [F 17 T 19] | CMD 28 | F+11 R+16 W+6 | Init +10| Perc +11/+16 | Grit 2/4

Pirate, you are correct. Only full concealment prevents AoOs. However, I think the assassin still missed (For the AoO Maps AC was 29 - now that he's grappling it drops to 27, but the assassin suffers a -2 penalty to hit).


Q-14 | Iron Battle

If your AC is 29 then miss and don't take the damage. I've got this bad habit of just looking at PCs stat bars and assuming they've updated them with buffs.

Scarab Sages

Human Pistolero Gunslinger 6 / Alchemist 2 | HP 64/64 | AC 25 [F 17 T 19] | CMD 28 | F+11 R+16 W+6 | Init +10| Perc +11/+16 | Grit 2/4

Sorry, I've got a bad habit of forgetting to update the statblock, so I try to put a current status in my posts during combat.


Q-14 | Iron Battle

Gm Dice:
1d20 + 5 ⇒ (12) + 5 = 17
1d20 + 6 + 1 ⇒ (13) + 6 + 1 = 20

Keeping us moving...

Ander will move up and cast some awesome buff. Feel free to pick whatever you want when you rejoin us.

The dagger continues to probe at Beleg for an opening. The Assassin tries to turn the grapple on Maps but is unable to get the better hand.

Initiative:

Hailey
Beleg
Mashita Nagamori
Maps [Grappled]
Kohaki
Ander

Assassin [Grappled]

Everybody is up!

Grand Lodge

AC23/Touch16/Flat18/CMD23||HP40 [52]|Fort:+7;Ref:+7;Will:+7|Percept +15|Init +5 Elf Magus 8

Sorry about that. Busy day today. Ander will have cast Vanish, dropped his bow and drawn his curve blade while moving up.

Now invisible, Ander casts another spell and moves up next to Mashita.

Cast Shocking Grasp, holding the charge and moving up.

Dark Archive

Beleg Male Human [6] Magus (Bladebound) 6 | HP 3/57 | AC 18 | T 13 | FF 16 | CMD 19 | Fort +7 | Ref +4 | Will +5 | Init +2 | Perc +2 | SM +2 | arcane pool:3/6 | 6 images, 20% miss chance | blade is +3 keen currently

Beleg kicks aside whatever foul remnants still litter the altar and climbs atop (move action I'm guessing). He then imbues his blade with additional power and attacks!

spending an arcane point to make it +2 keen

Black Blade Power Attack, high ground: 1d20 + 8 - 1 + 1 ⇒ (12) + 8 - 1 + 1 = 20
miss chance, high hits: 1d100 ⇒ 58
damage: 1d6 + 5 + 2 ⇒ (6) + 5 + 2 = 13

Scarab Sages

Male Nagaji Samurai [4] (Sword Saint) | AC 23/11/22 | HP 36/36 | Save F+7* / R+3 / W +2* | Low-light | Perc +2 | Init +3

"You are safest in there priest... allow us to vanquish this vile devil." Mashita says over his shoulder, as he brings his katana around with a two-handed slash at her legs.

Miss Chance: 1d100 ⇒ 41
Katana, PA: 1d20 + 9 - 2 + 2 ⇒ (15) + 9 - 2 + 2 = 24 (Normal, PA, Secret)
Damage, PA: 1d8 + 7 + 6 + 4 ⇒ (8) + 7 + 6 + 4 = 25 (Normal, PA, Challenge)

Free Trip Attempt: 1d20 + 10 - 2 + 2 + 1 ⇒ (7) + 10 - 2 + 2 + 1 = 18 (Normal, PA, Secret, Guidance)

_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
On Going Effects: Darkvision, 5- hrs (Kohaki); Seal's Challenge on Assassin; PA -2/+6, 1 rd;

Scarab Sages

Human Pistolero Gunslinger 6 / Alchemist 2 | HP 64/64 | AC 25 [F 17 T 19] | CMD 28 | F+11 R+16 W+6 | Init +10| Perc +11/+16 | Grit 2/4

Maps tightens his hold on the assassin.

Maintain Grapple and Pin: 1d20 + 6 + 5 ⇒ (16) + 6 + 5 = 27

I think I only need to make 1 check (with a +5 bonus) to pin. Grappling has always confused me so I posted the rules below.

Grapple Rules for convenience:
If you do not release the grapple, you must continue to make a check each round, as a standard action, to maintain the hold. If your target does not break the grapple, you get a +5 circumstance bonus on grapple checks made against the same target in subsequent rounds. Once you are grappling an opponent, a successful check allows you to continue grappling the foe, and also allows you to perform one of the following actions (as part of the standard action spent to maintain the grapple).

Pinned:
A pinned creature is tightly bound and can take few actions. A pinned creature cannot move and is denied its Dexterity bonus.. A pinned character also takes an additional –4 penalty to his Armor Class. A pinned creature is limited in the actions that it can take. A pinned creature can always attempt to free itself, usually through a combat maneuver check or Escape Artist check. A pinned creature can take verbal and mental actions, but cannot cast any spells that require a somatic or material component. A pinned character who attempts to cast a spell or use a spell-like ability must make a concentration check (DC 10 + grappler's CMB + spell level) or lose the spell. Pinned is a more severe version of grappled, and their effects do not stack.


Q-14 | Iron Battle

Luckily grappling is one of the things I'm more familiar with. You are correct that it's one check with the bonus +5 to maintain and achieve one of the extra results. In this case pin.

After being pummeled, pinned and proned the assassin goes down.

What's the plan? Kill, maim capture?

Scarab Sages

Male Nagaji Samurai [4] (Sword Saint) | AC 23/11/22 | HP 36/36 | Save F+7* / R+3 / W +2* | Low-light | Perc +2 | Init +3

Does anyone know who or what Shax is? She called that out just before the Obscuring Mist?

Do we see any keys on her, for the cell with the priest?

We were tasked with ending the murders in this section of the city and bringing the murderer to justice. I am for capture.

Grand Lodge

AC23/Touch16/Flat18/CMD23||HP40 [52]|Fort:+7;Ref:+7;Will:+7|Percept +15|Init +5 Elf Magus 8

I know who Shax is OOC, let's see if Ander knows.

Ander invisibly ponders the assassin's words.

KN: planes: 1d20 + 8 ⇒ (13) + 8 = 21

Religion would only be +5 mod.


Q-14 | Iron Battle

The holy symbol was recognized at the beginning as well as some details regarding the demon lord Shax.

Here is a good link for more info.

She does have several keys on her, one for the northern cell, one for the southern and one for the for up top that you guys picked.


Q-14 | Iron Battle

From the overweight priest.

"Thank Sarenrae! Can we get out of here before the rest of the cult shows up?"

For cinematic purposes the fog will fade.

Scarab Sages

Human Pistolero Gunslinger 6 / Alchemist 2 | HP 64/64 | AC 25 [F 17 T 19] | CMD 28 | F+11 R+16 W+6 | Init +10| Perc +11/+16 | Grit 2/4

Maps doesn't shy away from killing when it needs to be done, but he knows there is a line between self-defense and murder and does not willingly cross it, even with assassins. Once she goes down, he tends her wounds, searches her thoroughly, and if she doesn't bleed to death, ties her up tight.

He also spends a few moments searching the area, including both cells.

Looking to the overweight priest, he says, "Tell us what you know."

Heal Check?: 1d20 + 1 ⇒ (5) + 1 = 6
Heal Check?: 1d20 + 1 ⇒ (8) + 1 = 9
Heal Check?: 1d20 + 1 ⇒ (15) + 1 = 16


Q-14 | Iron Battle

Mashita easily finds the keys to let the priest out.

The priest answers Maps question as he exits his cell

"More then I wish I did. That foul half-Elf kidnapped me a few weeks ago. Been coming back every few days with what looks to be living hearts to me. Said she was saving me for list. She's got some cultists she's been gathering. At first just a few, but their numbers have been growing. I haven't been able to pray for spells down here for weeks, but my father used to say I was good with a blade if somebody's got a spare. Either way I'd like to get out of here, see the sun again. Once we're somewhere safe I'll tell you all I can remember about the cultists."

Lantern Lodge

Sorcerer 7
Spoiler:
HP(0)03/32 | AC17(19) (14(16)FF, 13(15)T) | Perception +7, Sense Motive +3 | +3 Init | Fort +5, Ref +7, Will +9 | Spell 1 : 7/8, Spell 2 : 2/7, Spell 3 : 3/4

Kohaki agreed with Maps behavior when he tied up the assassin.

We must get out of here and call the authorities about this sect. They will take care of our prisonner and justice will be done.

Then he asked the emprisonned cleric

Do you need anything ? Water, food, heal ? I don't have any weapon on me I'm sorry.

Kohaki will help as much as he can the imprisonned man.


Q-14 | Iron Battle

"MMmm, a bowl of chowder from the Steamed Clam, that would be delicious."

The man's thoughts seem lost in thought for a moment, almost as if he were imagining a delicious bowl of soup.

Lantern Lodge

Sorcerer 7
Spoiler:
HP(0)03/32 | AC17(19) (14(16)FF, 13(15)T) | Perception +7, Sense Motive +3 | +3 Init | Fort +5, Ref +7, Will +9 | Spell 1 : 7/8, Spell 2 : 2/7, Spell 3 : 3/4

Hum, sorry I don't have that... said Kohaki

But, come ! We will share it at dawn. he added more happily

Scarab Sages

Male Nagaji Samurai [4] (Sword Saint) | AC 23/11/22 | HP 36/36 | Save F+7* / R+3 / W +2* | Low-light | Perc +2 | Init +3

As the cells are searched, the priest checked on and conversed with by others, Mashita clears the altar has best he can of any signs of Shax.

After completing the task, Mashita says to the priest, "Once we have taken this murdered back to the city guard and reported on her cult, we will escort you to the other Sarenites in the city so you can explain to them what has occured."

_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
On Going Effects: Darkvision, 5- hrs (Kohaki);

Scarab Sages

Human Pistolero Gunslinger 6 / Alchemist 2 | HP 64/64 | AC 25 [F 17 T 19] | CMD 28 | F+11 R+16 W+6 | Init +10| Perc +11/+16 | Grit 2/4

Maps puts a hand out to stop the priest from getting too far. In the wastes a blooming plant was always treated with caution. Few things survived in that deadly place and many that did could be just as deadly. And so Maps takes a ment to pat down the fatman for anything suspicious.

Take 20 on perception = 26


Q-14 | Iron Battle

GM Dice:

Bluff: 1d20 + 22 ⇒ (6) + 22 = 28
WSave: 1d20 + 2 ⇒ (5) + 2 = 7
Sleight of Hand: 1d20 + 5 ⇒ (19) + 5 = 24
Maps Perception: 1d20 + 9 ⇒ (3) + 9 = 12
Stabbity: 1d20 + 11 + 1 + 1 ⇒ (10) + 11 + 1 + 1 = 23
Damage: 1d4 + 2 + 1d6 ⇒ (3) + 2 + (2) = 7

BI: 1d20 + 2 ⇒ (14) + 2 = 16
MI: 1d20 + 7 + 2 ⇒ (19) + 7 + 2 = 28
AI: 1d20 + 3 ⇒ (9) + 3 = 12
KI: 1d20 + 3 ⇒ (2) + 3 = 5
HI: 1d20 + 1 ⇒ (19) + 1 = 20
MNI: 1d20 + 3 ⇒ (9) + 3 = 12
Lex: 1d20 + 5 ⇒ (18) + 5 = 23

The priest mistakes Maps' check as a sign of affection/comfort and gives Maps a big hug and starts to cry. Giving you plenty of time to check him out thoroughly.

No weapons, nothing suspicious, except for your belt being a little lighter as the priest slips slips a dagger off of it an attempts to put it into your gut. If a 23 hits your flat-footed AC take 7 damage, and give me a fort save.

A DC 28 Sense Motive Check will allow you to act in the surprise round. I don't think anybody can make it though.

Initiative:

Maps
"Lex"
Hailey
Beleg
Ander
Mashita
Kohaki

Maps is up!

Grand Lodge

AC23/Touch16/Flat18/CMD23||HP40 [52]|Fort:+7;Ref:+7;Will:+7|Percept +15|Init +5 Elf Magus 8

Not making that DC here.

Has it been more than five rounds, for Vanish purposes? Also note that Ander is still holding the charge for Shocking Grasp.


Q-14 | Iron Battle

Probably has been more than 5 rounds, we'll say 1 minute since combat ended.

Scarab Sages

Female Aasimar Cleric 7 hps:52/52 AC17 (Touch 11/FF16) CMD14 / Fort+7/Ref+3/Will+8 / init.+1 /Perc+16/SM+7

Only making that if I roll a 21 ;)

Scarab Sages

Male Nagaji Samurai [4] (Sword Saint) | AC 23/11/22 | HP 36/36 | Save F+7* / R+3 / W +2* | Low-light | Perc +2 | Init +3

Sorry, can't make a DC28 Sense Motive.

Was wondering why this module was not concluding after we captured the assassin.

Scarab Sages

Human Pistolero Gunslinger 6 / Alchemist 2 | HP 64/64 | AC 25 [F 17 T 19] | CMD 28 | F+11 R+16 W+6 | Init +10| Perc +11/+16 | Grit 2/4

Being suspicious of a thing doesn't always protect one from falling victim to it...

I'd have to roll a nat 28 ;)

Plants and monsters don't cry, and Maps had little experience with such displays of emotion, so he's caught standing there stiff with surprise from the priest's unexpected outburst of emotion.

"Ungh!" He looks down to see the fatman's bloody dagger - correction, one of his own from the looks of the empty sheath under his coat.

Fort Save: 1d20 + 7 ⇒ (8) + 7 = 15
On the off chance this is an assassin's death strike, here's a t-shirt reroll: 1d20 + 7 + 1 ⇒ (15) + 7 + 1 = 23

His firearm seems to appear in his hand as he steps away, levels it, and pulls both triggers.

Touch Att Barrel 1 +PBS-DA: 1d20 + 7 ⇒ (9) + 7 = 16
Damage: 1d8 + 6 ⇒ (5) + 6 = 11
Touch Att Barrel 2 +PBS-DA: 1d20 + 7 ⇒ (8) + 7 = 15
Damage: 1d8 + 6 ⇒ (2) + 6 = 8


Q-14 | Iron Battle

I was trying to sell the end of the module with the slightly early # gathering etc. As it turns out we are not quite done though!

Maps: 23 makes the save. Special Attacks: death attack...

Maps steps back and unloads 2 shots into the man. They both hit him square in the chest, but his wounds close quickly, leaving just a scratch and some holes in his robes.

The fat man chuckles and disappears.

Spellcraft DC 22:
Greater Teleport as a spell like ability.

We will remain in initiative for the moment.

Initiative:

Hailey
Beleg
Ander
Mashita
Kohaki
Maps
"Lex"

Everybody is up!

Grand Lodge

AC23/Touch16/Flat18/CMD23||HP40 [52]|Fort:+7;Ref:+7;Will:+7|Percept +15|Init +5 Elf Magus 8

Spellcraft: 1d20 + 12 ⇒ (5) + 12 = 17

"Where did he go?!" Ander exclaims.

Scarab Sages

Human Pistolero Gunslinger 6 / Alchemist 2 | HP 64/64 | AC 25 [F 17 T 19] | CMD 28 | F+11 R+16 W+6 | Init +10| Perc +11/+16 | Grit 2/4

Death attack, yikes.

Spellcraft: 1d20 + 7 ⇒ (1) + 7 = 8

"Invisiblity?" Maps shakes his head, looking about warily while he reloads a round.

Dark Archive

Beleg Male Human [6] Magus (Bladebound) 6 | HP 3/57 | AC 18 | T 13 | FF 16 | CMD 19 | Fort +7 | Ref +4 | Will +5 | Init +2 | Perc +2 | SM +2 | arcane pool:3/6 | 6 images, 20% miss chance | blade is +3 keen currently

Spellcraft: 1d20 + 12 ⇒ (17) + 12 = 29

"Greater teleport!" Beleg calls out, recognizing the spell. "Either we have a demon or a very powerful spellcaster on our hands. Either way, I have a feeling they're coming back for more."

Beleg then casts a spell on himself and his image becomes fuzzy. casting blur

Also spending another point to make my blade +2 keen again, just in case.

Scarab Sages

Male Nagaji Samurai [4] (Sword Saint) | AC 23/11/22 | HP 36/36 | Save F+7* / R+3 / W +2* | Low-light | Perc +2 | Init +3

On hearing Maps and Beleg suggesting various possibilities to the disappearance of the priest, Mashita will move to place a wall to his back, get out his Bow and nook a cold iron arrow. Then Ready to shoot anything that suddenly appears.

_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
On Going Effects: Darkvision, 5- hrs (Kohaki);

Scarab Sages

Female Aasimar Cleric 7 hps:52/52 AC17 (Touch 11/FF16) CMD14 / Fort+7/Ref+3/Will+8 / init.+1 /Perc+16/SM+7

Hailey will move with her back to a wall besides someone to cover her flank while taking a look around to see if she can find some signs of movement.

Perception: 1d20 + 15 ⇒ (13) + 15 = 28


Q-14 | Iron Battle

Beleg goes blurry while Mashita readies an arrow.

Hailey finds a nice wall to put her back to and sees no signs of the true assassin.

Maps reloads, glad his kidneys are still intact.

Initiative:

Ander
Kohaki
"Lex"
Beleg
Hailey
Mashita [Ready]
Maps

Ander and Kohaki are up

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