Pirate Game Day Dawn of the Scarlet Sun (4-6) (Inactive)

Game Master Pirate Rob


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Scarab Sages

Human Pistolero Gunslinger 6 / Alchemist 2 | HP 64/64 | AC 25 [F 17 T 19] | CMD 28 | F+11 R+16 W+6 | Init +10| Perc +11/+16 | Grit 2/4

Guisarme AoO vs prone: 1d20 + 7 + 2 + 4 ⇒ (16) + 7 + 2 + 4 = 29
Damage: 2d4 + 3 ⇒ (4, 2) + 3 = 9
Will Save: 1d20 + 2 ⇒ (5) + 2 = 7
Knowledge Nature for gargoyle: 1d20 + 7 ⇒ (3) + 7 = 10

Maps slashes at the assassin as she rises, silently curses from her energy attack, then gives chase as the gargoyle tries to fly off with her, drawing his enchanted firearm and unloading both barrels at her.

Adjusted for Both Barrels, Point Blank Shot, and Deadly Aim.
Barrel 1 - Touch Attack: 1d20 + 5 ⇒ (8) + 5 = 13
Damage: 1d8 + 6 ⇒ (8) + 6 = 14
Barrel 2 - Touch Attack: 1d20 + 5 ⇒ (10) + 5 = 15
Damage: 1d8 + 6 ⇒ (3) + 6 = 9

Status
AC 21
HP 29/42

Scarab Sages

Human Pistolero Gunslinger 6 / Alchemist 2 | HP 64/64 | AC 25 [F 17 T 19] | CMD 28 | F+11 R+16 W+6 | Init +10| Perc +11/+16 | Grit 2/4

Unable to adjust token right now. Can someone move Maps 25' west?

Scarab Sages

Female Aasimar Cleric 7 hps:52/52 AC17 (Touch 11/FF16) CMD14 / Fort+7/Ref+3/Will+8 / init.+1 /Perc+16/SM+7

Will save: 1d20 + 8 ⇒ (5) + 8 = 13

Hailey takes 5 damage and half of what Kohaki will take

Seeing her party members take damage from the unholy burst of energy Hailey moves forward, proudly displaying her holy symbol and a nice, warm fuzzy feeling spreads through your bodies.

Channel positive energy (excluding both enemies with selective channel, choosing to include myself), should effect everyone in the party: 5d6 ⇒ (2, 3, 4, 3, 6) = 18

@Maps - moved to next (but below) the enemies, that ok?


Q-14 | Iron Battle

The assassin takes a nasty blow from Mashita as she stands up and one from Maps as well.

Maps quickly draws and fires his pistol, the normally loud pair of bangs quieted by the silence. One shot even connects while the other goes sailing off into the distance.

Hailey silently raises her holy symbol and heals the group.

Ander: The gargoyle and assassin are currently about 40 feet away from you, and there's a building in the way. Both of which I think prevent your grease attempt.

Initiative:

Kohaki
Beleg the Galtan
Mashita Nagamori
Ander Jotum

Assassin -5 Str, -31
Gargoyle -10
Maps
Hailey

Kohaki, Beleg, Mashita& Ander are up.

Scarab Sages

Male Nagaji Samurai [4] (Sword Saint) | AC 23/11/22 | HP 36/36 | Save F+7* / R+3 / W +2* | Low-light | Perc +2 | Init +3

Mashita reaches down behind him, grabs his longbow and then moves forward to provide some cover for Hailey.

_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
On Going Effects: Darkvision, 6 hrs (Kohaki)

Grand Lodge

AC23/Touch16/Flat18/CMD23||HP40 [52]|Fort:+7;Ref:+7;Will:+7|Percept +15|Init +5 Elf Magus 8

Ander runs up the alley, while taking his bow of his shoulder and imbuing it with arcane energy. He draws back and fires at the gargoyle.

Attack, PBS: 1d20 + 7 + 1 + 1 ⇒ (14) + 7 + 1 + 1 = 23
Damage: 1d8 + 1 + 1 + 1 ⇒ (7) + 1 + 1 + 1 = 10

Sorry about that, posting from my mobile and couldn't see the map. As well, from memory, I was thinking Grease was 100ft.

Lantern Lodge

Sorcerer 7
Spoiler:
HP(0)03/32 | AC17(19) (14(16)FF, 13(15)T) | Perception +7, Sense Motive +3 | +3 Init | Fort +5, Ref +7, Will +9 | Spell 1 : 7/8, Spell 2 : 2/7, Spell 3 : 3/4

Kohaki casted another spell and sparkling particules were all around the flying creature and the assassin.

glitterdust will DC18

Then he moved to be able to follow the creatures


Q-14 | Iron Battle

Kohaki there is currently a building between you and your targets.

Mashita moves up with bow in hand while Ander draws his bow and silently fires, striking the gargoyle.

Initiative:

Kohaki
Beleg the Galtan
Assassin -5 Str, -31
Gargoyle -20
Maps
Hailey
Mashita Nagamori
Ander Jotum

Kohaki & Beleg are up.

Lantern Lodge

Sorcerer 7
Spoiler:
HP(0)03/32 | AC17(19) (14(16)FF, 13(15)T) | Perception +7, Sense Motive +3 | +3 Init | Fort +5, Ref +7, Will +9 | Spell 1 : 7/8, Spell 2 : 2/7, Spell 3 : 3/4

Kohaki double move to be sure to not let the creatures go out of his sight.

Dark Archive

Beleg Male Human [6] Magus (Bladebound) 6 | HP 3/57 | AC 18 | T 13 | FF 16 | CMD 19 | Fort +7 | Ref +4 | Will +5 | Init +2 | Perc +2 | SM +2 | arcane pool:3/6 | 6 images, 20% miss chance | blade is +3 keen currently

Will: 1d20 + 5 ⇒ (18) + 5 = 23

AoO:
Black Blade Power Attack: 1d20 + 8 - 1 ⇒ (10) + 8 - 1 = 17
damage: 1d6 + 4 + 2 ⇒ (3) + 4 + 2 = 9

---

Beleg pulls a potion from his belt and drinks it, allowing him to fly. move and standard to pull and drink.


Q-14 | Iron Battle

Gm Dice:

1d20 ⇒ 8
2d8 + 5 ⇒ (8, 2) + 5 = 15

Kohaki double moves to try and keep up with the gargoyle while Beleg pops a potion. Despite its medium load the gargoyle managages to fly quite a distance.

The Gargoyle is just above the rooftops at about 20ft up, meaning to see it you'd also need to gain elevation or get around the building it's over.

Initiative:

Maps
Hailey
Mashita Nagamori
Ander Jotum
Kohaki
Beleg the Galtan

Assassin -5 Str, -16
Gargoyle -29

Everybody up!

Don't forget about the silence.

Scarab Sages

Human Pistolero Gunslinger 6 / Alchemist 2 | HP 64/64 | AC 25 [F 17 T 19] | CMD 28 | F+11 R+16 W+6 | Init +10| Perc +11/+16 | Grit 2/4

Maps gives pursuit, reloading his firearm with alchemical cartridges.

Free action to reload two alchemical cartridges. Double move.

Dark Archive

Beleg Male Human [6] Magus (Bladebound) 6 | HP 3/57 | AC 18 | T 13 | FF 16 | CMD 19 | Fort +7 | Ref +4 | Will +5 | Init +2 | Perc +2 | SM +2 | arcane pool:3/6 | 6 images, 20% miss chance | blade is +3 keen currently

Beleg flies over the buildings and puts himself next to the gargoyle, hoping to cut it off from escape.

AoO if it tries to get away:

Black Blade Power Attack: 1d20 + 8 - 1 ⇒ (19) + 8 - 1 = 26
damage: 1d6 + 5 + 2 ⇒ (1) + 5 + 2 = 8

confirm:
Black Blade Power Attack: 1d20 + 8 - 1 ⇒ (9) + 8 - 1 = 16
damage: 1d6 + 5 + 2 ⇒ (4) + 5 + 2 = 11

Scarab Sages

Female Aasimar Cleric 7 hps:52/52 AC17 (Touch 11/FF16) CMD14 / Fort+7/Ref+3/Will+8 / init.+1 /Perc+16/SM+7

Hailey moves after the fleeing enemies on the double. (double move while keeping within 40ft of Kohaki - just in case)

Scarab Sages

Male Nagaji Samurai [4] (Sword Saint) | AC 23/11/22 | HP 36/36 | Save F+7* / R+3 / W +2* | Low-light | Perc +2 | Init +3

Mashita follows with the group, trying to keep the gargoyle and half-elf in sight.

Double move with the group

_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
On Going Effects: Darkvision, 6 hrs (Kohaki)


Q-14 | Iron Battle

The party gives chase!

Initiative:

Ander Jotum
Kohki

Assassin -5 Str, -16
Gargoyle -29
Maps
Hailey
Mashita Nagamori
Beleg the Galtan

Ander and Kohako are up.


Q-14 | Iron Battle

I'll be out all day Sunday hanging out with Tim Pratt etc.

Lantern Lodge

Sorcerer 7
Spoiler:
HP(0)03/32 | AC17(19) (14(16)FF, 13(15)T) | Perception +7, Sense Motive +3 | +3 Init | Fort +5, Ref +7, Will +9 | Spell 1 : 7/8, Spell 2 : 2/7, Spell 3 : 3/4

Kohaki double move to keep up with the runners

While running he tried to remember something usefull about gargoyle

Know. Nature: 1d20 + 7 ⇒ (15) + 7 = 22

Grand Lodge

AC23/Touch16/Flat18/CMD23||HP40 [52]|Fort:+7;Ref:+7;Will:+7|Percept +15|Init +5 Elf Magus 8

Ander gives chase.


Q-14 | Iron Battle

I apologize for the delay, I've come down with fever/sore throat today. Hopefully I'll be back to my usual posting self tomorrow. Thank you everybody for your patience.

Grand Lodge

AC23/Touch16/Flat18/CMD23||HP40 [52]|Fort:+7;Ref:+7;Will:+7|Percept +15|Init +5 Elf Magus 8

No problem, hope you feel better GM.


Q-14 | Iron Battle

After cup of tea #10, and I think about 4 hours of naps...

Kohaki and Ander give chase.

Kohaki knows that gargoyles are monstrous humanoids that are hard to hurt with non-magical weapons and are good at staying very still. He also recognizes the red eyes that this one has as being indicative of fiendish herritage.

The gargoyle withdraws avoiding the AoO.

Beleg is able to give chase quite effectively with his fly spell as the Gargoyle darts around various buildings, dipping under clothes lines and above roofs.

Eventually Beleg loses the pair as he comes around a corner and finds an abandoned building and a set of overgrown graves.

What would you like to do Beleg?
The rest of the party is able to catch up in about a minute.

Dark Archive

Beleg Male Human [6] Magus (Bladebound) 6 | HP 3/57 | AC 18 | T 13 | FF 16 | CMD 19 | Fort +7 | Ref +4 | Will +5 | Init +2 | Perc +2 | SM +2 | arcane pool:3/6 | 6 images, 20% miss chance | blade is +3 keen currently

Beleg waits for the party to catch up before urging everyone onward into the building.

Scarab Sages

Male Nagaji Samurai [4] (Sword Saint) | AC 23/11/22 | HP 36/36 | Save F+7* / R+3 / W +2* | Low-light | Perc +2 | Init +3

Mashita finally catches up, slightly winded.

"Where have the gone, Beleg-kun? Is anyone familiar with this part of the Shadows?"

Kn Local (max DC10): 1d20 - 1 ⇒ (12) - 1 = 11

_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
On Going Effects: Darkvision, 6 hrs (Kohaki)


Q-14 | Iron Battle

Into the building leads you to the burnt out shell of what you think may have once been a church.

You do find a locked door on the outside NE corner of the building near the gravestones.

Perception from everybody while we're here.

Lantern Lodge

Sorcerer 7
Spoiler:
HP(0)03/32 | AC17(19) (14(16)FF, 13(15)T) | Perception +7, Sense Motive +3 | +3 Init | Fort +5, Ref +7, Will +9 | Spell 1 : 7/8, Spell 2 : 2/7, Spell 3 : 3/4

Kohaki followed the fleeing gargoyle until finding Beleg waiting for them near a abandoned church.

Where they go ? asked Kohaki to the galtan.

Perception: 1d20 + 7 ⇒ (9) + 7 = 16

Scarab Sages

Male Nagaji Samurai [4] (Sword Saint) | AC 23/11/22 | HP 36/36 | Save F+7* / R+3 / W +2* | Low-light | Perc +2 | Init +3

Perception: 1d20 + 2 ⇒ (10) + 2 = 12

Mashita will look over at the gravestones, checking if there are any religious iconography he may recognize.

Kn Religion (Max DC 10): 1d20 - 1 ⇒ (17) - 1 = 16

_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
On Going Effects: Darkvision, 6 hrs (Kohaki)

Grand Lodge

AC23/Touch16/Flat18/CMD23||HP40 [52]|Fort:+7;Ref:+7;Will:+7|Percept +15|Init +5 Elf Magus 8

Ander comes running up, breathing heavily and looking around. "Where'd they go?"

Perception: 1d20 + 12 ⇒ (17) + 12 = 29

Scarab Sages

Female Aasimar Cleric 7 hps:52/52 AC17 (Touch 11/FF16) CMD14 / Fort+7/Ref+3/Will+8 / init.+1 /Perc+16/SM+7

Perception: 1d20 + 15 ⇒ (5) + 15 = 20

"Are they behind that door?"


Q-14 | Iron Battle

The door has clearly been used recently and is in good shape unlike the rest of the ruined building.

Dark Archive

Beleg Male Human [6] Magus (Bladebound) 6 | HP 3/57 | AC 18 | T 13 | FF 16 | CMD 19 | Fort +7 | Ref +4 | Will +5 | Init +2 | Perc +2 | SM +2 | arcane pool:3/6 | 6 images, 20% miss chance | blade is +3 keen currently

"They're here somewhere!" Beleg answers as everyone catches back up. "I lost them as they went around the corner but they were heading here, I'm sure of it. Let's try the door, good a place as any."


Q-14 | Iron Battle

GM Dice:

Flying Charge!: 1d20 + 9 + 2 + 1 ⇒ (10) + 9 + 2 + 1 = 22
Damage: 1d6 + 4 ⇒ (1) + 4 = 5

BI: 1d20 + 2 ⇒ (16) + 2 = 18
MI: 1d20 + 7 ⇒ (9) + 7 = 16
AI: 1d20 + 3 ⇒ (8) + 3 = 11
KI: 1d20 + 3 ⇒ (18) + 3 = 21
HI: 1d20 + 1 ⇒ (8) + 1 = 9
NMPI: 1d20 + 3 ⇒ (4) + 3 = 7
GI: 1d20 + 3 ⇒ (20) + 3 = 23

Hover Check: 1d20 + 11 ⇒ (5) + 11 = 16
Claw: 1d20 + 9 + 1 ⇒ (4) + 9 + 1 = 14
Claw: 1d20 + 9 + 1 ⇒ (6) + 9 + 1 = 16
Bite: 1d20 + 9 + 1 ⇒ (3) + 9 + 1 = 13
Gore: 1d20 + 9 + 1 ⇒ (12) + 9 + 1 = 22
ClawD: 1d6 + 4 ⇒ (4) + 4 = 8
GoreD: 1d4 + 4 ⇒ (3) + 4 = 7

About now is when the stone gutter channel on one of the neighboring buildings creeks and charges down at Hailey, biting her (for 5 damage) before hovering above and unloading on his with a flurry of attacks. Surprise round: charge, then it won initiative.

It connects with a claw and a gore against the flat-footed Hailey. For 15 more damage, total damage of 20

It's the fiendish gargoyle again! It is off the ground by 5 feet and within reach.

It's been about 3 minutes since the last combat.

Initiative:

Kohaki
Beleg
Maps
Ander
Hailey
Mashita
Gargoyle

Party is up!

Scarab Sages

Male Nagaji Samurai [4] (Sword Saint) | AC 23/11/22 | HP 36/36 | Save F+7* / R+3 / W +2* | Low-light | Perc +2 | Init +3

Seeing the peril Hailey is in, Mashita steps forward and around the gargoyle, taunting it to try and strike at the Green Ambassador, before stopping behind Hailey. As he moves though, his naginata comes to his hands and seemed to move of it's own accord as a cobra rising to strike. At the end of his movement, his weapon raised, he slashes at the creature.

Naginata, PA: 1d20 + 10 - 2 ⇒ (18) + 10 - 2 = 26
Damage, PA: 1d8 + 7 + 6 ⇒ (4) + 7 + 6 = 17

I tried to make a red line through the squares I moved to provoke an AoO.

_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
On Going Effects: Darkvision, 6 hrs (Kohaki); Power Attack -2/+6, 1 rd;


Q-14 | Iron Battle

GM Dice:
36

Claw: 1d20 + 9 + 1 ⇒ (5) + 9 + 1 = 15
Damage: 1d6 + 4 ⇒ (6) + 4 = 10

The Gargoyle will claw at Mashita as he moves by but does not connect. Unlike Mashita's blow which cuts deeply into the the fiendish gargoyle, although most of the wound quickly closes.

Mashita, your weapon is non-magical, correct?

Initiative:

Kohaki
Beleg
Maps
Ander
Hailey

Gargoyle
Mashita

Kohaki, Beleg, Maps, Ander and Hailey are up!

Grand Lodge

AC23/Touch16/Flat18/CMD23||HP40 [52]|Fort:+7;Ref:+7;Will:+7|Percept +15|Init +5 Elf Magus 8

RTA, PBS: 1d20 + 6 + 1 ⇒ (13) + 6 + 1 = 20
Snowball: 5d6 ⇒ (4, 2, 4, 4, 5) = 19 DC 15 Fort or staggered for a round.

Ander moves up toward Hailey in order to get a clear shot. Conjuring a snowball, he hurls it at the gargoyle!

Scarab Sages

Male Nagaji Samurai [4] (Sword Saint) | AC 23/11/22 | HP 36/36 | Save F+7* / R+3 / W +2* | Low-light | Perc +2 | Init +3

Yes, that is correct... Non-magical still.

Scarab Sages

Human Pistolero Gunslinger 6 / Alchemist 2 | HP 64/64 | AC 25 [F 17 T 19] | CMD 28 | F+11 R+16 W+6 | Init +10| Perc +11/+16 | Grit 2/4

Maps reloads a standard round in his firearm and takes one careful shot.

Touch Attack with Point Blank/Deadly Aim/Melee Penalty: 1d20 + 9 - 4 ⇒ (5) + 9 - 4 = 10 bah.. dice roller's hating me
Damage: 1d8 + 5 ⇒ (3) + 5 = 8

Scarab Sages

Female Aasimar Cleric 7 hps:52/52 AC17 (Touch 11/FF16) CMD14 / Fort+7/Ref+3/Will+8 / init.+1 /Perc+16/SM+7

Getting a flurry of attacks thrown against her by a flying breathing gargoyle Hailey does a retreat so that there are a bit more sturdy members of the party between it and her.

(using withdraw to move away from the gargoyle to the back of the party

Lantern Lodge

Sorcerer 7
Spoiler:
HP(0)03/32 | AC17(19) (14(16)FF, 13(15)T) | Perception +7, Sense Motive +3 | +3 Init | Fort +5, Ref +7, Will +9 | Spell 1 : 7/8, Spell 2 : 2/7, Spell 3 : 3/4

Kohaki cast a spell on the creature, beginning to tell a funny story

Kohako cast Hideous Laughter on the creature (Will DD24). The creature had a +4 to its save


Q-14 | Iron Battle

GM Dice:
46
SB: 1d20 + 6 ⇒ (4) + 6 = 10
SR: 1d20 + 6 + 1 ⇒ (14) + 6 + 1 = 21
WS: 1d20 + 5 + 4 ⇒ (3) + 5 + 4 = 12

The Gargoyle seems largely resistance to the cold but still pauses momentarily to shake the snow out of it's face. Resists a bunch of cold but is still staggered.

Maps' shot goes wide with Hailey beats a retreat.

Despite its numerous deep wounds, the Gargoyle begins laughing heartily at Kohaki's joke.

Initiative:

Beleg
Gargoyle
Mashita
Ander
Maps
Hailey
Kohaki

Beleg is up!

Dark Archive

Beleg Male Human [6] Magus (Bladebound) 6 | HP 3/57 | AC 18 | T 13 | FF 16 | CMD 19 | Fort +7 | Ref +4 | Will +5 | Init +2 | Perc +2 | SM +2 | arcane pool:3/6 | 6 images, 20% miss chance | blade is +3 keen currently

Beleg casts a simple cantrip (arcane mark) before stepping in next to the beast and letting his blade fly!

Black Blade Spell Combat Power Attack: 1d20 + 7 - 2 - 1 ⇒ (15) + 7 - 2 - 1 = 19
damage: 1d6 + 4 + 2 ⇒ (6) + 4 + 2 = 12

Black Blade Spell Combat Power Attack: 1d20 + 7 - 2 - 1 ⇒ (7) + 7 - 2 - 1 = 11
damage: 1d6 + 4 + 2 ⇒ (6) + 4 + 2 = 12

If one of those hits, he now has a brand of a dirty word across his forehead. Real mature-like.


Q-14 | Iron Battle

Neither of Beleg's attacks manage to connect however with the laughing gargoyle partially covered by snow I'm sure you guys can do the remaining 20 damage before 6 rounds is up.

Combat over.

I am amused that your personal symbol is a dirty word though.

Scarab Sages

Female Aasimar Cleric 7 hps:52/52 AC17 (Touch 11/FF16) CMD14 / Fort+7/Ref+3/Will+8 / init.+1 /Perc+16/SM+7

"Anyone else hurt? If so..gather around me"

Channel positive energy: 5d6 ⇒ (1, 2, 5, 5, 6) = 19

Excluding enemy..just in case

"K..that feels a whole lot better. Do we look what is behind the door now?"

Lantern Lodge

Sorcerer 7
Spoiler:
HP(0)03/32 | AC17(19) (14(16)FF, 13(15)T) | Perception +7, Sense Motive +3 | +3 Init | Fort +5, Ref +7, Will +9 | Spell 1 : 7/8, Spell 2 : 2/7, Spell 3 : 3/4

Thanks Hailey, for taking wounds for me. You clearly save my life, I'm thankfull. Said Kohaki to the cleric afther she channel and cured all his wounds.

I agree. It's time to find the killer, stop her attacks, and gave her to the authorities who will judge her for her crimes.

GM, how many wand charge of mage armor I used ? One or Two ? and do I need to use a third to explore the church ?

Scarab Sages

Male Nagaji Samurai [4] (Sword Saint) | AC 23/11/22 | HP 36/36 | Save F+7* / R+3 / W +2* | Low-light | Perc +2 | Init +3

Are we able to tell whom the church was dedicated to from symbols on the ruins of the church or maybe the attached graveyard?

"I am glad neither of you were grievously wounded." Masihata says as he begins to search the gargoyle and surrounding area.

Perception: 1d20 + 2 ⇒ (7) + 2 = 9

Will update duration after seeing results of Kohaki's question.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
On Going Effects: Darkvision, 6-? hrs (Kohaki);

Scarab Sages

Female Aasimar Cleric 7 hps:52/52 AC17 (Touch 11/FF16) CMD14 / Fort+7/Ref+3/Will+8 / init.+1 /Perc+16/SM+7

Hailey will join in on the search

Perception: 1d20 + 15 + 1 ⇒ (4) + 15 + 1 = 20 Using guidance

Grand Lodge

AC23/Touch16/Flat18/CMD23||HP40 [52]|Fort:+7;Ref:+7;Will:+7|Percept +15|Init +5 Elf Magus 8

While the other search the gargoyle and the surrounding area, Ander moves up to the door Beleg indicated and begins to search for traps and whether on not it is locked.

T20 on Perception for 32

T10 on Disable, if needed, for 23


Q-14 | Iron Battle

2 charges, the attack happened after about an hour of walking, no need to use a 3rd charge yet.

All of the religious symbols of the church have long been looted however looking at the gravestones, they appear to belong to a priest (Father Vosten) and 2 acolytes of Sarenrae. Additionally the graves appear to have been excavated and refiled recently.

Nothing else of immediate interest other than the securely locked door.

Knowledge History may be of some use.

Grand Lodge

AC23/Touch16/Flat18/CMD23||HP40 [52]|Fort:+7;Ref:+7;Will:+7|Percept +15|Init +5 Elf Magus 8

KN: history: 1d20 + 5 ⇒ (16) + 5 = 21

Scarab Sages

Male Nagaji Samurai [4] (Sword Saint) | AC 23/11/22 | HP 36/36 | Save F+7* / R+3 / W +2* | Low-light | Perc +2 | Init +3

Mashita being new to these lands and city, will help with recalling anything he knows about Father Vosten, his acolytes and this church.

Aid Kn. History: 1d20 - 1 ⇒ (6) - 1 = 5

But the names of people and locations seem to blend in his mind, and he is not able to assist in the task.

_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
On Going Effects: Darkvision, 5- hrs (Kohaki);

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