PbP PFS - The Forgotten Laboratory (the others) lvl 2-4 (Inactive)

Game Master Revvy Bitterleaf

Thornkeep - The Forgotten Laboraratory - level 2


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Sovereign Court

Male Human Swashbuckler 8 | HP 68/68 Panache 3/3 | Init +10 Perc +11 | AC 25 T 18 FF 17 | Fort +4, Ref +12, Will +2|

Aldori: 1d20 + 7 + 2 ⇒ (5) + 7 + 2 = 141d8 + 2 + 3 ⇒ (5) + 2 + 3 = 10

Marcel swings wildly as he avoids the creature's attacks, and feels his wounds lessen. I'm back to full now thanks to lifelink, but that's 5 more damage transfered to Calistan

Scarab Sages

Both Aviendha and Hiro manages to land a hit against the pile of metal which causes metal shavings and pieces of scrap to fall off it.

@Aviendha; Just to check did you include the +1 to damage from Torche's rage in your damage roll?

Marcel's attack if deflected by hard metal and doesn't seem to do much (doesn't hit AC)

init
Calistan, Torche, Samuel
Pile of metal

Damage metal pile: 28

The Exchange

Trade Prince 8 HP: 75/75 | AC 29 | T 12 | FF 27 | Fort +5 | Ref +2 | Will +9 | CMD 15 | Init. +0 | Perc. +0 (Auto-fail Sound) | Diplomacy +18 | Knowledge(Planes/Religion) +14 | Spellcraft +12
Resources:
Solar Wind 8/9 | Spells - 1st: 8/8; 2nd: 8/8; 3rd: 7/7 4th: 4/4 | CLW 30/50 | Sungazer: 8/8 | Astral Caravan: 8/8
Active Spells/Abilities:
Constant Detect Poison/Disease

Calistan will wait to heal as none of his abilities will be useful against this beast.

Scarab Sages

Vital:
HP 27/27, AC 17 T 13 FF 14, Per +5 Init +5, F +2 R +4 W +4, CMB +0, CMD 13, Speed 30

Torche reaches out to touch Aviendha again and fuel her attacks. He feels his own frustration at being unable to harm the creature flow into her granting more power.
Touch of rage to give Aviendha +1 to attacks, damage and Will saving throws for one round.

Silver Crusade

AC 27/23 (T 13, FF 26). HP 39/45, Fort +8/+8, Ref +5/+8, Will +9/+3. Init +4, CMD/CMD 8/20, Speed 20/40 ft fly 80ft
Attacks:
Mwk CI Greatsword +9 (2d6+6) 19-20/x2, Mwk Scorp Whip +9 (1d4+4) 20/x2 (disarm, trip, 15ft reach), Throwing shield +2 1d6+4 (20 ft, trip), +1 Lance +10 20/x3, Scimitar+1 +9, 1d8+5 18-20/x2, Havok: +7 1d6+6, 2x 1d4+6
Skills:
Climb +4, Diplomacy +11, Handle Animal +10, Intimidate +7, Knowledge (religion) +6, Perception +1/+6, Ride +12, Swim +8

Yup I added it to the calculation, but had bad rolls :P

Scarab Sages

Putting Samuel on full defensive for now

The construct twirls around once more, it's fists slamming left and right
1S2H3M4A: 2d4 ⇒ (3, 1) = 4One trying to slam into Marcel and the other one aiming for Samuel's midriff
To hit AC Marcel: 1d20 + 5 ⇒ (3) + 5 = 8
To hit AC Samuel: 1d20 + 5 ⇒ (11) + 5 = 16
but both of it's attempts sail past as it continues twirling.

init
You guys
Pile of metal

Damage metal pile: 28

The Exchange

Male Kitsune Rogue 3/Sorcerer 2 HP: 29/29 | AC 22 | T 18 | FF 18 | Fort +2 | Ref +8 | Will +7 | CMD 17 | Init. +4 | Percpetion +10 | Sense Motive +2 | Reroll: Used to correct Nat 1
GM PFS Info:
PFS # 8548-7 | XP: 13 (normal advancement) | Faction: The Exchange | Starting Fame: 21 / Prestige: 19 | Next Chronicle Number: 12 | Starting Wealth: 2,795 gp

Continuing to dodge the metal man's attacks, Hiro charges his dagger with arcane energy and ducks in for another strike as an open joint whirls into view. "Take this!"

Attack: 1d20 + 8 + 2 ⇒ (11) + 8 + 2 = 21
Damage: 1d4 + 1 + 1d6 + 1 ⇒ (1) + 1 + (5) + 1 = 8

Silver Crusade

AC 27/23 (T 13, FF 26). HP 39/45, Fort +8/+8, Ref +5/+8, Will +9/+3. Init +4, CMD/CMD 8/20, Speed 20/40 ft fly 80ft
Attacks:
Mwk CI Greatsword +9 (2d6+6) 19-20/x2, Mwk Scorp Whip +9 (1d4+4) 20/x2 (disarm, trip, 15ft reach), Throwing shield +2 1d6+4 (20 ft, trip), +1 Lance +10 20/x3, Scimitar+1 +9, 1d8+5 18-20/x2, Havok: +7 1d6+6, 2x 1d4+6
Skills:
Climb +4, Diplomacy +11, Handle Animal +10, Intimidate +7, Knowledge (religion) +6, Perception +1/+6, Ride +12, Swim +8

Again rage fills her heart and powers her arms in throwing another attack.
attack: 1d20 + 10 ⇒ (15) + 10 = 25
dmg: 2d6 + 9 ⇒ (5, 2) + 9 = 16

-Posted with Wayfinder

The Exchange

Trade Prince 8 HP: 75/75 | AC 29 | T 12 | FF 27 | Fort +5 | Ref +2 | Will +9 | CMD 15 | Init. +0 | Perc. +0 (Auto-fail Sound) | Diplomacy +18 | Knowledge(Planes/Religion) +14 | Spellcraft +12
Resources:
Solar Wind 8/9 | Spells - 1st: 8/8; 2nd: 8/8; 3rd: 7/7 4th: 4/4 | CLW 30/50 | Sungazer: 8/8 | Astral Caravan: 8/8
Active Spells/Abilities:
Constant Detect Poison/Disease

Yay Aviendha!

Scarab Sages

Hiro manages to get a hit in right where he intended to strike..but the force behind his trust isn't enough to scratch the metal the creature is made up out of.

Aviendha filled with rage is able to land a devastating blow which rocks the creature to the core of it's being and causes it to fall apart. You can just barely make out some shards of crystal that had a little glow around them that is starting to diminish as you look at it.
And very efficiently done..not 1 hp went to waste ;)

Though there are no functioning items left in this room, there are raw materials and items suitable for re-purposing.
The various cogs, gears, and tools in this room are worth a total of 1,000 gp, though the whole lot weighs more than 500 pounds.

The south wall of this chamber contains a large iron door with a particularly complicated lock.

The Exchange

Trade Prince 8 HP: 75/75 | AC 29 | T 12 | FF 27 | Fort +5 | Ref +2 | Will +9 | CMD 15 | Init. +0 | Perc. +0 (Auto-fail Sound) | Diplomacy +18 | Knowledge(Planes/Religion) +14 | Spellcraft +12
Resources:
Solar Wind 8/9 | Spells - 1st: 8/8; 2nd: 8/8; 3rd: 7/7 4th: 4/4 | CLW 30/50 | Sungazer: 8/8 | Astral Caravan: 8/8
Active Spells/Abilities:
Constant Detect Poison/Disease

Calistan's porter gathers up as much as he can carry. These will serve the Grave Mistress well...

The Exchange

Male Kitsune Rogue 3/Sorcerer 2 HP: 29/29 | AC 22 | T 18 | FF 18 | Fort +2 | Ref +8 | Will +7 | CMD 17 | Init. +4 | Percpetion +10 | Sense Motive +2 | Reroll: Used to correct Nat 1
GM PFS Info:
PFS # 8548-7 | XP: 13 (normal advancement) | Faction: The Exchange | Starting Fame: 21 / Prestige: 19 | Next Chronicle Number: 12 | Starting Wealth: 2,795 gp

"Wow, that lock looks complex." Says Hiro as he inspects the southerly door.

"You know that hole dug in the wall might be a bit easier to breach." He adds just before looking into the area of the hole.

Scarab Sages

Just pointing out you guys found an iron key on the guy 2 rooms to the east who tosses fire at you inside the room with the green mists ;)

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