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"Hmm very well, I guess we would be wasting our time with him anyway.
Anything in here that says why this guy was here? Maybe a journal or something?
After you lot are done looting the joint, let's check the door on the west." Aviendha says

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Calistan takes all of the potions given to him and gleefully puts them carefully in his satchel.

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Torche is able to find a chest under a bed which contains a bunch of coins which was previously overlooked (by me to be honest).
You then proceed to open the western door.
It leads to a crossing, to the north is a set of double doors that seem lead to the room where you saw the giant rats hiding, to the south there's a small room which seems to contain some statues and to the west is another room..this one seems to be filled with workbenches.

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"Let's explore the south room first, before going on. It seems to be a dead end anyway." Aviendha suggests as she walks inside.

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Opposite a bench in the center of this room are a pair of stone statues set into alcoves, each one looking like a vaguely humanoid collection of gears and blocks. Unlike the other statues in this place, these appear to be mostly intact.
Each construct has a hole in its chest, roughly the size an apple.

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Hiro moves into the room for a look, the geared statues immediately catch his eye. He moves over and inspects one statue thoroughly, the hole in it's chest receiving the majority of his scrutiny.
Perception: 1d20 + 9 ⇒ (1) + 9 = 10
"I wonder if that crystal from the digging machine would activate these things?" He thinks out loud absentmindedly finger the yellow gem in his pocket.
"To that end would we be able to give it orders or would it just attack us?"

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"Couldn't be a better fit." Says Hiro as he takes the gem out of his pocket and holds it front of the statue.
Knowledge (arcana): 1d20 + 6 ⇒ (9) + 6 = 15
"I'm just not sure if it is safe. Torche, what do you think? Should we try it?"

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"I have heard of constructs similar to these, but have heard that the commands to the construct must be spoken in draconic. Alas, that has not been part of my studies thus far. Perhaps one of the rest of you?"
Knowledge (arcana): 1d20 + 9 ⇒ (11) + 9 = 20

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Hiro looks about the group. "Alas my teachings only included Sylvan."
He slowly puts the gem back in his pocket, the regret is plain on his face. If only...

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Hiro checks that tables for anything they may have missed before joining the others in the corridor.

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Hiro doesn't come up with anything in this room other then the statues.
The party then makes it way further to the west;
It looks as if some years ago something broke loose and tore apart this ancient workshop before ripping a hole in the eastern wall. Broken tools and implements appear to have pulled from the ruined remnants of this chamber and sorted into various piles.
6d20 ⇒ (15, 11, 8, 18, 10, 2) = 64
As you move into the room only Hiro is able to notice that one of the piles of metal parts is starting to move. It's forming itself roughly into a humanoid shape and is standing up.
Init Marcel: 1d20 + 3 + 2 ⇒ (18) + 3 + 2 = 23
Init Aviendha: 1d20 + 1 ⇒ (7) + 1 = 8
Init Hiro: 1d20 + 5 ⇒ (18) + 5 = 23
Init Torche: 1d20 + 4 ⇒ (15) + 4 = 19
Init Samuel: 1d20 + 2 ⇒ (16) + 2 = 18
Init Calistan: 1d20 - 5 ⇒ (10) - 5 = 5
Init animated pile: 1d20 + 0 ⇒ (20) + 0 = 20
init
Marcel
Animated pile
You guys

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I think we've got Initiative modifiers for Torche and Hiro swapped, but think both of us might be able to go before the animated pile.
They've been swapped for quite some time then...most likely since the first or second encounter of this level ..since I've been using copy&paste ;)

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Hiro should also go before as he got a 23, not just Marcel
Calistan will do aas he is wont on his turn: ready an action to heal with his wand.

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Hiro certainly seems like he should go before the animated pile, and it does appear Torche's init was incorrect.
Aldori: 1d20 + 7 ⇒ (6) + 7 = 131d8 + 2 + 3 ⇒ (2) + 2 + 3 = 7 If it hits, 3 less damage if it doesn't take precision damage.
Marcel moves to the backside of the creature, and swings his Aldori dueling sword at it.

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You guys are right, Hiro also get's to go before the pile.
Marcel swings his sword at the pile of moving metal, but his sword just creates sparks as it slides over some though metal parts (doesn't hit flatfooted AC)
Seems precision damage works
init
Hiro
Pile of metal
You guys again

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Hiro moves into flank the creature with Marcel. On his way he draws his black dagger and charges it up with his arcane energy.
"Anyone know what this things is or if it has any weaknesses?" He asks as he thrusts his dagger into what he believes to be a weak joint.
Attack: 1d20 + 8 + 2 ⇒ (14) + 8 + 2 = 24
Damage: 1d4 + 1 + 1d6 + 1 ⇒ (3) + 1 + (4) + 1 = 9 The second plus 1 is from Blade of the Society trait.
Maybe I know something about these creatures, Hiro thinks as he tries to recall anything he might know about constructs...
Knowledge (arcana): 1d20 + 6 ⇒ (6) + 6 = 12

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As Hiro expertly sticks his dagger in between 2 large metal parts and twists his dagger around he notices that he's doing very little damage as compared to hitting something that would be more...alive. hardness 8
Hiro doesn't remember much about this sort of thing, the closest he can compare it to is an animated object - an construct (construct traits listed above).
The creatures swings it's arms around 1M2H: 2d2 ⇒ (2, 2) = 4 with both attacks going for Hiro
Slam 1 vs Hiro's AC: 1d20 + 5 ⇒ (17) + 5 = 22
Slam 2 vs Hiro's AC: 1d20 + 5 ⇒ (5) + 5 = 10
One if it's fists manages to hit Hiro against the side of his head but luckily his other fists swings past when Hiro's head isn't where it was aiming for anymore.
Damage Hiro: 1d6 + 3 ⇒ (6) + 3 = 9
init
You guys
Pile of metal parts
Damage:1

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As his head nearly comes off, Hiro ducks the second blow and quickly moves away from the creature, tumbling to avoid possible secondary attacks.
Acrobatics: 1d20 + 10 ⇒ (10) + 10 = 20
"That thing hits hard! And it takes quite a bit of damage too, its hardened against physical attacks."
As he come up from his tumble he calls on his arcane reserves...
"हवा और पानी, चक्कर आने और ठंडा ठंडा, स्थिर बात इकट्ठा होते हैं!"
Spell Failure: 1d100 ⇒ 75
A beam of ice crystals lance out from his pointing finger towards the creature.
Ray of Frost: 1d20 + 6 - 4 ⇒ (2) + 6 - 4 = 4 vs Touch AC
Damage: 1d3 ⇒ 2 cold damage

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Seeing it have a humanoid shape, Aviendha tries to trip it.
trip: 1d20 + 11 ⇒ (13) + 11 = 24
plus 2 if divine favor is still running but I doubt it :)
She then advances closer in order to beat it should it try to stand up.
aoo: 1d20 + 7 + 4 ⇒ (20) + 7 + 4 = 31
confirm: 1d20 + 7 + 4 ⇒ (5) + 7 + 4 = 16
dmg: 1d4 + 4 ⇒ (3) + 4 = 7
confirmed?: 1d4 + 4 ⇒ (3) + 4 = 7

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Hiro misses the pile of animated metal parts with his ray of frost
Aviendha manages to trip the pile Divine favor is indeed gone by now
Torche moves closer while getting his wand out.
Calistan get's ready to heal himself if needed
init
Samuel, Marcel (+readied Calistan)
Pile of Metal
You guys again
Damage metal pile: 1

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I can't access the map at the moment so can somebody move Samuel next to the creature.
Samuel steps in to the enemy, swinging down with his trusting longsword.
Masterwork Longsword: 1d20 + 5 ⇒ (12) + 5 = 171d8 + 2 ⇒ (2) + 2 = 4

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Moved Samuel into flank.
Aldori: 1d20 + 7 + 2 ⇒ (3) + 7 + 2 = 121d8 + 2 + 3 ⇒ (5) + 2 + 3 = 10
With Samuel on the other side of the creature, Marcel swings at it once more, but cannot seem to connect.

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On his next turn, Calistan steps forward and heals Hiro with his wand. I don't see him on the map
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
If the animated pile hits Marcel, Aviendha or Samuel and they take sufficient damage, then Calistan's self heal is:
CLW: 1d8 + 1 + 2 ⇒ (3) + 1 + 2 = 6

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He's there (at least now) ..somewhere on the left
Samuel hits the creature while it's down but his sword just draws some sparks and doesn't seem to cause any damage.
Marcel is able to hit the creature while it's down and manages to scratch it's out layer of metal a bit. I don't think you counted the +4 for him being prone?
Calistan heals Hiro.
The creatures tries to stand up and both Aviendha and Marcel hit it quite hard but still most of their blows is absorbed by pure metal.
The pile then swings one arm at 1M2S: 1d2 ⇒ 2 Samuel
To hit Samuel AC: 1d20 + 5 ⇒ (11) + 5 = 16 but it's metal claw just bounces of Samuel's armor
init
You guys (+another AOO from Samuel, still with the +4 from being prone)
Metal pile
Damage metal pile: 13

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Aviendha drops her shield and whip, and takes out the greatsword.
"I guess this one needs a proper beating." Aviendha says as she swing her weapon in a high arc.
attack: 1d20 + 7 ⇒ (20) + 7 = 27 dmg: 2d6 + 6 ⇒ (4, 1) + 6 = 11
-Posted with Wayfinder

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Hiro takes a step to clear the cover that Samuel was giving the Tinman.
"Thanks for the healing Calistan. Let's see if I can hit it with my ice!" He calls right before intoning his spell again...
"हवा और पानी, चक्कर आने और ठंडा ठंडा, स्थिर बात इकट्ठा होते हैं!"
Spell Failure: 1d100 ⇒ 56
A beam of ice crystals lance out from his pointing finger towards the creature.
Ray of Frost: 1d20 + 6 - 4 ⇒ (9) + 6 - 4 = 11 vs Touch AC
Damage: 1d3 ⇒ 3 cold damage

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Aviendha, you need to make a confirmation roll. :)
Aldori: 1d20 + 7 + 2 ⇒ (4) + 7 + 2 = 131d8 + 2 + 3 ⇒ (3) + 2 + 3 = 8 Wouldn't hurt it even if it did hit, and I can't switch my stance to using my weapon two handed because I would actually lose damage.
Marcel swings again at the creature, but despite the strings of success lately misses again.

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Torche moves to get a clear shot at the animated pile and points the wand in its direction. He bobs the wand and picturing an arrow flying into the creature he barks the command word.
Uses 1 charge from wand of acid arrow leaving 11/12 charges
1d20 + 4 - 4 ⇒ (4) + 4 - 4 = 4

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missed that. Posted in a hurry :)
confirm: 1d20 + 7 ⇒ (6) + 7 = 13
crit dmg: 2d6 + 6 ⇒ (3, 3) + 6 = 12
-Posted with Wayfinder

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Aviendha switches weapons to really bring on the hurt and hit's the pile of moving parts (but doesn't confirm) but her change of tactics doesn't seem to be that much more effective.
Hiro manages to hit the creature with a bolt of cold I can't seem to find anything about cold damage bypassing hardness or not.. there's something specific about energy damage being halved..it seems a bit much to apply both so I'll go with half damage for now
Marcel fails to connect hard enough to do any sort of damage (doesn't hit AC).
Torche shoots an glob of acid past the creature and it starts to chew away at the stone wall behind it.
init
Samuel, Calistan
Pile of metal
Damage metal pile: 18

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Samuel swings at the creature as it tries to stand up, hoping for the best.
Masterwork Longsword: 1d20 + 5 + 4 + 2 ⇒ (10) + 5 + 4 + 2 = 211d8 + 2 ⇒ (2) + 2 = 4
Then, once it is back on its feet, the Andoran swings round agin.
Masterwork Longsword: 1d20 + 5 + 2 ⇒ (3) + 5 + 2 = 101d8 + 2 ⇒ (3) + 2 = 5

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Samuel's attacks are not very effective against the creature.
Going to assume that Calistan will only heal if he does anything this round..so moving on
The creature standing again spins around and strikes left and right with both arms
1M2S: 2d2 ⇒ (2, 1) = 3
Once for Samuel
To hit AC Samuel: 1d20 + 5 ⇒ (7) + 5 = 12 but the attack bounces of Samuel's armor without causing any harm
and once for Marcel
To hit AC Marcel: 1d20 + 5 ⇒ (18) + 5 = 23
It's higher then your parry attempt, so I think it will hit..but your riposte still happens right?
Marcel is able to swings his sword in between the creatures fist and his own body but is knocked back a bit by the impact as the edge of his sword bites through some of the metal in the creatures arm.
Damage Marcel: 1d6 + 3 ⇒ (5) + 3 = 8 (and some damage for the creature)
init
You guys (with an extra action from Calistan from last round if he wants..but I don't think he had much to heal before this round)
Pile of metal
Damage metal pile: 19 (correcting damage done by the ray of frost, since I found out that hardness still applies)

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Aviendha swings her greatsword again at the construct.
attack: 1d20 + 7 ⇒ (2) + 7 = 9
dmg: 2d6 + 6 ⇒ (6, 1) + 6 = 13
-Posted with Wayfinder

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Calistan takes 5 damage from Marcel as he heals. His knee almost popping out of its socket from the impact. Calistan's readied heal goes off.
He readies a heal again for just before his next turn, thinking his Burning Hands won't do anything to the construct. 12 max damage, halved then hardness = 0
CLW: 1d8 + 1 + 2 ⇒ (2) + 1 + 2 = 5

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As I understand it, Aviendha is attacking the creature with a melee weapon that does not have reach. I am planning to obtain a postion flanking the creature with her. Can her token be moved to a square adjacent to the target, please?
As Hiro's ice beam splatters uselessly against the tinman's shell he utters a curse in Tien, "奈落の底にあなたの金属肌くそ!"
"Once more into the breach I suppose!" He adds empowering his black dagger and tumbling to a spot flanking the creature.
Acrobatics: 1d20 + 10 ⇒ (7) + 10 = 17
Coming up from the roll he strikes with the dagger, once more seeking a sweet spot in the piece mail armor.
Attack: 1d20 + 8 ⇒ (15) + 8 = 23
Damage: 1d4 + 1 + 1d6 + 1 ⇒ (1) + 1 + (2) + 1 = 5
If unable to reach a flanking location within 1/2 move (15 feet), Hiro will double move (acrobatically) to a flanking position and attack on his subsequent turn. Revvy, please position Hiro, my office computer is not compatible with Google Docs.

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Since Aviendha was indeed attacking at reach with a weapon that doesn't have reach (or took a 5ft step back after attacking..but I don't think so) I opted for the tactically sound 5ft step to her NE (instead of straight north) so Hiro doesn't need to use acrobatics to get into flanking without provoking..seemed to make more sense. Moved you both on the map
Hiro moves into flanking with Aviendha and stabs at the creature..and all though the hit is spot on the force behind it isn't enough to cause any damage.
Aviendha swings her sword and it makes a nice whoosing sound as it slices through the air
Calistan will heal himself with another charge from his wand.
init
Marcel, Samuel, Torche
Pile of animated metal
Damage metal pile: 16 (correcting damage for the parry which didn't happen after all)

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Aldori: 1d20 + 7 + 2 ⇒ (10) + 7 + 2 = 191d8 + 2 + 3 ⇒ (6) + 2 + 3 = 11
Feeling his wounds sap away from him, Marcel swings his foil at the creature once more. "This thing just won't go down!" He says anger as he slashes at the animated junk pile.

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"Have heart, we are making progress. Every little scratch counts!" Hiro cheers the party on, knowing he will only help if he can get a good stab in at just the right joint.

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Seeing how ineffective Hiro's attacks have been Torche changes tactics. Reaching out to touch Aviendha, he sends her a surge of anger at this impervious pile of scrap metal.
Touch of rage to give Aviendha +1 to attacks, damage and Will saving throws for one round.

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Samuel maintains his compose and attacks the shards of metal again.
Masterwork Longsword: 1d20 + 5 + 2 ⇒ (10) + 5 + 2 = 171d8 + 2 ⇒ (8) + 2 = 10

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While maintaining his composure Samuel is able to scratch a bit of the metal causing a long scrap to be sliced of.
The construct in turn spins around flaying both of it's arms wide
1S2A3M4H: 2d4 ⇒ (3, 3) = 6
With both of it's hands trying to slam against Marcel
to hit Marcel's AC: 1d20 + 5 ⇒ (11) + 5 = 16
to hit Marcel's AC: 1d20 + 5 ⇒ (1) + 5 = 6
but it's wild spin makes both attempts go wide.
init
You guys
Pile of metal
Damage metal pile: 21

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Once again Aviendha gives a short prayer to Desna to increase her might (fervor for divine favor). Overcome by rage and divine power Aviendha chops at the metal heap with renewed energy. attack: 1d20 + 7 + 1 + 2 ⇒ (9) + 7 + 1 + 2 = 19 dmg: 2d6 + 9 ⇒ (3, 1) + 9 = 13
-Posted with Wayfinder

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Hiro ducks and weaves around the tinman's wild attacks. Concentrating for but a moment he powers up his black dagger and looks for a weak joint to attack...
Right about there!, He thinks as he makes a quick stab at the metal monstrosity.
Attack: 1d20 + 8 + 2 ⇒ (10) + 8 + 2 = 20
Damage: 1d4 + 1 + 1d6 + 1 ⇒ (3) + 1 + (5) + 1 = 10