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Prescience: 1d20 ⇒ 7
Fort Save: 1d20 + 6 ⇒ (20) + 6 = 26
Spellcraft: 1d20 + 13 ⇒ (8) + 13 = 21
I will use my hand to grab onto the railing while moving at full speed. I will use the prescience roll for the acrobatic check to move. I will then cast Liberating Command as a swift action on Isaac Quinn who gets an escape artist check as an free action to get out of the tentacles with a +10 Bonus (for his character that would be a +14 total, he needs to roll an 11). He takes out his scroll of Dispel Magic.
The previous face of triumphant washes away as Octavius sees his the black blob of tentacles cover the room. He instantly recognizes the spell, and grabs a withered scroll. "Old on, I want to make it count"

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fort save: 1d20 + 11 ⇒ (4) + 11 = 15
wand of cure light wounds: 1d8 + 1 ⇒ (5) + 1 = 6
net 3 damage, and no longer fatigued.

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"I can't do much from back here until I can see him, I'll try and get another one of you out."
Kuraishimo will ready to cast grease on an ally to help them escape fromt he tentacles.
I'm having a little trouble following who's tun it is and such, but if one of you who's trying to escape wants the grease bonus, go ahead and add it to your roll, and remember it'll last 4 minutes.

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From behind the curtain a maddening scream comes, fill with dread and madness. Then, a second of silence before a maddening voice screams:
"Ihaveseenthedarkuniverseyawningwheretheblackplanetsrollwithoutaim wheretheyrollintheirhorrorunheeded withoutknowledgeorlustreorname"
Waiting for Leastrie

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Sorry, lost track of the order as well.
If no one else needs the grease, Leastrie will have Kuraishimo cast it on him in order to break free this round.
CMB: 1d20 + 8 - 2 + 10 ⇒ (18) + 8 - 2 + 10 = 34
Acro: 1d20 + 3 - 2 ⇒ (2) + 3 - 2 = 3
[dice=Leastries breaks loose from the tenacles but slips and falls prone while trying to move forward.

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Isaac, Leastrie, and Merisiel break free, and I imagine try to advance, but Leastrie fail and falls prone, while Sorin keeps grappled. Moved you on the map.
Black Tentacles Grab Attack Roll: 1d20 + 15 ⇒ (16) + 15 = 31
Only Leastrie, greased, manages to avoid the tentacles!
Grapple Damage for Sorin: 1d6 + 4 ⇒ (5) + 4 = 9
Grapple Damage for Merisiel: 1d6 + 4 ⇒ (6) + 4 = 10
Grapple Damage for Isaac: 1d6 + 4 ⇒ (5) + 4 = 9
Next Turn!
How are you Hit Point wise?
The curtain opens and you can see Keeper Myre, face bloodied. After a closer inspection you see the reason why. His eyes have been plucked out of their sockets!
Keeper Myre Face
"Man rules now where They ruled once; They shall soon rule where man rules now."

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I'm still at 30/38 but I'm also not stuck in the tentacles.

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Prescience: 1d20 ⇒ 5
Fort: 1d20 + 6 ⇒ (1) + 6 = 7
Caster level check for Dispel Magic: 1d20 + 5 ⇒ (4) + 5 = 9
Caster level check for Dispel Magic shirt reroll: 1d20 + 7 ⇒ (19) + 7 = 26
Reading the magic from the scroll, Octavius summons up his arcane might to get rid of the tentacles.
Ugh, I am sicken. I cast my Dispel magic on the black Tentacles. They are gone

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He used his shirt reroll (with an extra +2 for having 2 stars)

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Got it! Thanks
Octavius dispels the tentacles, and everyone finds themselves free again.
Keeper Myre looks at the emptiness with sockets lacking eyes, and lets out a soul-breaking shriek!
"Iä! Iä! Yog-Sothoth! The one that dwells in darkness is here!"
He casts a spell towards the nearest enemy, Issac.
Issac automatically saves as the is HD 6
Your turn. Remember, the groud is still difficult, and if not already sickened you need to keep rolling Fortitude saves to avoid become sickened.

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Sorin scampers through the walkway, dropping his wand as he goes, closing the distance between him and Myre quickly, gripping his katana with both hands as he stands face to face with the madman.
fort save: 1d20 + 11 ⇒ (1) + 11 = 12
acrobatics -5: 1d20 + 6 ⇒ (1) + 6 = 7
marked on the map where he dropped the CLW wand. Not great on hit points, but will hopefully survive.

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Kuraishimo will move forward cautiously (half speed) and will ready to magic missile our enemy in case he casts a spell.
Fort Save: 1d20 + 7 ⇒ (6) + 7 = 13
Pew Pew: 2d4 + 2 ⇒ (1, 4) + 2 = 7

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Sorry for the delay, but I am back!
Keeper Myre face is covered in blood of the horrible wound that took his eyes off. But anyhow he seems able to see and as soon as Sorin approaches he casts a spell aimed at him.
Concentration Check DC 18: 1d20 + 14 ⇒ (18) + 14 = 32
But then Sorin misfortune curse seizes him and he must try to keep his concentration.
Concentration Check DC 18: 1d20 + 14 ⇒ (6) + 14 = 20
And just when he seems able to keep the concentration a Magic Missile from Kuraishimo flies towards him, to distract him...
... but another magic missile jumps from a ring he is wearing and intercepts Kuraishimo's one!
Casts Enervation at Sorin!
Ranged touch attack: 1d20 + 2 ⇒ (15) + 2 = 17
Negative levels: 1d4 ⇒ 1
His spell is casts, and you all feel like the heat drains away from the hot factory floor, but it is Sorin the one that feels how his essence, his life, his memories, are drained from him!
After firing the ray he takes a step back, into the curtain, and you all lose sight of him.
To reach him you need to use the stairs

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Kuraishimo will once again ready to Magic Missile should the vile caster attempt another spell.
Damage: 2d4 + 2 ⇒ (3, 3) + 2 = 8
Well done Sorin.

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Just remember that you can't see him from where you are... He is behind the curtain now...

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can I slash at the curtain to cut it down? Attack an object w zero hardness and a few hit points maybe ? Just in the space I think he's hiding behind ?

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Acrobatics: 1d20 + 3 - 2 ⇒ (18) + 3 - 2 = 19
Moving across the floor and up the steps while dropping his bow and drawing his blade, Leastrie throws the curtain aside and tries to attack the man.
Attack: 1d20 + 9 ⇒ (1) + 9 = 10
Damage: 1d10 + 3 ⇒ (8) + 3 = 11
Not sure if it's an action to thrown open the curtain or if Leastrie can reach him. It's a miss either way...

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The stairs go down, you can try and damage the curtain, which is big, heavy and seems sturdy, made of hard leather.

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I will ready, in the hopes one of my allies will fix the curtain problem between now and then.

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Leastrie and Sorin enters the curtain and find Keeper Myre empty eye sockets staring at them.
"You know what is coming? The Thing cannot be described — there is no language for such abysms of shrieking and immemorial lunacy, such eldritch contradictions of all matter, force, and cosmic order. But it can't see me now, because I can't see it now. See it is to lose your mind."
Then he proceeds to cast a spell against Leastrie.
He casts Acid Arrow
Acid Arrow Ranged Touch Attack Roll: 1d20 + 2 ⇒ (9) + 2 = 11
Acid Arrow Damage Roll: 2d4 ⇒ (3, 2) = 5
The acid arrow misses!

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do we need fort saves in here?
fort save: 1d20 + 11 ⇒ (11) + 11 = 22
Sorin will try to tumble behind Myre to get a flank and ready to attack when Leastrie moves up.
acrobatics vs. CMD: 1d20 + 11 ⇒ (3) + 11 = 14
katana, power attack, expecting flank: 1d20 + 10 ⇒ (3) + 10 = 131d8 + 13 ⇒ (4) + 13 = 17
Swing and a miss

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Not anymore, on the other side of the curtain the temperature and smells are much less.

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Sorry about that, I injured myself and have been recovering....
Great. A wizard. Just what I wanted to deal with. A necromancer, too, from the looks of things. Let's get rid of this problem.
Fortitude: 1d20 + 10 ⇒ (1) + 10 = 11
Isaac moves as close as he can and attacks with both barrels:
Attack 1: 1d20 + 6 ⇒ (14) + 6 = 20
Attack 2: 1d20 + 6 ⇒ (20) + 6 = 26
If those hit...
Damage 1: 1d8 + 8 ⇒ (7) + 8 = 15
Damage 2: 1d8 + 8 ⇒ (7) + 8 = 15

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if he's got 30 ft. move, Isaac should be able to move up to the top of the stairs. just updated my position on the map, where i'm readying for flank likely from a spring attack, so i can fall flat.

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Isaac gets sickened by the fumes in the factory floor, he advances towards the stairs, but unable to see Keeper Hyve he can't shoot at him.
Sorin tries to Flank and attack Keeper Hyve but he is, even blinded, able to avoid the attack.
"When your eyes betray you, you must take them out... I will take out your eyes so you can be save from madness, like me."

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The blind madman casts defensibly.
Concentration Check DC19: 1d20 + 14 ⇒ (19) + 14 = 33
Keeper Myre turns towards Sorin and touch him.
Sorry, I rolled the dice but then added the concentration check and that mess up everything, but he did connect Sorin.
Sorin feels how his energy goes away, as well as his ability to move.
Casting Ghoul Touch, Sorin needs to make a Fortitude Save DC 16 or he becomes Paralized

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Sorin seethes at being touched by this mongrel, and tries to disembowel him.
katana, power attack: 1d20 + 8 ⇒ (10) + 8 = 181d8 + 13 ⇒ (8) + 13 = 21
( +2 more to hit if i can squeeze out a flank with a 5 ft or tumble )

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Sorin attack cuts deeply the mad Necromancer, which in turn tries to cast a spell and touch him again.
Concentration Check DC19: 1d20 + 14 ⇒ (2) + 14 = 16
He is unable to concentrate enough,a nd his spell misses.
You all can take actions now.

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Leastrie moves into a flanking position with Sorin and attacks with his blade.
Acrobatics to Avoid AoO: 1d20 + 3 ⇒ (12) + 3 = 15
Attack: 1d20 + 9 ⇒ (19) + 9 = 28
Damage: 1d10 + 3 ⇒ (7) + 3 = 10
Crit Confirm: 1d20 + 9 ⇒ (16) + 9 = 25
Crit Damage: 1d10 + 3 ⇒ (6) + 3 = 9

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Sorin nods approvingly.
power attack, katana, flank: 1d20 + 10 ⇒ (2) + 10 = 121d8 + 13 ⇒ (1) + 13 = 14

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"Get that infernal curtain out of the way."
Kuraishimo will ready magic missile for when the bad guy casts a spell.

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doesn't leastrie have spring attack? so you can full-round attack, move more than 10 ft, and get into position without any aoo ?