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Leastrie Oakenleaf's page
585 posts. Organized Play character for Hawkwen Agricola.
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| Full Name |
Leastrie Oakenleaf |
| Race |
Elf |
| Classes/Levels |
Fighter(Lorewarden) 6 / Lantern Bearer 1 |
| Gender |
AC23/Touch16/Flat18/CMD27||HP49[53]|Fort:+8;Ref:+8;Will:+4|Percept.+13|Init.+4 |
| Size |
Med |
| Age |
124 |
| Special Abilities |
Elven Immunities, Elven Magic, Low-Light Vision, Elven Weapon Familiarity, Keen Senses, Scholastic |
| Alignment |
CG |
| Location |
Absalom |
| Languages |
Common, Draconic, Elven, Kelish, Sylvan, Undercommon |
| Occupation |
Pathfinder |
| Strength |
15 |
| Dexterity |
18 |
| Constitution |
12 |
| Intelligence |
14 |
| Wisdom |
12 |
| Charisma |
11 |
About Leastrie Oakenleaf
Leastrie Oakenleaf
PFS# 65114-5
Male Elf Fighter (Lore Warden) 6/Lantern Bearer 1
NG Medium humanoid (elf)
Init +4; Senses low-light vision; Perception +13
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Defense
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AC 23, touch 16, flat-footed 18 (+6 armor, +4 Dex, +1 natural, +1 deflection, +1 dodge)
hp 53 (7d10+7)
Fort +8, Ref +8, Will +4 (+1 vs. fear); +2 vs. enchantments
Defensive Abilities bravery +1; Immune sleep
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Offense
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Speed 30 ft.
Melee +1 agile elven curve blade +14/+9 (1d10+10/18-20) and
. . dagger +11/+6 (1d4+2/19-20) and
. . masterwork cold iron elven curve blade +14/+9 (1d10+6/18-20) and
. . quarterstaff +9/+4 (1d6+3)
Ranged darkwood composite longbow +12/+7 (1d8+2/×3)
Special Attacks weapon trainings (heavy blades +1)
Spell-Like Abilities (CL 7th; concentration +7)
. . At will—dancing lights, light, spark (DC 10)
. . 1/day—faerie fire, pass without trace, protection from evil
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Statistics
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Str 15, Dex 18, Con 12, Int 14, Wis 12, Cha 11
Base Atk +7; CMB +11; CMD 27
Feats Combat Expertise, Dodge, Mobility, Power Attack, Spring Attack, Weapon Finesse, Weapon Focus (elven curve blade), Weapon Specialization (elven curve blade), Whirlwind Attack
Traits armor expert, dangerously curious
Skills Acrobatics +5, Appraise +6, Climb +6, Handle Animal +4, Heal +5, Intimidate +4, Knowledge (arcana) +8, Knowledge (dungeoneering) +10, Knowledge (engineering) +6, Knowledge (geography) +6, Knowledge (history) +6, Knowledge (local) +8, Knowledge (nature) +7, Knowledge (nobility) +6, Knowledge (planes) +7, Knowledge (religion) +7, Linguistics +9, Perception +13, Spellcraft +6 (+8 to determine the properties of a magic item), Stealth +8, Survival +9, Swim +6, Use Magic Device +6; Racial Modifiers +2 Perception
Languages Common, Draconic, Elven, Kelish, Osiriani, Polyglot, Sylvan, Undercommon
SQ elven magic, weapon familiarity
Combat Gear cold iron arrows (35), oil of daylight, oil of magic weapon, potion of cure light wounds (5), potion of endure elements, wand of cure light wounds, weapon blanch (ghost salt), weapon blanch (silver) (2); Other Gear +2 mithral chain shirt, +1 agile elven curve blade, dagger, darkwood composite longbow, masterwork cold iron elven curve blade, quarterstaff, amulet of natural armor +1, belt of incredible dexterity +2, cloak of resistance +1, ioun torch ioun stone, ring of protection +1, wayfinder, backpack, masterwork, bandolier, belt pouch, canteen, earplugs, flint and steel, grappling arrow, sack, silk rope (50 ft.), smoked goggles, traveler's outfit, twine (50'), whetstone, wrist sheath, spring loaded, wrist sheath, spring loaded, cleats, cold weather outfit, furs, 280 pp, 6 gp, 8 sp, 4 cp
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Special Abilities
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Armor Expert -1 Armor check penalty.
Bravery +1 (Ex) +1 to Will save vs. Fear
Combat Expertise +/-2 Bonus to AC in exchange for an equal penalty to attack.
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Smoked goggles +8 save vs. visual effects, -4 sight-based Perception and you treat all opponents as having 20% concealment.
Spring Attack You can move - attack - move when attacking with a melee weapon.
Weapon Training (Blades, Heavy) +1 (Ex) +1 Attack, Damage, CMB, CMD with Heavy Blades
Whirlwind Attack Instead of making a full attack, you attack all foes in reach.
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