Ru-Shi

Sorin of Nidal's page

144 posts. Organized Play character for Seraphimpunk.


Full Name

Sorin Boroi

Race

Fetchling

Classes/Levels

Barbarian 2/Oracle 3 ( HP 47/47; 1 temp | AC: 20 | T: 16 | FF: 16 | Fort: +7 | Ref: +5 | Will: +3 | Init: +5 | Perception: +3 | Effects: Darkvision, Shadow Blending )

Gender

Male

Size

Medium

Age

17

Alignment

NG

Location

Ustalav

Languages

Common, Abyssal

Occupation

Exiled nobility

Strength 14
Dexterity 16
Constitution 15
Intelligence 10
Wisdom 8
Charisma 17

About Sorin of Nidal

Sorin of Nidal, Sorin of House Boroi
NG Fetchling Barbarian 2/ Dual Cursed Oracle of the Dark Tapestry 3
Init +5; Senses Darkvision 60 ft., low-light vision; Perception +3
Languages Common, Abyssal

AC 20, touch 16, flat-footed 16 (+3 Dex, +1 Dodge, +4 armor, +2 deflection)
hp 47 (5 HD)
Fort +7, Ref +5, Will +3; uncanny dodge
Resist Cold 5, Electricity 5

Speed 30 ft.
Melee adamantine katana +8 (1d8+4/18-20)
Ranged mwk longbow +8 (1d8+2/x3)
Base Atk +4; CMB +7; CMD 23
Special attacks Power Attack -2/+4, rage (XXXXXXOO)

Oracle Spells Known (CL 5th, Concentration +8)
1st -XXXXOO- cure light wounds, divine favor, ill omen, magic weapon, remove fear
Orisons - detect magic, guidance, read magic, stabilize, virtue

Racial Spell-Like Abilities (CL 5th)
1/day - disguise self

Abilities Str 14(16), Dex 16, Con 15, Int 10, Wis 8, Cha 17
Feats 1. Dodge, 3. Power Attack, 5. Raging Vitality
SQ rage powers (b2. Moment of Clarity), rage (8 rounds/day), fast movement, Mystery (Dark Tapestry), Primary Curse (lame), Secondary Curse (tongues), revelations (1. Cloak of darkness, 3. Misfortune)
Skills
Acrobatics +11 = 5r +3c +3a
Climb +7 = 1r +3c +3a
Diplomacy +7 = 1r +3c +3a
Intimidate +7 = 1r +3c +3a
Knowledge (arcana) +4 = 1r +3c
Knowledge (history) +4 = 1r +3c
Knowledge (nature) +4 = 1r +3c
Knowledge (planes) +6 = 1r +3c
Perception +3 = 1r +3c -1a
Stealth +15 = 5r +3c +3a +2R +2C
Survival +3 = 1r +3c -1a
Swim +7 = 1r +3c +3a
Traits Reactionary, Magical Knack (oracle); favored class oracle (+3hp)
Possessions Adamantine katana, combat scabbard, mwk studded leather, +1 studded leather, ring of protection +2, mwk composite longbow (+2 strength pull), oil of daylight, oil of bless weapon, cloak of resistance +1, belt of giant strength +2, 4 potions of cure light wounds, 20 cold iron arrows, 10 adamantine bleached arrows, scroll of suppress charms and compulsions, 2 scrolls of magic weapon, two spring loaded wrist sheaths, cold iron dagger (left), wand of cure light wounds (44c.) (right),1,160gp.
Fame 21, Prestige 17

While Raging wrote:

AC 18, touch 14, flat-footed 14 (+3 Dex, +1 dodge, +4 armor, +2 deflection, -2 rage)

hp 62 (5HD)
Fort +10, Will +5

Melee adamantine katana +10 (1d8+7/18-20)
power attack +8 (1d8+13/18-20)
CMB +9;

Str 18(20), Con 15(21)
Climb +9, Swim +9

While Fatigued wrote:

AC 19, touch 15, flat-footed 16 (+2 Dex, +1 dodge, +4 armor, +2 deflection)

Ref +4

Melee adamantine katana +7 (1d8+3/18-20)
power attack +5 (1d8+9/18-20)
CMB +9;

Str 12(14), Dex 14
Acrobatics +10, Climb +6, Swim +6

Sorin appears to be a young fetchling with pale white skin, black hair with crimson highlights, and pupil less eyes of luminescent indigo. He hides his appearance beneath dark goggles and black bandages and scraps of cloth.

Boons:
Siege Hardened: you survived the siege of Nerosyan, and you have learned some impressive tricks for fighting demons. You gain a +1 bonus on weapon damage rolls against creatures with the Demon subtype. Before rolling a caster level check to overcome a demon's spell resistance, you may cross this boon off your Chronicle sheet to gain a +3 bonus on the roll.

Defender of Nerosyan: The city of Nerosyan stands in part because of your actions, and Queen Galfrey herself has taken note. While in Mendev or the Worldwound, reduce the cost of purchasing a Prestige Award while outside of a settlement of 5,000 residents or more by 4. You gain a 10% discount on any magical items that require a spell with the Good descriptor as a prerequisite. This discount does not stack with other discounts.

Pawn of the Grandmaster (charisma. Sczarni)

Fool Me Once: Grandmaster Torch's sudden betrayal and subsequent escape have left you questioning the motives of everyone around you -- particularly your allies. You gain a +2 bonus on Sense Motive checks against current or former Pathfinders.

You Really Be Goblin: You have spent considerable time -- almost certainly too much time -- studying goblins, and some of their worst habits have rubbed off on you. as a free action, gain the benefits of one of the following race traits for 1 round. When you use the trait, you may also permanently replace one of your existing traits with the new race trait, following all the normal rules for selecting traits. When you use this boon cross it off your Chronicle sheet.
Advantageous Distraction: You are easily distracted, often just at the right time. Once per day as a swift action, you can be momentarily distracted in combat, such as by ducking an axe swing to inspect a toadstool. When you activate this ability, you gain a +2 dodge bonus to AC for 1 round.
Bouncy (Pathfinder Module: We be Goblins Too 15)
Goblin Bravery (Pathfinder Module: We be Goblins Too 15)

Scholar of the Gates Ajar: You studied the profane texts of The Gates Ajar, and gained from them knowledge of the denizens of Abaddon, the Abyss, and Hell. You gain a +2 competence bonus on Knowledge (planes or religion) checks regarding daemons, demons, and devils.

Debt of Cyphers: You rescued ex-Pathfinder and Cyphergate scholar Hirako Gurukaza from the hands of pirate kidnappers. In thanks, he has spread your name among the Order of the Cyphers. When in Riddleport, you gain a +2 bonus on Knowledge (arcana) and Linguistics checks when you consult Gurukaza before making the check. In addition, the Order's connection to some of Riddleport's more powerful criminal elements also provides you a future benefit in the form of a +2 bonus on Diplomacy checks made in the city to gather information.

Riddleport Respect: Word of your defeat of pirate captain Alejia Netrav has spread throughout Riddleport, and you've earned the respect of the criminals and thugs that call the city home. When you flex your muscle, folks in the City of Cyphers pay attention. You receive a +2 bonus on Intimidate checks made in Riddleport as a result.

Gift of the Ghaele: Sulianna the Luminescent, an azata whom you rescued, oes you a debt and has granted you a fraction of her power. You may use one of the following as a spell-like ability once, using your character level as your caster level. After using this boon, cross it off your Chronicle sheet.
Subtier 1-2: you may cast aid, detect thoughts, lesser restoration, or see invisibility.

Kassen's Blessing: You carry a small charm from the spirit of Kassen. You may re-roll a single attack roll, saving throw, or skill check after the roll is made but before the results are revealed. You must take the result of the second roll, even if it is worse. Once this ability is used, cross it off the Chronicle.