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Silgil moves forward and begins casting an Enlarge Person.

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fort save#1: 1d20 + 6 + 2 ⇒ (5) + 6 + 2 = 13
fort save#2: 1d20 + 6 + 2 ⇒ (20) + 6 + 2 = 28
Gonna use portfolio re-roll on that first fort save (2-star GM) fort save#1 re-roll: 1d20 + 6 + 2 + 2 ⇒ (12) + 6 + 2 + 2 = 22
Provided the fortitude saves don't prevent her from doing so, Amiri takes a 5' step up and unleashes her own flurry at the prickly Morigiani.
Hasted Bull Raging Power Attack: 1d20 + 7 + 1 + 2 + 2 - 2 ⇒ (5) + 7 + 1 + 2 + 2 - 2 = 15
magic slashing dmg: 2d8 + 7 + 3 + 3 + 6 ⇒ (2, 8) + 7 + 3 + 3 + 6 = 29
Extra Attack from Haste: 1d20 + 7 + 1 + 2 + 2 - 2 ⇒ (12) + 7 + 1 + 2 + 2 - 2 = 22
magic slashing dmg: 2d8 + 7 + 3 + 3 + 6 ⇒ (5, 5) + 7 + 3 + 3 + 6 = 29

GM thunderspirit |

Xavier will dismiss his Grease spell so as not to get in his allies' way, and advance forward 40 feet (everyone remember you have Haste), drawing a wand as he does so.
Dismissing a spell is a standard action, so only a single move. Drawing the wand is fine.
Amiri (by virtue of her reroll) shakes off the CON-damaging poison and attacks Margiana! Her first swing is off-balance, but her second strikes home!
Caerwynn, Werner!

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Caerwynn divebombs the monster, beak-first. AC now 12.
Bite @ Margiana, Haste, Height, Charge: 1d20 + 10 ⇒ (7) + 10 = 17
Damage: 1d4 + 4 ⇒ (1) + 4 = 5
The elemental lumbers beneath the eagle to add its own fist to the mix.
Slam @ Margiana: 1d20 + 8 + 1 ⇒ (16) + 8 + 1 = 25
Damage: 1d6 + 11 ⇒ (3) + 11 = 14

GM thunderspirit |

Caerwynn's wildshaped beak cannot find purchase, but the elemental's slam has no such issue, sending the pukwudgie unconscious!
Out of combat!

GM thunderspirit |

A search of Marigana's cave reveals several corpses with valuables and magic items still on them. These include a +1 undead bane morningstar and a cloak of resistance +1. During the search, you discover Dijjit, Ignizi's kidnapped assistant, in a small alcove to the far north of the cavern across the bridge. Her unconscious body is riddled with pukwudgie quills.
Werner's Heal check reveals that Dijjit will perish in mere hours and become a zombie 24 hours later unless she is cured of the poison.

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Xavier Grayson Flaxseed wrote:Xavier will dismiss his Grease spell so as not to get in his allies' way, and advance forward 40 feet (everyone remember you have Haste), drawing a wand as he does so.Dismissing a spell is a standard action, so only a single move. Drawing the wand is fine.
(That's what he did - did our GM forget that Xavier cast Haste? :P )

GM thunderspirit |
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(That's what he did - did our GM forget that Xavier cast Haste? :P )
Still a single move, pal. Sure, it's at double speed...
(Yes, your GM did forget.)

GM thunderspirit |

Just givin' you some crap, my friend, since I'm not able to do so in person this time :P
Crap accepted (and in this case, well deserved). :-)

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It's OK to give the GM all the crap. I'll allow it since he's the worst ;)
Werner is willing to rest and prepare delay poison, staving off the zombification until the group can get some permanent cure magic done.

GM thunderspirit |

Helpful GM reminds his players of something helpful.

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"What the pukwudgie was that?" Amiri says as she pulls the 2 quills sticking in her. Then she pulls out one of the neutralize poison potions and massages it down Dijjit's throat.
Neutralize Poison check: 1d20 + 5 ⇒ (12) + 5 = 17

GM thunderspirit |

It takes the other two potions (since they're free anyway) but the potions are sufficient to cure Dijjit from the poison.
The return trip to Ignizi takes two days, and the older gnome allows the young apprentice to convalesce at the cottage. She and the researchers thank the party profusely, and a more subdued Riddywhipple acknowledges he needs new friends, counting the assembled Pathfinders among that group.
Success!