PbP Gameday V #4-11 The Disappeared (Inactive)

Game Master Nik B.


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Grand Lodge

male human slayer 6, HP 64/64, AC 22, T14, FF 20, F +8, R +8, W +6, Init. +4, Perc. +12(+15 traps)

sounds good to me...maybe head back through the vents as well, cut down our time in the hallways?

Liberty's Edge

Ninja 2 - HP 19/19, Ki 4/4, AC 18/T: 15/FF: 11 - Perception +6 - F: +3/ R: +8/ W: +0 - CMB: 0 - CMD: 14, Speed: 30, Init. +4

Do we have to concern ourselves with the party members we lost? Otherwise The plan sounds ok. There's a cloak of elvenkind that I can wear to help hide as well...


VC - Sydney, Australia

The party members who went MIA have vanished mysteriously, GRR Martin style

Silver Crusade

male Sorcerer/5|hp 37/37|AC:14{18 mage armor} T:14 FF:11|CMB 1 CMD 14|Fort+5, Ref+6, Will+6|Init+5|Perc:+4 halfling sorcerer/5

i am for using the vents and getting out as quick as possible.

Liberty's Edge

Ninja 2 - HP 19/19, Ki 4/4, AC 18/T: 15/FF: 11 - Perception +6 - F: +3/ R: +8/ W: +0 - CMB: 0 - CMD: 14, Speed: 30, Init. +4

I think we have to go back the way we came. The double doors in the library don't appear on the map, so it may be on the second floor or a part of another building?


VC - Sydney, Australia

I'm happy with those arrangements, and you are taking due care to maintain your secrecy.

You employ your full range of skills and planning to make your way back to the entrance of the Embassy, Amara Li whispers via message that the ambassador has excused himself from the party and will be coming "in a matter of minutes."

With only those minutes to spare you tidy yourselves up and meet the Chelish Ambassador, hand over the package on information you were sent to deliver for your cover story, and try to maintain straight faces as you step outside once the meeting concludes. No guards spring from the corner, and it appears you have made good your escape into the cool night air.

You report back to Valsin, he looks at you expectantly - "So? Zarta? What did you find out?"

Dark Archive

Female Chelaxian Investigator Empiricist 4 | HP 27/27 | AC 18 (22) | T 13 | FF 15 | CMD 17 | Fort +3 | Ref +8 | Will +4 | Init +3 | Perc +11/+12 | Inspiration 3/6

Cornelia lets out a sigh of relief once they finally exit the embassy and made good on their getaway. Once they arrive in front of Valsin, she hands him the packet of information. "It would appear that this man, Tanred Desimire, is responsible for framing Zarta with traitorous espionage. He doctored this documents to make it look like her handwriting, but a close examination by anyone skilled in forgeries, such as myself, can clearly determine them to be faked. She is being held in the Citadel Vraid for an indeterminate amount of time. Which in Chelish terms means until she dies."

Grand Lodge

male human slayer 6, HP 64/64, AC 22, T14, FF 20, F +8, R +8, W +6, Init. +4, Perc. +12(+15 traps)

If we are to try to free her, we should go immediately....in case any of our work be discovered. Then we lose any chance of surprise.

Silver Crusade

male Sorcerer/5|hp 37/37|AC:14{18 mage armor} T:14 FF:11|CMB 1 CMD 14|Fort+5, Ref+6, Will+6|Init+5|Perc:+4 halfling sorcerer/5

"I found out I don't like imps" Whendel whispers under his breath.
"Are we being asked to free her? Storming a Citadel sound fun but a little dangerous too."


VC - Sydney, Australia

Ambrus looks deeply concerned "It will be another day. Citadel Vraid is the main fortress and home of the Hellknight Order of the Nail, there will be no breaking in or daring rescues staged - it would be suicide, we need another approach".

He hands you each he gives you each a token stamped with the House of Thrune's insignia, "You may have need of these in the future"

With that, he silently dismisses you so he can get to planning.

That's all folks! Congrats!

Grand Lodge

male human slayer 6, HP 64/64, AC 22, T14, FF 20, F +8, R +8, W +6, Init. +4, Perc. +12(+15 traps)

Sweet! Thanks for taking this on man...I know you're super busy...


VC - Sydney, Australia

I have a pet hate of dead or abandoned tables :)

Grand Lodge

male human slayer 6, HP 64/64, AC 22, T14, FF 20, F +8, R +8, W +6, Init. +4, Perc. +12(+15 traps)

like 4-5 of the games i was in this past GD got abandoned...plus another non-GD game...like WTF?

Dark Archive

Female Chelaxian Investigator Empiricist 4 | HP 27/27 | AC 18 (22) | T 13 | FF 15 | CMD 17 | Fort +3 | Ref +8 | Will +4 | Init +3 | Perc +11/+12 | Inspiration 3/6

Bye boys! Have fun stormin' the castle!!

"Such ridiculous actions is why the Infernal Empire will never remain permanently. Constant treachery does not make for stability." It is quite clear that Cornelia has a serious dislike for the Infernal Empire, despite her obvious Chelish descent and association with Zarta Dralneen.


VC - Sydney, Australia
Doran Therinor wrote:
like 4-5 of the games i was in this past GD got abandoned...plus another non-GD game...like WTF?

At least once they were brought to the collective GM's attention we all hooked in and took them over. On a side note, in my current Special I have a reserve bench of standby GM's on deck ready to go if an abandonment happens - only had one so far, but the new GM was in place in under eight hours

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