PbP Gameday 2: PFS Master of the Fallen Fortress 2 (Inactive)

Game Master Luke_Parry

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Sovereign Court

Nitpick - Male Ysoki Witchwarper 1 (HP 15/15) (Fort +4) (Ref +6) (Will +6) (AC 17) (Perception +4)

Unconscionably, no trap discharges when Zoren attempts to open the chest ;-)

Inside is the following:

A masterwork short sword, 15 cold iron shurikens, two flasks of acid, a potion of cat’s grace, a potion of lesser restoration, a wand of summon monster I (CL 3rd, 9 charges), an amethyst worth 100 gp, and 247 gp in assorted coins.

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With the defeat of the Troglodytes, the Fallen Fortress stands abandoned once more, but it’s only a matter of time before something else moves into the damaged siege tower and poses a new threat; perhaps another band of beginner adventurers will have just as much luck in clearing them out...

Congratulations on completing the module :-)

Anyone with a Day Job can give me a roll now, in addition to which, I would like everyone to roll me a d20 :-)

Also, could everyone please PM me the following: IRL first name, Character name, PFS#, Faction.

Grand Lodge

Male Teifling (Grimspawn) Rogue (Burglar)/2 HP 17/17 | AC: 19 /T: 13 /FF: 16 | Perc. +4 | F: +1 / R: +6 /W: +0 | CMB +3 | CMD +14 | Speed 30 | Init. +3

Day Job-Craft(locks): 1d20 + 6 ⇒ (14) + 6 = 20
1d20 ⇒ 4
email address, too?

Silver Crusade

Female Human Master of Many Styles/1 HP 13/13 | AC: 13 /T: 13 /FF: 12 | Perc. +9 | F: +4 / R: +3 /W: +4 (+1 vs Arcane Sp) | CMB +4 | CMD 17 Init. +1

1d20 ⇒ 17

Sweeeeet. That was pretty fun.

Grand Lodge

Male Teifling (Grimspawn) Rogue (Burglar)/2 HP 17/17 | AC: 19 /T: 13 /FF: 16 | Perc. +4 | F: +1 / R: +6 /W: +0 | CMB +3 | CMD +14 | Speed 30 | Init. +3

You are right, Evelyn. Now I have an insight on how to run this scenario as a GM. First, IRL though. I want real world GM experience before I try my hand at PbP GMing.

Silver Crusade

AC 27/23 (T 13, FF 26). HP 39/45, Fort +8/+8, Ref +5/+8, Will +9/+3. Init +4, CMD/CMD 8/20, Speed 20/40 ft fly 80ft
Attacks:
Mwk CI Greatsword +9 (2d6+6) 19-20/x2, Mwk Scorp Whip +9 (1d4+4) 20/x2 (disarm, trip, 15ft reach), Throwing shield +2 1d6+4 (20 ft, trip), +1 Lance +10 20/x3, Scimitar+1 +9, 1d8+5 18-20/x2, Havok: +7 1d6+6, 2x 1d4+6
Skills:
Climb +4, Diplomacy +11, Handle Animal +10, Intimidate +7, Knowledge (religion) +6, Perception +1/+6, Ride +12, Swim +8

# 119407-6 Sczarni Aviendha

Silver Crusade

AC 27/23 (T 13, FF 26). HP 39/45, Fort +8/+8, Ref +5/+8, Will +9/+3. Init +4, CMD/CMD 8/20, Speed 20/40 ft fly 80ft
Attacks:
Mwk CI Greatsword +9 (2d6+6) 19-20/x2, Mwk Scorp Whip +9 (1d4+4) 20/x2 (disarm, trip, 15ft reach), Throwing shield +2 1d6+4 (20 ft, trip), +1 Lance +10 20/x3, Scimitar+1 +9, 1d8+5 18-20/x2, Havok: +7 1d6+6, 2x 1d4+6
Skills:
Climb +4, Diplomacy +11, Handle Animal +10, Intimidate +7, Knowledge (religion) +6, Perception +1/+6, Ride +12, Swim +8

No dayjob. Whats the d20 for?

Sovereign Court

Nitpick - Male Ysoki Witchwarper 1 (HP 15/15) (Fort +4) (Ref +6) (Will +6) (AC 17) (Perception +4)

For the same reason you rolled one as Xerance ;-)

Silver Crusade

AC 27/23 (T 13, FF 26). HP 39/45, Fort +8/+8, Ref +5/+8, Will +9/+3. Init +4, CMD/CMD 8/20, Speed 20/40 ft fly 80ft
Attacks:
Mwk CI Greatsword +9 (2d6+6) 19-20/x2, Mwk Scorp Whip +9 (1d4+4) 20/x2 (disarm, trip, 15ft reach), Throwing shield +2 1d6+4 (20 ft, trip), +1 Lance +10 20/x3, Scimitar+1 +9, 1d8+5 18-20/x2, Havok: +7 1d6+6, 2x 1d4+6
Skills:
Climb +4, Diplomacy +11, Handle Animal +10, Intimidate +7, Knowledge (religion) +6, Perception +1/+6, Ride +12, Swim +8

Ah I'm sleeping.
1d20: 1d20 ⇒ 6

Sovereign Court

Nitpick - Male Ysoki Witchwarper 1 (HP 15/15) (Fort +4) (Ref +6) (Will +6) (AC 17) (Perception +4)

No worries!

Sczarni

Female Human - Varisian Sorcerer 1 - Serpentine [HP 3/7 AC 13, touch 13,FF 10 Fort +1, Ref +2, Will +2; Init +2; Perception + 0 (+1 at night)]

No day job. Thanks for running this, it was a hoot!
1d20 ⇒ 10

Scarab Sages

PM sent. Thanks for running us through this so quickly...we even made it with a few weeks to spare!

Boon: 1d20 ⇒ 4 Blimey!

Sovereign Court

Nitpick - Male Ysoki Witchwarper 1 (HP 15/15) (Fort +4) (Ref +6) (Will +6) (AC 17) (Perception +4)

@Cascabelle: Happy to help ;-)

@Sjonegaard: It is a straight-forward module, so it tends to run fairly smoothly :-)

Hmmm... I should probably make my *own* d20 roll...

1d20 ⇒ 1

Silver Crusade

AC 27/23 (T 13, FF 26). HP 39/45, Fort +8/+8, Ref +5/+8, Will +9/+3. Init +4, CMD/CMD 8/20, Speed 20/40 ft fly 80ft
Attacks:
Mwk CI Greatsword +9 (2d6+6) 19-20/x2, Mwk Scorp Whip +9 (1d4+4) 20/x2 (disarm, trip, 15ft reach), Throwing shield +2 1d6+4 (20 ft, trip), +1 Lance +10 20/x3, Scimitar+1 +9, 1d8+5 18-20/x2, Havok: +7 1d6+6, 2x 1d4+6
Skills:
Climb +4, Diplomacy +11, Handle Animal +10, Intimidate +7, Knowledge (religion) +6, Perception +1/+6, Ride +12, Swim +8

Luckyyyyyy

Congrats, I had a 20 from a previous game :). Got one more game running so hoping for another 20 or lucky dice roll after a 1.

Thanks for running btw Luke!

Any other adventures or modules on the agenda?

Sovereign Court

Nitpick - Male Ysoki Witchwarper 1 (HP 15/15) (Fort +4) (Ref +6) (Will +6) (AC 17) (Perception +4)

@Aviendha: Heh. None that I can run in two weeks ;-)

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Links to your individualised chronicle sheets have now been sent via PM to everyone.

I wish you all good luck in your future games :-)

Sovereign Court

Nitpick - Male Ysoki Witchwarper 1 (HP 15/15) (Fort +4) (Ref +6) (Will +6) (AC 17) (Perception +4)

Alright, I will be closing down the thread this weekend. If there are any problems thereafter, feel free to PM me :-)

Sovereign Court

Nitpick - Male Ysoki Witchwarper 1 (HP 15/15) (Fort +4) (Ref +6) (Will +6) (AC 17) (Perception +4)

1d4 ⇒ 3

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