Tiefling

-Zoren-'s page

133 posts. Organized Play character for Crashwheeler.


Full Name

Zoren

Race

Teifling (Grimspawn)

Classes/Levels

Rogue (Burglar)/2 HP 17/17 | AC: 19 /T: 13 /FF: 16 | Perc. +4 | F: +1 / R: +6 /W: +0 | CMB +3 | CMD +14 | Speed 30 | Init. +3

Gender

Male

Size

Medium 5'7" 156

Age

76

Alignment

Chaotic Neutral

Deity

Pharasma

Location

Magnimar

Languages

Common, abyssal, infernal, goblin

Occupation

locksmith

Homepage URL

pfs #112554-6

Strength 14
Dexterity 16
Constitution 12
Intelligence 15
Wisdom 11
Charisma 12

About -Zoren-

Zoren
Male Tiefling(grimspawn) Rogue (burglar) 2
CN Medium outsider (native)
Init +3; Senses Perception +4
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Defense
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AC 19, touch 13, flat-footed 16 (+4 armor, +3 Dex, +2 natural armor)
hp 17 (2d8+4)
Fort +1, Ref +6, Will +0
DR 5/cold, 5/electricity, and 5/fire
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Offense
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Speed 30 ft.
Melee mithral dagger +5 (1d4+2/19-20), Mwk cold iron Morningstar +4 (1d8+2/x2)
Ranged sling +4 (1d3+2/×2)
Special Attacks Sneak Attack 1d6+1
Spell-like Ability darkness 1/day
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Statistics
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Str 14, Dex 16, Con 12, Int 15, Wis 11, Cha 12
Base Atk +1; CMB 3; CMD 16
Feats Armor of the Pit, Weapon Focus (dagger)
Traits

Blade of the Society:
You gain a +1
trait bonus to damage rolls from sneak attacks.
Shadow Stabber:
You gain a +2 trait bonus on melee weapon damage rolls made against foes that cannot see you.

Skills Acrobatics +8, Climb +6, Craft(locks) +7, Disable Device +13, Escape Artist +8, Knowledge(dungeoneering) +6, Knowledge (local) +6, Perception +5 (+6 to find traps), Sense Motive +4, Sleight of Hand +9, Stealth +8, Swim +6, Use Magic Device +6
Languages Common, Abyssal, Infernal, Goblin
SQ Evasion, Weapon Training (dagger)
Combat Gear alchemist's fire (2)
Other Gear darkleaf cloth lamellar (leather) armor, bullets (10), mithral dagger, mwk cold iron morningstar, sling, backpack, flint and steel, mwk thieve's tools, mirror, artisan’s tools, waterskin, trail rations (2), 350 gp, 9 sp
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Special Abilities
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Prehensile Tail:
Many tieflings have tails, but some have long, flexible tails that can be used to carry items. While they cannot wield weapons with their tails, they can use them to retrieve small, stowed objects carried on their persons as a swift action.

Trapfinding:
Zoren adds +1 to Perception skill checks made to locate traps and to Disable Device skill checks. A rogue can use Disable Device to disarm magic traps.

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Background
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Growing up in Magnimar, he lived underneath the bridge, deep in the darkest shadows by himself. He was trained by a master thief to be a burglar and ekes out a living as his henchman. He does his best to only steal from those that have more than enough to get by, instead of stealing from those that need it. He does not give anything he steals to anyone else, unless that person sees him doing the theft.
PFS Info:

Fame and Prestige: 6
XP: 4
Completed Scenarios: Master of the Fallen Fortress, The Devil We Know I: Shipyard Rats, Prince of Augustana, The Devil We Know II: Cassomir's Locker