PbP GameDay 4: DM Sfounder's Serpent's Rise (Inactive)

Game Master Chris Marsh

Tactical Map

Initiative Quick Post:

  • [dice=322]d20+2[/dice]
  • [dice=Joliryn]d20+4[/dice]
  • [dice=Marnarius]d20+2[/dice]
  • [dice=Rataji]d20+5[/dice]
  • [dice=Gazwyr]d20+1[/dice]
  • [dice=Zurnzal]d20+2[/dice]
  • [Dice=Goodies]d20+0[/dice]
  • Perception Quick Post:

  • [dice=322]d20+2[/dice]
  • [dice=Joliryn]d20+1[/dice]
  • [dice=Marnarius]d20+11[/dice]
  • [dice=Rataji]d20+2[/dice]
  • [dice=Gazwyr]d20+13[/dice] (blindsense 60 ft., darkvision 120 ft.)
  • [dice=Zurnzal]d20+11[/dice]
  • Stealth Quick Post:

  • [dice=322]d20+10[/dice]
  • [dice=Joliryn]d20+8[/dice]
  • [dice=Marnarius]d20+12[/dice]
  • [dice=Rataji]d20+1[/dice]
  • [dice=Gazwyr]d20+11[/dice]
  • [dice=Zurnzal]d20+12[/dice]

  • 101 to 150 of 439 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | next > last >>

    Male Human Wizard (enchanter) 08 HP: 58/58 | AC:11 | T:11 | FF:10 | CMD:14 | Fort:+5 | Ref:+7 | Will:+10 | Init:+5 | Perc:+2 | Dazing Touch 8/8

    Oh... I don't think you need to speak plainer the issue is if we can trust it or not...

    "And... hypothetically speaking... could this king among beasts be trusted to keep his subjects in line until the proper time?" says Rataji unconvinced still...

    Sense Motive check: 1d20 + 2 ⇒ (19) + 2 = 21

    Grand Lodge

    Venture-Lieutenant - NH | Proprietor of Castamir's Station

    "oh.... absolutely. " 1d20 ⇒ 8

    -Posted with Wayfinder

    Grand Lodge

    Venture-Lieutenant - NH | Proprietor of Castamir's Station

    You think he means it.

    -Posted with Wayfinder


    HP 46/46 | AC 19 T 15 FF 14 | Init +5 Perc +12 | CMB +6 CMD 21 | F+3 R+10 (+2 Traps) W+6 | N Human | Unchained Rogue 7 | Rapier +11; 1d6+1 (18-20) OR Crossbow +11; 1d8 (19-20)

    After meeting up with the team and listening to the Sphynx ...
    Sense Motive: 1d20 + 12 ⇒ (17) + 12 = 29


    I rolled a sense motive of 21 when he first spoke.

    "I think that we can trust him.. We should let him help us!"


    Male Half-orc Brawler 6/Assassin 1 | AC 18 T 14 FF 15 | HP 35 /65 | F +8 R +10 W +5 | Init +2 | Perc +11 | Knockout 1/1 | Martial Flexibility 1/6

    When the party returns together, Zurnzal heads over to Shohiraj. "I do not know your methods yet, but I have intel leading that there are traps leading to Aram Zey's office and perhaps other doors in Skyreach. We should expect magical wards and glyphs, and an illusion on one of the bookshelves. I trust that you are prepared for these measures."


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Yes, you think he's trustworthy. He clearly doesn't enjoy being a display piece... The sphinx delivers by speaking to the nearby animals via magic. They all seem to calm down and stay away from the doors. "When I tell them, they will give you all the chaos your little hearts desire. Still, I can't open the locks. Seems like you've got some work to do."

    Even with keys there are still other zookeepers around. It'll take a stealth check to do this on the DL.


    You told me earlier to keep my stealth roll of 23.. do you still want to use that or need a new one?
    Marnarious takes the keys and begins to surreptitiously unlock the cages that he can reasonably get to without drawing notice.


    Halfling Magus (Eldritch Scion) 7
    Stats:
    HP:59║AC20 T15 FF16║F+10 R+9 W+7 (+2vs Fear)║Init+4║Perception+1║CMB+4 CMD+18║

    As Marnarious works on unlocking the cages Joliryn shakes her head.

    "What Zurnzal means to say is that Aram Zey's office is heavily protected with magic, so much so that my contact does not even know how many spells are on the door. The illusion spell Zurnzal mentioned is a scroll, we should only have to deal with it if we give Aram Zey cause to fight, which I would not suggest given his magical abilities, I can detail his comost tactics later if need be."

    She pauses for breath and to see how close the slayer is to finishing.

    "I also have detailed information on the tunnels below Skyreach that may help us avoid patrols. The warning about traps may very well be true, as I'm sure the Master of Scrolls is not the only one assisting in the defense of this place. "


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Your stealth roll gets you through one cage, but I still need more (make 2 more.)

    Once this is done, I'll make a large scale update.


    Male Human Wizard (enchanter) 08 HP: 58/58 | AC:11 | T:11 | FF:10 | CMD:14 | Fort:+5 | Ref:+7 | Will:+10 | Init:+5 | Perc:+2 | Dazing Touch 8/8

    Rataji, now convinced the sphinx can be trusted to sate its thirst for revenge against the pathfinders, nods his assent:"Very well then. Let us, in a show of good faith, proceed to open your cages. We trust you to uphold your part of the bargain and get revenge on these thieves and cut-throats only at the most opportune of time..."


    Stealth: 1d20 + 12 ⇒ (16) + 12 = 28
    Stealth: 1d20 + 12 ⇒ (10) + 12 = 22

    Moving through the crowd, Marnarious keeps at the cages, trying his best to remain unnoticed as he unlocks two more cages.


    HP 46/46 | AC 19 T 15 FF 14 | Init +5 Perc +12 | CMB +6 CMD 21 | F+3 R+10 (+2 Traps) W+6 | N Human | Unchained Rogue 7 | Rapier +11; 1d6+1 (18-20) OR Crossbow +11; 1d8 (19-20)

    "I am as prepared as one can be for such things."


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Marnarius, with the assistance of the sphinx, manages to open enough cages that he's confident in his plan to sew chaos. True to his word, the sphinx seems to be keeping the animals calm...for now.

    Is there anyone who still wants to achieve any goals in particular before trying to get inside? Once everyone checks in, I'll advance to either other grounds goals or to Skyreach.


    Halfling Magus (Eldritch Scion) 7
    Stats:
    HP:59║AC20 T15 FF16║F+10 R+9 W+7 (+2vs Fear)║Init+4║Perception+1║CMB+4 CMD+18║

    Joliryn has succeeded in what she wanted to accomplish thus far, so advancing to Skyreach works for me.


    Male Half-orc Brawler 6/Assassin 1 | AC 18 T 14 FF 15 | HP 35 /65 | F +8 R +10 W +5 | Init +2 | Perc +11 | Knockout 1/1 | Martial Flexibility 1/6

    Ready for Skyreach

    "Good.", Zurnzal replies to Shohiraj.

    Dark Archive

    Female Elf Oracle 7 HP: 56/59 AC:18 (tch 18, ff 16) F: +6, R: +7, W: +10; Init: +2, Perc: +2 (low light), SM: +0; Active: Cloak of Darkness

    I believe all that can be accomplished before going has been. I assume the rest is for after...


    Male Human Wizard (enchanter) 08 HP: 58/58 | AC:11 | T:11 | FF:10 | CMD:14 | Fort:+5 | Ref:+7 | Will:+10 | Init:+5 | Perc:+2 | Dazing Touch 8/8

    Rataji didn't seem to have that many goals so I'm good to go


    All of my personal goals are in skyreach, so I am good to go.


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Zurnzal, I don't remember if you made a disguise check yet. If so, can you remind me with the post? If not, make one now.

    As you all reconvene, trumpets sound to start the show. “Pathfinders, please get settled. All campus-wide events are closing. All venture-captains and field agents are invited to gather on the north lawn for refreshments and the keynote address in several minutes.”

    Here you stand, surrounded by many hundreds of your most hated foe. The self-righteous Pathfinder Society. They sleep comfortably at night labeling themselves heroes, though they murder your kin routinely as a matter of course. They live in ignorance of their nature.

    Here you stand in the heart of their organization. It's not just the riffraff. Their leaders and shiny examples of hypocrisy stand here.

    Here you stand, with your plan in action. You know that failure is tantamount to death. Once the Society realizes what you've done, they will not take you prisoner. They will execute you.

    One of the Pathfinder scum takes the stage. They call him the "Master of Swords." You are not impressed. He begins, “As most of you know, one our greatest triumphs of the decade has been the location and exploration of the lost sky citadel, Jormurdun. Those of you who joined the Jormurdun expedition may recall the unusual artifact that we discovered on that mission: the Sky Key. The key gave us a momentary glimpse of the past—an unparalleled opportunity to meet and interact with a lost civilization. Unfortunately, the key was not whole. So, for the past year, teams have scoured Golarion in search of its missing components. I’m pleased to announce today, the Sky Key is whole! Soon we will again bridge the divide to ages past and…”

    Your time is now.

    The sphinx makes good on his word. Animals crash and squeal leaving their cages. A statue of Durvin Guest comes to life. Pathfinders begin to scream. Other Aspis agents begin sewing their own chaos. you didn't even know there were here!

    In a moment, your door opens. You can dash into Skyreach now.

    The Experiment:

    you feel a dense cold in your pouch. You reach down to feel that an agent has delivered a lantern. Use this. Make it count.


    Male Half-orc Brawler 6/Assassin 1 | AC 18 T 14 FF 15 | HP 35 /65 | F +8 R +10 W +5 | Init +2 | Perc +11 | Knockout 1/1 | Martial Flexibility 1/6

    Huh, can't believe I forgot about that; was more worried about the execution at the time.

    Disguise: 1d20 + 11 + 2 - 2 ⇒ (17) + 11 + 2 - 2 = 28

    With help from Joliryn, Zurnzal adds the finishing touches, walking as the Nethysite Pathfinder.

    "Let's go. We have a job to do."


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Getting in through the doors is one thing, getting what you want is another. You can navigate as a singular group (everyone must use the same type of check) or as a slightly separated group. If you go slightly separated you can go stealthy or in disguise. If something goes wrong though, one group would be about a round away...


    Male Half-orc Brawler 6/Assassin 1 | AC 18 T 14 FF 15 | HP 35 /65 | F +8 R +10 W +5 | Init +2 | Perc +11 | Knockout 1/1 | Martial Flexibility 1/6

    I think the majority of us can Stealth fairly well (or do things to boost it). We also have a +2 bonus thanks to the intel Joliryn received.

    Dark Archive

    Female Elf Oracle 7 HP: 56/59 AC:18 (tch 18, ff 16) F: +6, R: +7, W: +10; Init: +2, Perc: +2 (low light), SM: +0; Active: Cloak of Darkness

    GM:
    Any sign of Aram Zey?


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    322:
    No, Zey seems to be totally absent from this. In fact, he SHOULD be giving the speach that set this off, but he's not there.


    Halfling Magus (Eldritch Scion) 7
    Stats:
    HP:59║AC20 T15 FF16║F+10 R+9 W+7 (+2vs Fear)║Init+4║Perception+1║CMB+4 CMD+18║

    is there a new map? Joliryn seems to have achieved her personal objective so other than going for the sky key I don't have anything to do, but I'm unclear as to how to proceed.


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    No new map yet. I'm waiting to see if the group all agrees to use stealth or disguise. That determines the next map...


    Halfling Magus (Eldritch Scion) 7
    Stats:
    HP:59║AC20 T15 FF16║F+10 R+9 W+7 (+2vs Fear)║Init+4║Perception+1║CMB+4 CMD+18║

    I don't have any ranks in disguise at all, so I agree with Zurnzals statement above. I'll opt for stealth.

    Dark Archive

    Female Elf Oracle 7 HP: 56/59 AC:18 (tch 18, ff 16) F: +6, R: +7, W: +10; Init: +2, Perc: +2 (low light), SM: +0; Active: Cloak of Darkness

    Stealth is my preference...


    HP 46/46 | AC 19 T 15 FF 14 | Init +5 Perc +12 | CMB +6 CMD 21 | F+3 R+10 (+2 Traps) W+6 | N Human | Unchained Rogue 7 | Rapier +11; 1d6+1 (18-20) OR Crossbow +11; 1d8 (19-20)

    Yep ... Stealth ... fine as a group or not


    Sorry about my slow posting this week. Between overtime at work and nursing school, I have pulled 3 20+ hour days this week.. If I don't have my face crammed into a book, I have been asleep and I am just not young enough to do this crap anymore!!

    Stealth is my preferred way as well.


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    In the midst of the chaos, you slide inside the fabled Skyreach. The tower is by no means empty. You use the maze of hallways, rooms, and stairwells to try to hide your presence. Thanks to the intel you received, it's a little easier All these rolls have +2 added after the fact.

    322: 1d20 + 10 ⇒ (9) + 10 = 19
    Joliryn: 1d20 + 8 ⇒ (6) + 8 = 14
    Marnarius: 1d20 + 12 ⇒ (4) + 12 = 16
    Rataji: 1d20 + 1 ⇒ (16) + 1 = 17
    Shohiraj: 1d20 + 15 ⇒ (3) + 15 = 18
    Zurnzal: 1d20 + 12 ⇒ (3) + 12 = 15

    It is ONLY by virtue of the intel that you avoid a patrol on your way to the basements. The basements descend into subbasements beneath Skyreach, in turn spiraling out like hollow roots to cryptic galleries hidden where few Pathfinders tread. There the Society stores countless artifacts, magic items, priceless works of art, and unique texts—especially those they want to keep safe and out of YOUR hands. You eventually make your way to the famed Antarnicus Wing where a massive and locked door impedes your progress...

    Map is updated.


    GM:
    As Marnarious moves through the vaults, he keeps his eyes out for the weapon that was taken from him by the Pathfinders. Not sure what this weapon is, but its down here somewhere!

    Frantically searching each vault they come to Marnarious becomes very focused and intent. "My weapon! Its here somewhere, and I MUST have it back!" he keeps muttering to himself.

    As they approach the door, he checks it quickly for traps. Taking ten for 21 Once he is finished, he steps back. "One of you magic types should look for magic traps as well. It would not do to call down the Pathfinders upon us after getting this far!"


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Marnarius doesn't find any traps in his search.

    Marnarius:

    You haven't been in any interesting rooms yet, but a door like this certainly hides interesting things...


    Halfling Magus (Eldritch Scion) 7
    Stats:
    HP:59║AC20 T15 FF16║F+10 R+9 W+7 (+2vs Fear)║Init+4║Perception+1║CMB+4 CMD+18║

    Joliryn casts a spell and looks intently over the door for a few moments.
    Detect magic, and if there is magic
    Spellcraft: 1d20 + 10 ⇒ (1) + 10 = 11


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Seems safe.

    Dark Archive

    Female Elf Oracle 7 HP: 56/59 AC:18 (tch 18, ff 16) F: +6, R: +7, W: +10; Init: +2, Perc: +2 (low light), SM: +0; Active: Cloak of Darkness

    "Can one of you unlock it?"


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Standing rule at my tables. Whenever a chest or door is opened, even one that isn't trapped, is that everyone's mini is in their actual position.


    Male Half-orc Brawler 6/Assassin 1 | AC 18 T 14 FF 15 | HP 35 /65 | F +8 R +10 W +5 | Init +2 | Perc +11 | Knockout 1/1 | Martial Flexibility 1/6

    @GM: Map link is set to View Only; is this intentional?


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Nope, should be fixed. Sorry about that.


    Marnarious moves back in the line after checking the door to make room for others to approach if they wish.


    Male Half-orc Brawler 6/Assassin 1 | AC 18 T 14 FF 15 | HP 35 /65 | F +8 R +10 W +5 | Init +2 | Perc +11 | Knockout 1/1 | Martial Flexibility 1/6

    Zurnzal takes the forefront, ready to open the door after it's been unlocked.


    Halfling Magus (Eldritch Scion) 7
    Stats:
    HP:59║AC20 T15 FF16║F+10 R+9 W+7 (+2vs Fear)║Init+4║Perception+1║CMB+4 CMD+18║

    Joliryn stays where she is as her companions open the door, but she draws her weapon and starts considering her spells...just in case.


    Male Human Wizard (enchanter) 08 HP: 58/58 | AC:11 | T:11 | FF:10 | CMD:14 | Fort:+5 | Ref:+7 | Will:+10 | Init:+5 | Perc:+2 | Dazing Touch 8/8

    can't post much right now. I'm with my phone and I hope to get my PC back tomorrow. Sorry


    HP 46/46 | AC 19 T 15 FF 14 | Init +5 Perc +12 | CMB +6 CMD 21 | F+3 R+10 (+2 Traps) W+6 | N Human | Unchained Rogue 7 | Rapier +11; 1d6+1 (18-20) OR Crossbow +11; 1d8 (19-20)

    "I guess I am up ..."
    Try keys first ... then ...
    Disable Device (Unlock): 1d20 + 24 ⇒ (9) + 24 = 33


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    The key works like a charm. Unfortunately the key only disarms ONE trap. Shohiraj immediately recoils in seeing a traps she didn't notice. A rune glows and a mystical vapor surrounds her for a moment.

    Will DC 17.

    Regardless, afterwards she feels fine (a Spellcraft DC 20 identifies the spell.)

    She opens the door gently. Rows of low shelves laden with scrolls, books, and the odd relic line this well-lit hall. At its far end stands a small fountain that emits a small amount of steam—enough to keep this dry room’s humidity constant. Six decorative columns, each one densely carved with animal imagery and fanciful whorls, stand along the walls, and a pair of lounging lizard statues rest on a dais at the north end of the room.

    Map is up


    HP 46/46 | AC 19 T 15 FF 14 | Init +5 Perc +12 | CMB +6 CMD 21 | F+3 R+10 (+2 Traps) W+6 | N Human | Unchained Rogue 7 | Rapier +11; 1d6+1 (18-20) OR Crossbow +11; 1d8 (19-20)

    Will DC17: 1d20 + 6 ⇒ (3) + 6 = 9
    "Aaaah ... that can't be good."


    Halfling Magus (Eldritch Scion) 7
    Stats:
    HP:59║AC20 T15 FF16║F+10 R+9 W+7 (+2vs Fear)║Init+4║Perception+1║CMB+4 CMD+18║

    Spellcraft: 1d20 + 10 ⇒ (7) + 10 = 17
    "No, no it can't. Unfortunately I don't recognize the spell, so I have no idea what to expect here. Anyone else?"
    Joliryn looks at the other casters of the party.

    Dark Archive

    Female Elf Oracle 7 HP: 56/59 AC:18 (tch 18, ff 16) F: +6, R: +7, W: +10; Init: +2, Perc: +2 (low light), SM: +0; Active: Cloak of Darkness

    Spellcraft: 1d20 + 7 ⇒ (4) + 7 = 11

    "Beats me."

    She keeps an eye on Shohirag, though.


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    The professional SEEMS fine....

    Now what?

    1 to 50 of 439 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | next > last >>
    Community / Forums / Online Campaigns / Play-by-Post / PbP GameDay 4: DM S's Serpent's Rise All Messageboards

    Want to post a reply? Sign in.

    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Do you guys happen to know the plan for supplying you with your Aspis Consortium Characters?

    Lantern Lodge RPG Superstar 2015 Top 16

    I have the scenario (4 star and VO) and ran it.


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    As of this moment, going on first come, first served:

    1. Xynen
    2. Rogar Velartis
    3. PJP
    4. Black Powder Chocobo
    5. ShadowKhan
    6. Awenydd83


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Hey everyone, let's get the pre-gen arguing out of the way now (and feel free to build your alias.) This way we can start on time and crush it!

    CHARACTER SHEETS

    Liberty's Edge

    Male Human Healer/ Warrior 10

    Dot. I would like to play the Vengeful. I have several slayer characters and think that I am pretty familiar with his skills and abilities.

    Dark Archive

    I'd like the Halfling Magus.

    Lantern Lodge RPG Superstar 2015 Top 16

    I'll go for the Assassin or the Professional

    -Posted with Wayfinder


    PFS Recruiting Agent - Scenario Tracker

    I would like the Professional ...

    Lantern Lodge RPG Superstar 2015 Top 16

    I'll take the Ambitious then :)

    Grand Lodge

    Yeti

    Looking over what is left, I think I would like the Experiment.


    Male Half-orc Brawler 6/Assassin 1 | AC 18 T 14 FF 15 | HP 35 /65 | F +8 R +10 W +5 | Init +2 | Perc +11 | Knockout 1/1 | Martial Flexibility 1/6

    So the last is the leader by default... hope this goes over well :P

    Kidding aside, looking forward to this.


    Checking in!


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Hey everyone, just wanted to give you a quick heads up. Game day starts on a Saturday. Anyone who's played with me knows that I post 7 days per week, and check my games multiple times per day.

    That being said, the Game Day starts the day I finish a 200 mile relay race. While I only run about 20 miles of it in bursts, I'll be mostly MIA that day. So, I'll be around with my normal regularity, just not likely until that night. So, don't worry, I didn't go missing, I'm just either running or unconscious. I promise. :-)


    Male Human (taldan) Fighter (Aldori Swordlord) 03

    Seems like I came too late for the picking... what character is left?

    Edit: the leader is left. Very well, an enchanter I shall be! :P


    Male Human Wizard (enchanter) 08 HP: 58/58 | AC:11 | T:11 | FF:10 | CMD:14 | Fort:+5 | Ref:+7 | Will:+10 | Init:+5 | Perc:+2 | Dazing Touch 8/8

    Here we go. Your resident evil wizard's here and up to no good!


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Boon Rolls:
    GM: 1d20 ⇒ 11
    322: 1d20 ⇒ 5
    Joliryn: 1d20 ⇒ 19
    Marnarius: 1d20 ⇒ 20
    Rataji: 1d20 ⇒ 12
    Gazwyr: 1d20 ⇒ 6
    Zurnzal: 1d20 ⇒ 16
    Boon of players choice on a natural roll of 1 or 20
    **Re-Rolls not allowed on boons**


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Oops, I forgot to mention that I need to know:

    PFS # to apply to and an email address. We'll do the in character denouement concurrently with me wrapping this up.

    AMAZING job guys, great team work.


    Male Human Wizard (enchanter) 08 HP: 58/58 | AC:11 | T:11 | FF:10 | CMD:14 | Fort:+5 | Ref:+7 | Will:+10 | Init:+5 | Perc:+2 | Dazing Touch 8/8

    Thanks GM, you did an astonishing job too!

    Character Name: Rogar Valertis Alastoris
    PFS Identity Card # 100733-1
    Faction: Sovereign Court

    Rogar is only level 4 and I will apply the chronicle once he reaches level 6.


    HP 59/66 | AC18 T11 FF17 | Init +1 Perc +13 CMB +10 CMD 21 | F+7 R+6 W+8 | LE Green Dragon | Very Young CR 6 | Bite/Claw(2)/Wing(2) +10/10/5; 1d8+4/1d6+3/1d4+1

    Massive fun; thanks for running the scenario ...
    Player Name: Kris L
    Character Name: Hskoro
    PFS #: 147934-2
    Faction: Scarab Sages

    Dark Archive

    Female Elf Oracle 7 HP: 56/59 AC:18 (tch 18, ff 16) F: +6, R: +7, W: +10; Init: +2, Perc: +2 (low light), SM: +0; Active: Cloak of Darkness

    Thanks for running this! It was fun!

    Player Name: PJP
    Character Name: Farin "Fuzzfoot" Hogan
    PFS #: 150786-1
    Faction: Sovereign Court

    Only level 3, but if I understand correctly, I can't apply it until level 7, correct?


    Male Half-orc Brawler 6/Assassin 1 | AC 18 T 14 FF 15 | HP 35 /65 | F +8 R +10 W +5 | Init +2 | Perc +11 | Knockout 1/1 | Martial Flexibility 1/6

    Likewise. Was fun to play evil. Now back to murderhoboing instead of simply murdering.

    Player: Black Powder Chocobo
    Character: Oriandor
    #: 43025-5
    Faction: Sovereign Court

    -Posted with Wayfinder


    Thank you for this game!! I really enjoyed the team and the GM'ing. Great job by all, and despite initial thoughts, I really enjoyed being evil!

    Player: Patrick
    Character: Awen
    #: 95823-1
    Faction: Liberty's Edge

    I will get back with you asap about that boon
    dragonthoughts83@gmail.com

    Grand Lodge

    Venture-Lieutenant - NH | Proprietor of Castamir's Station

    Thanks guys! A good table of players makes for a great game. Football and family day. I'll post tonight!

    -Posted with Wayfinder


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    You can apply this to a new level 1, or any character level 6-8.

    Working on sheets for tomorrow. I'll have it reported. IT's 4,000 Gp if you need to shop right away.


    Male Human Wizard (enchanter) 08 HP: 58/58 | AC:11 | T:11 | FF:10 | CMD:14 | Fort:+5 | Ref:+7 | Will:+10 | Init:+5 | Perc:+2 | Dazing Touch 8/8
    Dungeon Master S wrote:

    You can apply this to a new level 1, or any character level 6-8.

    Working on sheets for tomorrow. I'll have it reported. IT's 4,000 Gp if you need to shop right away.

    Can I keep the chronicle sheet without applying it to any character until one reaches level 6? I currently don't have any lvl 6+ PFS characters so I need to wait (or create a new lvl 1 but that's not my preferred option).

    It seems logical that I can but I'd like to be sure, thanks.


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Actually, you do have to apply it to a specific number. If you're not level 6 yet, you simply apply it when you get to that level. It would be nice to keep it open, but you do have to assign it.


    Male Human Wizard (enchanter) 08 HP: 58/58 | AC:11 | T:11 | FF:10 | CMD:14 | Fort:+5 | Ref:+7 | Will:+10 | Init:+5 | Perc:+2 | Dazing Touch 8/8
    Dungeon Master S wrote:
    Actually, you do have to apply it to a specific number. If you're not level 6 yet, you simply apply it when you get to that level. It would be nice to keep it open, but you do have to assign it.

    As long as the intended character gets it it's OK I suppose. Please assign it to the character I outlined above, it will apply at level 6.

    Community / Forums / Online Campaigns / Play-by-Post Discussion / PbP GameDay 4: DM Sfounder's Serpent's Rise Discussion All Messageboards

    Want to post a reply? Sign in.