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About The Experiment 322The Experiment
DEFENSE
Fort +6 (+2 oracle +1 Con +3 cloak)
Defensive Abilities
OFFENSE
Melee
Ranged
Spells Known: (CL 7th; concentration +11)
STATISTICS
SKILLS (4 +0 Int)
COINS
EQUIPMENT
Scroll, Breath of Life
FEATS
SPECIAL ABILITIES
Gift of Madness (Su): You tap into the unthinkable void between the stars and cause a single living creature within 30 feet to become confused for 7 round. A successful Will save (DC 17) negates the effect. This is a mind-affecting compulsion effect. You can use this ability a 7 times per day as a standard action. Interstellar Void (Su): You call upon the frigid depths of outer space to bring a terrible chill to your enemies. As a standard action, one target within 30 feet is cloaked in the void and takes 7d6 points of cold damage. A successful Fortitude save (DC 17) halves this damage. Tongues: In times of stress or unease, you speak only in Aklo or Auran. This does not interfere with spellcasting, but it does apply to spells that are language dependent. Wings of Darkness (Su):As a swift action, you can manifest a set of translucent, inky wings that grant you a fly speed of 60 feet with good maneuverability (Fly +6). You can use these wings for 7 minute per day. This duration does not need to be consecutive, but it must be spent in 1-minute increments. FEAT: Dreamed Secrets: Adds ghoul touch and spectral hand to list of spells known. Each time you attempt to cast one of these spells, you must succeed at a DC 20 Will save or take 1d2 points of Wisdom damage and fail to cast the spell, though you do not lose the spell. EQUIPMENT:
Trumpet of Spirit Speaking: Once per day, when its mouthpiece is placed to the lips of a mostly intact corpse, the user can ask up to three questions of the dead creature, as if the corpse were subject to a speak with dead spell. The corpse's replies to the questions issue forth from the horn in quiet, ghostly whispers. Secret:
While you slept last night, a familiar figure wearing a blue coat and mask visited you. She smiled as she stepped over the threshold of your childhood home, whose windows were all bound in chains. “Oh my dear 322, how does freedom feel? Are you still staring at the sky in wonder and fear? Do you still dream of the doorway between the stars? Have you kept writing in your journal?” The masked woman paused as she looked at you, and then smiled again. “Had you stopped wondering if I would find you again? Hardly. You are as drawn to uncover your own secrets as I am.” Shaking her head as if remembering some sweet memory, she continued. “Clinical experimentations ceased because you demonstrated increased capacity to channel the Lurker’s dark mysteries. I have guided you to Absalom in order to participate in a field study—a live test of your powers. Prepare yourself to work with members of the Aspis Consortium. Assist them to the best of your abilities.” “You have two other responsibilities, both important to our studies and our allies. The first is this,” she said while conjuring a glassy, hexagonal pad out of dreamstuff. “It emits a resonance similar to the stars beyond, just as you do, so none of your allies will know how to operate it. I have used it to channel cosmic life energies into tiny homunculi, but I suspect that it could animate something far grander. Find a suitable host, attach it without drawing attention to yourself, and activate it when you see fit.” “Your other task is even more important. At some point during your mission, you will find a simple lantern among your possessions. If opened, it captures the escaping essence of whoever dies near it, ensuring Pharasma never judges the unfortunate soul trapped within. Only one Pathfinder can repair the damage inflicted in the upcoming Aspis attack: Aram Zey. Ensure that the Society cannot call upon his expertise ever again, and I shall ensure his expertise helps you learn more about yourself.” The masked figure raises her arm in a salute. “Godspeed, my curious disciple—whichever gods those may be.” With that the dream ended. |