PbP GameDay 3 PFS 6-02: The Silver Mount Collection (3-7) (Inactive)

Game Master Beckett

The esteemed Blakros family, famous for their museum in Absalom, (but more importantly that this is at least the 5th time they have called on the Society's help after unleashing . . . something with), receives a large shipment of artifacts from Numeria but fears that the ever-vigilant Technic League will attack to reclaim its "stolen" property. When they request the help of Pathfinders to help guard the collection, the PCs discover that the Technic League is the least of their worries.

DM Notes:

N Medium construct (robot)
Init +1; Senses darkvision 60 ft., low-light vision; Perception +8
DEFENSE
AC: 20, T: 11, FF: 19, CMD: 20 (+1 Dex, +9 natural)
hp 42 F +1, R +2, W +2
Hardness 10 20ft
OFFENSE
Melee slam +9 (1d4+7) or mwk spear +10 (1d8+5/×3 plus 1d6 electricity)
Ranged mwk spear +6 (1d8+6/×3)
STATISTICS
Str 20, Dex 13, Con —, Int 10, Wis 13, Cha 1
Base Atk +4; CMB +9; CMD 20
Feats Combat Reflexes, Power Attack
Languages Common, Hallit

H.F.

Init:

[dice=Azeban]1d20+2[/dice]
[dice=Faustus]1d20+4[/dice]
[dice=Gerdur]1d20+2[/dice]
[dice=Jory]1d20+1[/dice]
[dice=Karos]1d20+7[/dice]
[dice=Leil]1d20+2[/dice]
----------------------------------
[dice=]1d20+[/dice]
[dice=]1d20+[/dice]

The Silver Mount Collection MAP


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Silver Mount Collection Map | Beacon Below Map

@Jory - I've enlarged the map and moved you back 10' (due to the two 5' moves). You're fine attacking the one you are now, but the other has total cover from Jory right now. The one you're attacking will probably soon enough, too, if you keep backing up.

@Karos - I can do that, yes, but I'm trying to keep a fast pace going, just like I said in the recruitment thread. A lot of GM's want a post a day, minimum. I just want one every two or three days. And I don't think there's been a single round that's occurred completely over a weekend. Most rounds have had 2-3 days to post their actions, with it being longer if it's over a weekend (like this round). You're not losing your turns because you're not posting on the weekends, you're losing your turns because you're not posting. Like this round, it's been going on since Saturday evening, two days, still a day left, but you haven't posted your action yet...

@Azeban - I didn't want to come out and say that they made their saves when I said that they were ignoring the shadow demon, but you could probably make a good bet that they did. If you want to redo your action, I'll allow it! Otherwise, fog/wall illusions work just as their counterparts do, with the exception that they're easier to "interact" with.

@Asami - fair enough! But saying that Asami's moving back would speed things up if everyone were posting actions so I wouldn't have to wait until the posted deadline. But since that's not happening, completely understandable. I think we can safely assume that Asami's skedaddled by now. I think she can take the run action for 80' each round at this point (I'd have to look up her armor, and that's too much effort... I think she's wearing medium armor).

Jory fires another volley of arrows at the other construct, managing to stick two well placed arrows into the grooves between the armored plating as Leil continues to retreat from the disastrous ambush.

Initiative
Group 1
Karos [6/23 HP]
Azeban
Kyroden [-6/18 HP; dying; unconscious; dropped mace]

Critters
Constructs

Group 2
Jory [13/51 HP]
Leil [12/25 HP; fast healing 1 (3 rounds); dropped whip]
Asami [12/25 HP; running]

The Exchange

Male Tian-Shu Human Sorcerer (Rakshasa) 3
Quick Reference:
[ HP 23/23 | AC 13/12/11 (MA:16/12/14), CMD 13, Fort +3, Ref +4, Will +4 | Init +2; Perception +6 ]

I guessed when they ignored the demon last round! But I can't really think of anything effective to do, and trying to rescue Kyroden involves getting up close and risking another casualty. Still, here's a last ditch effort.

Azeban realizes his illusion has lost effect and stops his efforts in maintaining it. Though still ready to flee, he decides to at least attempt to aid the situation of those still inside, moving to Kyroden's side and awakening him with the smelling salts still held in his hand.

Azeban will stop concentrating on the illusion, move to Kyroden's side, and then use smelling salts on him. It's still in his hand since from when he took it out.

Liberty's Edge

Male Aasimar Inquisitor 7 / Gunslinger 1 - HP 53/53 - AC 20 /T: 14/FF: 16 - Perception +15 - F: +11/ R: +12/ W: +12 - CMB: +7 - CMD: 22, Speed: 30 , Init. +9
GM Kim wrote:
Like this round, it's been going on since Saturday evening, two days, still a day left, but you haven't posted your action yet...[/ooc]

Addressed in PM to GM. Short Version: I can't see the map and don't know where anything is. I'll try to post tonight. I'm available to -post- a lot.

Liberty's Edge

Male Aasimar Inquisitor 7 / Gunslinger 1 - HP 53/53 - AC 20 /T: 14/FF: 16 - Perception +15 - F: +11/ R: +12/ W: +12 - CMB: +7 - CMD: 22, Speed: 30 , Init. +9

Karos considers picking up Kyroden as he had Leil, but realizes he won't survive the attempt. Instead, he hastens out the door.

This will draw an AoO from one construct.


Silver Mount Collection Map | Beacon Below Map

As Karos begins to withdraw towards the door, the southernmost construct jabs him in the side with its spear, knocking the inquisitor unconscious as well. Azeban moves up with his smelling salts, and wafts them under the nose of Kyroden, snapping him awake, where he continues to bleed to death on the cold marble floor.

Damage to Karos: 1d8 + 5 + 4 + 1d6 - 4 ⇒ (8) + 5 + 4 + (4) - 4 = 17
Kyroden's stabilization check DC 16: 1d20 + 1 ⇒ (8) + 1 = 9

The constructs move into position to flank the lone Azeban, both able to easily overcome the sorcerer's defenses and spear him with their deadly weapons and dropping him to the floor dead...

Damage to Azeban: 2d8 + 10 + 8 + 2d6 ⇒ (6, 6) + 10 + 8 + (5, 1) = 36

Ugh. I hate doing that... The party's up. The critters will go again on Friday. I'm going to assume that Asami's fled the grounds by now. Looks like Jory's still trying to attack, but he can only attack the one who didn't heal itself this round as the other is behind full cover. I'm guessing Leil's taking off as well? Not sure what Kyroden's going to do in his current situation, either. This first fight is a mess.

Initiative
Group 1
Karos [-11/23 HP; dying; unconscious; dropped musket]
Azeban [dead]
Kyroden [-7/18 HP; dying; conscious; prone; dropped mace]
Jory [13/51 HP]
Leil [12/25 HP; fast healing 1 (3 rounds); dropped whip]
Asami [12/25 HP; running]

Critters
Constructs

Group 2

Grand Lodge

M Dwarf [AC: 22(26MA); ff 19; T:21] HP=75/75 F +11/R+10/W+15 CMD 31 (32 grapple) Ki 12/12 Monk (Zen Archer)/8 Perc +18/stone +20 Darkvision 60' per strike 8/8 40' move

Jory keeps attacking the construct he can see with his arrows.
arrow1/damage: 1d20 + 11 ⇒ (18) + 11 = 291d8 + 10 ⇒ (3) + 10 = 13
arrow2/damage: 1d20 + 11 ⇒ (12) + 11 = 231d8 + 10 ⇒ (7) + 10 = 17
arrow3/damage: 1d20 + 6 ⇒ (8) + 6 = 141d8 + 10 ⇒ (4) + 10 = 14

Scarab Sages

Male Half Elf {HP 18/18| AC12 | T12 | FF10 | Fort 5| Ref 4| Will 4 | CMD 12 | Init 3 | Per 7 Bonded Witch (Favored Class) 1 / Alchemist 2

Kyroden will reach into jacket for hiis two potion of CLW. He does his best to be stealthy and drinks one.
1d8 + 1 ⇒ (7) + 1 = 8


Silver Mount Collection Map | Beacon Below Map

As calmly as he can, Kyroden slowly uncorks his potion, hoping his movements don't draw attention to himself and downs the potion as Jory sends another volley of arrows at the construct in the doorway.

You can roll a bluff or stealth, whichever you prefer, to try and not attract their attention. They're not standing next to you and right now are focused on Jory...

Initiative
Group 1
Karos [-11/23 HP; dying; unconscious; dropped musket]
Azeban [dead]
Leil [12/25 HP; fast healing 1 (3 rounds); dropped whip]
Asami [12/25 HP; running]

Critters
Constructs

Group 2
Kyroden [1/18 HP; prone; dropped mace]
Jory [13/51 HP]

Scarab Sages

Male Half Elf {HP 18/18| AC12 | T12 | FF10 | Fort 5| Ref 4| Will 4 | CMD 12 | Init 3 | Per 7 Bonded Witch (Favored Class) 1 / Alchemist 2

Kyroden try his best to be stealthy. Roll 1d20 + 1 ⇒ (12) + 1 = 13

Scarab Sages

Female Half-Elf Fighter 3 (Lore Warden) - 1/28 − AC:18/T:13/FF:15 - Perception:+8 - F:+5/R:+3/W:0 - CMB:+6 - CMD:19/FF:16 - Speed:30 - Init:+2

Ready an action to do something useful if and when the opportunity arises, and otherwise be ready to run like hell. I don't see us being able to do anything here.


Silver Mount Collection Map | Beacon Below Map

Karos' Stabilization Roll vs DC 21: 1d20 + 1 ⇒ (6) + 1 = 7

Karos continues to slip further towards the light as Leil watches the doors, waiting for an opportunity to present itself.

The constructs move off to either side of the double doors, out of sight of everyone outside.

Kyroden:
They've taken up positions on either side of the doors and look like they're preparing for something...

Party's up! Critters will act again on Monday evening. Both constructs now have full cover from any attacks from outside.

Initiative
Group 1
Karos [-12/23 HP; dying; unconscious; dropped musket]
Azeban [dead]
Leil [13/25 HP; fast healing 1 (2 rounds); dropped whip]
Asami [12/25 HP; running]
Kyroden [1/18 HP; prone; dropped mace]
Jory [13/51 HP]

Critters
Constructs

Group 2

Liberty's Edge

Male Aasimar Inquisitor 7 / Gunslinger 1 - HP 53/53 - AC 20 /T: 14/FF: 16 - Perception +15 - F: +11/ R: +12/ W: +12 - CMB: +7 - CMD: 22, Speed: 30 , Init. +9

Stabilization check (bonuses and DC don't matter; only a natural 20 will save him): 1d20 ⇒ 2

Grand Lodge

M Dwarf [AC: 22(26MA); ff 19; T:21] HP=75/75 F +11/R+10/W+15 CMD 31 (32 grapple) Ki 12/12 Monk (Zen Archer)/8 Perc +18/stone +20 Darkvision 60' per strike 8/8 40' move

Jory readies an attack for when he gets a target after a 40' move back.

If they are going to stay under cover, I will be moving back 40' a round and readying an attack. We may be able to fast forward some. If the robots are not following, Jory is either running to town if he can rally the survivors or back to their vc.

Scarab Sages

Male Half Elf {HP 18/18| AC12 | T12 | FF10 | Fort 5| Ref 4| Will 4 | CMD 12 | Init 3 | Per 7 Bonded Witch (Favored Class) 1 / Alchemist 2

Kyroden will move his hands to jacket and pull out his wand of CLW. He then very carefully use is it on Karos. He looks at Azeban body and swears he will get the man back from dead somehow.
1d8 + 1 ⇒ (1) + 1 = 2


Silver Mount Collection Map | Beacon Below Map

As Karos slips further into death, Kyroden pulls out his wand and stabilizes his fellow Pathfinder. Needing to speak the command word to activate the wand, however, has attracted the constructs attention...

Outside, Jory continues to fall back, waiting for the constructs to give him another opening.

Initiative
Group 1
Leil [13/25 HP; fast healing 1 (2 rounds); dropped whip]

Critters
Constructs

Group 2
Karos [-10/23 HP; stable; unconscious; dropped musket]
Jory [13/51 HP]
Kyroden [1/18 HP; prone; dropped mace]
Azeban [dead]
Asami [12/25 HP; running]

Scarab Sages

Male Half Elf {HP 18/18| AC12 | T12 | FF10 | Fort 5| Ref 4| Will 4 | CMD 12 | Init 3 | Per 7 Bonded Witch (Favored Class) 1 / Alchemist 2


I have two options here next round. I can either abandon Karos and toss bomb off to the side to distract the construct or I can grab Karos and pull him out the door with me. The question is will the GM want half the party the dead.

Scarab Sages

Female Half-Elf Fighter 3 (Lore Warden) - 1/28 − AC:18/T:13/FF:15 - Perception:+8 - F:+5/R:+3/W:0 - CMB:+6 - CMD:19/FF:16 - Speed:30 - Init:+2

I don't think there's anything Leil can do, other than add another body to the pile. I'll delay in case that changes.


Silver Mount Collection Map | Beacon Below Map

The western construct moves over to the prone Kyroden and jabs his spear into the prone half elf.

Damage to Kyroden: 1d8 + 5 + 4 + 1d6 ⇒ (1) + 5 + 4 + (1) = 11

Party's up. Reason construct went after Kyroden is because he attracted attention back to himself with the wand activation. You did stabilize Karos, though, for what that's worth! Critters will act on Wednesday. The only one with eyes on either of the constructs is Leil, and she can only see the one that just jabbed Kyroden. Jory's field of vision into the room is way too narrow now as far back as he is and Asami's halfway back to the lodge by now.

Initiative
Group 1
Leil [14/25 HP; fast healing 1 (1 round); dropped whip]
Karos [-10/23 HP; stable; unconscious; dropped musket]
Jory [13/51 HP]
Kyroden [-10/18 HP; prone; dying; dropped mace]
Azeban [dead]
Asami [12/25 HP; running]

Critters
Constructs

Group 2

Grand Lodge

M Dwarf [AC: 22(26MA); ff 19; T:21] HP=75/75 F +11/R+10/W+15 CMD 31 (32 grapple) Ki 12/12 Monk (Zen Archer)/8 Perc +18/stone +20 Darkvision 60' per strike 8/8 40' move

Jory waits for a shot. There is no way without healing is going into the killing zone.

Scarab Sages

Female Half-Elf Fighter 3 (Lore Warden) - 1/28 − AC:18/T:13/FF:15 - Perception:+8 - F:+5/R:+3/W:0 - CMB:+6 - CMD:19/FF:16 - Speed:30 - Init:+2

last tick of fast healing puts me at 15

”Jory, I can see one from over here. You might have a shot,” Leil whispers as she stands otherwise useless.

Ready an action to run away if they come out the door.


Silver Mount Collection Map | Beacon Below Map

Kyroden's Stabilization vs DC 20: 1d20 + 1 ⇒ (17) + 1 = 18

Kyroden continues to bleed on the floor as Jory and Leil both wait for the constructs to come out to them. Instead, Leil see's the one move towards the doors and shut one of them while the other is shut, as well. Presumably by the out of sight one.

What's the plan?

Initiative
Group 1
Leil [15/25 HP; dropped whip]
Karos [-10/23 HP; stable; unconscious; dropped musket]
Jory [13/51 HP]
Kyroden [-11/18 HP; prone; dying; dropped mace]
Azeban [dead]
Asami [12/25 HP; running]

Critters
Constructs

Group 2

Grand Lodge

M Dwarf [AC: 22(26MA); ff 19; T:21] HP=75/75 F +11/R+10/W+15 CMD 31 (32 grapple) Ki 12/12 Monk (Zen Archer)/8 Perc +18/stone +20 Darkvision 60' per strike 8/8 40' move

Wait until a shot presents itself. Five minutes later Jory will be headed back to the vc.


Silver Mount Collection Map | Beacon Below Map

The doors remain closed, and five minutes later Jory (and Leil?) head back to the lodge.

Kyroden's Stabilization Check v DC 21: 1d20 + 1 ⇒ (16) + 1 = 17
Kyroden's Stabilization Check v DC 22: 1d20 + 1 ⇒ (9) + 1 = 10

Okay, we have two characters dead (Azeban and Kyroden), and Karos is stable but unconscious in the entry hall. Everyone else (Asami, Jory, and Leil) are back at the lodge.

Would Azeban and/or Kyroden like to use PP or gold to purchase some services to bring them back to life? Karos could also spend 5 PP to get a rescue team to recover his stable body and bring it back, as well. Healing you up at that point should be a snap if anyone has the ability.

Grand Lodge

M Dwarf [AC: 22(26MA); ff 19; T:21] HP=75/75 F +11/R+10/W+15 CMD 31 (32 grapple) Ki 12/12 Monk (Zen Archer)/8 Perc +18/stone +20 Darkvision 60' per strike 8/8 40' move

Jory looks to buy 12 durable, adamantine arrows and enough healing potions to recover from his wounds and head back to rescue the fallen. He does not think anyone here can use his wand of healing.

With healing, adamantine arrows, and a few helpers, Jory should be able to defeat the constructs and rescue all the fallen.

Scarab Sages

Male Half Elf {HP 18/18| AC12 | T12 | FF10 | Fort 5| Ref 4| Will 4 | CMD 12 | Init 3 | Per 7 Bonded Witch (Favored Class) 1 / Alchemist 2


Hey guys I am deploying this weekend so give me a week and I will be set up to post.


Silver Mount Collection Map | Beacon Below Map

Back at the lodge, Jory goes into preparations for the upcoming battle.

You're correct about the wand. With Asami's Warrior of the Light archetype, she loses her spell-casting ability. So unless somebody has UMD, it's just a fragile stick right now. If Karos spends the 5 PP to have his body recovered and then some gold or PP to get healed, he could use the wand.

@Jory - just let me know how much you spend (and on which ITS#) in the Discussion tab so I can alter your chronicle accordingly.

It looks like Jory's set on going back into the fight. What about Asami and Leil?

Silver Crusade

Male Human Paladin 3 | HP 25/25 | AC 14 T 10 FF 14 | CMD 16 | F +8 R +5 W +7 (+2 v death) | Init +2 | Perc +0

I don't mind going back in and helping our former companions, but as far as pressing on and trying to go further in...not going to happen. We almost TPKed on the first encounter, there could be more Gearsman inside, and prolly a BBEG (If its a CR 6 encounter to start, I couldn't imagine what the final fight would be like) left inside. We just don't have the resources to complete the rest of the scenario.


Silver Mount Collection Map | Beacon Below Map

Healed, stocked up, and resupplied, the three remaining Pathfinders return to the museum a couple of hours later that same night. Standing outside in the cool air, you find that the doors remain closed.

Scarab Sages

Female Half-Elf Fighter 3 (Lore Warden) - 1/28 − AC:18/T:13/FF:15 - Perception:+8 - F:+5/R:+3/W:0 - CMB:+6 - CMD:19/FF:16 - Speed:30 - Init:+2

Concur on this being a rescue/recovery mission only at this point. I have a +5 ranged touch, so hopefully we can make a tanglefoot land.

“OK, Jory, you're tactical lead right now ... what's the plan? We could sneak up and peek inside to see what the situation is, or we can kick in the doors. Either way, we should be careful. It's no use piling more bodies on the floor.”

Grand Lodge

M Dwarf [AC: 22(26MA); ff 19; T:21] HP=75/75 F +11/R+10/W+15 CMD 31 (32 grapple) Ki 12/12 Monk (Zen Archer)/8 Perc +18/stone +20 Darkvision 60' per strike 8/8 40' move

Jory holds his arrows at the ready is he quietly approaches the doors. He is ready to open them as quietly as possible.

Stealth: 1d20 + 13 ⇒ (1) + 13 = 14
Take 20 on perception for 33 total

Jory had given his first bow and four adamantine arrows to his new friend, and a paladin friend at that.

The plan was to quietly get the doors open or have the others in front, as Jory could shoot into combat easily. Tanglefoot bags could do wonders.
9 ki and 4 perfect shots left


Silver Mount Collection Map | Beacon Below Map

Jory opens the doors, which swing open with a loud scraping, caused by some pebbles kicked indiscriminately into the door's path right by the dwarf's foot right before opening the doors.

Dices:
Asami: 1d20 + 0 ⇒ (12) + 0 = 12
Leil: 1d20 + 8 ⇒ (4) + 8 = 12

You see the two constructs standing in their original spots, trying to blend in and look to be part of the surrounding artwork. They come to life as the doors open, ready to finish what they started.

Initiatives:
Asami: 1d20 + 2 ⇒ (14) + 2 = 16
Jory: 1d20 + 1 ⇒ (17) + 1 = 18
Leil: 1d20 + 2 ⇒ (7) + 2 = 9
Critters: 1d20 + 1 ⇒ (8) + 1 = 9

Nobody's surprised, so no surprise rounds. Everyone acts before the constructs, so party's up! Critters will act on Friday.

Initiative
Group 1
Jory
Asami
Leil

Critters
Constructs

Group 2

Scarab Sages

Female Half-Elf Fighter 3 (Lore Warden) - 1/28 − AC:18/T:13/FF:15 - Perception:+8 - F:+5/R:+3/W:0 - CMB:+6 - CMD:19/FF:16 - Speed:30 - Init:+2

“OK, they see us! Let's get them stuck!” Leil shouts as she runs into the room and throws a tanglefoot bag at Construct 2.

Ranged touch: 1d20 + 5 ⇒ (20) + 5 = 25

“I think I hit it! Now to see if it sticks...”

Silver Crusade

Male Human Paladin 3 | HP 25/25 | AC 14 T 10 FF 14 | CMD 16 | F +8 R +5 W +7 (+2 v death) | Init +2 | Perc +0

Aasami follows suit, firing off an arrow at the nearest construct.

Attack: 1d20 + 3 ⇒ (6) + 3 = 9
Damage: 1d8 ⇒ 1

Kinda thought that would happen, I need at least a 17 to hit them -_-

Grand Lodge

M Dwarf [AC: 22(26MA); ff 19; T:21] HP=75/75 F +11/R+10/W+15 CMD 31 (32 grapple) Ki 12/12 Monk (Zen Archer)/8 Perc +18/stone +20 Darkvision 60' per strike 8/8 40' move

If I wasn't by the door, put me back a square and subtract one from to hit and damage for point blank shot not being in effect. Opening the door, I thought it put me at the threshold.

Jory has his adamantine, durable arrows ready and begins to fire, lining up a perfect shot and three quick follow up shots.

Perfect shot on arrow1, deadly aim on all arrows ki for extra attack

Jory targets the construct to the left (1) and fires until it is down.

arrow 1 perfect shot/reroll/damage: 1d20 + 12 ⇒ (19) + 12 = 311d20 + 12 ⇒ (13) + 12 = 251d8 + 11 ⇒ (8) + 11 = 19
arrow 2/damage: 1d20 + 12 ⇒ (5) + 12 = 171d8 + 11 ⇒ (8) + 11 = 19
arrow 3/damage: 1d20 + 12 ⇒ (10) + 12 = 221d8 + 11 ⇒ (8) + 11 = 19
arrow 4/damage: 1d20 + 12 ⇒ (10) + 12 = 221d8 + 11 ⇒ (3) + 11 = 14

With three adamantine arrows hitting the constructs, Jory hopes it is enough to do the job.

Grand Lodge

M Dwarf [AC: 22(26MA); ff 19; T:21] HP=75/75 F +11/R+10/W+15 CMD 31 (32 grapple) Ki 12/12 Monk (Zen Archer)/8 Perc +18/stone +20 Darkvision 60' per strike 8/8 40' move

Arrow 4 gets -5 to rolled to hit so rats ac=26


Silver Mount Collection Map | Beacon Below Map

Bursting into the room, Leil throws the tanglefoot bag which quickly cements the eastern construct to the floor. Asami and Jory follow shortly after firing off a volley of arrows, lodging two deep into the western construct.

They were flat-footed, so easier to hit, but not by much.

Tanglefoot duration: 2d4 ⇒ (4, 1) = 5 rounds

Sparks of electricity flare from their weapons as they activate completely. The western one, obviously heavily damaged now, dims briefly as the metal plating restitches itself around the arrows, then takes a step towards the bow wielding duo. The eastern one breaks free from the gooey mess with ease, but appears to still be moving rather slowly. It moves rather clumsily towards Leil after bursting from the tanglefoot residue.

Party's up! Critters will act again on Saturday.

Initiative
Group 1
Jory [AC 26]
Asami [AC 17]
Leil [AC 21]

Critters
Construct 1
Construct 2 [half speed (4 rounds)]

Group 2

Silver Crusade

Male Human Paladin 3 | HP 25/25 | AC 14 T 10 FF 14 | CMD 16 | F +8 R +5 W +7 (+2 v death) | Init +2 | Perc +0

VICTORY

FIRE EVERYTHING: 1d20 + 3 ⇒ (3) + 3 = 6
Damage: 1d8 ⇒ 1

Emboldened by her friends recent success, Asami struggles with the unfamiliar nature of the bow, attempting another volley.

But shes blind as a bat and misses

Grand Lodge

M Dwarf [AC: 22(26MA); ff 19; T:21] HP=75/75 F +11/R+10/W+15 CMD 31 (32 grapple) Ki 12/12 Monk (Zen Archer)/8 Perc +18/stone +20 Darkvision 60' per strike 8/8 40' move

Jory starts at the one he just hit.

Perfect strike and deadly aim with a ki strike.

Jory fires four more, taking aim carefully with the first arrow.

hit arrow1/reroll/damage: 1d20 + 12 ⇒ (4) + 12 = 161d20 + 12 ⇒ (11) + 12 = 231d8 + 11 ⇒ (3) + 11 = 14
hit arrow2/damage: 1d20 + 12 ⇒ (2) + 12 = 141d8 + 11 ⇒ (8) + 11 = 19
hit arrow3/damage: 1d20 + 12 ⇒ (2) + 12 = 141d8 + 11 ⇒ (4) + 11 = 15
hit arrow4/damage: 1d20 + 7 ⇒ (10) + 7 = 171d8 + 11 ⇒ (8) + 11 = 19

"I may need those two arrows, don't fire anymore. Use the bag."

And our luck sucks so bad we hit the one that didn't heal again. This is turning into a real cluster.


Silver Mount Collection Map | Beacon Below Map

Another volley of arrows issues from the pair of bows. Only a single arrow finds it's mark this time, however, leaving the construct still standing. Everyone looks to Leil to see what she manages to pull out of her bag of tricks.

Initiative
Group 1
Leil [AC 21]

Critters
Construct 1
Construct 2 [half speed (4 rounds)]

Group 2
Jory [AC 26]
Asami [AC 17]

Scarab Sages

Female Half-Elf Fighter 3 (Lore Warden) - 1/28 − AC:18/T:13/FF:15 - Perception:+8 - F:+5/R:+3/W:0 - CMB:+6 - CMD:19/FF:16 - Speed:30 - Init:+2

Leil realizes this would be the time to say a prayer, if she worshiped a deity, and then does her best to get away from the approaching creature. She grabs the second bag and tosses it at the other construct.

5 foot step

Ranged touch - tanglefoot bag: 1d20 + 5 ⇒ (9) + 5 = 14

“Jory, you better drag me out of here when you finish putting them down!”

Grand Lodge

M Dwarf [AC: 22(26MA); ff 19; T:21] HP=75/75 F +11/R+10/W+15 CMD 31 (32 grapple) Ki 12/12 Monk (Zen Archer)/8 Perc +18/stone +20 Darkvision 60' per strike 8/8 40' move

"We get everyone!! Use the bags Asami!!"

Silver Crusade

Male Human Paladin 3 | HP 25/25 | AC 14 T 10 FF 14 | CMD 16 | F +8 R +5 W +7 (+2 v death) | Init +2 | Perc +0

Ranged Touch Attack (Tanglefoot Bag): 1d20 + 3 ⇒ (11) + 3 = 14

Grand Lodge

M Dwarf [AC: 22(26MA); ff 19; T:21] HP=75/75 F +11/R+10/W+15 CMD 31 (32 grapple) Ki 12/12 Monk (Zen Archer)/8 Perc +18/stone +20 Darkvision 60' per strike 8/8 40' move

Jory waits for the counter attack.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Dot

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||
GM Kim wrote:

The constructs move into position to flank the lone Azeban, both able to easily overcome the sorcerer's defenses and spear him with their deadly weapons and []dropping him to the floor dead[/s]...

Damage to Azeban: 2d8 + 10 + 8 + 2d6 ⇒ (6, 6) + 10 + 8 + (5, 1) = 36

DM Star Reroll Attack vs Azeban (AC 13): 1d20 + 10 ⇒ (6) + 10 = 16 <HIT, but not a crit>

Damage: 1d8 + 1d6 + 5 ⇒ (2) + (1) + 5 = 8

Knowing that the team is unprepaired for this, whatever those monstrosities are, he flees, grabbing Karos's limp body on the way and bursts straight through the museums front doors. Unable to flee back outside <hint, hint>, he simply charges forward.

Really hard to understand what exactly has gone on so far. Not sure who is still up at this point.

Liberty's Edge

Male Aasimar Inquisitor 7 / Gunslinger 1 - HP 53/53 - AC 20 /T: 14/FF: 16 - Perception +15 - F: +11/ R: +12/ W: +12 - CMB: +7 - CMD: 22, Speed: 30 , Init. +9

GM: See GM Kim's post of November 6th for a summary of who's up and who's down. Short version: Azeban and Kyrodan are dead. Karos is unconscious but stable. Leil is at -1 hp. Jory and Asami are up and alive.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||
Game wrote:

Initiative

Group 1
Karos [-11/23 HP; dying; unconscious; dropped musket]
Azeban [dead]
Kyroden [-7/18 HP; dying; conscious; prone; dropped mace]
Jory [13/51 HP]
Leil [12/25 HP; fast healing 1 (3 rounds); dropped whip]
Asami [12/25 HP; running]

Critters
Constructs

Group 2

Im going to reset to this point, which is at the top of the page, with the exception that Azeban just took 8 damage, but is not dead. From what it looks like, 1 player is outside, and 5 player are still inside that first room (entry way). Of those 5, 2 are down and dying, while three are up. I highly suggest grabbing the bodies of your buddies and running inside the museum. That will leave us with a party of living characters, but ones that need to find away to get Asami back.

Silver Crusade

Male Human Paladin 3 | HP 25/25 | AC 14 T 10 FF 14 | CMD 16 | F +8 R +5 W +7 (+2 v death) | Init +2 | Perc +0

Slightly confused as to what is happening, but I'm not really looking forward to fighting those constructs again since none of us can actually bypass hardness with the exception of Jory who (if we reset), doesn't have Adamantine Arrows. I just don't know how a Round 2, would change things, since we still lack the ability to hurt them.

Grand Lodge

M Dwarf [AC: 22(26MA); ff 19; T:21] HP=75/75 F +11/R+10/W+15 CMD 31 (32 grapple) Ki 12/12 Monk (Zen Archer)/8 Perc +18/stone +20 Darkvision 60' per strike 8/8 40' move

Jory says "We win by avoiding them. Grab someone and follow. We are over matched here."

Jory scoops up Kyroden and his mace and runs.

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