Balon |
"I would assume that the occupant simply does not want to meet with us. While I would hate to cause undue damage, we should force our way in."
Balon will put his shoulder into the door and try to break it open. Strength: 1d20 + 1 ⇒ (6) + 1 = 7 Very ineffectually, though it still probably contributed to his desire to distract the occupant from what's going on around the rest of the building.
Wembly Templeton |
Wembly will have whiskers try to open the door with Balon.
Str : 1d20 + 2 ⇒ (10) + 2 = 12
GM.Silbeg |
The pounding on the door by Balon and Whiskers does nothing but make some noise, and ascertain that thee are well constructed doors.
Eolowyn climbs down far enough to peer into the windows below her. There are heavy curtains on the windows, but she thinks that she sees some movement within, and the sound of a dog barking increases.
GM.Silbeg |
Actions by anyone?
You've spent some time, and now realize that the doors are all locked (not surprising). Eolowyn can tell that the window she is peering into is cracked open slightly, and that someone was scurrying around the room, but seems to be leaving that area. There is obviously a dog in the room, who is now barking directly on the other side of the window from the elf.
Balon |
Balon moves to the nearest window and swings his scythe into it, deciding that breaking in will probably be the best option at this point.
scythe attack on window: 1d20 + 4 ⇒ (3) + 4 = 7
damage: 2d4 + 1 ⇒ (1, 3) + 1 = 5
HAHA he might actually miss the window!
GM.Silbeg |
Balon easily breaks the window with his scythe. The act is not quiet, and there are currently shards of glass everywhere, but you have a way in if you want it.
Eolowyn, through the curtains, you see what appears to be someone running past the window, and then down the stairs.
Perception: Balon: 1d20 + 5 ⇒ (12) + 5 = 17
Balon, you see a man come out from a hallway, or something. Balon yells out that there is someone there, and he looks like he is trying to run!
We'll enter initiative at this time.
Init: Balon: 1d20 + 1 ⇒ (15) + 1 = 16
Init: Eolowyn: 1d20 + 8 ⇒ (10) + 8 = 18
Init: Hiko: 1d20 + 4 ⇒ (11) + 4 = 15
Init: Hyrgan: 1d20 + 2 ⇒ (10) + 2 = 12
Init: Wembly: 1d20 + 3 ⇒ (8) + 3 = 11
Init: Halmont Warrith: 1d20 + 6 ⇒ (16) + 6 = 22
The man runs out into the room as Balon watches, and then further into the house. He is pulling something out of a belt pouch.
Party is up.
Halmont’s Apartments Rd 1
- x Halmont Warrith
- Eolowyn
- Balon
- Hiko
- Hyrgan
- Wembly (and Whiskers)
Damage & Conditions:
Balon |
Balon jumps through the window, heedless of the broken glass.
Acrobatics: 1d20 + 1 ⇒ (12) + 1 = 13
After landing, he stands up and looks toward where the man ran.
Perception: 1d20 + 5 ⇒ (4) + 5 = 9
Wembly Templeton |
Wembly rides whiskers to the broken window and then dismounts and has the green plant cat enter behind Balon.
"Careful of the broken glass there Whiskers . "
Eolowyn |
Eolowyn braces her feet against the wall, pushes back and swings into the room.
Acrobatics ?: 1d20 + 9 ⇒ (3) + 9 = 12
Hiko |
Hiko, hearing the sounds of multiple planes of glass, decides to join suit. Sadly both of the double panes of glass were too far away to help just yet, so she instead steps up to the nearest pane of glass. Pulling the sleeves of her kimono around her forearm she tries to bash the window in, clearing as much of the glass as possible.
Break window: 1d20 + 3 ⇒ (17) + 3 = 20
Damage, hardness 1: 1d8 + 1 ⇒ (4) + 1 = 5
Wait, unless this is more than an inch thick I don't think she needed to roll... AC 4 and hardness 1 with 1 hitpoint.
After clearing the glass she pulls aside the curtain and takes a look around the room.
Again taking 10 for 21
GM.Silbeg |
Balon leaps through the broken window, but catches himself on the broken glass (glass damage: 1d4 ⇒ 2)
acrobatics for whiskers: 1d20 + 1 ⇒ (17) + 1 = 18 Amazingly, he makes it through safely.
Hyrgan breaks the glass in front of him (such vandals you all are!) and peers in, seeing Halmont running across the way.
Eolowyn attempts to enter through the upper window (1d3 + 2 ⇒ (1) + 2 = 3 - breaks the window -- it was only open a crack acrobatics: 1d20 + 9 ⇒ (8) + 9 = 17) She sees an open door, and a staircase, and from the open door a dog leaps out at her!
dog bite: 1d20 + 3 ⇒ (8) + 3 = 11 The dog misses with its vicious bite!
Hiko breaks her window (cannot take 10 in combat, which we are in) perception: Hiko: 1d20 + 11 ⇒ (17) + 11 = 28) Hiko notices what she thinks might be a trap door under the table to the NW of the room.
Halmont says, "Damn it! They are after me!" He drinks something that is in his hand, and disappears.
Party is up.
Halmont’s Apartments Rd 2
- Halmont Warrith
- Eolowyn
- Balon
- Hiko
- Hyrgan
- Wembly (and Whiskers)
Damage & Conditions:
Eolowyn |
Secretly we are in the employ of the glassmakers guild ;-)
Eolowyn draws her sword and attacks the dog, trying to subdue him instead of killing him. She misses horribly.
Attack, nonlethal, buckler penalty: 1d20 + 8 - 4 - 1 ⇒ (3) + 8 - 4 - 1 = 6
AC is actually 20 now, because of twohanded sword buckler has no effect.
Balon |
Balon double-moves into the large room, expecting to find the badguy there, but he is nowhere to be found.
"Where did he go? Did anyone see him?"
Wembly Templeton |
Wembly will move thru the window
acrobatics: 1d20 - 1 ⇒ (9) - 1 = 8 and climbs aboard Whiskers before having him move up behind Balon.
"Ouch...shhhhh. Be careful, Whiskers. There is still more glass."
GM.Silbeg |
Wembly scampers through the window, but catches himself on the glass. broken glass: 1d4 ⇒ 4
Hyrgan and Hiko to go. (will bot actions at 11:00AM CST)
Halmont’s Apartments Rd 2
- x Halmont Warrith
- x Eolowyn
- x Balon
- Hiko
- Hyrgan
- x Wembly (and Whiskers)
Damage & Conditions:
Balon: 2hp
Wembly: 4
Hiko |
On a phone and cannot move her token but I think she can only safely move into the room and then look arround for kore traps.
Not entirely surprised by the first trap, Hiko scans the room for more.
perception: 1d20 + 11 ⇒ (11) + 11 = 22
After confiming there are no more traps arround the entrance that is her broken window she tries to carefully clamber through the glass riddiled opening.
Acrobatics: 1d20 + 6 ⇒ (5) + 6 = 11
GM.Silbeg |
Hiko, after finding a trap door (not technically a trap... but just a hidden/concealed door on the floor), does find a trap on the door itself. She isn't sure what it is, but thinks it might be triggered by opening the door.
She jumps through the window, but catches herself on the broken glass.
glass: 1d4 ⇒ 3
Just waiting on Hyrgan.
Halmont’s Apartments Rd 2
- x Halmont Warrith
- x Eolowyn
- x Balon
- x Hiko
- Hyrgan
- x Wembly (and Whiskers)
Damage & Conditions:
Balon: 2hp
Wembly: 4hp
Hiko 3hp
GM Silbeg |
Botting Hyrgan.
Hyrgan jumps through the broken window into the dining room, where the action is. acrobatics: 1d20 + 2 ⇒ (7) + 2 = 9 glass: 1d4 ⇒ 2 He gets in, but not without scratching himself on the broken glass. He then draws his mithral shortsword, and prepares to fight.
decision: 1d2 ⇒ 1
A clear gem appears on the ground, across the carpet from Hyrgan, and shatters as it hits the ground. A cloud-like creature with dark hollows reminiscent of eyes and a mouth, and a howling wind whips it into ominous shapes appears next to Balon.
note: no one on this floor has Knowledge Planes at this time
The air creature attacks Balon twice.
slam attack: 1d20 + 14 ⇒ (16) + 14 = 30 for: 1d8 + 4 ⇒ (4) + 4 = 8
slam attack: 1d20 + 14 ⇒ (20) + 14 = 34 crit confirm: 1d20 + 14 ⇒ (20) + 14 = 34 for: 2d8 + 8 ⇒ (6, 7) + 8 = 21
Balon falls to the floor, his chest caved in by the mighty smash of the air creature.
The dog upstairs then attacks Eolowyn.
bite: 1d20 + 3 ⇒ (4) + 3 = 7
The dog misses the agile ranger once again.
Halmont’s Apartments Rd 3
- x Halmont Warrith
- x Dog
- x Elemental
- Eolowyn
- Balon
- Hiko
- Hyrgan
- Wembly (and Whiskers)
Damage & Conditions:
Balon: 31hp taken (dead)
Wembly: 4hp
Hiko 3hp
Hyrgan: 2hp
Balon |
Ouch, I guess those are the breaks. If he had done the crit first I still wouldn't have survived, LOL. I should have enough PP for a resurrection, I think. Did I get far enough in to get the XP?
GM.Silbeg |
Yes, you have completed 3 encounters. If you have enough PP (16) to be raised, you will be able to complete the scenario as well, after they are able to bring your body in to the Grand Lodge, and cash in your prestige. You'll also be able to buy/use PP for the first restoration, if you have it. Note that others can help on the gp costs for spellcasting services, but not any PP costs.
Balon |
K cool, I'll check my char sheets tonight and see what I have available. :-D
EDIT: Super luckily, my Dhampir race boon also gives me one free raise dead. It's in my chronicle sheets listed there. So, as long as the party brings my body back, no one has to spend anything. Then I'll just have to buy a scroll of restoration. Phew! :)
Silbeg |
That boon is pretty cool. Restoration will cost you 4pp or 1280gp per casting... Raise Dead leaves you with -2 permanent levels. As you can only use 1 Resto per week, you cannot get the second permanent negative level cured during the adventure, but can afterwards. You can also buy one with PP and one with gold, if you like.
GM.Silbeg |
FYI - if you all didn't notice, the Party is up.
Balon |
Just one more derailment post, my buddy pointed out that since I'm a dhampir, I don't even need a restoration spell... my negative levels disappear after 24 hours. So if there was any character that was to be killed, mine was probably the best choice. LOL
Eolowyn |
We are scared... and don't want to go.
Hearing the sounds of combat coming from down the stairs Eolowyn takes a step back, drops her sword and draws her bow followed by a swift shot at the dog.
Deadly Aimed Point Blank Shot: 1d20 + 11 + 1 - 2 ⇒ (8) + 11 + 1 - 2 = 18
Damage: 1d8 + 3 + 1 + 4 ⇒ (1) + 3 + 1 + 4 = 9
Sorry dog, you don't deserve this
Arrow tracker: cold iron 1
GM Silbeg |
The dog gives a yelp as Eolowyn fires a shot into its side. The dog is still moving (it is a pretty big dog), but it doesn't look healthy.
Hiko, Hyrgan, and Wembly (and Whiskers) are up
Halmont’s Apartments Rd 2
- x Halmont Warrith
- x Dog
- x Elemental
- x Eolowyn
- Balon
- => Hiko
- => Hyrgan
- => Wembly (and Whiskers)
Damage & Conditions:
Balon: 10hp
Wembly: 4hp
Hiko 3hp
Hyrgan: 31hp (dead)
Dog: 9hp
Wembly Templeton |
Finally able to get into the site. :-) I tried all last night and early this morning.
Wembly looks on in horror as the smoky creature destroys Balon before his very eyes.
"NOOOOOOOOOOOO!!!!!!! " he screams.
He tries to look at whether he can rescue Balon, but knows it is too late by the slump of Balon's body.
Seeing no chance to fight it alone, he orders Whiskers back to the window and try to exit.
"Retreat Whiskers, we need to get more help!"
Not sure if he can get out of the room this round, but will be next the window if he cannot
-Hyrgan- |
Sorry for the wait. Computer and site issues.
Feeling angry for the first time in a long time, Hyrgan steps forward, takes a deep breath and yells wordlessly at the elemental. Fort DC 15, if failed is stunned. Damaged no matter what.
GM.Silbeg |
roll your damage, but elementals are immune to stunning
Hiko |
Hiko moves toe the door, and cautiously opens it and takes a look at the room.
Another (?) perception, passive: 1d20 + 11 ⇒ (3) + 11 = 14
Out of curiosity, is there any flour or other powder readily visible in the room she's in or would she have to search for it?
GM.Silbeg |
Nothing readily apparent. Hiko can see what's going on in the dining room as she pokes her head around.
stealth: 1d20 + 9 + 20 ⇒ (2) + 9 + 20 = 31
Perception: Eolowyn: 1d20 + 11 ⇒ (6) + 11 = 17
Perception: Hiko: 1d20 + 11 ⇒ (2) + 11 = 13
Perception: Hyrgan: 1d20 + 10 ⇒ (9) + 10 = 19
Perception: Wembly: 1d20 + 2 ⇒ (12) + 2 = 14
Perception: Whiskers: 1d20 + 6 ⇒ (18) + 6 = 24
Hiko notices the trap door being opened (marked by an X).
The dog moves up to Eolowyn, and attacks.
dog bite: 1d20 + 3 ⇒ (20) + 3 = 23 crit confirm: 1d20 + 3 ⇒ (2) + 3 = 5trip attempt: 1d20 + 3 ⇒ (19) + 3 = 22 bite damage: 1d6 + 3 ⇒ (6) + 3 = 9
The dog grabs Eolowyn by the left calf, and pulls her to the ground.
The elemental moves over to Hyrgan, and smashes at him.
elemental smash: 1d20 + 14 ⇒ (1) + 14 = 15 Against all odds, the elemental missed, giving Hyrgan the idea that maybe his spell did something after all!
Party is up:
Halmont’s Apartments Rd 2
- Halmont Warrith
- Dog
- Elemental
- Eolowyn
- Balon
- Hiko
- Hyrgan
- Wembly (and Whiskers)
Damage & Conditions:
Balon: 10hp
Wembly: 4hp
Hiko 3hp
Hyrgan: 31hp (dead)
Dog: 9hp
Elemental: 8hp, 2rds
Eolowyn, prone, 6hp
-Hyrgan- |
Forgot to update map yesterday. Fixed it. Hyrgan had moved one square away from the window. If that changes where the elemental is standing, and the elemental is further away from Hyrgan than now, then Hyrgan will move closer to it.
Moving closer to the elemental, Hyrgan slashes at it. Short Sword: 1d20 + 6 ⇒ (5) + 6 = 11
I don't think the combat tracker is correct. I'm not dead, I have only taken 2 damage.
GM.Silbeg |
Location isn't an issue. Corrected the tracker.
Hiko, Eolowyn, Wembly and Whiskers to go!
Halmont’s Apartments Rd 2
- xHalmont Warrith
- xDog
- xElemental
- xEolowyn
- Balon
- Hiko
- x xHyrgan
- Wembly (and Whiskers)
Damage & Conditions:
Hyrgan: 2hp
Wembly: 4hp
Hiko 3hp
Balon: 31hp (dead)
Dog: 9hp
Elemental: 8hp, 2rds
Eolowyn, prone, 6hp
Eolowyn |
Eolowyn's damage should be 10: 1 left from previous fight and 9 from dog. Hoping the dog hasn't got combat reflexes
"That's it! Now you have had it!"
Eolowyn stands up and fires an arrow at point blank range, cringing back for the coming attack of the dog.
Point Blank Deadly Aimed Arrow: 1d20 + 11 + 1 - 2 ⇒ (11) + 11 + 1 - 2 = 21
Damage: 1d8 + 3 + 1 + 4 ⇒ (8) + 3 + 1 + 4 = 16
Arrow tracker: 2 cold iron
GM.Silbeg |
Of course, the dog will attack when you try and stand up.
Dog Attack: 1d20 + 3 + 4 ⇒ (12) + 3 + 4 = 19 Luckily for Eolowyn, she is missed. Her arrow then takes out the dog.
Hiko and Wembly are up
Halmont’s Apartments Rd 2
- xHalmont Warrith
- xDog
- xElemental
- x Eolowyn
- Balon
- Hiko
- x xHyrgan
- Wembly (and Whiskers)
Damage & Conditions:
Hyrgan: 2hp
Wembly: 4hp
Hiko 3hp
Balon: 31hp (dead)
Dog: 25hp, bleeding, unconscious
Elemental: 8hp, 2rds
Eolowyn, prone, 6hp
Wembly Templeton |
Wembly has Whiskers move back towards Balon when he hears the creature attacking his friend, Hygan.
He will cast Prot v Evil on himself as he rides.
"Come on Whiskers, we cannot leave them."
conc: 1d20 + 7 ⇒ (16) + 7 = 23 vs DC 17?
GM.Silbeg |
Botting Hiko. 1: check trap door, 2: attack elemental: 1d2 ⇒ 1
Hiko moves over to the trap door, trying to see what is going on there. perception: 1d20 + 11 ⇒ (4) + 11 = 15 Failing to notice anything, she slams the door closed, CMB: 1d20 + 3 ⇒ (13) + 3 = 16, and as she does this, realizes that someone next to her was still holding the door open.
That same person, who is still invisible, runs towards the window that Hiko broke and jumps through it. acrobatics: 1d20 + 2 ⇒ (4) + 2 = 6glass damage: 1d4 ⇒ 2
Hiko, of course, gets her attack of opportunity. unarmed strike: 1d20 + 3 ⇒ (18) + 3 = 21miss chance: 51+ is a hit: 1d100 ⇒ 8 but she misses due to his invisibility.
The air elemental then attacks Hyrgan once more.
air slam: 1d20 + 14 ⇒ (15) + 14 = 29 for: 1d8 + 4 ⇒ (3) + 4 = 7
air slam: 1d20 + 14 ⇒ (7) + 14 = 21 for: 1d8 + 4 ⇒ (4) + 4 = 8
Hyrgan takes two heavy hits, but is still standing.
Party is up!
Halmont’s Apartments Rd 4
- xHalmont Warrith
- xElemental
- x Eolowyn
- Balon
- Hiko
- x Hyrgan
- x Wembly (and Whiskers)
Damage & Conditions:
Hyrgan: 17hp
Wembly: 4hp
Hiko 3hp
Balon: 31hp (dead)
Elemental: 8hp, 3rds
Eolowyn, prone, 6hp
Halmont — running outside.
Wembly Templeton |
Wembly watches the attack on Hyrgan, fearful he will see another of his friends drop.
"Hyrgan, get out of there...we cannot fight this alone, we need everyone. Whiskers, help him! Distract the windy thing!"
The gnome tries to quickly jump off the planar cat and turn back towards the window.
fast dismount: 1d20 + 4 ⇒ (12) + 4 = 16 failed
He dismounts and then moves back towards the stairwell to yell upstairs.
"Eolowyn! Hiko! Where are you? We need help!"
Whiskers loyally launches itself at the elemental with a snarl.
Whiskers bite, charge, flank?: 1d20 + 4 + 4 ⇒ (2) + 4 + 4 = 10 for dmg: 1d6 + 2 ⇒ (4) + 2 = 6
Whiskers claw, charge, flank?: 1d20 + 4 + 4 ⇒ (18) + 4 + 4 = 26 for dmg: 1d4 + 2 ⇒ (2) + 2 = 4
Whiskers claw, charge, flank?: 1d20 + 4 + 4 ⇒ (16) + 4 + 4 = 24 for dmg: 1d4 + 2 ⇒ (4) + 2 = 6
Attempting to distract elemental for Hyrgan to escape, bonded with the cats senses.
GM.Silbeg |
Whiskers takes an attack of opportunity on the way in to attacking the elemental, but is hit only due to the charge.
AoO: 1d20 + 14 ⇒ (3) + 14 = 17 for: 1d8 + 4 ⇒ (7) + 4 = 11
Whiskers hits with both claw attacks, but misses with his bite.
Eolowyn, Hiko, and Hyrgan are up.
Halmont’s Apartments Rd 4
- xHalmont Warrith
- xElemental
- Eolowyn
- Balon
- Hiko
- Hyrgan
- x Wembly (and Whiskers)
Damage & Conditions:
Hyrgan: 17hp
Wembly: 4hp
Hiko 3hp
Balon: 31hp (dead)
Elemental: 18hp, 3rds
Eolowyn, prone, 6hp
Halmont — running outside.
Whiskers: 11hp
-Hyrgan- |
After getting hit the two times, Hyrgan's anger turns into panic. He turns, does a backflip, and runs. Acrobatics: 1d20 + 4 ⇒ (20) + 4 = 24
Eolowyn |
Eolowyn quickly retrieves her sword from the ground Move action 1 and jumps through the window, trying to land on her feet. Move action 2
Acrobatics: 1d20 + 9 ⇒ (14) + 9 = 23
I can hear Major Maldris scolding us for botching this!
Hiko |
Annoyed her solid-seeming swing went wide Hiko dashes for the window where she heard some glass crunching and tries to clear the hazard without cutting herself again.
Acroabatics: 1d20 + 6 ⇒ (9) + 6 = 15
She then looks to see if the fleeing invisible presence (possibly Halmont) is possibly still near her.
Perception: 1d20 + 11 ⇒ (13) + 11 = 24
GM.Silbeg |
Hiko runs to the window, flies through, but does not see (or hear) anyone.
The elemental pounds on Whiskers, twice.
slam: 1d20 + 14 ⇒ (5) + 14 = 19 dealing: 1d8 + 4 ⇒ (2) + 4 = 6
slam: 1d20 + 14 ⇒ (5) + 14 = 19 dealing: 1d8 + 4 ⇒ (6) + 4 = 10
It hits twice, dropping the eidolon. (Note: eidolon's do not go away at 0hp, they continue on bleeding out. Also, Wembly can choose to take some of that damage if he wants Whiskers to stay awake.
stealth: 1d20 + 20 + 9 - 5 ⇒ (9) + 20 + 9 - 5 = 33
Hiko Perception: 1d20 + 13 ⇒ (5) + 13 = 18
Halmont is no where to be seen (or heard) according to Hiko.
Party is up (need to know if Wembly is taking any of Whiskers' damage)
Halmont’s Apartments Rd 5
- x Halmont Warrith (fleeing, invisibly)
- x Elemental
- Eolowyn
- Balon
- Hiko
- Hyrgan
- Wembly (and Whiskers)
Damage & Conditions:
Hyrgan: 17hp
Wembly: 4hp
Hiko 3hp
Balon: 31hp (dead)
Elemental: 18hp, 4rds
Eolowyn, prone, 6hp
Halmont — running outside.
Whiskers: 27hp, bleeding, unconscious.
Wembly Templeton |
if it has been less than 3 hours since blob fight, Whiskers AC is 22 with Mage armor, if they still hit, Wembly will absorb 10 hp.
Wembly Templeton |
Wembly lets Whiskers attack the elemental while he dashes for the window (double moves out).
acrobatics: 1d20 + 2 ⇒ (20) + 2 = 22 vs glass
Whiskers bite: 1d20 + 4 ⇒ (20) + 4 = 24 for dmg: 1d6 + 2 ⇒ (2) + 2 = 4
Whiskers claw: 1d20 + 4 ⇒ (13) + 4 = 17 for dmg: 1d4 + 2 ⇒ (2) + 2 = 4
Whiskers claw: 1d20 + 4 ⇒ (3) + 4 = 7 for dmg: 1d4 + 2 ⇒ (2) + 2 = 4
-Hyrgan- |
Hyrgan goes over to the door, opens it, then steps outside. He looks at the ground trying to find tracks or something that Halmont might have left behind. Survival: 1d20 + 1 ⇒ (3) + 1 = 4
Balon |
Wembly, don't forget to roll your possible crit and extra damage on that bite. Also, I'm still paying attention, guys, don't worry! :)
GM.Silbeg |
if it has been less than 3 hours since blob fight, Whiskers AC is 22 with Mage armor, if they still hit, Wembly will absorb 10 hp.
I'll say that the Mage Armor is still up... for this combat only.
Wembly, don't forget to roll your possible crit and extra damage on that bite. Also, I'm still paying attention, guys, don't worry! :)[/ooc]
Balon, Elementals are immune to crits.
After being narrowly missed, Whiskers attacks, hitting once with his bite.Wembly launches himself out the window, while Hyrgan unsuccessfully looks for tracks.
Still waiting on Eolowyn and Hiko (4 hours until botting)
Paths We Choose Combat Tracker:
Halmont’s Apartments Rd 5
- x Halmont Warrith (fleeing, invisibly)
- x Elemental
- Eolowyn
- Balon
- Hiko
- x Hyrgan
- x Wembly (and Whiskers)
Damage & Conditions:
Hyrgan: 17hp
Wembly: 4hp
Hiko 3hp
Balon: 31hp (dead)
Elemental: 22hp, 4rds
Eolowyn, prone, 6hp
Halmont — running outside.
Whiskers: 11hp (Mage Armor AC 22)