Miyaro

Hiko's page

198 posts. Organized Play character for Sedoriku.


Full Name

Hiko Umeyama

Race

Human

Classes/Levels

Cleric 4 Monk 1 | HP 38/38 | AC: 17/ T: 17/FF: 15 | F:+8/R: +5/W: +10 | CMB +4 | CMD 16 | Speed 40 | Int. +4 | Perc. +12 | S.M. +10

Gender

Female

Size

Medium

Age

24

Special Abilities

Traits: Focused mind, Reactionary Domains: Healing and Strength/resolve sub-domain

Alignment

LN

Deity

Irori

Languages

Common, Tien, Draconic, Skald

Occupation

Scribe

Strength 12
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 18
Charisma 8

About Hiko

Hiko Umeyama

Character sheet:

Female Human, Cleric (Irori) 4, Monk 1

LN Medium humanoid (human)

Init +4; Senses: Perception +12
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Defense
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AC 17, touch 17, flat-footed 15 (+4 Wis, +2 Dex, +1 dodge)

HP 38 (5d8+10 Con)

Fort +8, Ref +5, Will +10
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Offense
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Speed 40 ft. (Braid of a Hundred Masters)

Melee +4 (1d8+1 Braid of a Hundred Masters)

Ranged +5 (1d8, Light Crossbow)
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Statistics
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Str 12, Dex 14, Con 14, Int 10, Wis 18, Cha 8

Base Atk +3; CMB +4; CMD 20

Feats: Unarmed Strike, Dodge, Scorpion Style, Point-Blank Shot, Crane Style

Traits: Reactionary, Focused Study

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Skills:
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Skills with ranks (21; 4x2, 1x4,+5 skilled and +4 FCB):
Acrobatics (1 rank): +6,
Heal (3 ranks) +10,
Knowledge (Arcana, Religion 1 rank each) +4,
Linguistics (2 ranks) +5,
Perception (5 ranks) +12,
Profession (Scribe; 3 ranks) +10,
Sense motive (3 ranks) +10,
Spellcraft (1 rank) +4,
Stealth (1 rank) +6.

Skills w/o ranks:
Bluff -1,
Climb +1
Disguise: -1,
Diplomacy -1,
Intimidate: -1,

Languages: Common, Tien, Draconic, Skald.

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Possessions:
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Possessions:
1,592

Quarterstaff, crossbow (light), Bolts (18), Holy Symbol, potion of bark skin, hammer, cold weather outfit, Braid of a Hundred Masters

Donkey, Pack saddle, bedroll, winter blanket (x2) Backpack, Candles (10), Canvas (2), Chalk (10) Flint and Steel, Trail Rations (4), feed (4), Rope (silk), Oil (5), Water skin, Piton (4), buckler, Hammer.

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Special Abilities:
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(Cleric [Domain]) Rebuke Death: You can touch a living creature as a standard action, healing it of 1d4 points of damage. You can only use this ability on a creature that is below 0 hit points. You can use this ability 3 + Wis. mod. times per day.
(Cleric [Domain]) Strength Surge: As a standard action, you can touch a creature to give it great strength. For 1 round, the target gains a +1 enhancement bonus to melee attacks. combat maneuver checks that rely on Strength, Strength-based skills, and Strength checks. You can use this ability 3 + Wis. mod. times per day.
(Cleric) Aura of Law
(Cleric) Orisons
(Cleric) Spontaneous Casting
(Human) Bonus Feat: Dodge
(Human) Skilled
(Monk) AC Bonus
(Monk) Bonus feat: Scorpion Style
(Monk) Flurry of Blows
(Monk) Stunning Fist
(Item) Braid of a Hundred Masters: If the wearer of this necklace has levels in monk, his fast movement and unarmed damage are treated as a monk of 3 levels higher. If the character is not a monk, he gains the fast movement and unarmed damage of a 3rd-level monk. This fast movement functions just like the monk’s fast movement class feature. These bonuses do not stack with those granted by other items or effects. In addition, as a swift action three times per day, a character with the flurry of blows class feature can use the Braid of a Hundred Masters to apply 1-1/2 times his Strength bonus on damage rolls for successful attacks made with flurry of blows. This ability must be activated before the damage from the attack is rolled, though it may be activated after the attack roll is made and before the damage roll. Once this ability is activated, its effect lasts for 1 round.
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Consumables & other tracking:

Oil 5/5
Candles 10/10
Canvas 2/2
Chalk 10/10
Trail rations 4/4
Bolts 18/20

Daily use:
Strength Surge 7/7
Rebuke Death 7/7
Braid of a Hundred Masters 3/3

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Spells
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Orisons (Commonly Prepared [CP]): Create Water, Guidance, Light, Detect poison, Purify food and drink, or Read magic

1st Level (CP): Bless (Domain); Infernal Healing; Murderous Command; and Detect Evil/Chaos, Shield of Faith, or Stunning barrier or shadow trap.

2nd level (CP): Bull's strength (Domain); Owl’s wisdom; and two more...

Prepared today:
Create Water; Guidance; Light; and Resistance.
Bless (Domain); Infernal healing; Shield of Faith; and Stunning Barrier.
Bull's Strength (Domain); Owl's wisdom; and Eagle's splendor.
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PFS info:
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Experience: 9 normal progression,
Fame:17/PP: 17
108507-1
Chronicle 1
Chronicle 2
Chronicle 3
Chronicle 4
Chronicle 5 Numbers are off because the GM was the same as chronicle # 3 and didn't realize Hiko had completed #4 in the interim...
Chronicle 6
Chronicle 7
Chronicle 8
Chronicle 9
ITS
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Guidance and other chants:
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羯諦羯諦 波羅羯諦 波羅僧羯諦 菩提薩婆訶 (Heart Sutra)

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