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(Cleric [Domain]) Rebuke Death: You can touch a living creature as a standard action, healing it of 1d4 points of damage. You can only use this ability on a creature that is below 0 hit points. You can use this ability 3 + Wis. mod. times per day.
(Cleric [Domain]) Strength Surge: As a standard action, you can touch a creature to give it great strength. For 1 round, the target gains a +1 enhancement bonus to melee attacks. combat maneuver checks that rely on Strength, Strength-based skills, and Strength checks. You can use this ability 3 + Wis. mod. times per day.
(Cleric) Aura of Law
(Cleric) Orisons
(Cleric) Spontaneous Casting
(Human) Bonus Feat: Dodge
(Human) Skilled
(Monk) AC Bonus
(Monk) Bonus feat: Scorpion Style
(Monk) Flurry of Blows
(Monk) Stunning Fist
(Item) Braid of a Hundred Masters: If the wearer of this necklace has levels in monk, his fast movement and unarmed damage are treated as a monk of 3 levels higher. If the character is not a monk, he gains the fast movement and unarmed damage of a 3rd-level monk. This fast movement functions just like the monk’s fast movement class feature. These bonuses do not stack with those granted by other items or effects. In addition, as a swift action three times per day, a character with the flurry of blows class feature can use the Braid of a Hundred Masters to apply 1-1/2 times his Strength bonus on damage rolls for successful attacks made with flurry of blows. This ability must be activated before the damage from the attack is rolled, though it may be activated after the attack roll is made and before the damage roll. Once this ability is activated, its effect lasts for 1 round.