PbP GameDay 3: PFS 00-22 Fingerprints of the Fiend (Inactive)

Game Master Chris Marsh

MAP

Initiative Quick Post:

  • Enemy: [dice]d20+0[/dice]
  • Alan Baird a'Lorien: [dice]d20+4[/dice]
  • Galdur XXI: [dice]d20-1[/dice]
  • Omrax the Bold: [dice]d20+3[/dice]
  • Wreck: [dice]d20+3[/dice]

  • Perception Quick Post:

  • Alan Baird a'Lorien: [dice]d20+10[/dice]
  • Galdur XXI: [dice]d20+1[/dice] (or 4)
  • Omrax the Bold: [dice]d20+4[/dice]
  • Wreck: [dice]d20+0[/dice]

  • 151 to 200 of 241 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>

    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    You guys are currently standing around in the cart at the end of the line with the enemy bodies at your feet and Towering buildings and forgotten architecture fill the skyline hidden deep within the rocky pillar. Cramped and decaying columns line avenues and market squares, representing only a fragment of their former glory. Dark shadows play amidst the flickers of light that rain from the chasm opening above.

    Grand Lodge

    Male Half Orc
    VITALS:
    AC: 28(13), T: 13, FF: 26(12); HP: 124/124; F:15, R:9, W:9; CMD 30 ; Init: 3 ; Perc:+0
    Fighter 11
    Skills:
    Climb +8(+10), intimidate +24, Swim +8(+10)

    those of us who has DV?

    The half orc remains where he is. If they are attacked, he would be ready. It was his duty to protect

    -Posted with Wayfinder

    Silver Crusade

    Male Half Elf -Paladin 13 AC32/T11(18) /F31/CMD28| Hp 121/121 | Fort:+21;Ref:+16;Will+18(25) |Percept.+10 | Init.+3. { } ( +2 keen div bond 1/3 used, smite for 2/6 used. Hands 6d6 6/15 used) { eaglesoul 10hrs— } Spectral Wolf {AC24 100/100 hp}

    Omrax will activate the light from his wayfinder.

    "Strong work, team. "

    Sovereign Court

    dwarf summoner 13 AC 22 (26), perception +13 (+2, +4) F: +9, R: +3, W: +8 (+4 steel soul, +4 shield ally)

    "Indeed, well done." Galdur will cast a spell and look for magic. If it seems safe he will look closer at the gear grabbed from above.


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Now that there's a moment's peace, Galdur gets to work:

    Magical:

  • Dented and beat up Wayfinnder found in the enemy cart.
  • Scroll within a case, also on the floor by the dead bard.
  • The dead bard's chain shirt
  • The dead bard's ring
  • The dead bard's shortbow (and 20 of her arrows)

    Not magical:

  • The dead bard's masterwork rapier
  • The dead bard's bronze Aspis badge
  • The mundane equipment of the guards.

  • Sovereign Court

    dwarf summoner 13 AC 22 (26), perception +13 (+2, +4) F: +9, R: +3, W: +8 (+4 steel soul, +4 shield ally)

    Galdur picks up the ring and remarks on its craftsmanship. Then he reaches into his robes & pulls out a small brass aspis pin. "I kept this from a former mission, never know when it might be handy," he laughs.

    I don't have spellcraft, but can try to activate anything blindly if you want the jeweler to. (+8)

    "I take it this is the nephew's we're searching for? " the dwarf days looking at the Wayfinder.

    Scarab Sages

    Male Tien-Min/Varisian Human (HP 84/84; AC 33/T 31/FF 24, CMD 43, v Grapple 50, Trip 49: F +14, R +14, W +14; perception +10, init +4)

    Alan looks up and says, Impressive

    Silver Crusade

    Male Half Elf -Paladin 13 AC32/T11(18) /F31/CMD28| Hp 121/121 | Fort:+21;Ref:+16;Will+18(25) |Percept.+10 | Init.+3. { } ( +2 keen div bond 1/3 used, smite for 2/6 used. Hands 6d6 6/15 used) { eaglesoul 10hrs— } Spectral Wolf {AC24 100/100 hp}

    "Master Galdur, so we have found the Wayfinder but not its owner. If this band was holding him, my guess is they were heading back to where he is held captive. That is, if he still lives. The oath was to find him, and by the Inheritor, we shall!. "

    Omrax is going to see if any doorways are near. If none evident, search and detect evil.

    Perc : 1d20 + 4 ⇒ (18) + 4 = 22

    Sovereign Court

    dwarf summoner 13 AC 22 (26), perception +13 (+2, +4) F: +9, R: +3, W: +8 (+4 steel soul, +4 shield ally)

    "Where to?" the dwarf askslooking around. He whistles as he takes in underground architecture to rival the Five Kingdoms.
    perc: 1d20 + 1 ⇒ (20) + 1 = 21


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Alan Baird a'Lorien: 1d20 + 10 ⇒ (13) + 10 = 23
    Omrax the Bold: 1d20 + 4 ⇒ (6) + 4 = 10
    Wreck: 1d20 + 0 ⇒ (19) + 0 = 19

    Posted an example of the street so that we can establish marching order.

    Grand Lodge

    Male Half Orc
    VITALS:
    AC: 28(13), T: 13, FF: 26(12); HP: 124/124; F:15, R:9, W:9; CMD 30 ; Init: 3 ; Perc:+0
    Fighter 11
    Skills:
    Climb +8(+10), intimidate +24, Swim +8(+10)

    wreck will take point if noone objects

    -Posted with Wayfinder

    Sovereign Court

    dwarf summoner 13 AC 22 (26), perception +13 (+2, +4) F: +9, R: +3, W: +8 (+4 steel soul, +4 shield ally)

    Galdur twiddles two fingers pointing down. "The dwarven legs are short, but this dwarven skin is thick. I'll take second after Wreck."
    poor mobility, decent AC. But then I can summon a good distance so rear guard is fine by the chuckling dwarf :)

    Silver Crusade

    Male Half Elf -Paladin 13 AC32/T11(18) /F31/CMD28| Hp 121/121 | Fort:+21;Ref:+16;Will+18(25) |Percept.+10 | Init.+3. { } ( +2 keen div bond 1/3 used, smite for 2/6 used. Hands 6d6 6/15 used) { eaglesoul 10hrs— } Spectral Wolf {AC24 100/100 hp}

    Omrax is fine with whichever order while investigating the streets. As shown on map is good.

    "Be wary for hidden foes."

    Scarab Sages

    Male Tien-Min/Varisian Human (HP 84/84; AC 33/T 31/FF 24, CMD 43, v Grapple 50, Trip 49: F +14, R +14, W +14; perception +10, init +4)

    High mobility, high AC, decent saves I can be scout or point as well.

    Sovereign Court

    dwarf summoner 13 AC 22 (26), perception +13 (+2, +4) F: +9, R: +3, W: +8 (+4 steel soul, +4 shield ally)

    Wreck, Alan, Omrax, Galdur. I think we are high enough level we can split up so the first is 35' from the last and not in a line. (Fine as in not meta-gaming :) on the map I dinnae know which direction is 'first' but otherwise looks good to me.


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    For the ease of play, let's say that AS you discuss the marching order, you're beset by a half dozen creatures! (Knowledge: Dungeoneering) They get the jump on you a split second before a massive crash echoes ahead of you. The strange creatures practically crawl over themselves as they make their way over. While not the smartest combatants, they vigorously slash at the warriors while charging from above.

    ATK 1 v. Wreck: 1d20 + 5 + 2 ⇒ (17) + 5 + 2 = 24 MISS
    ATK 2 v. Wreck: 1d20 + 5 + 2 ⇒ (1) + 5 + 2 = 8 MISS

    ATK 1 v. Omrax: 1d20 + 5 + 2 ⇒ (19) + 5 + 2 = 26 DMG: 1d6 + 2 ⇒ (1) + 2 = 3
    ATK 2 v. Omrax: 1d20 + 5 + 2 ⇒ (16) + 5 + 2 = 23 DMG: 1d6 + 2 ⇒ (4) + 2 = 6
    ATK 3 v. Omrax: 1d20 + 5 + 2 ⇒ (2) + 5 + 2 = 9 MISS
    ATK 4 v. Omrax: 1d20 + 5 + 2 ⇒ (11) + 5 + 2 = 18 MISS

    Initiative!

    Enemy 1: 1d20 + 8 ⇒ (11) + 8 = 19
    Enemy 2: 1d20 - 1 ⇒ (20) - 1 = 19
    Alan Baird a'Lorien: 1d20 + 4 ⇒ (14) + 4 = 18
    Galdur XXI: 1d20 - 1 ⇒ (8) - 1 = 7
    Omrax the Bold: 1d20 + 3 ⇒ (7) + 3 = 10
    Wreck: 1d20 + 3 ⇒ (12) + 3 = 15


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    The creatures hoot and scream as they continue to swing and bite at the Pathfinders:

    ATK 1 v. Wreck: 1d20 + 5 + 2 ⇒ (9) + 5 + 2 = 16 MISS
    ATK 2 v. Wreck: 1d20 + 5 + 2 ⇒ (5) + 5 + 2 = 12 MISS
    ATK 3 v. Wreck: 1d20 + 0 + 2 ⇒ (9) + 0 + 2 = 11 MISS
    ATK 4 v. Wreck: 1d20 + 0 + 2 ⇒ (4) + 0 + 2 = 6 MISS

    ATK 1 v. Omrax: 1d20 + 5 + 2 ⇒ (7) + 5 + 2 = 14 MISS
    ATK 2 v. Omrax: 1d20 + 5 + 2 ⇒ (5) + 5 + 2 = 12 MISS
    ATK 3 v. Omrax: 1d20 + 5 + 2 ⇒ (11) + 5 + 2 = 18 MISS
    ATK 4 v. Omrax: 1d20 + 5 + 2 ⇒ (5) + 5 + 2 = 12 MISS
    ATK 5 v. Omrax: 1d20 + 0 + 2 ⇒ (11) + 0 + 2 = 13 MISS
    ATK 6 v. Omrax: 1d20 + 0 + 2 ⇒ (10) + 0 + 2 = 12 MISS
    ATK 7 v. Omrax: 1d20 + 0 + 2 ⇒ (14) + 0 + 2 = 16 MISS
    ATK 8 v. Omrax: 1d20 + 0 + 2 ⇒ (1) + 0 + 2 = 3 MISS

    But the Pathfinders have none of it. The crashing grows louder as a massive creature made of stone barrels towards the party! (Knowledge Arcana to identify.)

    Round 1:

    Enemy 1: MISSES
    Enemy 2: Double move
    Alan Baird a'Lorien: Current
    Wreck: On deck
    Omrax the Bold: TBD
    Galdur XXI: TBD

    Grand Lodge

    Male Half Orc
    VITALS:
    AC: 28(13), T: 13, FF: 26(12); HP: 124/124; F:15, R:9, W:9; CMD 30 ; Init: 3 ; Perc:+0
    Fighter 11
    Skills:
    Climb +8(+10), intimidate +24, Swim +8(+10)

    how many are around wreck?

    -Posted with Wayfinder

    Grand Lodge

    Male Half Orc
    VITALS:
    AC: 28(13), T: 13, FF: 26(12); HP: 124/124; F:15, R:9, W:9; CMD 30 ; Init: 3 ; Perc:+0
    Fighter 11
    Skills:
    Climb +8(+10), intimidate +24, Swim +8(+10)

    saw map now

    Wreck swings his axe as one would wave hand to shoo away flies

    Attack 1: 1d20 + 17 ⇒ (11) + 17 = 28
    Attack 2: 1d20 + 17 ⇒ (10) + 17 = 27
    Attack 3: 1d20 + 17 ⇒ (19) + 17 = 36
    Attack 4: 1d20 + 17 ⇒ (10) + 17 = 27
    Confirmation: 1d20 + 17 ⇒ (18) + 17 = 35

    Damage 1: 1d12 + 23 ⇒ (1) + 23 = 24
    Damage 2: 1d12 + 23 ⇒ (3) + 23 = 26
    Damage 3: 1d12 + 23 ⇒ (2) + 23 = 25
    Damage 4: 1d12 + 23 ⇒ (9) + 23 = 32

    Confirmation: 2d12 + 46 ⇒ (1, 12) + 46 = 59

    -Posted with Wayfinder

    Sovereign Court

    dwarf summoner 13 AC 22 (26), perception +13 (+2, +4) F: +9, R: +3, W: +8 (+4 steel soul, +4 shield ally)

    Kn arcana: 1d20 + 7 ⇒ (8) + 7 = 15
    Kn dungeon: 1d20 + 7 ⇒ (17) + 7 = 24

    Silver Crusade

    Male Half Elf -Paladin 13 AC32/T11(18) /F31/CMD28| Hp 121/121 | Fort:+21;Ref:+16;Will+18(25) |Percept.+10 | Init.+3. { } ( +2 keen div bond 1/3 used, smite for 2/6 used. Hands 6d6 6/15 used) { eaglesoul 10hrs— } Spectral Wolf {AC24 100/100 hp}

    Omrax looks at his blood drawn by the creatures and will swing at the creatures...either those already injured, if any survived Wrecks attack, or the ones to the east.

    "What madness drives these beasts? "

    1st +1 longsword, flank: 1d20 + 13 + 2 ⇒ (2) + 13 + 2 = 17
    damage : 1d8 + 5 ⇒ (5) + 5 = 10
    Iterative +1 longsword, flank: 1d20 + 8 + 2 ⇒ (2) + 8 + 2 = 12
    damage : 1d8 + 5 ⇒ (8) + 5 = 13

    oh no Galdur, I picked up your dice!.


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    The chaos of the situation is too much for Galdur to identify them. The stone golem, however is easy to recognize. Season 0 playing down. They don't stay this easy. I'll give Alan some time before having him delay a couple slots to resolve the fighters. It's a holiday weekend after all.

    DM:

    Baddie 1:
    golem: 0

    Scarab Sages

    Male Tien-Min/Varisian Human (HP 84/84; AC 33/T 31/FF 24, CMD 43, v Grapple 50, Trip 49: F +14, R +14, W +14; perception +10, init +4)

    Alan will attack defensively.

    1d20 + 13 - 1 ⇒ (19) + 13 - 1 = 312d6 + 8 ⇒ (4, 3) + 8 = 15
    1d20 + 8 - 1 ⇒ (6) + 8 - 1 = 132d6 + 8 ⇒ (6, 6) + 8 = 20

    Sorry for the delay, holiday Travelling and all.

    Sovereign Court

    dwarf summoner 13 AC 22 (26), perception +13 (+2, +4) F: +9, R: +3, W: +8 (+4 steel soul, +4 shield ally)
    Dungeon Master S wrote:
    The stone golem, however is easy to recognize.

    Any spells I should avoid against a stone golem? any weapons I want to employ against a stone golem?

    Galdur steps back and tries to create some breathing room for the party. The dwarf casts a spell and drops a hand to the ground. The stones in front of him rumble and then drop away.
    create pit, 30' deep, DC 14

    Omrax the Bold wrote:
    oh no Galdur, I picked up your dice!.

    Keep them. Please! :)


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Wreck slaughters a full quartet of the creatures near him. Alan nearly drops another one of the creatures (leaving him near death and backed up by only one other.) Alan's kick sends it directly into Omrax's blade. He drops the creature, leaving only one left.

    Just avoid anything with SR: yes The pit opens in front of the golem, REF: 1d20 + 3 ⇒ (18) + 3 = 21, but it avoids the tumble.

    Begin Round 2

    The remaining biped takes a sliding step over to keep the Pathfinders at bay. He follows it up with a swing of the club, 1d20 + 5 ⇒ (13) + 5 = 18 which the half-elf blocks easily. It's again followed up by a bite. 1d20 + 0 ⇒ (18) + 0 = 18 and again the attack is easily defended.

    The golem ambles it's way around the pit. Before anything else it releases a gas that permeates the area around it. Will DC 17

    Wreck: 1d20 + 9 ⇒ (9) + 9 = 18
    Galdur: 1d20 + 6 ⇒ (8) + 6 = 14
    Alan: 1d20 + 11 ⇒ (14) + 11 = 25

    Galdur takes a deep breath of the gas and finds his whole world slowin g d o w n . .

    The golem finishes with a swing of it's massive fist at Galdur 1d20 + 22 ⇒ (8) + 22 = 30 and connects with a sickening crack. DMG: 2d10 + 9 ⇒ (3, 2) + 9 = 14

    Pathfinders round 2.

    Grand Lodge

    Male Half Orc
    VITALS:
    AC: 28(13), T: 13, FF: 26(12); HP: 124/124; F:15, R:9, W:9; CMD 30 ; Init: 3 ; Perc:+0
    Fighter 11
    Skills:
    Climb +8(+10), intimidate +24, Swim +8(+10)

    Vital Swing: 1d20 + 17 ⇒ (12) + 17 = 29
    Damage!: 2d12 + 23 ⇒ (4, 2) + 23 = 29

    Wreck moves so he can confront his opponent, and swings his axe once again, cutting into the construct

    My scarab amulet allows me to ignore any DR from constructs

    Silver Crusade

    Male Half Elf -Paladin 13 AC32/T11(18) /F31/CMD28| Hp 121/121 | Fort:+21;Ref:+16;Will+18(25) |Percept.+10 | Init.+3. { } ( +2 keen div bond 1/3 used, smite for 2/6 used. Hands 6d6 6/15 used) { eaglesoul 10hrs— } Spectral Wolf {AC24 100/100 hp}

    Omrax swings at the remaining creature, leaving the golem to the others for now.

    +1 longsword: 1d20 + 13 ⇒ (19) + 13 = 32 damage : 1d8 + 5 ⇒ (8) + 5 = 13
    +1 longsword: 1d20 + 8 ⇒ (7) + 8 = 15 damage : 1d8 + 5 ⇒ (4) + 5 = 9

    Scarab Sages

    Male Tien-Min/Varisian Human (HP 84/84; AC 33/T 31/FF 24, CMD 43, v Grapple 50, Trip 49: F +14, R +14, W +14; perception +10, init +4)

    Superman punching the remaining creature
    1d20 + 13 - 1 ⇒ (2) + 13 - 1 = 142d6 + 8 ⇒ (6, 6) + 8 = 20

    Sovereign Court

    dwarf summoner 13 AC 22 (26), perception +13 (+2, +4) F: +9, R: +3, W: +8 (+4 steel soul, +4 shield ally)

    Being staggered the dwarf can't hit as often as he likes. Instead he grips the hammer in both hands and swings hard.
    hammer: 1d20 + 10 - 1 ⇒ (1) + 10 - 1 = 10 crRrack!: 1d8 + 6 ⇒ (8) + 6 = 14
    dang, max damage after my nat 1 is just spiteful :)


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    A rare miss from Alan keeps the monster in play for now (You had two options for 5' stepping into place, one gets you flanked. I chose the other, but feel free to move it you don't mind being that close to the golem). Meanwhile Wreck takes a massive chunk out of the golem. Omrax cuts the humanoid down leaving everyone against the golem. Galdur has a wicked swing, but destroys only the flagstone path.

    The golem swings twice with its massive fists, aimed directly at teh clearest threat, Wreck:

    Slam 1: 1d20 + 22 ⇒ (3) + 22 = 25 Miss
    Slam 2: 1d20 + 22 ⇒ (7) + 22 = 29 HIT DMG: 2d10 + 9 ⇒ (8, 4) + 9 = 21

    Sound 2 Pathfinders:

    Alan Baird a'Lorien: Miss
    Wreck: Hits the golem hard.
    Omrax the Bold: Kills the last humanoid.
    Galdur XXI: Miss

    DM:

    Golem: 29

    Grand Lodge

    Male Half Orc
    VITALS:
    AC: 28(13), T: 13, FF: 26(12); HP: 124/124; F:15, R:9, W:9; CMD 30 ; Init: 3 ; Perc:+0
    Fighter 11
    Skills:
    Climb +8(+10), intimidate +24, Swim +8(+10)

    Wreck smirks at the futile attempts of the construct, he swings his axe again, much faster this time. Full Attack

    Cutting the golem down some more!

    Attack 1: 1d20 + 17 ⇒ (18) + 17 = 35
    Attack 2: 1d20 + 12 ⇒ (17) + 12 = 29

    Damage 1: 1d12 + 23 ⇒ (3) + 23 = 26
    Damage 2: 1d12 + 23 ⇒ (12) + 23 = 35

    Sovereign Court

    dwarf summoner 13 AC 22 (26), perception +13 (+2, +4) F: +9, R: +3, W: +8 (+4 steel soul, +4 shield ally)

    The dwarf swings again!
    hammer: 1d20 - 1 + 10 ⇒ (18) - 1 + 10 = 27, crrrunch: 1d8 + 6 ⇒ (6) + 6 = 12

    Scarab Sages

    Male Tien-Min/Varisian Human (HP 84/84; AC 33/T 31/FF 24, CMD 43, v Grapple 50, Trip 49: F +14, R +14, W +14; perception +10, init +4)

    Don't mind being flanked.

    Other attack last round
    1d20 + 8 - 1 ⇒ (7) + 8 - 1 = 142d6 + 8 ⇒ (2, 6) + 8 = 16

    This round
    1d20 + 13 - 1 ⇒ (8) + 13 - 1 = 202d6 + 8 ⇒ (3, 4) + 8 = 15
    1d20 + 8 - 1 ⇒ (9) + 8 - 1 = 162d6 + 8 ⇒ (2, 2) + 8 = 12

    Grand Lodge

    Male Half Orc
    VITALS:
    AC: 28(13), T: 13, FF: 26(12); HP: 124/124; F:15, R:9, W:9; CMD 30 ; Init: 3 ; Perc:+0
    Fighter 11
    Skills:
    Climb +8(+10), intimidate +24, Swim +8(+10)

    notw to self : 91/113 hp

    -Posted with Wayfinder

    Silver Crusade

    Male Half Elf -Paladin 13 AC32/T11(18) /F31/CMD28| Hp 121/121 | Fort:+21;Ref:+16;Will+18(25) |Percept.+10 | Init.+3. { } ( +2 keen div bond 1/3 used, smite for 2/6 used. Hands 6d6 6/15 used) { eaglesoul 10hrs— } Spectral Wolf {AC24 100/100 hp}

    With the last of the smaller creatures down, Omrax sheathes his longsword as he steps behind Wreck.

    "You are doing a masterful job as a sculptor, Sir Wreck.
    Just chip away all the parts that do not look like a dead statue."

    He slaps Wreck on the shoulder, attempting to cure some of the damage.

    Hands +mercy : 4d6 + 1d6 ⇒ (2, 6, 6, 1) + (2) = 17

    Grand Lodge

    Male Half Orc
    VITALS:
    AC: 28(13), T: 13, FF: 26(12); HP: 124/124; F:15, R:9, W:9; CMD 30 ; Init: 3 ; Perc:+0
    Fighter 11
    Skills:
    Climb +8(+10), intimidate +24, Swim +8(+10)

    Still facing the construct, Wreck felt puzzled and asked
    "How does dead statue look like?"

    Silver Crusade

    Male Half Elf -Paladin 13 AC32/T11(18) /F31/CMD28| Hp 121/121 | Fort:+21;Ref:+16;Will+18(25) |Percept.+10 | Init.+3. { } ( +2 keen div bond 1/3 used, smite for 2/6 used. Hands 6d6 6/15 used) { eaglesoul 10hrs— } Spectral Wolf {AC24 100/100 hp}

    "Just keep chipping away and you will know it when you see it, my friend."


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Alan scores only few glancing blows, unable to cause any real damage this time. Wreck continues his "work of art" and there is little of the fighting golem left after his slices. Galdur lands a hit, though the magic of the golem turns much of the damage aside unless I'm missing something.

    The golem returns Wreck's attacks with a macabre silence.

    1d20 + 22 ⇒ (11) + 22 = 33 2d10 + 9 ⇒ (1, 10) + 9 = 20
    1d20 + 22 ⇒ (17) + 22 = 39 2d10 + 9 ⇒ (8, 3) + 9 = 20

    Round 3 Pathfinders:

    Alan Baird a'Lorien: Miss
    Wreck: Hits the golem hard again
    Omrax the Bold: Lays hands on the half-orc
    Galdur XXI: Hit

    Pathfinders in round 4!

    DM:

    Golem: 92

    Grand Lodge

    Male Half Orc
    VITALS:
    AC: 28(13), T: 13, FF: 26(12); HP: 124/124; F:15, R:9, W:9; CMD 30 ; Init: 3 ; Perc:+0
    Fighter 11
    Skills:
    Climb +8(+10), intimidate +24, Swim +8(+10)

    This time it was a bit more painful, but it only added to make the half orc more determined to make the statue creature into rubble!
    Attack 1: 1d20 + 17 ⇒ (15) + 17 = 32
    Attack 2: 1d20 + 12 ⇒ (11) + 12 = 23
    Damage 1: 1d12 + 23 ⇒ (4) + 23 = 27
    Damage 2: 1d12 + 23 ⇒ (2) + 23 = 25

    69/113HP

    Sovereign Court

    dwarf summoner 13 AC 22 (26), perception +13 (+2, +4) F: +9, R: +3, W: +8 (+4 steel soul, +4 shield ally)

    Galdur keeps a slow but steady pace with his dwarven hammer.
    1d20 + 10 ⇒ (3) + 10 = 13, smash: 1d8 + 6 ⇒ (7) + 6 = 13
    +1 spellstoring hammer, but not much else. A creature on the edge of the pit at the end their turn needs to save to keep from falling in (DC 10) though.


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Sorry I missed it!

    REF: 1d20 + 3 ⇒ (14) + 3 = 17

    Scarab Sages

    Male Tien-Min/Varisian Human (HP 84/84; AC 33/T 31/FF 24, CMD 43, v Grapple 50, Trip 49: F +14, R +14, W +14; perception +10, init +4)

    keep pounding away
    1d20 + 13 - 1 ⇒ (1) + 13 - 1 = 132d6 + 8 ⇒ (5, 1) + 8 = 14
    1d20 + 8 - 1 ⇒ (2) + 8 - 1 = 92d6 + 8 ⇒ (3, 4) + 8 = 15

    Silver Crusade

    Male Half Elf -Paladin 13 AC32/T11(18) /F31/CMD28| Hp 121/121 | Fort:+21;Ref:+16;Will+18(25) |Percept.+10 | Init.+3. { } ( +2 keen div bond 1/3 used, smite for 2/6 used. Hands 6d6 6/15 used) { eaglesoul 10hrs— } Spectral Wolf {AC24 100/100 hp}

    Omrax draws his adamantine greatsword and is about to jump in but sees Wreck take a pounding.

    "Sir Wreck, you missed a spot by its arms...like maybe remove both of them."

    hands+mercy: 4d6 + 1d6 ⇒ (2, 2, 4, 6) + (3) = 17

    Oh and Galdur, I think Omrax gave your "lucky" dice to Alan now if you want them back

    Grand Lodge

    Male Half Orc
    VITALS:
    AC: 28(13), T: 13, FF: 26(12); HP: 124/124; F:15, R:9, W:9; CMD 30 ; Init: 3 ; Perc:+0
    Fighter 11
    Skills:
    Climb +8(+10), intimidate +24, Swim +8(+10)

    "Statue dont need arms to try and smash into Wreck. But Wreck still okay. Thanks for magic fix!"

    86/113HP

    -Posted with Wayfinder

    Sovereign Court

    dwarf summoner 13 AC 22 (26), perception +13 (+2, +4) F: +9, R: +3, W: +8 (+4 steel soul, +4 shield ally)

    "Ha Ha Ho!"
    You saw i rolled a 3 right? you cannae blame my dice :)

    Silver Crusade

    Male Half Elf -Paladin 13 AC32/T11(18) /F31/CMD28| Hp 121/121 | Fort:+21;Ref:+16;Will+18(25) |Percept.+10 | Init.+3. { } ( +2 keen div bond 1/3 used, smite for 2/6 used. Hands 6d6 6/15 used) { eaglesoul 10hrs— } Spectral Wolf {AC24 100/100 hp}

    Your 3 was as much as Alan's last 2 rolls - combined! LOL - We need to bribe the dicebot before our next combat :-)

    "Strong work team. There cannot be fight remaining in this walking stone."

    Grand Lodge

    Male Half Orc
    VITALS:
    AC: 28(13), T: 13, FF: 26(12); HP: 124/124; F:15, R:9, W:9; CMD 30 ; Init: 3 ; Perc:+0
    Fighter 11
    Skills:
    Climb +8(+10), intimidate +24, Swim +8(+10)

    dont jinx me people!

    -Posted with Wayfinder


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    before the misfortune of his partymates spreads to him, the half-orc hits deep enough to unravel the last shreds of magic holding the golem together....

    Out of initiative.

    Around you are the bodies of a half dozen creatures and the very broken body of an ancient looking stone golem.

    Sovereign Court

    dwarf summoner 13 AC 22 (26), perception +13 (+2, +4) F: +9, R: +3, W: +8 (+4 steel soul, +4 shield ally)

    "Too bad about the ancient artifice. It probably would have attacked whatever these things are." He looks at 'these things' and the direction they arrived from. "Where did they come from, do you suppose they are responsible for the missing Nephew Eldis? Maybe we can backtrack their... uhm... tracks?"
    Galdur searches for any clues. perc: 1d20 + 1 ⇒ (2) + 1 = 3
    Eyuup. Ise still gots it!

    Silver Crusade

    Male Half Elf -Paladin 13 AC32/T11(18) /F31/CMD28| Hp 121/121 | Fort:+21;Ref:+16;Will+18(25) |Percept.+10 | Init.+3. { } ( +2 keen div bond 1/3 used, smite for 2/6 used. Hands 6d6 6/15 used) { eaglesoul 10hrs— } Spectral Wolf {AC24 100/100 hp}

    "Do any of you recognize these creatures? If not, we best keep moving to find the nephew. He may be in imminent danger."

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