
Curaigh |

5-12: Destiny of the Sands—Part 1: A Bitter Bargain
Written by Scott Fernandez, RPG Superstar 2013 finalist.
This game is part of the Official Pathfinder Society PbP Game Day. For more information please visit: PbP Gameday.
A Pathfinder Society Scenario designed for levels 1–5.
Amenopheus has learned that the legacy of the Jeweled Sages lies near the Osirian trade city of Eto, and the Pathfinder Society has pledged its support in the Sapphire Sage’s investigation of his ancient order; however the lead dried up—that was until a familiar information broker contacted Amenopheus offering an exchange of services. To assist an ally and unlock the secrets of Osirion’s past, the Society must deal with a deadly antagonist once more by sending the PCs to fulfill the bargain and collect its due. The only question is what price their foe will demand.
“A Bitter Bargain” is the first scenario in the three-part Destiny of the Sands campaign arc. It is followed by Pathfinder Society Scenario #5–15: Destiny of the Sands—Part 2: "Race to Seeker’s Folly" and Pathfinder Society Scenario #5–16: Destiny of the Sands—Part 3: "Sanctum of the Sages." All three chapters are intended to be played in order.
Content in “A Bitter Bargain” also contributes directly to the ongoing storylines of the Osirion, Qadira, and Sczarni factions.

Curaigh |

About to play part 2 in a couple days, so I figured I would also get part 1 under my belt too. With that, how about a level 1 half-orc witch?
Will it be with -Mazon- as well? If so will you be done by the 5th? (I assume you meant table top, but wanted to clarify. :) For everyone, remember you can only play a character in one scenario at a time, with PbP it locks up a character for a while.
Belvica, I am too :). Do you really get five dagger attacks and a shield bash? Also you will be out of tier, are you ok with that?
So far we have:
Belvica (ranger), Dijinda (summoner), Ser Wellem (cavalier), Mazon (witch), Badriyah (alchemist), Thanagar (inquisitor). There is room for one more, but if no new comers in a day I will call this a full table :)

Curaigh |

Welcome
Belvica (ranger),
Dijinda (summoner),
Ser Wellem (cavalier),
Mazon (witch),
Badriyah (alchemist),
Thanagar (inquisitor),
Calnus (fighter).
Recruitment is closed, but my other PbP Game day 2 has some space: Library of the Lion

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Oh, hey, I have a question I forgot to ask you. For PFS, how does Whirlwind Attack interact with Rapid Attack? I started a thread in Rules Discussion, but I got two different interpretations. I had planned my build around the thought that I could combine Whirlwind Attack w/Rapid Attack to do a moving Whirlwind Attack, attacking all foes adjacent to me as I move (like Diablo Barbarians), but I wouldn't start taking Whirlwind Attack prerequisites until 4th level, so there's plenty of time for me to plan out a new build.
Oh, and one other thing. Crafting is not allowed in PFS, correct? So, am I also correct in assuming that custom magic items are not allowed either?

Curaigh |

I am going to have to research that Calnus. To be clear you are talking about whirlwind feat and the mobile fighter's rapid attack at level 11?
Can you please link me to the rules thread?

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Yes, although, the Rapid Attack I am talking about is from Dervish of Dawn it's the same ability. Sure, the thread I started about it previously was here.
My argument was that if Rapid Attack can work with Haste, then it should work with Whirlwind Attack. Since, when using Haste, you have two attacks at your highest attack bonus it creates a similar situation to the Whirlwind Attack situation where all of your attacks are at your highest attack bonus. If Rapid Attack only subtracts one of attacks when you use Haste, then it should work similarly with Whirlwind Attack.
I just thought it would be a cool high-level trick to pull if it worked that way. If that's not how PFS wants to go with it, no big deal, it won't hurt my character concept to build toward some other nifty trick.

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What book is Dervish of Dawn? (do you have a copy?) I do not have it & the only one I see online is from a 3PP which is not PFS legal.
Ah, no, it's from Pathfinder Player Companion: Inner Sea Primer. I do not have a copy of it myself.
Thanks for the link I will check it out tomorrow. :)
Thank you!

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Excerpt from Inner Sea Primer(copied and pasted):
In Qadira, home of the whirlwind, the scorpion, and the
djinni, no enemy is as feared as the dervishes of Sarenrae.
While dervishes can be clerics, paladins, or rangers, zealous
fighters join their ranks as well. These spinning warriors
prefer light or no armor and wield scimitars with devastating
consequences, moving swiftly over the treacherous desert
sands to attack with lightning-fast strikes. They maneuver
quickly among their enemies, relying on their speed and
their skill to see them through the battle.
Suggested Feats: Agile Maneuvers, Combat Expertise,
Dazzling Display, Dervish Dance (see World Guide: The
Inner Sea), Dodge, Mobility, Spring Attack, Step Up, Weapon
Finesse, Weapon Focus (scimitar), Weapon Specialization
(scimitar), Whirlwind Attack.
Burst of Speed (Ex): At 3rd level, a Dawnflower dervish
takes only a –1 penalty to her AC after charging. At 7th
level, the Dawnflower dervish can charge with no penalty.
This ability replaces armor training 1.
Desert Stride (Ex): At 7th level, a Dawnflower dervish can
move through 10 feet of difficult terrain each round as if it
were normal terrain. This benefit stacks with the benefits
provided by the Acrobatic Steps and Nimble Moves feats.
This ability replaces armor training 2.
Rapid Attack (Ex): At 11th level, a Dawnflower dervish can
combine a full attack with a single move. She must forgo
the attack at her highest bonus but may take the remaining
attacks at any point during her movement. This movement
provokes attacks of opportunity as normal. This ability
replaces armor training 3.
Lightning Strike (Ex): At 15th level, as part of a full attack,
a Dawnflower dervish can make one additional attack.
This attack is at the dervish’s highest base attack bonus,
but each attack in the round (including the extra one) takes
a –2 penalty. This ability replaces armor training 4.

Curaigh |

At first level there is no problem with a rebuild between scenarios. Keep in mind that you need to own a copy of the book the Dervish Dancer is from (or any archetype/feat/spell/etc.). The archetype must show up on the Additional Resources list. If it does not replace any of your first class abilities you do not need to decide just yet.
Game & discussion threads coming this afternoon! :)

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At first level there is no problem with a rebuild between scenarios. Keep in mind that you need to own a copy of the book the Dervish Dancer is from (or any archetype/feat/spell/etc.). The archetype must show up on the Additional Resources list.
Gotcha. Well, that means I MUST change Calnus' build anyway, which is fine. I do own Ultimate Combat, so I WILL be going with the Dervish Dancer Bard. No big deal. I'll play with the build tomorrow, and I'll see you guys on Saturday!