
GM Poblano Pepper |

@Khaoz-Quig
Yup so much fun. I got to run SFS 1-01, 9-00 the special and i ran 5-08 the confirmation. That last table was fun as it was 3 newbies and all 5 at my table were younger players.
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Navaso the Iconic |

Yeah I much prefer PBP when it comes to GMing and playing, as a GM it gives me time to look stuff up without feeling like I'm wasting people's time, and as a player it lets me roleplay more which I just feel dumb doing in person since nobody else seems to really get into their characters, lol.

GM Poblano Pepper |

Hey gang sorry for the absence yesterday and today. Irl VO duties kicked in. And life in general.
I have it under control now and will be posting more regularly.
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GM Poblano Pepper |

So correct me if I'm wrong but I believe the Ship Roles are like this.
Captain (only one): Navaso
Pilot (only one): Iseph
Engineer (any #): Quig (and Scout)
Gunner (one per weapon): Obo & Altronus
Science Officer (any #): Raia

Quig -Khaoz |

Navaso the Iconic |

Yes to the GM and yes to Quig, but also remember that a gunner can fire two weapons in a round of any arc with one of the gunner options. It's not like you're sitting in a gunner seat it's more like you're using computers to aim the weapons and can actually do two at once with a -4 penalty.
I read up on a lot of the ship combat since my main is a pilot with +12 piloting at level 1, lol.

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I hope ship combat doesn't bog down in PBP. It seems like it's an amazingly fun system for the table top.
Hrm.. let's see so Ispeh is going to act in the Helm phase right, which is the second one? Do we want to try and take these guys out fast? Then maybe Quiq can divert energy to weapons? It seems like we want to face them and stay at medium range so we can use our two best weapons (the front and turret light particle beams). No need for a stunt right now I think?

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Is it alright for Ispeh and the enemy ships to make piloting checks right at the top of the Engineering phase of each round? No reason not to and it might help speed things up to know who's going to get to go last in the Helm phase. Iseph has +14 to piloting and a +1 from the good maneuverability of the ship :)

Navaso the Iconic |

I usually stick with Evade or Maneuver, Evade if you're already in position or can get in position for the extra AC, or Maneuver if you're in a tight spot and need to make some quick turns.

GM Poblano Pepper |

I think I like combining the engineering phase with the helm phase to apeed up the PbP games.
Any issues you might think of let me know please.
I think it might just be the wall o' text Will save that you would have too deal with.
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GM Poblano Pepper |

Whoops forgot to allow editing. My bad. It's fixed now.
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GM Poblano Pepper |

No worries Cwethen. It's all new to us right ;)
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GM Poblano Pepper |

@TheWissen: Yes as far as I can tell it allows for two +2 bonuses on any check. Though they cannot be stacked.
Also need you to pick a gunnery Station.

Navaso the Iconic |

In fact I don't even think there are gunner "stations" it's more like you can choose to be a gunner and you sit at a computer which allows you control of any weapons you want to shoot. As normal, you can pick one gun to shoot a round or as a Push action you can choose to shoot 2 weapons and take a -4 on your attacks.

Thewissen |

In fact I don't even think there are gunner "stations" it's more like you can choose to be a gunner and you sit at a computer which allows you control of any weapons you want to shoot. As normal, you can pick one gun to shoot a round or as a Push action you can choose to shoot 2 weapons and take a -4 on your attacks.
I kind of get the same idea, but I guess the Corebook is vague on it on purpose? Some people will want to imagine their ships having stations, and others will like to have a computer terminal and control the guns.
Who knows. But what is true is that you have to choose which gun to fire every round. And aiming is, unfortunately, not automatic :P

Thewissen |

Actually, call me crazy, everyone, but wouldn't it be faster if everyone, including NPCs, rolled everything at the beginning of every round, and then we just play out the results?
Before rolling we would announce if we're changing roles in the ship, of course. And if the GM doesn't mind, he could roll everything in a single post.
What do you think?

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Don't think it would work that well honestly. Positioning and facing and the order the ships go in seems to be very important here and you can't get that all that the top of the round.
1.We need to know the order the pilots move in.
2.The ships need to move
3.Gunners shoot based on the positioning we've ended up with because of 1 and 2.

Thewissen |

But that still applies even if we roll at the beginning, doesn't it? For example:
Engineering Rolls
Goblins: 15, 16, 8
Us: 30
Helm Rolls
Goblins: 13, 14, 15
Us:10
Piloting Rolls
Goblins: 20, 17, 23
Us: 21
Gunnery Rolls
Goblins: 10, 11, 12
Us: 10, 15
In this scenario, Engineering acts get resolved, and Helm actions get resolved.
When it comes time for the ships to move, two goblin ships would move first, then us, then the last goblin ship.
All the rolls would be made at the beginning, and then we act them out according to the results. Since damage is also applied regardless of whether we're hit and disabled, those rolls could also be made at the beginning.

GM Poblano Pepper |

I could see it working bothways really but it would take some 'maneuvering' and calling targets during the final RP. currently though as you will see it will need to be a two stage process.

Thewissen |

Ah I see Thewissen... you just mean rolls, not rolls and actions.
Yes, exactly.
I could see it working bothways really but it would take some 'maneuvering' and calling targets during the final RP. currently though as you will see it will need to be a two stage process.
Indeed, it would be a Roll stage, and an RP stage, which would let us concentrate better on RP once it's our turn to narrate events. I think it could work nicely, and we would have all the information ready by the time our "turns" come up.
However, I know it might be a bit too much right now. The way we're handling it right now works. So I'll understand if my suggestion never becomes a course of action :D

GM Poblano Pepper |

Alright so first of i wawnt to apologize i feel that i have let this PbP get a little out of hand in the Gameplay thread. I can guess some of you may not be getting what you expect out of this game seeing a bunch of blue text back and forth.
I will do my best to keep any OOC chat here from now on and I hope we can make this fun.
Alright onto current Rounds.
Raia Madchappy and Fuskee Navaso are rolling ahead of time as I will be posting the start of the next round after this Gunnery phase resolves and will be able to pull their rolls into that phase.
For those of you performing Engineering and Helm phases please feel free to roll as we go along but please place your roll under a Spoiler Round so as best to help all see where the roll is going.
For Example:
Raia continues scanning the Blue Goblin junker
This may help with the RP and less Text wall. I can make it work with the Phases and Rounds.
Azih I will roll your piloting initiative as part of the main initiative for the Goblins so we know where to go.
It is all a learning experience right and Fun is the main outcome of all this.
Gunnery Phase will still be separate though as you may have noticed there is now a Tractor Beam in the midst of battle.

Thewissen |

I agree with Azih, and would like to add that I don't feel things have gotten out of hand. Things are going quite fluidly, actually.
And don't worry about the blue text in the gameplay tab. At least not on my account. The fact that it's blue actually helps me separate it from the actual narration.
I will, however, bring anything blue from there, to this discussion tab from now on.

GM Poblano Pepper |

For one I love all the helpful suggestions and I'm glad to hear you are having fun with this.
Just makes me feel more confident that I can do this :)

GM Poblano Pepper |

Alright perfect

Navaso the Iconic |

Not having an issue here! I know it takes a little while to get used to it. Although I don't know what you mean by rolling ahead, I was catching up because you missed me on Round 2 because I think I missed checking for a day. 3 Rounds means I should have Taunted 3 times which is all I've done so far, now that it's Round 4 I will be using diplomacy to help the gunners.
Edit: Yes, my first Taunt on the current Gameplay page was for Round 2 because I didn't get an action, and then the second one that I posted a short while later was for Round 3, since my actions can be at any time I just wanted to make sure I got it before the Gunnery phase in case the penalty made a difference.

Navaso the Iconic |

It's not really about versatility it's more along the lines of we buff other people with our Intimidate or Diplomacy so we have to be able to act in every round in order to do so. Even though I can "act" in the first phase, if I'm buffing our gunners it doesn't even matter until that phase anyways. Taunt is the only exception which is why I went through and used it on each ship since you can only do it once per combat per ship.

GM Poblano Pepper |

Just a heads up there are two large wildfires near my home at this time. High gusts and dry grass everywhere. I may not post regularly at this time but will do my best to update.
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Navaso the Iconic |

I heard about this on another forum I frequent, Cali right? They were saying that their house is like getting ash blown in it and everything, I can't even imagine what that's like, it's super safe and boring here in Ohio but hey, I'd rather have boring and safe anyday. :P

GM Poblano Pepper |

We are approaching the end so nows that time I need to collect some info for the chronicle sheets.
Player:
Character Name that you applying this to:
Organized Play Number:
Slotted Faction:
Applying to a level 1? Answer below please
This Chronicle #:
Starting XP:
Initial General Fame:
Initial General Reputation:
Rolling for Game day Boons
Azih: 1d20 ⇒ 9
GM Cwethan: 1d20 ⇒ 14
GM Fuskee: 1d20 ⇒ 6
KhaozKight: 1d20 ⇒ 7
Madchappy: 1d20 ⇒ 3
Thewissen: 1d20 ⇒ 1
Poblano: 1d20 ⇒ 10
No luck this time.

Navaso the Iconic |

Player: GM Fuskee (Nick)
Character Name: Fuskee
Organized Play Number: 130411-701
Slotted Faction: Acquisitives
Applying to a level 2
Chronicle #: 4
Starting Exp: 3
Initial Fame: 6
Initial Reputation: 6

Quig -Khaoz |

I'm not sure what 'This Chronicle #' means!
If this is the first game played on your character it will be #1.
Player: KhaozKnight
Character Name: (I'll leave it blank)
Organized Play Number:124455-702
Slotted Faction: Dataphiles
Applying at level 3, so everything else is unknown at this point.
Players if you need GM Poblano to sign your Welcome to SFS Boon, leave a note as well. =)
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