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"Hit it and retreat Manzcar. Don't go in the corridor where only you can fight it."
Jory moves against the rear wall 15 feet from the biggie and tries to shoot past the fighter.
hit/damage: 1d20 + 5 - 4 ⇒ (2) + 5 - 4 = 31d8 + 3 ⇒ (1) + 3 = 4
"Stop blocking my shots!"

GM Nightfeather |

Those of you making ranged attacks against Inoklar: thanks for remembering the -4 to hit for firing into melee. But remember also that if there are creatures, even allies, between you and your target, then the target has soft cover and gets a +4 to their AC. Not that anything would have changed in Jory's or Khain's attacks, just a reminder.
I think Inoklar's hit points have been edited incorrectly. The spreadsheet is showing her at seven, but I think it should be higher than that. I'll go back through the thread and figure it out and edit if necessary.
I believe we just need to hear from Alys and Rutilus.

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Those of you making ranged attacks against Inoklar: thanks for remembering the -4 to hit for firing into melee. But remember also that if there are creatures, even allies, between you and your target, then the target has soft cover and gets a +4 to their AC.
Sometimes I learned recently as well :)

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As several times before, Rutilus gets down to his knees next to Travis unconcious body, offering a quick prayer to his Lady. He touches forehead of his fallen compatriot, requesting Goddess's assistance.
Rebuke death: 1d4 + 1 ⇒ (2) + 1 = 3
Travis, you are 0 HP now

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Woot!
Link to map
Travis will open his eyes, and look at Rutilus.
"Goddess, that hurt! And thank you, my friend. Is the fight over?"
After hearing the sounds of battle, and Manzcar shouting, his grimace returns.
"FOUL CREATURE, DIE!!"
Travis will get up, slowly, and use the wand upon his body, with a genuine look of gratitude turns his eyes towards the dwarven monk.
"Manzcar and Alys, I'm coming, don't let it get away. Together, we'll slay this monstrosity once and for all... I'm sick of this!"
Standard action: Healing: 1d8 + 1 ⇒ (8) + 1 = 9
Move action: get up
None-action: 5FS closer.

Manzcar |

lets go. GM any way to get behind the bugbear to cut it off without tumble

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I am in meetings the rest of the day and then have a family function tonight don't want to hold anything up. If she is stil alive or I am still alive I will do the following
Relinquish or die
attack: 1d20 + 5 ⇒ (19) + 5 = 24
damage: 1d8 + 4 ⇒ (3) + 4 = 7
woot now a crit lol
attack: 1d20 + 5 ⇒ (18) + 5 = 23
damage: 1d8 + 4 ⇒ (6) + 4 = 10

Manzcar |

okay this has come to a stall for almost a week now if ee are simply waiting on Alys roll than I will do it for him. Range touch atack on a square behind the bugbear for Alys 1d20 + 3 ⇒ (20) + 3 = 23 so bugbear takes ine point of damage

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Confirmation on critical hit: 1d20 + 3 ⇒ (4) + 3 = 7
Critical not confirmed.
Damage: 1d6 ⇒ 4
The bugbear gets an acid flask to the face, and screams in agony as the pain becomes unbearable.

Manzcar |

stated action was spot behind bugbear therefor it is only one point of acid splash damage

GM Nightfeather |

Sense that it she is living out the last moments of her life, the monstrous fighter Inoklar lashes out her only target, Manzcar, snarling in defiance as she does so.
attack with morningstar: 1d20 + 7 ⇒ (20) + 7 = 27
crit confirmation: 1d20 + 7 ⇒ (1) + 7 = 8
The blow lands solidly!
damage: 1d8 + 6 ⇒ (3) + 6 = 9
But this last act of defiance is a last act indeed, and the heroes descend with blade and fire, acid and magic, and end the creature's life.
-------
You are standing in a large room with the last wisps of magical mist melting away behind you.
Ekkie the Goblin peers around the corner cautiously.
"Which gang won?

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After getting hit hard by the bugbear Manzcar unleashes his own attack.
attack: 1d20 + 5 ⇒ (19) + 5 = 24
damage: 1d8 + 4 ⇒ (3) + 4 = 7
woot now a crit lol
attack: 1d20 + 5 ⇒ (18) + 5 = 23
damage: 1d8 + 4 ⇒ (6) + 4 = 10
it almost crit me cause it knew I was going to crit it LOL
that wasn't as fun as I thought it would be
Manzcar slowly stumbles back out of the corridor.
we should have a look around but I think I'll sit down first

GM Nightfeather |

As it happens, exploration of the remaining passages show that they all lead into the sewers proper, and away from the lair of the Nightsoil Marauders.
The sole exception is the passage leading south off of the "throne room," which leads to what is clearly Inoklar's bedchamber.
This chamber contains Inoklar’s bed and other furnishings. A search of the room finds a large chest containing Inoklar’s takings from the Nightsoil Marauders’ operations, including emblems and tokens of rival crime organizations in Magnimar: a set of miniature scales carved from black onyx stolen from an inattentive Night Scale thief, several Varisian scarves and knives taken from Sczarni thugs, an ornamental star of Desna filched from one of the Gallowed, a broken klar that belonged to a Shoanti gang leader, and most importantly, a golden Aspis Consortium badge. At the bottom of the chest, well hidden from her superstitious goblin minions, are Inoklar’s scrawled notes detailing her plans to take over Magnimar, as described in the adventure’s background.
The party is prepared to return to Heidmarch with all of this material, when they remember their promise to the goblin Ekkie, who proved so instrumental in their success.
So, after several false starts and wrong turns, the heroes find themselves, coated in filth and laden with the unconscious bodies of a pair of goblin dogs, at the mouth of an enormous sewer outflow pipe at the edge of the city. Ekkie, now laden down with the various alchemical supplies, bits of junk, and other things she considers "treasures," is prepared to pour the last of her found healing potion down the dogs' throats as the sun begins to set.
Before she does that, though, she takes a stick and scratches in the stinking mud at your feet. With a few surprisingly deft scratches, she limns the Sign of the Open Road, symbol of the Pathfinder Society.
"I'll watch for this here, right? So I know who's in my gang?"

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Manzcar pulls his longsword halfway out of its sheath and cuts his own hand nicking it just enough for a little blood to flow. He then takes out his sling and wipes his blood on it and hands it to EKKie.
We are now blood friends and I pledge to help you when you need and call for me.